Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Operative (PSP) Declined | 00:45:00 | No | Any% features a strong focus on traversing levels as optimally as possible and leveling up weapons for maximum impact, all while escorting important cargo and saving lives along the way! And the best part? We get a free 2 hour time save over home console because we don't have to drive a single car or boat! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:55:00 | No | Any% completes the game in the least amount of fights and has quite a bit of rng, but has several strategies to minimize them. Rewind removes some of this rng by substituting in strategy instead. |
Any% Rewind Declined | 1:30:00 | No | Any% completes the game in the least amount of fights and has quite a bit of rng, but has several strategies to minimize them. Rewind removes some of this rng by substituting in strategy instead. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
True Ending NG+ Declined | 1:40:00 | No | True ending completes the entire game, including the post game final chapter, and includes a fun series of hide and seek matches with everyone's favorite dork, Zadornov |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Pants (Expert) Declined | 01:15:00 | No | Any% completes the minimum amount of levels while All Pants completes all levels and finishes with Specter himself in an epic showdown. Expert is slightly harder levels with cutscenes removed. |
All Pants (Normal) Declined | 01:15:00 | No | Any% completes the minimum amount of levels while All Pants completes all levels and finishes with Specter himself in an epic showdown. Expert is slightly harder levels with cutscenes removed. |
Any% (Expert) Declined | 01:00:00 | No | Any% completes the minimum amount of levels while All Pants completes all levels and finishes with Specter himself in an epic showdown. Expert is slightly harder levels with cutscenes removed. |
Any% (Normal) Declined | 01:00:00 | No | Any% completes the minimum amount of levels while All Pants completes all levels and finishes with Specter himself in an epic showdown. Expert is slightly harder levels with cutscenes removed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:55:00 | No | Jump, Swing, Shoot, and Fly across 15 levels, all while solving puzzles and platforming as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:02:00 | No | Any% for this game has gone through some big changes in the previous month. The run is based on IW3 which is derived from Quake, there's lots of Strafe Jumping and optimised combat as well as some weirder tricks like using an enemy to store your position and restoring it in a completely different level to skip to the end. This is essentially just an hour of movement, optimised combat and skipping things. the perfect speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
COOP Any% Declined | 00:57:23 | Yes | two friends go on a journey to catch an airplane, minor hiccups along the way. speed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:10:00 | No | In this run, we perform a handful of fun tricks such as super jumps and double dipping. This flawed, but beautiful game is an actually interesting speedrun with various pieces of tech and movement. Would be a perfect addition to any awful block |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Accepted | 00:20:00 | No | 100% is a run where we complete the entire game, including all puzzles and a handful of collectibles. This run is fast and we quickly do all sections, including an entire area skipped in any%, to complete the game and explore the various mechanics that the puzzles show! This was previously showcased at Flame Fatales 2024 after it was added as a donation incentive to upgrade from any%! |
Any% Accepted | 00:15:00 | No | Any% is a run where we complete the game with the bare minimum required puzzles. This run is very fast and we quickly do all necessary sections to complete the game quickly and explore the various mechanics that the puzzles show. Previously accepted to Flame Fatales 2024, but was upgraded to 100% instead as a donation incentive! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Fresh File Any% Backup | 00:28:00 | No | Fresh File Any% is a run where we take this roguelike and remove all meta-progression (like skill-trees, weapons, and permanent upgrades) and attempt to clear the final boss on our very first run. This is a challenging, but fairly safe run for marathons, which is saying a lot for a roguelike. The estimate does account for the worst possible RNG and most practice runs and previous marathon runs have landed closer to 25 minutes. This run has previously been seen run by me at Flame Fatales 2023 and Lady Arcaders Super Showcase 2023 and has been a backup in both AGDQ 2024 and SGDQ 2024. Hoping to finally have a chance to showcase this on the main stage. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
High Score Declined | 00:10:00 | No | The true sequel to the 1990 Nintendo World Championships and the rarest NES game out there, the 1991 Nintendo Campus Challenge is a Nintendo competition game that involves playing through 3 tasks as fast as you can in a fixed time of 6:21 runs out to achieve the best possible score. Super Mario Bros 3 - Get 25 coins PinBot - Hit the 100,000 point skill shot (2nd hole) to get through the game the fastest. Real easy to miss. Dr. Mario - Play through as many levels as possible with fast, proper stacking. Very easy to mess up, but a sight to behold when combos are done correctly. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Normal Difficulty Declined | 00:22:00 | No | UN Squadron is believed to be one of the toughest SNES SHMUP titles. Each boss will be fought using tons of firepower involving normal guns (vulcans) and sub weapons of different kinds. Running this game is not easy considering proper placement for attacks and constant switching of subweapons to make boss fights quicker. Some bosses require taking damage and use of invincibility frames with a specific subweapon. Run will also require the purchases of the F-14 and YF-23 Jets. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Levels (Race) Declined | 00:23:00 | Yes | Complete all 22 levels as fast as possible. Submitting as a race with my identical twin brother Sandsh8rk to determine who is the ultimate 3D Frog Frenzy champion! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Earth% (Normal) Declined | 00:35:00 | No | Complete all 8 stages on Normal difficulty in 1 player mode as fast as possible. Each stage consists of 10 levels, in addition to a mothership level and a boss level, for a total of 96 levels. |
Earth% (Normal) 2 Player Declined | 00:30:00 | Yes | Complete all 8 stages on Normal difficulty in 2 player mode as fast as possible. Each stage consists of 10 levels, in addition to a mothership level and a boss level, for a total of 96 levels. Submitting as a co-op run with Sandsh8rk. The 2 player run could be a potential incentive for a bonus run after the completion of my 1 player run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Levels (Race) Declined | 00:23:00 | Yes | Complete all 22 levels as fast as possible. Submitting as a race with my identical twin brother silverm00nl1ght to determine who is the ultimate 3D Frog Frenzy champion! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Earth% (Normal) 2 Player Declined | 00:30:00 | Yes | Complete all 8 stages on Normal difficulty in 2 player mode as fast as possible. Each stage consists of 10 levels, in addition to a mothership level and a boss level, for a total of 96 levels. Submitting as a co-op run with silverm00nl1ght. This run could be a potential incentive for a bonus run after silverm00nl1ght's 1 player run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Marble - All Courses Declined | 00:35:00 | No | This speedrun completes 4D Golf in marble mode. It beats all 126 holes in the game, including the holes in each of the "Challenge" courses, and showcases the most amount of different mechanics and levels in the game. Marble mode is pretty quick, and this category beats all of the levels without overstaying its welcome and makes for a greatly paced run. |
Marble - Normal Courses Declined | 00:18:00 | No | This speedrun is the "any%" of the game in marble mode. It beats the 9 "non-challenge" holes of each course, totaling 63 holes. The run is short and sweet, giving a taste of all of the mechanics. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the game Declined | 0:26:00 | No | Playing through the game normally, all stages. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:28:00 | No | There are no other categories, we play all stages and fight all bosses. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:22:00 | No | Complete the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 1:30:00 | No | Beating the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses Declined | 0:40:00 | No | All Bosses is the best way to show off all the alterations in DXC, as it plays through every stage in the game in order to reach all the bosses. The reworked Stage 5' and its exclusive boss, the Hydra, are exclusive to this category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 1:20:00 | No | 100% requires collecting all Rare Metals in each stage and both sets of armors for X. It also features numerous attack styles along the way, including the powerful but dangerous K Knuckle. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:22:00 | No | Any% is as simple as it comes. Begins at new game and ends on "beating" the final boss. The run involves managing clunky Flik movement running at high speeds on a WAY too zoomed in screen. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Good Ending Declined | 06:30:00 | Yes | Co-op Relay with SpikeVegeta, Eddaket and SuperHandi. Any% Good Ending goes through the entirety of the game getting the Chrono Cross and ends when you use the Chrono Cross on the Time Devourer. Each of the runners will show off a different 90 minute segment of the run |
Lynx at Fort Dragonia Declined | 02:30:00 | No | Lynx at Fort Dragonia is a great taste of what Chrono Cross has to offer. It is the first main portion of the game playing as Serge before the big battle with Lynx at Fort Dragonia. This run, while short still makes good use of Chrono Cross's unique battle system, and some great shops/menus. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NMG Light Declined | 01:15:00 | No | Think of No Major Glitches as "Any% Current Patch" while Light being the difficulty. Starting from New Game, Moonlit Farewell uses a "Sigil" that sets you to 1 HP and another that boosts your attack at low health to get impressive stats and push boss fights to their limits. Sigils are like Badges from Hollow Knight and we'll rotate them throughout the run for damage, or protection, or pure speed to maximize speed throughout the run! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:48:00 | No | This category is completing the main game of A Little to the Left as fast as possible with the fastest solutions. Puzzles but fast. |
Any% + Seeing Stars DLC Any% Declined | 01:15:00 | No | Main Game Any% PLUS even more puzzles with the Seeing Stars DLC any%. Video links to main game any% + https://youtu.be/NO5MYVQBusM for seeing stars dlc any%. This run would combine both of them into one run. |
Seeing Stars DLC Any% Declined | 00:23:00 | No | The newest DLC for A Little to the Left that came out in June 2024! Features an exciting but fast new span of puzzles to complete and even more cats than the main game! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
14 Patches Declined | 00:25:00 | No | With pep in our step and a letter glider on our back, we're off to deliver letters, collect trinkets, and meet all the animals in the neighborhood to earn ourselves 14 mail scout patches as quickly as possible. This run features fast platforming across Grumblewood Grove to meet and deliver letters and items to the most adorable animals and flashing dialogue boxes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
4P Glitchless Seeded Community Center Restoration Declined | 01:50:00 | Yes | The daily grind of capitalism was really getting us down. Time to start a new life as a farmer with three of your best friends. Oh, and maybe we'll restore the sense of community within Pelican Town by repairing the Community Center within the first year of us arriving... Sounds reasonable! Let's go. In this run, we use a brand new seed found for 1.6 to complete the Community Center within the first year of arriving at Stardew Valley. This run features everything that Stardew has to offer: farming, mining, fishing, foraging, villager friendship, all wrapped up nicely with a dose of chaos that only comes from years of IRL friendships from the runners. Despite being seeded, the game can still throw us some interesting RNG that makes the run different every time and showcases the skills of every player. And a couple of new tricks up our sleeve to guarantee we complete if the need arises. This is a co-op run with atwentysomethingloser, blackheartwings, Terpretor, and theValiantSun |
4P Mayo% Race Declined | 00:15:00 | Yes | Consider the following: food crimes for charity. With the release of 1.6, we finally got the action that Stardew Valley was missing: the ability for the farmer to consume mayo. In this race, we use a brand new farm that allows us to start with some chickens instead of parsnips and then dive into the mines looking for materials to build the fabled mayonnaise machine. It's a combination of mining and farming skill, paired with praying to RNGesus that we are blessed with earth crystals and rain days. The run is fast, funny, and has the clear incentive to have the players eat mayo IRL as well. Trust us, you don't want to miss it |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Stickers Declined | 00:30:00 | No | I will collect all the stickers and display the complete cutscene, no matter what I do. This category does not clear the game. |
Any% Declined | 00:10:00 | No | I am willing to do whatever it takes to clear the game as fast as possible. This category must have an ending. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Charachters(Emulator) Declined | 00:18:00 | No | This category is done using an emulator. I will do whatever it takes to get all the characters in the fastest possible time to clear the game. |
All Charachters(TG-16CD) Accepted | 00:20:00 | No | This category will be done using the TG-16CD. I will do whatever it takes to get all the characters in the fastest possible time to clear the game. |
Any%(Emulator) Declined | 00:17:00 | No | This category will be done using an emulator. I will do whatever it takes to clear the game as fast as possible. Only the minimum number of characters will be joined as well. |
Any%(TG-16CD) Accepted | 00:18:00 | No | This category will be done using the TG-16CD. I will do whatever it takes to clear the game as fast as possible. Only the minimum number of characters will be joined as well. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal Ending Declined | 00:47:00 | No | In this category, there are a great many points that depend on luck for the record, and the time may deviate greatly. I will finish in 47 minutes at the latest. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:30:00 | No | Complete all necessary dungeons as quickly as possible in order to unlock and defeat the final boss |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:00:00 | No | This category requires the collection of all permanent inventory items, all sword/shield/armor upgrades, and all bomb and health capacity upgrades |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:20:00 | No | This category requires the collection of all permanent inventory items, all sword/shield/armor upgrades, and all bomb and health capacity upgrades |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:15:00 | No | We complete all of the rides in the park and get all 7 keys to the Magic Kingdom as fast as possible! No promises on how well we will do on the trivia, though. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:13:00 | No | We'll be getting to the ultimate showdown of monsters as fast as we can using any means necessary! |
Any% Race (with swooce) Accepted | 00:13:00 | Yes | We'll be getting to the ultimate showdown of monsters as fast as we can using any means necessary, and hopefully faster than swooce! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses (Base Game) Declined | 01:15:00 | No | In this category, we complete the game while fulfilling all requirements to unlock and complete captures of the 4 Legendary Bugsnax in the base game. This run is chock full of glitches and tricks combined with optimized catch techniques. |
Any% Declined | 00:19:00 | No | We get all of the Grumpuses off Snaxburg and get fired as fast as we can! |
Co-op Cinco Bingosnax (with limy) Declined | 01:00:00 | Yes | The eternal Bugsnax co-op partners will take it to the bingo stage and complete 5 lines of Bingosnax (that's Bugsnax Bingo) in under an hour! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Tourist Declined | 00:32:00 | No | This category takes us through all of the levels of the game on the Tourist difficulty, which allows for unlimited damage boosting and platforming exploits. It's the fastest way to collect all of the ingredients for the legendary Stale Gum! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Standard Race Tournament (150cc) Declined | 00:16:00 | No | In this run, we speed through all 5 maps of the game utilizing shortcuts that are both developer intended and not! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Road to Elite Easy Declined | 40:00:00 | No | Road to Elite is a mode where the run is a career mode playing through a year of AEW PPV programming. The run features multiple goofy weapons, wrestling match stipulations, and silly out of match antics like sightseeing to increase your stats. You play through a different story arc for your chosen wrestler for each PPV that contain different scenarios from becoming best friends with another wrestler over missing luggage, to fighting a man in a ring surrounded by exploding barbed wire. The run also requires adapting at times to weird decisions by the AI to end matches as quick as possible. The game is usually a consistent 36ish minute run, with the estimate giving a couple more minutes in case a match goes incredibly poorly. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game % Declined | 2:10:00 | No | New Game % involves starting a fresh file and only being allowed to change the settings in the main menu. The game has a ton of ways to make the game far easier that are not allowed in this run. The run can be quite volatile, as it's a Pokemon game which is full of RNG and adding perma death to a randomized version of it. The Estimate is for one of my slowest runs taking every precaution to not need safety saves. Safety saves are prepared for each gym, so that at marathon we can try to go much faster towards my usual times of around 1:30 - 1:40. The run involves a lot of quick decision making regarding items, which Pokemon to grab based on what's offered on a route, managing money to hopefully find some of the best items, and being consistent enough to not let any invested into Pokemon randomly die to comp Pokemon builds and strategies the AI can use. It's a fun, chaotic run where a lot can go wrong but a lot can go right and bring fun exciting moments. Many Safety Saves are prepared. |
New Game % Easy Declined | 1:20:00 | No | New Game Easy allows for changing a lot of the customizable settings found inside the game's hub that I don't change in a normal New Game % run. The trainers are set to easy, the legendries are more frequent and more powerful, and better items are more abundant and easy to find. This version takes a lot of the challenge out of the Normal run, but in turn is faster and a lot more consistent. There's still RNG routes, but fewer of them, and you're still beholden to what Pokémon you can find and catch. While I prefer the Normal New Game % run, I wanted to learn and submit this as well if it's a better fit for a marathon or as a bonus thing. The Estimate is generous due to being a roguelike and a potential for even on easy difficulty things to go very wrong. Safety saves will be prepared. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 3:00:00 | No | This is Alan trying everything he can to skip conversations and dealing with scary people. He will try to jump on a barrel like Donkey Kong, he will attempt to leap over a fence to skip a phone call, and if possible not die to falling rocks. |
Nightmare% Declined | 3:20:00 | No | This is Alan trying everything he can as well but its Nightmare Difficulty so more things to run from, more bullets to shoot, more tears to shed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
GCB% Declined | 1:31:00 | No | In this category I am going for every single good ending and if I can do it without getting hit I will accomplish the GCB%. That's right this is also a no hit run while tracking down all the true bosses in Chapter 3. In the event that I do get hit we can rush to the end or if time permits make it at least a All Good Endings to at least see all the boss fights. This will let viewers see most of the bosses in the entire game with its amazing sound design. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Saga% (Use the Clicker) Declined | 01:40:00 | No | Saga's half of Alan Wake 2 may not have the same slick OOB tricks that Alan's got access to, but it is nevertheless a fantastic look at the tech that goes into streamlining movement and combat. Saga's story is more survival horror, while Alan's story is more psychological. Players must manage Saga's inventory and strategize the best way to combat the four bosses Saga encounters. It's an absolutely beautiful game, and I'd love the chance to show it off! The ultimate goal of the run is to work with the rocker Anderson brothers to create a piece of art strong enough to rescue Alan Wake from The Dark Place via the Clicker, a magical item! Plus, there's another fantastic musical setpiece at the very very end of the run. During Dark Ocean Summoning, Saga is basically on rails while we wait for the song to end. The song itself is tied to the story, meaning we have to (get to!) listen to the entire thing. Ideas have been percolating on how to top the Herald of Darkness dance from SGDQ. :) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Episodes Accepted | 00:40:00 | No | This category is All Episodes, and the timer does not stop while moving between episodes. Episode 1 is Number One Fan, the bright and cheery power fantasy putting The Waitress (Rose Marigold) into the chunky kitten heels of a HERO as she saves her Darling Writer from the Bad Boy and his Evil Haters! Episode 2 is North Star, which is the "scariest" episode of the three. The Sibling (Control's Jesse Faden) arrives at Coffee World (Washington's ONLY family friendly coffee-themed amusement park!) to search for her brother, but instead she encounters scary coffee that wants to take over the world. Join The Percolation... Episode 3 is Time Breaker, which is somehow even more unhinged than the previous two episodes. The final episode of Night Springs puts players into the shoes of... actor Shawn Ashmore, on a mission through the multiverse with a quest to punch Sam Lake in the face. |
North Star Declined | 00:13:00 | No | Episode 2 is North Star, which is the "scariest" episode of the three. The Sibling (Control's Jesse Faden) arrives at Coffee World (Washington's ONLY family friendly coffee-themed amusement park!) to search for her brother, but instead she encounters scary coffee that wants to take over the world. Join The Percolation... |
Number One Fan Declined | 00:13:00 | No | Episode 1 is Number One Fan, the bright and cheery power fantasy putting The Waitress (Rose Marigold) into the chunky kitten heels of a HERO as she saves her Darling Writer from the Bad Boy and his Evil Haters! |
Time Breaker Declined | 00:13:00 | No | Episode 3 is Time Breaker, which is somehow even more unhinged than the previous two episodes. The final episode of Night Springs puts players into the shoes of... actor Shawn Ashmore, on a mission through the multiverse with a quest to punch Sam Lake in the face. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 03:30:00 | No | Beat the game from a new save file and collect every collectible (or most of them). |
Any% Declined | 02:00:00 | No | Beat the game from a new save file. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:30:00 | No | Beat the game starting from a new save file. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:00:00 | No | Collect all bronze, silver, and golds medals in the game. |
Any% No Medal Duping Declined | 00:32:00 | No | Collect all the bronze medals as fast as possible without duping any. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (WHDLoad) Declined | 00:35:00 | No | Complete the game as fast as possible. Similar to the A500 Mini retro console, this category utilizes WHDLoad to run the game instead of directly from floppies. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Plus% Declined | 00:50:00 | No | Complete all 16 levels in order. The only difference between this and regular any% is the use of basic mouselook provided by the patchab3d utility provided in the WHDLoad install. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Random Seed Backup | 00:20:00 | No | Achieve the good ending (killing D/Generation, reaching jetpack on floor 89). Run uses the set seed based on the day the run is held on to determine what item loadout is. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Random Seed Declined | 00:25:00 | No | Achieve the 'good' ending of the game. Unlike the original, the game gives a random seed each time you start for item pickup loadouts. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Kindergarten Declined | 00:35:00 | No | Complete the game on the Kindergarten difficulty. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:14:00 | No | The run is long enough to show us a game that could have been while also showcasing some pretty stellar screen wrapping glitches. The run can get dangerous at times (with limited lives and no continues), but changing the route a bit mid-run after an unfortunate death makes it much more consistent. If you only watch one part of the run, watch the VOD at the 4:43 mark - that showcases the biggest glitch, and it's heckin' fun to show off. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:22:00 | No | Giving a longer estimate in case of an early game over. The game is incredibly random and difficult to finish, especially when the speed is maxed out. However, there are ways to manipulate some of the randomness and give you a better chance to actually finish. Remember, though, that Commodore 64 and Atari games were harder than NES hard; there's no guarantee I'll finish, and that's part of the excitement. Is this a submission for awful block? Normal block?! I'll let you decide! I think the game is great, but it's such a fever dream that it'd fit into the awful block. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 1:30:00 | No | To complete this category, I have to free 300 animals and collect 8,550 gems. I've worked hard to get this estimate to be reliable - the game starts out slow with a bit of a grind, but after the first couple rounds of that grind, everything moves incredibly fast. Despite the speed, though, the overall goal is simple enough for any viewer to understand; shoot the animals with webs to free them, then fight the scientist at the end to beat the game. Please note that while I will keep working to lower this time, and if it gets significantly shorter, I will let staff know. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:48:00 | No | Rolling to kill guys in armor? Check. Third-person chakram action? Check. Manipulating enemies into clipping you through closed doors? Check. Triple-tapping the jump button to make sure the input doesn't drop? Check! The entire run is full of action, and as the run goes on, the difficulty only escalates. This category skips all cutscenes; while they're entertaining, I honestly think the game itself is more entertaining. This is the game and category I have run the longest in my life. Heck, I've been running it for longer than most of you have been speedrunners. I would love to show this marvel off. Finally. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Goat Ending Declined | 00:40:00 | No | The Any% Black Goat ending version of this run allows us to kill the final boss, The Black Goat, to beat the game. The route is entirely the same up to this point, including all the noted Out of bounds and glitches where we run through the sky and clip through walls. This is a fun category that shows off some combat as we don't usually get to do a lot of it. Bid war for Emily or Edward carnby as the playable character. |
Any% Grace ending Declined | 00:35:00 | No | Any% Grace is the category where we choose the Grace ending, ending the game immediately after the Jacob boss fight. This category can be played as either Emily or Edward Carnby. This features LOADS of out of bounds and glitches, allowing us to walk/glide through the air between levels to beat it as fast as possible. Bid war for either Emily or Edward as the playable character. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Madhouse Knife Only Declined | 2:05:00 | No | Never before seen at a GDQ, Madhouse knife only is an incredible showcase of a Challenge run meets speedrun but for Resident evil. Beating the game only with a knife leaves for the hardest possible boss fights and enemy encounters. This route has received updated and overhauled routing, including optimized fights and and implementation of the new, complex, Out of Bounds. This would be a great debut for GDQ for the new hype around Challenge runs. |
New Game Madhouse Declined | 1:35:00 | No | New Game Madhouse has not been seen at a GDQ since AGDQ 2018, and has since received MASSIVE changes. The run is incredibly challenging, being the hardest difficulty meaning all enemies stronger, healthier and the overall route is changed. Additionally, the route has received a huge change - including a brand new Out of Bounds, very different boss fights with some fancy movement and weapon tech and overall hard gameplay. This is would be a treat to re-debut for GDQ! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Casual New Game Declined | 1:55:00 | No | Any% Casual New Game is the category where we play completely fresh off no NG+ save file. The route has a handful of Out of Bounds and consists of optimized boss fights and routing to allow us to fight enemies with the strongest weapons possible, which requires some tricky upgrades and paths. This has never been before seen at a live GDQ and would make a great addition to the horror block. |
Category | Estimate | Co-op/Race | Description |
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Any% Race Declined | 1:10:00 | Yes | This run is ran on the easiest difficulty, though it does not really change anything. Any% is the category that allows us to break the game as much as possible, and boy, do we try. This consists of a lot of clever Bunny hops/Coyote jumps that allow us to run alongside the outer edges of the game, making for some clever, and very difficult, skips. This is being submitted as a race between myself and Sharkhat87 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:30:00 | No | Beat the game AFAP, 4 Levels of Joust, Wall, Human Cannonball, Powerball, and Assault. When you beat all of those, the Eliminator awaits. |
Category | Estimate | Co-op/Race | Description |
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4 Sportscar% Declined | 00:20:00 | No | MadMega and I are worried about the Global Sportscar Shortage, so we're gonna try to see who can get 4 sportscars first. Why 4? Well we want one for us, one for our spouse, and when we lose half of everything in the divorce, we still have a sportscar for us and the new spouse. It makes sense if you don't think that hard. This is a high energy event, and spectators can really get involved in this one shouting out when a player gets a car, and our couch will be sure to bring the enthusiasm! |
Category | Estimate | Co-op/Race | Description |
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8-Player Tournament Declined | 00:45:00 | Yes | The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
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any% Declined | 00:30:00 | No | Beat the game as fast as possible! Warps are allowed. |
Category | Estimate | Co-op/Race | Description |
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cutscene% Declined | 00:30:00 | No | Beat the game as fast as you can WITHOUT skipping the amazing cutscenes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Wrongplay Declined | 00:15:00 | No | This is where I will play the game as badly as possible for humor's sake. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:12:00 | No | This would just mean going through the game without any of the fanfare of grabbing any of the items. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Every% Declined | 00:45:00 | No | This is a showcase of every speedrun category on the leaderboards of SR.C. That is a speedrun of Any%, Any% In-Bounds, Restricted NMG, and Glitchless. So, it's beating the game 4 times, 4 different ways, in under 45 minutes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:30:00 | No | Any% features some speed strats that are very fun to show off, like giving yourself an instant eternal speed boost pretty close to the beginning, Save/Load exploits, and near the middle some interesting out-of-bounds tech. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Raptor Any% Declined | 00:27:00 | No | One of the secret characters that you can unlock is an actual Velociraptor whose character description is "Dinosaur Go Brrrrr." It is the fastest character in the game, and it can therefore showcase so many of the tricks, skips, and silliness that can be found in the run |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:05:00 | No | Any% showcases how quickly this game can be beaten when the use of glitches is allowed. Prop clipping out of the map and prop flying to end makes this category short, sweet and simple. |
Glitchless Backup | 0:20:00 | No | Without the ability to simply clip past the entire game, we're tasked with retrieving a slew of items from within the bunker to escape. Using clever routing, save scumming and AI manipulation we can make quick work of the game. While there is a ton of item RNG that can help speed up this route, even a worst case scenario run has safety strats to make sure it can be beaten within the estimate. |
Glitchless (Shellshock Difficulty) Declined | 00:35:00 | No | Meant as a possible incentive to upgrade glitchless to the Shellshock difficulty, which is this games 'very hard' mode. Shellshock mode ups the anti with way less items to find and requiring new task to be completed throughout the bunker to escape such as finding fuses to power up the different subsections. Also features a more aggressive and less predictable monster. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Episodes (1-5) Declined | 1:35:00 | No | This run contains all 5 fears to fathom stories in 1 run, all featuring a different playable character and totally different environments. Lots of fun tricks, glitches, skips and even dev shortcuts to be found throughout the games. Even the parts that seem like downtime actually have strats to help make them go faster and progress through the stories. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:10:00 | No | This category has all you could want from the underwater adventure. Prop clips to get out of bounds, Prop Flys to surf across the skies, dialogue skips to get us past all of Simon's ramblings and even a secret dev omni-tool to discover! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 1:15:00 | No | In this category, Lara Croft will be seen clipping through walls and doors with ease, skywalking across mountain ranges, easily taking down hordes of enemies and scramble-jumping throughout the lands to help save her friend Sam from being turned into a host for an ancient spirit. Tons of cool skips and over the top action sequences. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Main Missions Declined | 1:25:00 | No | All Main Missions is an Any% run of the game + the 2 new levels added to the game through the BladeKisser DLC. Because this needs the DLC, it's played on the patched version of the game meaning some of the usual any% skips are no longer in the route, showcasing some different routing through a few levels. Still plenty of out of bounds, jumpkicks and optimized movement tech to make this a speedy trip through the game's main missions. The DLC also comes with a brand new OST and a few new weapons like the highly anticipated Katana. |
Any% Restricted Declined | 1:10:00 | No | Any% Restricted basically means we're not allowed outside the map to do the major skips like you'd see in an any% run. Still fun skips to be seen, boss fight setups and optimized movement with clever routing to get us through the game in the blink of an eye. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Backup | 00:32:00 | No | Any% follows the game's main story which is a series of meeting with the player's fiancé, Krista. In order to make all those meetings, a number of various items are picked up as bargaining chips with gate agents to hopefully board flights on time. Along the way, some helpful combinations of items also enable the player to jump from one terminal to another, skipping a tram, and rise high into the sky, skipping an elevator. Other key items include the comfy chair (quickly pass an hour) and the bed (quickly pass five hours). If I'm lucky, I'll receive numerous visits from Reverse Bribe Dog, who will throw us a bone (the bone is illegal). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:35:00 | No | Thanks to the power of speedrunning, DHNP plays out a little differently than the movie - John McClane can clip through doors, use ladders to temporarily gain flying powers, and rub up against certain objects such as pipes, ducts, and toilet paper (!?) to clip through walls. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (HARD) Declined | 00:20:00 | No | Any% is a straight shot to the end with a few detours for needed weapons. 3x homing missiles are collected by halfway through stage 2 and used throughout. Movement is predicated on cleanly setting up diagonals down a hallway and adjusting as needed for doorways and elevators. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:30:00 | No | Any% constrains the number of available mobile suits such that the basic G-Saviour must be used on the first two levels and the very powerful G3-Saviour Ground-Attack mode doesn't unlock until Stage 5. With these limitations, the route tries to keep forward movement at all times on the stages while using the best weapons available for a particular boss. Of special interest is the use of beam saber combat for the stage 1, 3, and 4 bosses where the melee input is context-sensitive and acts a hurt box that hangs out in front of the player and maybe contacts the enemy. |
NG+ Declined | 00:28:00 | No | NG+ allows for the selection of the best mobile suit (G3-Saviour Ground-Attack mode) for every stage. Unlike other suits, this one has roller blades and thus no hover meter that has to be managed. Further, the projectile breaks guard and there are homing missiles that can target multiple enemies. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Kira) Declined | 00:44:00 | No | Kira's run is, intentionally and unintentionally, the most platforming-intensive of the three runs, including several skips that involve mantling in unintended locations to bypass sections of the game. Also included is a lengthy infiltration sequence with a few skips and tense moments of hoping the AI doesn't notice the multiple murders being committed just around the corner. |
Any% (Sisko) Declined | 00:55:00 | No | Captain Sisko has the most levels and is the longest of the 3 runs. That said, his tech is the most interesting and most impressive - requiring three successive mine jumps to do the Jeraddo temple skip. Only Sisko has the opening rescue mission where pattern enhancers can be placed on a mostly invulnerable enemy to beam them in space. |
Any% (Worf) Declined | 00:48:00 | No | Worf has the most combat-intensive of the three runs - in particular the brutal Dominion escape prison sequence. Worf gets the easiest Jeraddo temple skip, needing only a single mine jump - he's tall enough to do one of the jumps raw! The biggest show stopper for Worf is the mountain skip where he can bypass a substantial portion of the approach to a downed Federation starship if he can fall off a mountain correctly. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Golden Net Declined | 2:35:00 | Yes | The Golden Net category is simple in objective—unlock the golden net by catching one of every bug—but rich in strategy for an unassuming speedrunning game. From a new-game save: manipulating optimal dates and times, weather conditions, elements of the town's layout and features while maintaining a mental checklist of what bugs to catch, as well as mastering catching strategies, requires a robust developed skillset in approaching and improvising every attempt. Submitting as a race with Bluekandy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Level 25 Declined | 00:35:00 | No | In this category you must clear all 25 levels in Type B as fast as you can! A level is cleared once all the bees are removed from the board; as the levels go higher, so do the lines of garbage and number of starting bees. You must balance fast board recognition and piece placement with careful forward thinking in order to succeed! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Golden Net Declined | 02:35:00 | Yes | The Golden Net category is simple in objective—unlock the golden net by catching one of every bug—but rich in strategy for an unassuming speedrunning game. From a new-game save: manipulating optimal dates and times, weather conditions, elements of the town's layout and features while maintaining a mental checklist of what bugs to catch, as well as mastering catching strategies, requires a robust developed skillset in approaching and improvising every attempt. Submitting as a race with Drewpag. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
City Trial Any% Accepted | 00:55:00 | No | City Trial Any% consists of getting any 100 checkbox goals out of the 120 available in City Trial to unlock the 101st checkbox, which unlocks the credits specific to the game mode. The run consists of iterative and adaptive routing depending on what shows up in each game of the open city map, followed by random stadium games after each city that need to be unlocked to make more checkboxes available. At many points in the run, 2–4 controllers—all controlled by one player—are used to optimize unlocking checkboxes by completing races with multiple vehicles or gathering item-based KOs. The run also contains several recently developed major exploits that make an RNG-governed game mode completely accessible in a marathon setting. Whereas previously each attempt could vary by over an hour, now the category can be completed within 10 minutes of the estimate at 3 standard deviations of the mean attempt time. City Trial has never been a fully marathon-safe speedrun until 2024! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Birdie Badges Declined | 01:05:00 | No | Mario Golf: Toadstool Tour's All Birdie Badges run involves getting a birdie or better on every tournament hole of the main six courses, finishing on unlocking the credits while also having 108 total best badges. It is marathon-safe in that if you make a mistake and miss the birdie, you may save and continue to restart the hole from the tee. This loses a fair amount of time, so a balance of careful yet fast gameplay is necessary. Speedrunning this category is about deep memorization of each course and consistent quick improvisation with each shot, making every run of it uniquely difficult. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Golden Net Declined | 3:20:00 | No | Timer starts on the press of the A button on the title screen. •Timer ends on the villager's fist pump (When the fist is fully raised in the air) after getting the golden net. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Ceadeus : Any%(Unrestricted) Declined | 2:00:00 | No | Beat the Ceadeus from a new game. Time starts on first input from talking to the village chief. (When you begin hitting A to progress the initial text box) Time ends when the "Quest Complete!" textbox appears after repelling/defeating the Ceadeus. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:00:00 | No | Unlock the credits sequence from a new game |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:40:00 | No | Any%: Full game, no glitches |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Restricted Declined | 0:45:00 | No | Any% Restricted is the most popular category of the game on the main leaderboards, focusing on advanced movement techniques and precise boss fights done at very low level. This category can sometimes be brutal to finish, especially with the final boss Firth, but for a showcase it can be done with a bit more safety, and should show off all that this game has to offer. |
Bounty% Declined | 0:35:00 | No | Bounty% is a modified version of the Any% Restricted ruleset, that allows for a few more glitches that can make the run faster, more consistent, and in my opinion more fun. It keeps the heavy reliance on movement and good execution of launches, but uses a few more glitches on some of the bosses. The ruleset was created and used for the $15,000 bounty that was created by Moist Cr1TiKaL and Aggro Crab, and it allowed for runners to have fun learning and setting top times in the game in a very short period of time. This category would be a great one for beginners to get into the game with, and it's one of my favorites personally to run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% + DLC Glitchless Declined | 02:05:00 | No | Alternatively and affectionately titled "Two Gods", the goal of this speedrun is to complete the two final "god" bosses of the game, the base game's Elden Beast, and the DLC's Consort. This speedrun does start with the same setup that most speedruns have to do, gathering our weapon and upgrades, but then gets double the payoff for our efforts, getting to show off the base game's bosses as well as the DLC. This category is also unique in that it bounces around between base game and DLC, swapping back and forth in order to optimize the levels and upgrades gained, and making the bosses faster and safer as a result. While it is not an official leaderboard category yet, it is one of the most exciting showcases of what Elden Ring has to offer. |
Defeat Consort Glitchless Declined | 01:25:00 | No | Alternatively titled "DLC Any%" or "DLC%", the goal of this category is to start a brand new character, unlock the DLC, and then defeat the final boss which will just be known as "Consort" to avoid potential spoilers on their identity. This involves a quick setup phase to get our weapon and upgrades, and then rushing through and defeating the DLC bosses at a very low level. Even the new DLC scaling mechanic, the "scadutree" fragments, must be kept to a minimum to save time. Despite this, the run can be quite fast, defeating the final boss in just over an hour after starting the game. |
DLC Randomizer Declined | 02:00:00 | No | With the release of the DLC, our amazing modder thefifthmatt has knocked it out of the park with a marathon-viable randomizer mode. The DLC introduced 11 new Remembrance boss locations, with a few other main bosses and key item locations sprinkled in, that allows for runners to have a limited number of locations to check in order to obtain the required number of "Messmer's Kindling Shards" required to complete the DLC. These are spread throughout the entire map of the Land of Shadow, and will take viewers on a whirlwind tour, complete with skips to get to the most remote areas in no time. Each run will be unique down to the starting items and equipment, because even the base classes are randomized, so you can ensure no two runs are ever the same. And of course, all the items, enemies, and bosses will be randomized as well, meaning I will have to deal with whatever equipment I'm given, and whatever bosses the game throws in my way. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Targets Declined | 0:12:00 | No | All Targets is the main category for Kannagi Usagi, and it involves defeating all 8 of the bosses in any order. Most runners will choose the most random bosses first, and end with the reliable or easy bosses, but for this showcase I will go from easiest to hardest, saving the best for last. There is also a ranking system for each fight, and I should be able to achieve an "S" rank for each one. Each fight is unique, and has its own individual level leaderboard, and the All Targets run showcases everything the game has to offer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses Glitchless Declined | 02:10:00 | No | All Bosses fights every enemy in the game with a boss healthbar, and really showcases everything Lies of P has to offer. While many of the bosses aren't to the same level of difficulty as the main required bosses, it adds in interesting routing possibilities for when to take out each optional boss, and strains our resources further because they must last us through many additional fights. |
All Ergo Bosses Glitchless Declined | 02:00:00 | No | All Ergo Bosses is similar to Any%, but adds in the optional and difficult fight of the Nameless Puppet at the end and obtains the ending that most players will get on their first time playing. He is one of the most satisfying boss fights to watch, with very quick patterned perfect guards and counters with the Azure Dragon Crescent Glaive. |
Any% Glitchless Declined | 01:55:00 | No | Any% Glitchless follows the intended order for the game, performing only a few small skips to save seconds at a time, but otherwise playing normally. The weapon we choose is very powerful, and can make quick work of enemies and bosses from the very beginning of the game. Consumables and upgrade materials are gathered along the way, and the entire route is built around making the boss fights as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses Glitchless Declined | 01:30:00 | No | With around 50 bosses in the game, you wouldn't think that you could reliably defeat them all in just over an hour, and yet the speed of Sekiro speedruns can't be overstated. Powerful skills and "sugar" items that buff our damage leads to flashy and quick kills, that still require precise positioning and execution to avoid dying. Even without glitches, this speedrun is almost as fast as the glitched version, reaching each new boss quickly after the previous one and leading to jam packed action. This category really shows all that Sekiro speedruns have to offer, from movement techniques like delayed jumps, to boss kill strategies such as dead-angling and jumping combat arts. |
Immortal Severence No Airswim Declined | 00:50:00 | No | The Immortal Severence is more of the "true" ending of the game, and the one that most players will experience on their first playthrough. In contrast to the Shura ending, you complete the final sections of the Fountainhead Palace and the nighttime Ashina Castle, and fight the true final boss Sword Saint Isshin. The "no airswim" category utilizes unique skips and boss fight strategies, such as flying through a death plane with a grapple-death, and the "double deathblow" glitch on the final boss to skip one of his 3 phases. |
Randomizer Declined | 01:45:00 | No | Sekiro's randomizer is a test of skill, knowledge, and problem solving. The randomized bosses and enemies create unique challenges, including mixing multiple different bosses or phases into a single fight. The game has many different locked progression points and areas, which means that every key item found can lead you to new paths and you have to know where each and every one leads. The randomizer also replaces the in-game notes with hints about key item locations, so experienced runners can figure out the best places to go to finish the game early. In the worst case scenario, there are a limited number of key item checks that can all reliably be checked in a set time, so there isn't much risk of going over estimate. |
Shura No Airswim Declined | 00:30:00 | No | This version of Any% with a twist produces a surprisingly unique route, while being only a few minutes slower than the route with airswimming. Instead of simply flying past all obstacles, they must be routed to be skipped, bypassed, or taken head-on. This leads to several skips unique to this category, including my personal favorite that involves dying while grappling through the air to fly through and bypass death planes. It is a great middle ground between the unrestricted and glitchless routes, where this category will follow along the generally required progression path, but then use skips and glitches to achieve victory in a very short time. |
Shura Restricted Declined | 00:25:00 | No | This is the classic version of the Any% run for Sekiro, the faster "Shura" ending, with only one restriction that you can't use Force Quit Wrong Warps. This category is incredibly quick, literally flying through the game with "airswimming" to reach the credits with only a few bosses defeated. But don't let that fool you, this is a very challenging category with two of the most difficult skips in the game, requiring frame perfect jumps and precise angles while moving to execute them correctly. This category also recently got a newly discovered skip, the "Lone Shadow skip", which has not been shown off at a GDQ event before. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% RTA (15x Speed) Declined | 00:15:00 | No | Complete the game on 15x speed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:40:00 | No | Complete the game, no restrictions. |
No Weapon Declined | 01:40:00 | No | Beat the game without firing a bullet. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Chris Any% Declined | 00:35:00 | No | Complete the game as Chris. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game Easy Accepted | 00:40:00 | No | Complete the game on Easy difficulty. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Fixed Seed Backup | 00:30:00 | No | Complete the game using a fixed seed that locks the random generation at a set value. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Monkeys Declined | 1:56:00 | No | Finally, All Monkeys! This run includes more glitches and allows us to explore more of the world. The route follows a broader any% route, aiming to defeat Specter as quickly as possible while ensuring each stage is set up for an easy second visit to capture the remaining monkeys. It all wraps up with a hilariously quirky Specter fight to finish off the category. |
Any% Accepted | 1:00:00 | No | Any% is the faster, more popular category of Ape Escape 2. Catching the minimum amount of monkeys needed, and skipping the final 2 stages, to get to the final boss faster. This category ends at the first set of credits being played |
NG+ All Monkeys Declined | 1:42:00 | No | New Game+ All Monkeys is even faster. We play as Spike, the protagonist from the first Ape Escape game who already has ALL the gadgets! Meaning that the beaut of this category is routing it as optimal as possible, catching all the monkeys as far into the stage as possible, to optimize the 2nd visit even more than the regular All Monkeys route. Instead of doing 2 runthroughs of all the stages, we complete 1 stage fully, then move on to the next. The same quirky Specter fight awaits us at the end of the run! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:25:00 | No | This is the fastest category we got. Catch only the fastest monkeys in the game, defeat bosses, and very carefully ration on explosive pellets to go as fast as possible. |
Survival Mode Declined | 2:10:00 | No | Survival Mode is the category every Ape Escape needs. Dropped in level 1 with 0 lives (we collect more, not dangerous), all gadgets, and you only continue to the next stage when all monkeys are caught. Using the Hip Drop Storage wherever we can to get into areas easier, morph stock management, and utilizing proper monkey management to catch all the unique monkeys is the way. Out of all the Ape submissions I did, this is probably the more fun to show. And the exclusive final boss of this category is definitely cheeky, but completed very speedily. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100 Shines (No Amiibo) Declined | 1:27:00 | No | 100 shines is the 100% of this game. After a slightly altered any% to make the postgame more efficient, I come back into the game to get all the rest. There's lucky islands I need to keep track of, post-game content and 100 shines only movement. Will have Revenaldt on comms. Also submitted a race. |
Any% Declined | 00:40:00 | No | Any% is the fastest category where I need to be better than framerules, and still bop Bowser 5 times |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Ramps Declined | 00:15:00 | No | This category is a smaller meme-category. If you know Grand Theft Auto, one of the more, driving-focused but shorter categories in these games are Unique Stunt Jumps. Fortunately, Goat Sim 3 also has these! 29 tracks, but obviously a goat wouldn't be a goat if they didn't go less vehicle-y, more Captain America's Shield-y strats through. |
Beat the Farmer Declined | 00:42:00 | No | Beat the Farmer is essentially the Any%, but the community decided to call it this. As mentioned, I'm completing a lot of different kinds of quests around the world (Ikea box gathering, giant pigeons, playing CS2), and finally get enough upgrades to defeat the final, very meta boss. This boss fight is also pretty optimized with fast strats, including a new one for the gameboy-stage. The main way of transportation is using rocket boots, paired with a "state reset" so we can do this infinitely. Add the pig modifier in it, for some super speedy pig boosting. And there's way more exploits we are using! |
Multiverse of Nonsense Any% Declined | 00:50:00 | No | Multiverse of Madn... Nonsense is the DLC that recently came out. It starts off exactly like Half Life, and immediately gets us teleported to a world where we need to collect the insanity stones in the insanity tiara. The same recipe remains, quests are needed to be done. However, inbetween these I need to go to microverses to collect aforementioned stones. However, the first 2 can be completely skipped by clipping through walls. The latter 2 are done normally, but small warning, the last one is a "inside jabu jabu's belly"-esque Diablo stage. The 3 worlds are Mount Olympus (Greece), Toontown (old Disney), and Goatroid (real goat-humans with human pets). This entire game is quite... Disney-like. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:35:00 | No | ALL THE HONKS. This category has, next to what every category has, all the main tasks. All the speedy tasks (a speedrun within a speedrun), and all the hidden tasks that happen within all the different areas. Since we're doing things through each other, the category definitely looks completely different, and with the credits rolling 21 minutes in, meaning we got some more gameplay to do afterwards! Capturing flowers, playing soccer, and get thrown over the fence in a box, as Solid Snake! |
All Main Tasks Backup | 00:22:00 | No | All Main Tasks is the category that was shown in AGDQ 2020, and the strats have evolved a little bit! We do all the regular strats in every area, and return by... not walking back the intended way, but rather skip that by clipping through a gate. |
Any% Glitchless Declined | 00:18:00 | No | Any% Glitchless is the shorter category, where without glitching (exploiting is still fine), we do the minimum amount needed to get the bell back home safely. This is the only category where the bell escape is featured! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Bad Ending Declined | 00:29:00 | No | This run skips the collection of monster bandmates, so it's a bit faster. The driving sections are the same between the categories. |
Good Ending Declined | 00:32:00 | No | This collects all the monsters, which means going to the fun bonus areas to collect special items. For example, to lure the plant monster out of the level, you attend a monster-truck jump to collect some manure to feed him. The blue guy you give a giant gatling gun at the alamo. It's very goofy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:38:00 | No | This is like All Coins but you need an S rank in the main 36 levels as well. There's a few levels that are quite difficult to collect the coin and S rank at the same time, so there's some added high-stakes tension for those! |
200% Declined | 00:55:00 | No | Dark Worlds is a hard remix DLC, added a few months after the game's release; this category is 100% + Dark Worlds 100%, so it's the ultra-hard, ultimate completion challenge. Dark levels are quite hard and APM + tech heavy, and have a lot of optimized menuing you don't normally see, plus some strange routing that cuts the game into unintuitive chunks. Showing this off would be sweaty and incredible. |
All Coins Declined | 00:35:00 | No | This is the basic completion category. There's 70 coins throughout the regular levels, overworld, and bonus levels, so there's a lot of movement and routing not seen in any%. |
Any% Declined | 00:27:00 | No | I'm the WR holder and only sub-25 so I should be able to do this justice on-stage. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% 28 Stomachs Fed Declined | 00:30:00 | No | Any% 28 Stomachs Fed is the shortest "glitchless" category. We feed the minimum number of stomachs needed to reach the final boss. The run entails only cooking dishes that are easily reached and/or easy to cook. There's some minor-out-of-bounds strats, but mostly high-dexterity skillet work. |
Any% 28 Stomachs Fed Race Declined | 00:30:00 | Yes | Any% 28 Stomachs Fed is the shortest "glitchless" category. We feed the minimum number of stomachs needed to reach the final boss. The run entails only cooking dishes that are easily reached and/or easy to cook. There's some minor-out-of-bounds strats, but mostly high-dexterity skillet work. Race against DiggleWrath |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:17:00 | No | The Any% category makes liberal use of out-of-bounds leaning, allowing me to portal across each map to key locations needed to finish each chamber quickly, or skip them entirely. Occasionally, I will use walk-boosting to increase my linear move speed. There are a few chambers where I use my VR play space to clip through walls to place cubes on pressure plates. Essentially, walls are suggestions in this category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game+ Fast-Forward Declined | 01:15:00 | No | New Game+ Fast Forward allows the use of special weapons such as the Infinite Rocket Launcher, PRL-412, Handcannon, and Matilda to skip most weapon, ammo, health, and treasure drops in the game and focus on completing the game as fast as possible. Aside from faster combat, the special weapons also allow for additional skips that would not be possible in other categories. Speed tech includes run 'n 'gun, walk boosting, lockpick clipping with the PRL-412, and airwalks for various out-of-bounds sequence breaks. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% All Cutscenes Declined | 00:25:00 | No | The speedrun uses a glitch at the start of the run to maximize stats and (attempts to) abuse the enemy AI into getting stun-locked, making the game almost playable. Enemies include other SABOR fighters, Baba Yaga, Baba Yaga's Chicken-Footed House, Deadly Skull-Lasers, and the JERK BIRD (complete with optional theme song). This category also includes all delightful cutscenes the game has to offer. If certain (repetitive, boring) fights go on too long, levels can be skipped in order to be mindful of the estimate. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | Any% Includes all known speed tech, such as lag reduction strats, damage boosts, and boss quick kills. Damage boosts can also be used to skip an auto-scroller and annoyingly placed spikes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% - Any Difficulty Declined | 00:10:00 | No | This run highlights the fastest method of completing Arctic Eggs via a camera glitch allowing the player to skip to the game's final boss almost instantly. This run could also be an incentive to add as an addition to the "Any% 28 Stomachs Fed" run. |
Any% - Hard Declined | 00:12:00 | No | This run highlights the fastest method of completing Arctic Eggs via a camera glitch allowing the player to skip to the game's final boss almost instantly. This run could also be an incentive to add as an addition to the "Any% 28 Stomachs Fed" run. This run is also performed in hard with no edges on the pan. It is very difficult. Very. Difficult. |
Any% 28 Stomaches Fed - Any Difficulty Backup | 00:31:00 | No | This version of Arctic Eggs is equivalent to a "No Major Glitches" run where we visit all areas of the game and earn our way to the final boss by feeding 28 people. This showcases the intended route of completing this game along with all major ingredients across the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:25:30 | No | The new any% category allows for quitting out of a level immediately upon final enemy death per level and is the fastest way to complete the game. This saves 10-12 seconds per level RTA. My run at GDQx2024 was the old any% methodology, and this speedrun will be even faster due to the removal of the waiting time. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Blindfolded Declined | 00:25:00 | No | Utilizing a blindfold increases the difficulty of the speedrun strategies significantly by adding in precise timing of interactions and progression through audio cues only. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:32:00 | No | The any% speedrun completes all 64 levels of the game as quickly as possible and showcases a variety of skips and glitches. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% - Skip Minigames Declined | 02:15:00 | No | The "Any% - Skip Minigames" category is currently the fastest way to complete the game by bypassing all optional boss fights through the levels. Additionally, an incentive will be submitted to include the small slew of minigames before the final boss that are visually stunning and only add 5-10 minutes total. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
28 Stomachs fdd Declined | 00:35:00 | No | This is any% no major glitches basically. There is a way to clip into the final area and beat the game in like 7 minutes, but this category doesn't do that. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 2:00:00 | No | It's certainly any%!! The estimate provided reflects the estimate without cutscenes, however the video submission features most (and perhaps a surplus of) the cutscenes I would show off. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
EVOLUTION Any%(no fail missions/no OoB) Declined | 1:07:00 | No | The category is on EVOLUTION Disk which includes the main story. Aborting or failing missions is not allowed, and out-of-bounds is restricted. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:35:00 | No | Any% is new game to credits, skipping optional mission forks that aren't accessible until postgame. The run occasionally utilizes a powerful clip that causes the mech to sink into the ground, bypassing some sections of vertical levels without trivializing the entire game. Most skipped sections are long mazes of empty passageways, leaving in all of the combat the series is known for, so we can see more of those crunchy polygonal explosions. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:30:00 | No | Any% is new game to credits - clear every carrier path and find all 6 scientists. The run is mostly very tight execution with the infamously difficult vehicle controls, but there are a few clips and tricks that are really visually interesting and easy to follow/explain for audiences. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100k Trip Declined | 00:20:00 | No | Uses a built in speedrun gate that warps you about halfway into the game if you play the first few levels nearly perfect. Skips two difficult boss fights and a couple tricks popular in the community so this would be preferred only if there's a time crunch. |
4Boss Declined | 00:30:00 | No | Beat the game without skipping any of the game's 4 bosses. The "main" speed category of the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Classic One Loop Declined | 00:30:00 | No | The Classic mode draws all 56 games (in either a set or random order), speeding up every few games, and the run ends when the 56th unique game is played and loops back to the first one that rolled. There is a surprising amount of speed tech for how simple the games are, since they can be played differently or fail abused to save time, which will change depending on what games roll early/late........ but to be honest it's mostly just a silly demonstration. Potential incentive to do the Roomba Cat Time Trial side mode. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% NG+ Declined | 1:48:00 | No | NG and NG+ have differences in AI manipulation, as well as choice of weaponry. NG+ is what I'm submitting to avoid having to do a 2 hour setup on stage for NG because Xbox Backwards Compatibility, Cloud Saves, and not being able to skip cutscenes until after you beat the game once are a match made in hell. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:15:00 | No | The video provided has two skips missing, as they are very recent finds. (I obviously know how to perform both.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% TimeSkip Accepted | 3:20:00 | No | Healthy estimate, that also accounts for possible failed Phoenix Mirror Skips. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Chapters% Declined | 1:00:00 | No | Chapters% involves completing all three chapters, but not the entire game. Not much is missed, since the last 30 minutes of the game (post-chapters) is not only glitchless, but also filled with long cutscenes and slow sections. The skips in this game are wild, and difficult, so this estimate is very healthy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 02:22:00 | No | Any% involves beating the game as fast as possible, and to do so we need 201 of the 300 bots in the game to do so. This category has been wildly optimized already, including fast collectable bot routing for efficiency and insane skips that cut out entire portions of levels. Time flies by with how well-paced and diverse the run is, from its precise movement to its unique power-ups. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
5 Holes Accepted | 00:18:00 | No | This is the first 5 holes to just get your feet wet in the grandma launching fun that this game has to offer. The first 5 levels are relatively straight forward but the last 2 (level 4 and 5) are pretty difficult compared to the first 3. Theres saw, spikes, pits, pickaxe's......it's a danger place for grandma and it's up to us to get her to where she needs to go |
8 Holes Declined | 00:30:00 | No | This category is for extreme Grandmother enthusiasts only! Instead of the 5 holes like the other category we will be doing the first 8 holes of the game! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 02:55:00 | No | 100% is....well 100%. I have to beat the game AND it's postgame while collecting all the the pages the game has to offer! |
All Main Levels Declined | 01:30:00 | No | All Main Levels is easily my favorite category of New Super Lucky's Tale. This is Any% but we are required to play all the main stages in ever world instead of just playing the bare minimum to get enough pages. This leads to a lot more out of bounds strats and more unique routing since we visit so many different levels to get the page amounts we need! |
Any% Declined | 01:00:00 | No | Beat the game with no restrictions! We will use a combination of bonus levels, main levels and out of bounds glitches to beat the game with as few pages as needed! Any% also has an exclusive trick in the final world to skip a few normally required levels called Hauntingham skip (HH Skip) |
NG+ All Main Levels Declined | 01:15:00 | No | NG+ All Main Levels is where we beat every main level in the game in each world and boss fight from an already completed save file. This gets rid of the page requirement meaning we dont need to collect any pages at all and is just a full IL runthrough! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:05:00 | No | To beat the game, we need to go through 8 worlds and collect 100 star medals. We will be using warps which allows us to skips most of worlds 1 and 4 while still collecting enough star medals unlock the final level. This category has been shown off twice in the past at GDQ but Any% hasn't been shown since 2017 so I feel it's a good time to bring it back again! |
Special Ending Declined | 02:50:00 | No | Special Ending is my favorite category where we have to beat all the levels, including the special worlds which requires 290 star medals, to get the secret ending of the game! This usually requires us to 100% every level but we're able to skip most of the long boring autoscrollers with a manipulation of the 3DS date and time (explanation of this is timestamped in the description of the video) which makes the runs pace feel a lot smoother. This category has yet to be seen on GDQ (aside from hotfix). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Super Mario 3D World - 380 Stars Declined | 03:55:00 | No | 380 Stars is basically the good 100% category and also my favorite category personally. This run collects all 380 green stars in the game which also means we have to collect every stamp and golden flag to unlock the final world too. The only thing ommitted is getting all the stamps which would include beating every level 5 times which no-one wants to do. |
Super Mario 3D World - Any% Declined | 01:45:00 | No | Any% is beating the game as fast as we can which we need 170 green stars total to do. We skip most of World 1 and some of World 4 and are still able to get enough which makes the routing of which green stars to go for super important. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:25:00 | No | This category requires us to collect 200 bots out of the 300 bots in order to get to the Final Boss. The route has been progressing steadily over the past month to optimize the strats for every bot, and deciding which are or aren't worth it. I've maintained the community route document for this category, actively updating every few days, and have been tracking every strat and glitch since day 1. The video linked is my submission video I recorded a week ago. Since then I have been able to improve my PB time to 2:15:14, but am keeping the submission video as it's a great example to the kind of Live Commentary you can expect from me in the event. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NG+ Story Accepted | 1:45:00 | No | This is the category I've grinded the most over the years. This run includes a prepared NG+ loadout that utilizes all the best weapons, coils, weaves, effects, etc. with the combination of story difficulty to show off the fastest possible way to beat this game and all its combat. period. In addition to other categories, this run will maximize combat to its fullest, pull off the tightest possible movement necessary to cross the West and utilize new mounts to get us there. This runs also includes a good dozen or so ways to shorten parts inside major story paths and maximizes the potential of the best route possible between all 3 subordinate functions in Act 2. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:40:00 | No | Any% is much like NG+ except with longer combat and more intricate routing for raritanium and bolts to allow ourselves to purchase and upgrade our arsenal throughout the run. There is more detailed combat strats and ammo manipulation that is included with all the same insane movement tech based stuff. |
NG+ w/ Gadget Storage Declined | 1:20:00 | No | This is the most popular run in the game that was updated last year to include "Gadget Storage". This storage allows us to carry over the hoverboots immediately into a NG+ playthrough, and since hoverboots include such insane high-speed tech, it allows the first 20 minutes to go exceedingly faster with new strats. The entire category relies on precise satisfying movement from checkpoint to checkpoint and utilizing enemy and trigger knowledge of the game to maximize every section to its fastest potential time. This category was shown last at GDQ 3 years ago right after the game released with a 1:30:34 time. I would love to show off Rift Apart at the top level with 15 minutes of optimized strats found and added over the years! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:25:00 | No | Any% is the base completion of game and requires the player to go through all the hubs and collect 200/300 bots. There are no major glitches, some cool use of the physics for height, and other neat skips that keep it interesting. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crash 2 Any% Declined | 00:55:00 | No | The player must go through 25 levels and beat 5 bosses as fast as possible, collecting the crystals along the way. Mastering cycles, triple mask optimization, and speedtech known as hobsliding make this a very exciting and high stakes run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Happy Couple Declined | 1:20:00 | No | The purpose of this run is to meet the conditions for the "Happy Couple" achievement (visit Sheo's house with the Nailsmith inside). In order to do this the player must get all the nail upgrades. This requires doing 2 of the colosseums, multiple bosses, collecting many grubs, and a couple skips to navigate the map early. This is a glitchless category. It ends on a very cute note and is a very exciting run. |
Pantheon of Hallownest Declined | 00:30:00 | No | Pantheon of Hallownest, or P5, is the boss rush gauntlet. This has the player go through all of the bosses in the game on with harder difficulty. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
True Ending (Race) Declined | 00:50:00 | Yes | True Ending gives the best of both worlds for a run! It has completion by making the player get 4 letter collectables in each level and get the bonus exit. This unlocks the bonus level. It does not have the player grab each coin type item so it can have skips! Very fun and cute 3D platformer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:28:00 | No | Complete the game as fast as possible (this requires collecting different thresholds of Bots, culminating in 200 out of 300 by the end of the run). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:05:00 | No | Beat the game's main game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:15:00 | No | Complete all 4 biomes as fast as possible with any class/combat shell. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:20:00 | No | Any% Ending E (defeat the final boss as fast as possible without getting any important key items) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:17:00 | No | Any% has some really cool skips, such as Hiero Skip. Naturally this game is still very new as I'm submitting it and the run can look very different from what it currently does. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:57:00 | No | Any% is the shortest category but also the most intense one. It shows incredibly fast movement and skips. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:41:00 | No | Any% features some incredible Wrong Warping to skip pretty much the entire game. This makes the ending extremely intense with Zelda dying in 1 or 2 hits from all enemies, including the final boss. Note: There is a chance that for this run the community has voted for an intro skip so there's not a big 6 minute intro section of just cutscenes and text mashing. |
Category | Estimate | Co-op/Race | Description |
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Birth Declined | 00:30:00 | No | Standard Any% run that plays through the first "leg" of the game, this is the de-facto primary speedrunning category that sees competition. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 02:00:00 | No | Finish the game as fast as possible. Several instances of RNG manipulation are used with save-and-reset sequences that actively *save* time, and remove a lot of inherent danger from the route; game overing in this game costs currency that you otherwise cannot afford, but the save-and-resets effectively grant infinite money. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal Declined | 00:25:00 | No | Standard Any% run, play through the regular 8 stages of the game. Short and sweet, very fast. Very stressful too. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal Ending Declined | 0:08:00 | No | To get the normal ending is to simply craft a high ranked item enough for Marie to pass the exam. It happened that it is very accessible in the beginning of the game. The strat is mainly optimal pathing and movement. You will be surprised that the run is over in the blink of an eye. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
A Savior Ending (Normal) Declined | 0:35:00 | No | There is only one boss fight to do. Craft a lot and use these as arsenals that will make you are a celebrity! You are indeed the savior of Salburg! The speedruns of this game feature powerful crafted items such as a SUPER BOMB and a time stopping tablet (STOP!); and a staple in JRPGs, the fast menuing and auto-battle mode. |
Normal Ending Declined | 0:15:00 | No | The main aim is to craft a superbomb enough for Marie to pass the exam. The strategy is mainly optimal pathing and movement. You will also be surprised that the run is over in the blink of an eye(more of a commercial break, I guess?). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
version 0.3 Declined | 0:30:00 | No | We play the very first version of the game, where we technically complete the game by finishing the only stage– Grassy Plains. We do not use Character Gacha and Upgrades to present a more challenge to the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
"Boss Rush" Declined | 0:45:00 | No | Remember what I mentioned in the description? We just showcase the big picture of the run and the mandatory fights in the game, skipping majority of the walking segments. This makes running a Tales game in less than 1 hour more than feasible! |
New Game, With Bonus Declined | 01:25:00 | No | Even with a considerable amount of walking segments, we can exhibit the full run in less than 90 minutes; utilizing a lot of bonuses from completing the main game to make the run faster. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Alisha's Story Declined | 0:34:00 | No | The shortest category for a Tales game, Alisha’s story, features the sequel of the main game. It has only few mandatory boss fights (4 to be exact) which makes it very suitable for marathon runs. Because we have a lot of money and access to high leveled items in our arsenal such as Elixir and Hourglasses in the beginning of the game, this run makes it way more feasible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:32:00 | No | The Any% run has some fun tech on the boss fights and the mix of platforming and shmup really endears itself to those who play it. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:15:00 | No | This is the standard Any% speedrun, No major skips or glitches to worry about. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:45:00 | No | We've never seen 100% performed at a GDQ event and this is the perfect time! With the recent route changes the run can be much safer in a marathon setting. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Scarabs Declined | 00:37:00 | No | The All Scarabs run is the true ending run. This adds in a few more cutscenes that will give more insight into our main protagonist Laura. |
Any% Declined | 00:32:00 | No | This is the any% run, we skip all the cutscenes we can and get straight to the meat and potatoes of the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Casual Declined | 00:47:00 | No | Any% Casual skips a lot of the complicated solutions for a more streamlined experience |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:21:00 | No | Beat the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:30:00 | No | Beat the game as fast as possible. This will be done on Easy; one main difference is the increased health, which is useful for damage boosts. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:18:00 | No | Beat the game as fast as possible. The standard difficulty will be used, which only influences the amount of starting lives. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:36:00 | No | Beat the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:15:00 | No | Beat the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Triple Finish Declined | 1:20:00 | No | This run is seeing how quickly I can get through 9 floors each with three different characters back-to-back. While the characters are cute with fun mechanics, this run is packed with drama and requires incredible flexibility to respond to the RNG while going as fast as possible. Death may happen, but we will persevere. Purse, the main protagonist mouse, shows the basics of the game with a backpack that expands one square at a time. Most likely, we'll end up using some variety of sword and armor to beat the final boss, but with RNG, you never know! We could end up using magic or even a bow and arrows. The other characters we'll see are Cr-8, an automaton mouse(?) who brings his own spin on things by needing to prep his items before battle rather than use them in battle as others do, and Satchel, a bird bard who charms his way through the dungeons making friends instead of fighting. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:30:00 | No | Beat the game as fast as possible, any means necessary. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Ending A Declined | 00:43:00 | No | Ending A is the main category for Dead Rising this is obtained by completed all the cases with in the 72 hour mode. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
ACT 1 Declined | 00:30:00 | No | This is the first act with in We Happy Few. Playing as Arthur with the goal of getting to the bridge and trying to escape Wellie in Wellington Wells. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beginner through Master Declined | 00:40:00 | No | This category plays through the beginner, advanced, veteran, expert, and master difficulties. This category, while almost the exact same as Grandmaster, is much easier to commentate, as the levels will be completed in a set order. |
Grandmaster Declined | 00:45:00 | No | This category completes every level from all difficulties in the game in random order, along with 10 stages unique to the Grandmaster difficulty |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Expert (Warpless) Declined | 00:45:00 | No | This category completes every level in the Expert course of the game, the newest, longest, and hardest course in the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:25:00 | No | Banjo-Kazooie Any% on the Nintendo 64 is quite a feat, tackling the entirety of this classic rareware collectathon with only 6 Jiggies. You may ask, how is that even possible? Well, with the help of the ultra precise bit clip and reverse bee adventure glitch, we can skip almost every jiggy in the game to stack up our note count to 810! That pesky last note door is made of iron, so we'll visit every level and jam to the amazing soundtrack that is Banjo-Kazooie! |
Any% Restricted Declined | 1:40:00 | No | Banjo-Kazooie Any% Restricted on Nintendo 64 is not only a clean speedrun, but beats the game in an orderly fashion and but doesn't stray from its amazing glitches. Many glitches we used in standard Any% will be in play, but the Reverse Bee Adventure and Bit Clip glitches are banned! Throughout the run, we'll visit every level as Banjo & Kazooie and transform into one transformation, the pumpkin! At the end, there's a nerve wracking trick that skips the Door of Grunty and allows us to avoid an entire 25 Jiggies from the run. This run showcases the awesome and complex movement of Banjo & Kazooie while still breaking the game in half. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% FFM Declined | 2:25:00 | No | This is the most classic way of beating the game, collecting every Jiggy, Note, and Empty Honeycomb that the game has to offer. We start at the beginning of the game and make our way to every level to fully explore almost every room in the game! |
Any% No POG Declined | 1:15:00 | No | Before even making our way to File Select, we're in Rusty Bucket Bay! How is that possible? Well, with the Demo Desync Adventure glitch we can make our way out of the Title Screen and start with all the moves, max consumables, and access to the 2nd Water Switch, skipping the Pumpkin transformation! This is huge, as it allows us to skip a major portion of the game right as the speedrun starts and have access to the entirety of the lair. This is extremely game breaking, it allows us do every level completely out of order and makes for an extremely entertaining speedrun to watch compared to the Nintendo 64 version. Not only we'll glitch into levels early with the Reverse Bee Adventure glitch, but finish it even faster than the Nintendo 64 version! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 0:36:00 | No | In this oddly short speedrun, we beat the game as fast as possible with the help of the Delayed Cutscene Warp and Bit Clip glitch! This is a totally different route that's WAY easier than the old one showcased at SGDQ 2022, and has fascinating changes such as never opening a single world! This is an awesome speedrun that showcases the communities deepest efforts in making this long and adventurous game beatable in less than 30 minutes! |
Category | Estimate | Co-op/Race | Description |
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Any% Easy Declined | 00:35:00 | No | Any% Easy is completing all worlds and bosses as fast as possible on the easy mode of the game. Easy mode allows us to take damage without any consequences of game-overing. Time begins when you select the difficulty. Time ends when credits roll. Time saving glitch can be seen through the whole level starting at 16:33. |
Category | Estimate | Co-op/Race | Description |
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Any% NDA Declined | 3:40:00 | No | With this category, death abuse isn't allowed and all levels must be played in their entirety. This allows for some RNG elements to take place as seen in the ice skating levels, see 58:31. All levels get to be showcased in full allowing for a better understanding of the game's lore and story. The most challenging skip execution can be seen at 1:52:42. In the Spotlion boss fight, planned out tech can be seen starting at 2:12:43. My favorite segment in the game is the Light Fang boss since you have to be fast and super accurate throughout, see 1:09:07. In the first baker level, the completion of the cakes doesn't have to be 100% accurate in order to mark you as correct, so we can finish that segment early, see 28:28. This run is what got me back in to speedrunning and I have been loving every millisecond of playing, planning, and working together with the community. I am so happy that we finally have a game that portrays Peach as the super cool, tough, protagonist that she is. |
Basement% NDA Declined | 1:00:00 | No | Basement% is currently not an official category, but is an abridged category I came up with myself. This category shows off the visuals and technique in the all 10 basement levels and final boss battle without using death abuse. For someone who wanted to get a taste of what this game has to offer, this would be the best category to showcase since all 10 character themes are seen, as well as the special ability in the final boss fight. I think it's important to showcase this game to all Nintendo fans since Peach is finally getting the spotlight after so many years without a game starring herself. An explanation of a cycle skip can be seen at 7:54, a tech and backup route can be seen at 29:16, grappling tech can be seen at 49:58 and 50:42, and an example of utilizing damage boosting can be seen at 51:21. The final boss fight begins at 54:37. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:30:00 | No | Any% starts when we hit new game and ends when the final cut scene begins. The goal is to find all of the auction items and complete the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 0:04:00 | No | Get in, play the game fast, and get out while avoiding doing all of the little side tasks. |
Good Ending Declined | 0:09:00 | No | Complete the game as quickly as possible while scoring a minimum of 5000 points and testing my incredibly-short memory to the limit. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game (Cadet) Declined | 2:15:00 | No | Complete the game on a fresh file set to Cadet difficulty. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Ver1.16) Declined | 0:50:00 | No | Beat the game as quickly as possible on patch versions 1.16 or newer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Experienced Declined | 0:34:00 | No | Complete the six worlds as quickly as possible. |
Any% Rookie (Co-Op) Declined | 0:28:00 | Yes | Complete the five worlds as quickly as possible as a pair. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All non-DLC Albums (100%) Declined | 01:06:00 | No | Collect all notes within each level (aka the song tracks) of the five non-DLC albums. For quick album reference: Hello World (0:00), Corporeal (9:31), Beyonder (22:13), D-Cade (35:48), Cities (50:58) |
Cities (Full Album, 100%) Declined | 0:15:00 | No | Cities is easily my favorite album of the Sound Shapes albums, and features music by Beck that was never released anywhere outside of this game. I'll have to collect all notes within each of the levels (aka the song tracks) to progress. 50:58 is the timestamp if the link doesn't immediately bring you there. |
D-Cade (Full Album, 100%) Declined | 00:17:00 | No | D-Cade is the hardest of the Sound Shapes albums, and features retro gaming visuals and a banger soundtrack by deadmau5. I'll have to collect all notes within each of the levels (aka the song tracks) to progress. 37:34 is the timestamp if the link doesn't immediately bring you there. |
Category | Estimate | Co-op/Race | Description |
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The Blaze Trilogy Easy% Declined | 1:50:00 | No | The inspiration came from the recently from GDQX run of Multiple Classic Mario Games. So I figured why not have the entire catalog of the Streets of Rage series on the Sega Genesis? But of one favorite character of mine: Ms. Blaze Fielding the heroine of the series. I guarantee the complete run of all 3 games that has an amazing soundtrack and incredible gameplay. |
Category | Estimate | Co-op/Race | Description |
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SOR 1: Blaze Mania % Declined | 1:35:00 | No | Streets of Rage 4 is beat'em up that has handful of vigilantes as they try to dismantle a criminal syndicate led by the Y twins, the children of the previous game's arch villain Mr. X. I am running the game in Mania mode as the Streets of Rage 1 character Blaze Feilding. She does not have any special moves but makes it up by having a devasting combo that does real damage in the game. |
Category | Estimate | Co-op/Race | Description |
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Anders Any % Declined | 0:35:00 | No | Super Punch Patrol is an indie beat‘em up with a unique art style and gameplay that I originally showcased on GDQ’s Unapologetically Black Event. Influenced by streets of rage and other beat'em ups, Super Punch Patrol is a fresh take on a classic genre and we will show how to beat this game in just under 35 minutes using classic beat'em up speed strategies but also some fun boss fights that keep the run entertaining. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 00:12:00 | No | 1 2 3 4 5 6 7 8 9 10 |
Any% Declined | 00:05:00 | No | I play the game by holding right for 5 minutes. |
Any% No Controller Declined | 00:10:00 | No | I do not play the game. The games plays itself. |
Category | Estimate | Co-op/Race | Description |
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Episode 1 Declined | 01:40:00 | No | One episode is plenty. |
Category | Estimate | Co-op/Race | Description |
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Easy Good Ending Declined | 01:40:00 | No | Easy mode lets us solve fewer puzzles (thus interrupting the movie-watching experience less) and Good Ending makes sure both of our companions (including Tia Carrere) survive. |
Category | Estimate | Co-op/Race | Description |
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Beat The Game Declined | 01:15:00 | No | You, uh, you beat the game. |
Category | Estimate | Co-op/Race | Description |
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Ace Difficulty Accepted | 00:32:00 | No | All cutscenes are skippable in the game, we will skip none of them. There are two difficulty modes, Ace and Wimp. They're basically identical so I'll pick that harder one to sound tougher. |
Category | Estimate | Co-op/Race | Description |
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All Story Levels Core Strats Declined | 00:50:00 | No | Anyone can Bastion - even in a longer category like All Story Levels! I spent some time working on a more beginner-friendly version of the All Story Levels route (hence the "Core Strats" idea) that skips some parts of the optimal route such as werewhiskey low health routing and some more difficult clips and glitches that tend to be high barriers to entry for people looking to speedrun the game for the first time. A live performance of this route would be something between a tutorial and a regular speedrun showcase - I would do the run in real time and try to go as fast as possible, but using a route that would be approachable to a non-expert and providing commentary that will explain less obvious game mechanics so that someone could reasonably use the performance to pick up the run themselves. While I did not commentate the run I am using for submission purposes, the on-screen notes should give some idea of what types of concepts my commentary would cover for this showcase. |
All Story Levels No Menu Storage Declined | 00:50:00 | No | All Story Levels no MS (menu storage) plays through the game without duplicating cores (thus requiring every level to be visited in normal order), and restricting menu storage avoids having to play multiple levels basically with no visuals other than an opaque menu in the middle of the screen. There are a ton of routing considerations and optimizations that can be incorporated in this run, from weapon pickup routing to getting Pike Vault to enable larger skips in the last third of the run to even entering the shrine and invoking an idol to speed up a couple areas. In my opinion, this run showcases the widest range of strats, tech, and just general game knowledge out of any Bastion speedrun. |
Any% Mouse Only Declined | 00:20:00 | No | This is, admittedly, a pretty silly run. The idea is that I must bind everything I do in game to my mouse (left/right click, scroll, and a couple side buttons are bindable in-game), but one interesting result of this pretty arbitrary restriction is that I cannot pause the game, which forces a slight reroute from the usual Any% No Menu Storage run because the Ura invasion skip requires a pause and quit to main menu/reload. So I get to show off a very old any% route that gets Pike Vault for some big skips in Prosper Bluff, a route that is not normally done in any New Game category anymore. So it's a nice bit of history and a chance to see me struggle with as awkward a control scheme as I could devise for myself. |
Any% No Menu Storage Declined | 00:20:00 | No | Any% No Menu Storage is a highly optimized run that uses core duplication to finish the game while only playing about a third of the levels. The run itself saw a lot of advancement from 2022 onward, as new optimizations including a difficult sequence of clips in the final level that must be done within an 8 second window allowed for times pushing and eventually surpassing the 13 minute barrier. As a result, there is immense effort packed into a relatively short run, and I would be eager to attempt some of the most difficult tricks the game has to offer if given the chance to perform this run. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:05:00 | No | This is the epitome of what an Any% category can be. With one major glitch, you are able to skip from the very first level of the game to the very end of the game. This means you can beat the entire game in under 5 minutes! The best part? The run is super straight-forward and easy to follow for those at home. You could even pick up and do a run yourself! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-op w/ BystanderTim Backup | 00:50:00 | Yes | Just like the Any% category, this category aims to complete the game as quickly as possible, but now with the help of a buddy! This means that there will be some extra item collection, routing, and even marathon safety due to having two runners. We'll showcase one runner in a DPS role while player 2 gets to be a bit of a tank and support. Also, we literally open up by killing a super-boss Rubber Ducky. |
Category | Estimate | Co-op/Race | Description |
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1CC Attempt Accepted | 00:26:00 | No | To attempt to 1CC this game is also an attempt to speedrun this game. Hope for good enemy RNG, get your hit confirm as quickly as possible, and finish every enemy in a given segment with a combo. No major glitches or anything; just clear out enemies and enjoy the memes. Ezpz! |
Category | Estimate | Co-op/Race | Description |
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8-Player Tournament Declined | 00:45:00 | No | The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) |
Category | Estimate | Co-op/Race | Description |
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Any% (No WW) [Suzume] Declined | 00:10:00 | No | The No WW category showcases the game's platforming at its finest, given that Suzume has the best mobility between the two characters given her faster walk and slide speeds. We will also, naturally, be looking to 1CC the game, but that becomes second nature with a fast enough run. |
Category | Estimate | Co-op/Race | Description |
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Any% 1CC Declined | 00:22:00 | No | The 1CC category originally started separate from the Any% category due to excessive grenade use. Grenades refill on a death, so death/credit abuse was the name of the game. The 1CC run's goal is to abide by a slightly safer set of rules. |
Category | Estimate | Co-op/Race | Description |
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Any% Normal Declined | 00:18:00 | No | The default difficulty is, historically, the most hotly contested category for this game since it retains the default aspects of the arcade release, even though it's the Japanese version in this case. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 2:20:00 | No | While we're mopping up Joker's mess, we'll also collect 240 things Riddler's left lying around the Asylum so we can track his location and bring him in. We can't skip quite as much as we can in Any%, but this run still has plenty of opportunities for clever optimizations and ways to skip some backtracking. |
Any% Declined | 1:08:00 | No | Since this game was last shown in 2018, Any% changed pretty dramatically, the world record's gone down by over 15 minutes thanks to a huge amount of new major skips in almost every part of the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 3:30:00 | No | 100% is a beast of a category, and one of my personal favourites. 12 side missions and 400 collectibles sounds like a lot, but thanks to years of routing effort by the community it all goes by in a flash, and still gives us plenty of time to stop Protocol 10. |
Glitchless Declined | 1:28:00 | No | Even without glitches we can still blast through this game shockingly quickly, with a combination of multi-ground takedown abuse in fights, clever predator strats, and a few wicked glides. |
NG+ with Catwoman DLC Declined | 0:45:00 | No | Thanks to some NG+ shenanigans, we're able to skip most of the game with one simple trick - but we'll need some clever routing and a unique skip to avoid softlocking Catwoman. |
One-Hit KO (Glitchless Hard) Declined | 2:00:00 | No | I'm a simple man; I get hit, I die. This challenge is pretty scary, but with careful planning and enough prep time I can handle any situation the game throws at me, and I can still do it reasonably fast. To keep things interesting we'll keep it Glitchless and not skip anything, and we'll do it on Hard. |
Category | Estimate | Co-op/Race | Description |
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Main Story (NG+) Declined | 2:35:00 | No | You've saved the city... time to do it all again, but with all your gadgets and upgrades from the start. But beware, things will be harder this time! Fights and predators can be scary, but by utilizing all of Batman's tools we can survive the night. |
Season of Infamy DLC Declined | 0:35:00 | No | In the aftermath of 100%ing the game, four villains remain. Batman's encore performance will include helping an ice guy, killing a 600 year old ninja, stopping a crocodile man from eating a prison warden, and hallucinating a reenactment of the Arkham series. |
Category | Estimate | Co-op/Race | Description |
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Any% NG+ Declined | 1:00:00 | No | Have you ever been playing Arkham Origins and thought "I actually don't like playing this game that much, I wish I could play less of it"? Well now you can! Thanks to a series of new glitches combined with a few very old ones you can skip two thirds of the game and make sure all the assassins are behind bars in under an hour. |
Cold, Cold Heart DLC Declined | 0:35:00 | No | Cold Cold Heart is a fun little run with a few interesting skips and some remote claw zips, which are currently unique to this category. |
Category | Estimate | Co-op/Race | Description |
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Anthology Declined | 6:00:00 | No | Asylum: https://www.youtube.com/watch?v=5TXRmbuznfA City: https://www.youtube.com/watch?v=FfX7pFo7JBk Origins: https://www.youtube.com/watch?v=UIwArMslilo Knight: https://www.youtube.com/watch?v=6A2yBIvAqL8 |
Trilogy Declined | 5:00:00 | No | Asylum: https://www.youtube.com/watch?v=5TXRmbuznfA City: https://www.youtube.com/watch?v=FfX7pFo7JBk Knight: https://www.youtube.com/watch?v=6A2yBIvAqL8 |
Category | Estimate | Co-op/Race | Description |
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Glitchless Hard OHKO Declined | 02:00:00 | No | Glitchless Hard OHKO - complete the entire game on the hardest difficulty with mod that leaves player with one bit of health |
Category | Estimate | Co-op/Race | Description |
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Glitchless Declined | 00:30:00 | No | Glitchless - complete the game without using any glitches |
Category | Estimate | Co-op/Race | Description |
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Any% NG+ Easy Declined | 00:18:00 | No | First chapter of the game, till we get to the last level of the chapter |
Category | Estimate | Co-op/Race | Description |
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All Secrets Declined | 00:25:00 | No | All Secrets - complete the entire game and collect all secret terminals around the levels |
Any% Declined | 00:19:00 | No | Any% - complete the game as fast as possible |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Arkham Episodes: A Matter of Family Declined | 00:15:00 | No | A short DLC where we play as Batgirl trying to rescue Commissioner Gordon from a nightmarish theme park. The DLC would normally take about an hour casually, but because of some major skips, we are able to shave it down to around 10-15 minutes. |
Main Story (Easy) Declined | 2:40:00 | No | Scarecrow is threatening to release fear toxin across Gotham, and we must stop him. The Main Story categories utilize numerous animation interrupts and zips that end up saving about an hour off of the Glitchless run. |
Season of Infamy Declined | 00:35:00 | No | Season of Infamy completes only the 4 DLC side missions (Mr. Freeze, Killer Croc, Mad Hatter, Ras Al Ghul), and is a shorter category that showcases some of the gameplay and glitches. |
Category | Estimate | Co-op/Race | Description |
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NewGame+ Declined | 45:00:00 | No | In NewGame+, Bruce gets to do his best Barry Allen impression. All cut scenes are skippable, there's extra invincibility glitch usage, and we hit even harder. We still get some fun voice lines from the all-star voice cast while experiencing BTAS Batman at his fastest. |
Category | Estimate | Co-op/Race | Description |
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Normal - Unfair Declined | 01:00:00 | No | Extremely difficult NES homebrew game. Very similar to "I Wanna Be The Guy". |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
HARD! Mode Declined | 00:33:00 | No | HARD! mode is an anti-piracy feature that makes the entire game one hit kill. Extremely fun platformer, HARD! changes the way the run is played and enhances the few areas you need to take damage to setup death warps. |
Normal Mode - Any% (No Turbo) Declined | 00:30:00 | No | Submitted as Normal with an incentive for HARD! mode. |
Category | Estimate | Co-op/Race | Description |
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Easy Declined | 00:30:00 | No | Joe & Mac is a platformer game that honestly is a pretty rough speedrun. xD It relies heavily on 20% - 25% wheel drop in level 2 (and again in level 4) which if you don't get, you'll find a wheel in level 11/12 out of 12 stages. How you run through the game and how quickly you can kill bossed and do strats desperately depends on the wheel dropping in level 2. |
Category | Estimate | Co-op/Race | Description |
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Any% - All Stages Declined | 00:30:00 | No | Full of zips and unique glitches to showcase, very fun run. Estimate allows for 1 failed softlock, as there's a mandatory trick at the beginning of the game about 5 minutes in where you can softlock if you fail it. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:20:00 | No | Hey, do you want to gamble without actually going to Vegas? Tecmo World Wrestling is the run for you. It might take 5 minutes, it might take 20. No one knows! It's basically a series of RNG coin flips. What every speedrunner wants in a game! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:25:00 | No | In Any%, we use the greatest power of all in order to fight off zombies: car dependency. A premade lineup of 120 StreetPassed Miis are used here, all with their hobby set to be "driving". Doing this makes every single mii we will use for the run have the car weapon, which is by the fastest due to its special ability where it charges forward. While this is a beat'em up game, quite a few levels also have objectives that revolve around getting to a specific point, or obtaining certain items. As such, using the car and its special ability to go very fast, we can skip entire waves of zombies in specific levels. The car is also good for damage, having good stats to boot! |
Category | Estimate | Co-op/Race | Description |
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Both Quests Declined | 0:17:00 | No | In the Both Quests cateogry, a premade save file is used to run the game with 10 different level 7 red shirt miis called S from Peru. The run focuses mainly on having perfect menuing and properly managing resources in order to get through the route with as little issues as possible. This includes the 300 play coins that are part of the pre made save file, which are used to strategically purchase items in game. As this is a Both Quests speedrun, both Main and Secret quest are done in succession. Secret Quest is a mode that unlocks after beating Main Quest that is more difficult and has more potential paths. This part of the run also has some RNG, but nothing that cannot be mitigated. |
Category | Estimate | Co-op/Race | Description |
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Any% (Easy, 2.0.8) Declined | 00:35:00 | No | The category's full name is Any% (Easy, 2.0.8, NG, PMIVH-less), which means latest version, new game, and one major glitch banned. Nobody else runs this category on the latest version, so the route used in this run is a mix of optimized movement and new skips found specifically for this run. Despite the banning of the game's most broken glitch, this category still showcases countless other glitches and tricks that make this an execution heavy run. This also results in it being fun to watch for both those who are unaware with the game and those who have already seen it, as Kena rolls into walls to get large amounts of height, damage boosts past barriers, or hyperdashes out of bounds in order to skip vast parts of the game. This doesn't mean the game's combat is ignored though, as nearly every boss in the game has a 1 cycle that can be done as well, making for impressive fights to go with the movement. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Courses - Booster Declined | 00:15:00 | No | All Courses is Slot Car Rival's version of Any %, completing every single course in the game back to back. This run does not go through the main mode, however, because racing against rivals requries StreetPassing other systems which then results in a different booster being obtained. Boosters directly effect the Slot Car's stats, which are speed, acceleration, and control. In the Booster sub category, one of these boosters of any stat combination is allowed to be used for the entire run, and because of this we do free races as to not lose the booster for a new one after each race. The booster is min maxed fully into speed, which makes the races much more difficult than usual despite the simple nature of this game's controls. As it is based on slot cars, what matters most is how your vehicle takes corners, which requires the player to quickly take their finger off of the A button and push it back down as quickly as possible, often within a matter of frames in order to lose little speed. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:20:00 | No | Any% for Spore Hero involves creating and playing as a small abomination with REALLY big arms in our quest to obtain idol parts from each area in order to unlock the end of the game as quickly as possible. Along the way we engage with as few fights and minigames as possible, employing several skips in the process. As a result, the run becomes very execution heavy, as messing up the precise platforming required to do these skips will result in needing to exit the fight and try again. Doing these skips also makes much of the later game fights much more difficult and intense, as several chances to become stronger are skipped. Although we always have our big arms to rely on to make up for our lack of strength, as our creature's proportions directly effect our combat (and even platforming) abilities. |
Category | Estimate | Co-op/Race | Description |
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Any% NG+ (Expert) Declined | 2:20:00 | No | The New Game+ speedrun retains the most timesaving skips (including an Out of Bounds, Spider Jumps, and abuse of collision) while taking advantage of the most powerful demons to eviscerate enemies in seconds. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Gearless Declined | 2:05:00 | No | Gearless is the execution-reliant, oft-forgotten sibling of Any%. As console runs lack the merciful Hill-Runner's Hat mod—a mod that is all but necessary for PC speedruns—to perform Any%, they instead have to reset for a pitiful 1/50 chance to collect it. Not so on Gearless; as HRH and its fellow gears are banned, runners instead have the most fun and skillful category for their console. Nearly all major skips (such as Finkton skip and Comstock Gate skip which skip gigantic portions of the game) are performable; they simply must be done in unique, rarer methods that often involve intriguing setups and flashy execution. |
One-Handed Declined | 2:13:00 | No | One-Handed is a never-before seen experience of BioShock Infinite at GDQ; utilizing the console/"Gearless" route, where runners complete similar skips with different, ever-so-slightly less glitchy methods, runners retaining the action-oriented ethos of the original speedrun. Performing the run One-Handed is an added challenge, all skips of which have reasonable backups or uncostly segment resets; this trial enhances the execution required of the already most execution-heavy speedrun of BioShock Infinite with skips that eliminate huge swaths of the game's story at a time. |
Category | Estimate | Co-op/Race | Description |
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NG+ Perfect Service (Console) Accepted | 00:35:00 | No | NG+ Perfect Service is the ultimate speedrun for adopting a speedrunning mindset, perfect for newcomers. As Jill serves her patrons, we utilize a route that intentionally serves "incorrect" drinks while maintaining a spotless record, exploits the game's drink system to force certain encounters, and teaches the value of quick, precise menuing through expert bartending. Playing on the Switch allows us to use motion controls to expedite certain drink tasks, limiting the amount of downtime. |
Category | Estimate | Co-op/Race | Description |
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Any% (Legacy) Declined | 01:50:00 | No | Any% (Legacy) is a tough run because we will be woefully under-powered for the few combat sequences we actually do. Luckily, we can skip the majority of the game using a bit of speedtech called journal buffering, which allows us to move, and even float away, during sequences where we're SUPPOSED to be locked in place. As such, we will literally float over entire levels to skip enormous chunks of the game. A glitchless run is estimated to be about 4 hours. We're running significantly under that. |
NG+ (Legacy) Declined | 01:25:00 | No | New Game+ (Legacy), unlike Any% (Legacy), has us starting with all weapons unlocked and fully maxed out, including having the Pyrite Gun, which is an insta-kill for just about everything that isn't a boss. We also already have all utility items so we can slice off a few more sequences compared to Any% (Legacy). We're still playing through all of the same levels in the same order, but we move a lot faster through them with a fully-decked-out arsenal. |
Category | Estimate | Co-op/Race | Description |
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100% (Classic) Declined | 02:45:00 | No | Fans of the 100% (Ultra-Nightmare) category can scarcely recognize this one. It features a ton more skips and sequence breaks than its counterpart. Because we have checkpoints that we can abuse, we're able to use more tech like railboosts (launching off of solid objects by jumping on them at specific angles) and paperclips (wiggling our way in between walls). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:35:00 | No | 100% requires that we kill all enemies, obtain all secrets, and collect all swag in all levels, as well as completing the 3 optional side missions. There's still a couple of skips that we can implement (including skipping both 3-minute autoscrollers), but what we trade in out-of-bounds we make-up for in a ton of intense combat sequences where we have to constantly swap weapons. |
Any% Declined | 00:40:00 | No | Between general optimization and the implementation of a few new strats and out-of-bounds sequences, this category has been chopped down by a not-insignificant amount of time since its original showing at AGDQ 2023. The rules of a standard any% still apply: beat the game as fast as possible. There's, luckily, a healthy mix of skips, out-of-bounds, and combat to keep it interesting. |
NG+ Declined | 00:32:00 | No | New Game+ is a much glitchier run since we have access to the Trendsetter, an outfit unlocked after beating the game that gives us faster speed, higher jump height, and infinite rockets for the rocket launcher, which auto-kills all normal enemies (and makes short work of the final boss). We also have access to the Drip Cannon 5 levels early so we can skip a lot more stuff early on. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-Op (Rookie) Declined | 00:30:00 | Yes | Any% Co-op requires both players to balance the random powerup drops with the acquisition of subweapons and figuring out how to divide-and-conquer every room. There's a bit of on-the-fly routing, as powerup RNG is significantly more impactful here compared to running solo. Aside from that, it's just like solo. It's a run that exclusively features raw combat and tactical execution of subweapons to quickly dispatch hordes of enemies. It's a high-octane run that gives you no time to breath. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Randomizer Declined | 01:30:00 | No | Bored with the original game? Wanna shake things up? Randomizer can swap around all of the items, enemies, and even the doors or locks. Exit the dining room in Spencer mansion and end up in the lab at the end of the game. Grab that blue herb... nevermind, that's the Fuse Unit. Randomizer is a topsy-turvy way to keep things interesting. For this showcase, we would default to door randomizer, however we could host a bidwar between door and lock rando. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy + Ult Kick Accepted | 0:36:00 | No | this is on easy difficulty with only the kick and ultimate unlocked, and no other upgrades that could help me. this is the hardest way to play the game possible, as i don't have any bonus damage, tanzrausch effects, or anything that would help me beat dietrich. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Bad Ending Declined | 0:15:00 | No | so instead of actually figuring out what's going on or solving anyone's problems, i'm just going to sprint as fast as i can to the exit boat and get da heck out of there. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hell Rainbow Rush Declined | 0:20:00 | No | i am submitting this explicitly as a bonus incentive for any other neon white runners that submit. this is a run of the three hell sidequest rushes, and there are eight levels per rush. hell means if i die i have to restart the whole rush, and i can discard my katana three times for an extra card. this run is *very* hard. i've done it deathless live at twitchcon, so it's possible. sub 20 is completely feasible even with a few restarts. |
Category | Estimate | Co-op/Race | Description |
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Any% Backup | 0:10:00 | No | my estimate is much longer than the run itself because i'll watch all the humorous cutscenes, of course. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
To The Show Declined | 00:15:00 | No | Get to the GWAR concert as fast possible by any means necessary! Beavis and Butt-head must acquire all pieces of the GWAR tickets and get to the front door of the night club to witness the band in their full glory performing a MIDI rendition of "Jack the World". |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Complete the Game Declined | 00:35:00 | No | Complete the game by escaping and finding 30 circuit boards! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Complete the game Declined | 00:30:00 | No | Complete the game as fast as possible! The dialogue can't be skipped, so that's part of the fun! |
Witch % Declined | 00:10:00 | No | Same as Complete the Game, expect we deliberatly get caught by the evil wicked witch, which end the game immediately! This would primarly be submitted with view to being an incentive. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:20:00 | No | Beat the game as quickly as possible |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Complete the Game Declined | 00:30:00 | No | Rescue all six of your friends, kill the evil wizard and find all 30 diamonds to make your own escape! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Complete the game Declined | 00:20:00 | No | Reach the end of the game and give the Dragon his Sunscreen! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat The Game Declined | 00:18:00 | No | This category simply requires beating the game. There is a level select cheat code available in the event of a game over. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Gold Declined | 00:12:00 | No | Gold category requires beating the game with any amount of points (unlocks the gold disk achievement in the UFO 50 library). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Quests Declined | 1:00:00 | No | We complete all 40 quests. All aspects of other modes are here - butterflies, gold mine, alchemy, sandstorm. Some are nicer than others, but attempts of each quest are fast so the estimate is safe even with the final quests. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
3DS Cutscene% Declined | 0:12:00 | No | We attempt to beat the 3DS version featuring strats where we hold a card on the touch screen to draw straight lines and win. |
Wii Cutscene% Declined | 0:12:00 | No | We attempt to beat the Wii version. This version implements the bullet time of the source material and adds motion controls, but it’s even more silly than the 3DS version (the screen squishing when you reset the game being one reason). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Gold Medals Declined | 0:42:00 | Yes | Gold Medals is a shorter alternative to Platinum with each game getting a more balanced runtime. |
Platinum Medals Declined | 1:15:00 | Yes | Platinum is the highest medal attainable in Wii Play. The thresholds are only a little higher than Gold, but it adds a fair difficulty to the run. Tanks takes up a large section since we have to obtain Gold first to unlock all missions and collect Platinum. |
Tanks! Solo 100 Declined | 0:55:00 | Yes | In Tanks we use wall sprays, RNG manip with mines, and mine self-detonation to help optimise the slowest layouts and deal with the extra tank grade, the black tank, which we don't get to see in full game runs. Nine missions have over a million permutations so no two runs are the same! |
Triple Bingo Declined | 0:28:00 | No | We complete 3 lines of goals on a bingo card. Most goals only take a few minutes and can be completed simultaneously. Bingo allows us to see the sillier side of Wii Play like the Laser Hockey circle paddle and using motion control aiming in Billiards. |
Wii Tanks Pro 100 Declined | 1:05:00 | No | Wii Tanks Pro is a mod for Wii Play, buffing the stats for every tank and increasing the total enemy tanks to 640. Layouts have been intricately designed for the enemy tanks to take full advantage of their buffs. Movement and bullet speeds are almost doubled compared to vanilla Tanks! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% All Gems All Chapters Declined | 00:30:00 | No | A run of all the content in this charming indie game in which we see all four 100% categories back-to-back for the ultimate 100% complete experience! We will undertake four dives into the deep to find four unique treasures. Along the way, we need to discover all the hidden gems within each dive, understand the bounciness of different types of turtles, and be amazed by the many varieties of bubbles found on the ocean floor. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:09:00 | No | We must collect all 29 pages of our February 2024 calendar in a world filled with many dangers, including the confusing nature of the rules themselves. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Full Game Declined | 00:18:00 | No | Play through all 40 stages and watch as the world breaks away into a strange series of glitches as we relive the nature of kill screens from classic console and arcade games. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
World 1+2 100% Declined | 00:16:00 | No | We have been thrown into the king's dungeon after eating his cheese, so we do the only logical thing - find all of his secret cheese, break out of the dungeon, get thrown into another dungeon, find a bunch of additional secret cheese and break out to freedom again. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Episodes Declined | 1:40:00 | No | Play the original seven episodes and the two episodes that came along with the Steam release, adding in some Mad Max style action and a chance to sneak through the woods with a sasquatch! |
Any% Declined | 1:12:00 | No | Complete the original first seven episodes of WHAT THE CAR? As fast as possible and end it all with a party with some of your best friends, who happen to be bears! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Accepted | 00:05:30 | No | In Big Rigs: OTRR 100%, every course is completed. The last course, Small Town Road, is done first and then the game continues with Devil Passage, Devil Passage 2, Forgotten Road 1, and Nightride. This differs from Any% as that requires Version 1, which the game crashes upon loading Nightride; in 100%, Version 3 is used which has a working Nightride, although it redirects the user to Devil Passage 2. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:45:00 | No | Starts when the first screen finishes loading, and ends at the end of the final cutscene. This is the "base" category for my submission, and I am also submitting an incentive to upgrade the run to "All Cutscenes", which adds in a few cutscenes that are normally optional. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (HRH Mod) Declined | 1:45:00 | No | Bioshock Infinite takes us to the sky in the city of Columbia. Throughout this run, we utilize high FPS to slide through walls, boost ourselves on top of walls, and get out of bounds. The Hill Runner’s Hat mod allows runners to eliminate luck needed to get this gear (Player Upgrade) and enables us to get huge bursts of speed when our shields break. We use this to move around faster throughout the game and allows for huge skips to be possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | NecroVisioN is a WW1 alternative history horror FPS game and is the first of the franchise. This unique alternate history depiction of WW1 pins us against many unusual enemies including a wizard, a giant ogre, a scorpion mech, and we eventually fly our way through hell on a dragon to fight the devil king, Mephisto. Rifle Jumps are the main trick we use to boost ourselves horizontal and vertical around the map, using the height and distance we get to get out of bounds and break the game wide open! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Hyper Declined | 00:13:00 | No | any% Hyper is to go through the game as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Restricted Declined | 00:23:00 | No | any% Restricted is the glitchless and the main category of the speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:38:00 | No | any% is to finish the game as quickly as possible with glitches in the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Scenarios (No DLC) Declined | 00:25:00 | No | All Scenarios is to complete all 4 scenarios in the game as quickly as possible. This run contains no DLC. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 1:00:00 | No | any% is to complete the game as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:13:00 | No | stock shelves, pump gas and sweep up messes as fast as possible, with a few (extremely telegraphed) jumpscares along the way. |
Any% Race (with Konception) Accepted | 00:13:00 | Yes | by the power of gas stations everywhere, now there's two of us stocking shelves as fast as possible |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 0:16:00 | No | ok imagine you're a bird again, and this time you need to go collect feathers to defeat the final boss. what if you can do that really fast? so cool |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:00:00 | No | As with the usual Any% run, the objective is to progress through the game as fast as possible by whatever means necessary. A quick note that this results in the game's bad ending, which isn't necessarily bad until the post-credits. |
EX Character (Gunvolt Any%) Declined | 00:51:00 | No | Featuring the Gunvolt DLC pack, the objective is to use an appropriately recolored Sophia 3rd and the Azure Striker's abilities to go fast. Gunvolt's Any% is also the fastest among all playable characters, as he can skip two entire major area bosses. |
Jason Any% Co-op Declined | 00:57:00 | No | Ever wondered what would happen if Blaster Master had functionality for a second player? Well, Inti Creates went the Super Mario Galaxy route for this particular instance! Through the help of my co-op partner, we must defeat Area 8 ASAP. |
Unlimited Mode (Any%) Declined | 00:16:00 | No | By far the fastest Any% category in any Blaster Master Zero speedrun, Unlimited Mode gives you access to the stronger Sophia Zero, all upgrades, items, and sub-weapons. The run is a straight jaunt from Area 1 to Area 8's Mutant Lord. No need for extra bosses (aside from the Skeleton Boss in Area 7). |
Unlimited Mode (Best Ending) Declined | 01:50:00 | No | This run is Unlimited Mode's equivalent to 100%, where Jason must collect all maps, items, and upgrades specifically from Area 1 to Area 8, despite already having them. Yet this is necessary to access Area 9, allowing for the true final boss showdown at the end, now without having to do refights! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Bonnie Mode) Declined | 00:09:00 | No | Take what makes Belle's Any% run fast, remove the need for Ardel Roses, and add a transformation state that grants you super armor as long as you have magic to spare, and that's basically what Bonnie's Any% run amounts to. Fast, simple, and fun! |
Any% Cannonless (Belle Mode) Declined | 00:43:00 | No | Similar to the New Super Mario Bros. games, a few of the worlds have cannons that allow you to skip the remaining stages and jump one location after. For this run, that's not allowed, meaning I practically show off each base game level. |
Any% Cannonless (Bonnie Mode) Declined | 00:35:00 | No | Here, the Hearthen necromancer and rival to Belle takes the main stage in a new playable mode as of update 1.2! Cannonless requires me to complete the game without using any of the three Skip Cannons within the first three worlds' second stage, meaning I practically show off each base game level. |
Any% No Cactus (Bonnie Mode) Declined | 00:26:00 | No | Here, the Hearthen necromancer and rival to Belle takes the main stage in a new playable mode as of update 1.2! I'm not allowed to use Cactus Room codes. Instead, like in the New Super Mario Bros. games, a few worlds have cannons that let you skip the remaining stages and jump one location after. |
Dodgeball% Declined | 00:14:00 | No | Created by Colorgrave's Mhinbron, the challenge is to get to the dodgeball character side quest where you play as Ema to stick up for her fellow classmate, Yana. You cannot use Cactus Room codes or skip cannons. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No Chicken Declined | 00:35:00 | No | Considerably the game's main non-IL category, the idea is to beat each level in the USA, Europe, and Japan without chickening out once. To explain that mechanic, should you fail an obstacle several times, the game offers you a chance to skip, yet the stage ends with a chicken rank. |
No Chicken + DLC Declined | 00:40:00 | No | Like the standard No Chicken category, the goal is to clear each level without chickening out once. No Chicken + DLC essentially serves as the "All Stages" version, featuring the additional Las Vegas, London, and Japan-Easy courses. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Minimum Tech) Declined | 00:41:00 | No | As a category that has seen action commonly through individual level runs, it was created to give players who had trouble with (or flat-out could not do) Switch Boosting, as that's the only tech prohibited here. This was, at the time of Spark 2's GDQx debut, a trick that had yet to be fully utilized throughout the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Backup | 0:15:00 | No | i'm back and so is the block dude |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
DLC Lockout Bingo Accepted | 2:00:00 | Yes | After the huge success of DLC Lockout Bingo at GDQx, we're back for AGDQ! Elden Ring Lockout Bingo has become one of the largest Elden Ring competitions in the world, with Season 4 of Bingo Brawlers set to begin this month (Oct.) on Domo's channel. Tens of thousands of viewers will tune in live every weekend to watch the best of the best duke it out. This will be my second season participating as a racer. Domo and I have been grinding Bingo essentially non-stop, and will continue to grind through this highly anticipated new season well up to AGDQ. We are both in incredible bingo form, and the meta will only continue to develop as we approach AGDQ. This race will be intense, action-packed, and nail-biting. An added bonus is that all of the tech for this somewhat technically complex run has already been sorted, since it was at GDQx! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No Logic Declined | 2:30:00 | No | No Logic means that items can be behind checks which typically "logically" require said item. This means seeds are often incredibly difficult, requiring a VAST myriad of glitches. Nearly all glitches are allowed, and heavy improvisation + deep game/glitch knowledge are required to complete these seeds quickly. With 12+ years of OoT Speedrunning experience, No Logic Randos have become my absolute favorite way to test my OoT knowledge. In addition to No Logic, I include Keysanity, meaning small keys and boss keys will be scattered throughout the world. This is simply to increase the difficulty. My settings include the condition that the Ganon's Castle Boss key (typically a huge roadblock) will automatically be given upon the completion of a set number of dungeons. This is good because it forces you to complete dungeons and show off more of the game; something that is not always the case in no logic rando runs. Seed will be vetted to ensure that it is: cool, completable, and fast. |
No Logic, All-Sanity Declined | 3:00:00 | No | No Logic, All-Sanity includes all of the things that make No Logic cool, plus more wild stuff! Now, pots, crates, shops, and more will all also have items! This can make the seeds way faster or way more difficult! The "sanities" included can also be tweaked to give the exact run experience you all would want (difficulty / estimate / etc.) Seed would be vetted to be: cool, completable, and as fast as we would like. For both this run OR the No Logic run, incentives can be used to tweak the settings, thus allowing donors the ability to vastly change the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
EX any% Declined | 2:15:00 | No | In this incredibly special version of the gen 3 randomizer, ALL pokemon, abilities, moves, items, and more have been added to the game! Will I run Bruxish? No! Absolutely not! I hate that thing! Will I run Stakataka?? If I find it!! Maybe! This run is always a delight and is always hilarious. |
Pick-My-Main Declined | 3:00:00 | No | Donors pick my main in this improv-heavy randomizer speedrun! Gen 3 is always a huge donation driver, how about we turn that dial to 11? In this run, I will start a normal Rando seed at the beginning of the run & simultaneously, the incentive will open. The donors will then be in a mad-dash to donate enough to get their favorite Gen 1, 2, or 3 pokemon picked to be my main. Around halfway through the run, we will close the incentive, I will give myself whichever Pokémon won, & whether it's Zapdos or Sunkern, Blastoise or Caterpie, I'll finish the run with that as my main. The one stipulation to make this marathon safe is that, if the main can evolve, I'm allowed to evolve it. So if I'm given caterpie, I can run Butterfree. We would want to make that clear to chat. The fun doesn't stop there, because then we can open the incentive for Steven, the super boss of emerald! Can chat's chosen pokemon beat the hardest fight in gen 3? |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy Any% Declined | 00:25:00 | No | Half vampire lady performs magic to make walls and corners mere suggestions. Lots of fun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NG Lucia Declined | 00:55:00 | No | Air kicking our way to success. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Ending II Any% Declined | 01:10:00 | No | A priest endures cult members, his past, demons, and possession. What we are about to do has not been approved by the Vatican. |
Ending III Turbo% Declined | 00:08:00 | No | What if we ignore a cult threatening to take over the world and went home instead? |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:57:23 | Yes | A game about friendship held together . |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:10:00 | No | Shake glow sticks at demons. Save VTuber idols. Rave. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Same type shuffler randomizer race Declined | 90:00:00 | Yes | Shards will be randomizer within their own color poop, key item locations shuffled within their poop, item drops randomized. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Ultimate, Veteran, Any% Declined | 00:24:00 | No | The Ultimate category has the player start with all abilities obtained via killing their allies (including a dash and double jump) at the end of the first 3 stages as well as a charge slash exclusive to expert mode. Having access to these abilities allows the player to unlock all abilities and all characters. Any% allows out of bound strategies. This includes basic things like jumping over doors to skip the door transition cutscenes. This also includes clips / zips that allow the player to fall though the floor to land in boss arenas, skipping a large chunk of the level. There are also more complex clips / zips requiring more setup that skip even larger chunks of levels. |
Ultimate, Veteran, Any% No-Oob Declined | 00:26:00 | No | The Ultimate category has the player start with all abilities obtained via killing their allies (including a dash and double jump) at the end of the first 3 stages as well as a charge slash exclusive to expert mode. Having access to these abilities allows the player to unlock all abilities and all characters. Any% No-OoB restricts the player from going out of bounds (including door skips). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game Declined | 02:25:00 | No | New Game requires you to beat the game with default inventory, and no NG+ items. The category also focuses on the typical survival horror traits of ammo/health management, precise movement, and fight or flight tactics. While not all cutscenes can be skipped, using specific movement can skip some. Stay alive, don't die is the name of the game |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Normal Declined | 00:27:00 | No | Any% Normal is essentially beating the game how it was intended. This game is mainly execution based relying heavily on movement, weapon energy management, and life management. Damage boosting is also a very common strategy during the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-op Accepted | 00:20:00 | Yes | Complete the co-op campaign with friend Crak_Atak while trying not to laugh at how ridiculous this game is. If one person dies the stage resets which makes teamwork very important. I trust my friend Crak_Atak. He good at game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:15:00 | No | Complete the game using whatever means possible. The game has a game breaking glitch by farting while jumping to jump higher than usual. This causes lots of sequence breaks and is the main focus of the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | Any% focuses on beating the game while abusing multiple boss skips, and infinite ammo glitches. Classic survival horror strategies are implemented throughout the run including ammo management, fight or flight strategies, and precise movement. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Major Glitches Declined | 1:20:00 | Yes | Any% No Major Glitches bans the use of menu glitches and invincibility exploits, giving this run a different taste of the same exhilarating speed this game allows. Race with Sawayoshi and Nateaaaaa. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
106% NMG Declined | 2:50:00 | No | Hollow Knight has been shown off a couple different GDQ events, but it's mostly been the bare bones run through of the game. But 106% is a unique run in that since there's so many secret passages and rewards throughout the huge world of Hallownest, we have to see and go through 99% of the challenges and bosses in the game. Most of the main speedrun categories of the game play on patch 1221, and 106% is everything that is a percentage on that patch. So it still allows us to do all the cool and flashy speedrun tricks, but we then also get to go sweep through areas to get absolutely everything. I would love to show off this game in its entirety before we finally get Silksong. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Major Glitches Declined | 1:20:00 | No | Any% No Major Glitches bans the use of menu glitches and invincibility exploits, giving this run a different taste of the same exhilarating speed this game allows. Race with nateaaaaa and Vysuals. |
Any% Unlimited Declined | 1:15:00 | No | Any% Unlimited allows any and all glitches to reach the end of the game as quickly as possible. The glitches used are somewhat tame, including a good number of cutscene skips and one invincibility exploit, but put the run far enough apart from (and far enough ahead of) glitchless runs to justify a fresh new category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
One Handed Any% Declined | 0:50:00 | No | 2P1C is all the rage recently - why not 1 keyboard and *half* a player? One Hand Any% is a speedrun done with... only one hand. Boss fights and movement are much, much more complex with five less fingers to work with, while the normal 2-handed any% route will be tracked with only the right side of the keyboard. |
Pale Court 100% NG Declined | 1:45:00 | No | Pale Court is a fanmade content mod released for Hollow Knight, intended to be an unofficial "fifth DLC" for the game. It adds combat with the Five Great Knights of Hallownest, 5 new charms to discover, new dialogue for a handful of NPCs, and a boss rush to cap it all off. This run will defeat all bosses, collect all charms, and complete the boss rush, all from a fresh Hollow Knight save file. The fights are not meant to be done with equipment this fleeting and feeble; watch and discover how I pull it off. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Major Glitches Declined | 0:25:00 | No | Any% NMG is the most popular category for this game, and restricts the use of most glitches to provide the most true-to-the-genre action gameplay that Salt and Sanctuary is known for. While the game contains hundreds and hundreds of weapons, armors, and items, Any% NMG skips most of them, only using the trusty spear, scissors, and hammer for damage, while *unequipping* all armor at the beginning of the run. Bosses are RNG-heavy, and so is one specific and crucial item drop, so plan to see plenty of realtime adaptation and routing on-the-fly across the full 25 minutes of the run. |
Category | Estimate | Co-op/Race | Description |
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Soundscan 10k Ticketless Declined | 0:40:00 | No | This run features vivid/stasis' self-titled "roguelike" mode, Soundscan. Tracks in Soundscan can have a challenge option randomly applied to them; this includes harsher timing windows, the song speeding up, and even fully invisible charts. The harder the challenge, the more points you get, and the goal is to get 10,000 points. So, what do we do? We reroll for harder challenges! Expect rhythm game gameplay like nothing you've ever seen before. |
Category | Estimate | Co-op/Race | Description |
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Rhythm Game Showcase Declined | 0:45:00 | No | This is a showcase of the rhythm game segment of vivid/stasis. With everything from more elegant tracks to hard-hitting extratone, reasonably-fast songs to unreasonably speedy barrages, easier charts to the most difficult trials, this showcase has everything needed to showcase what vivid/stasis has to offer in a 45-minute showcase. Showcase footage starts at 7:08:55. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Major Glitches Declined | 1:20:00 | Yes | Any% No Major Glitches bans the use of menu glitches and invincibility exploits, giving this run a different taste of the same exhilarating speed this game allows. Race with sawayoshi and vysuals. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy difficulty Declined | 1:05:00 | No | This is basically the standard any% category that I primarily run. All skips and glitches are allowed with the exception of a trick where shield portals can be opened by pressing the R button on a second controller because that run is not very interesting to run or watch. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:50:00 | No | In the Any% category, where the time is measured up to the defeat of the final boss, no glitches or skip techniques have been found to shorten the time. Therefore, while some randomness is involved, the main highlight is how runners reduce time through precise resource management and combat strategy. Additionally, in the boss rush format of the final dungeon, trapping certain bosses with high-precision techniques is another key point to watch. |
Category | Estimate | Co-op/Race | Description |
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any% Declined | 00:40:00 | No | attempting to finish as fast as possible keeping some safety strats in mind for lives/health. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% normal Declined | 00:23:00 | No | finishing the game with enough health as fast as possible. |
Category | Estimate | Co-op/Race | Description |
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any% Declined | 01:05:00 | No | any% attempts to finish as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
normal mode any% easy Declined | 00:50:00 | No | normal mode any% easy gains access to longer more health drops, longer invincibility periods and chakram powerup control fully powered up(that does more damage on enemies when fully powered.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% normal hayate/kaede Declined | 01:00:00 | No | to finish the game as fast as possible while having access to enough health for the six stages |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 02:15:00 | No | Any% uses everyone’s favorite overenthusiastic robot CL4P-TP (yes, he’s not only a playable character in TPS, but as a cruel joke, he’s the fastest one at that) to start a brand new save, and defeat the Sentinel final boss despite being severely underleveled. We use infinite ammo to spam rocket launchers and turn shotguns into machine guns, and glitch the Vibrapulse to break the damage scaling (and everyone’s ears in the process) |
Geared UVHM Declined | 01:40:00 | No | Geared UVHM is the NG+ category and throws all conventions of Any% out the window, and builds the most obscenely broken character possible with a maxed out save file. Geared UVHM uses Nisha instead and uses her natural skill tree synergies to obliterate every enemy in our path, and uses the low gravity and the unique gun the “Moonscaper” to fly across entire maps in a single shot |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:45:00 | No | With a massive open world game like this, the difficulty in Any% comes both in picking the fastest side missions to gather story XP while also staying geographically close to the required story missions. The run features fast paced combat, pinpoint resource management to level up our combat abilities, movement abilities, and weapons. Throw in large OOB sections to skip entire dungeons, and the BFG 9000 to wipe out bosses, and you have an enjoyable, entry-level type FPS Speedrun |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:26:00 | No | Standard Any% rules, complete every level as fast as possible, starting at the Tootorial and defeating the final boss, Scraper Skye. Contains massive level skips, secret level endings, early boss kills, and clever routing to collect the secret nukes to deal obscene amounts of damage to bosses |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% (No Amiibo) Declined | 1:35:00 | No | Grab all the Cat Shines. And try to be as efficient on the Fury Cycles as Possible. :) |
Any% (No Amiibo) Declined | 00:45:00 | No | Beat the Game by grabbing 50 Shines across 5 Fury Cycles, while being fast & looking cool. :) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 2:15:00 | No | All Levels, All Crystals, All Upgrades. And lots of Cherries. :) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Chapters Declined | 5:25:00 | No | A Stroll across the entire Story of the Game. All 15 Chapters, & featuring some cool skips. |
Undercover% Declined | 1:20:00 | No | We're only concerned about getting one thing in this Run. And it's 1/3 into the Story. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (No Death Abuse) Declined | 4:10:00 | No | This Theater Experience goes across 35 Acts & 5 Bosses that demand intelligence to beat as well as to get what's needed to progress, but also lots of fun with how varied the Gameplay is. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 2:40:00 | No | All Levels with All Boxes & Artifacts, as well as some quick fun Optional Levels. |
Any% Declined | 2:00:00 | No | A Classic Category that feels closer to a Movie in this case. All Main Levels. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Health Pool Hel Easy Declined | 00:50:00 | No | Health Pool Hel is the newest category in the official BPM: Bullets per Minute SRC Leaderboards. It is a Multi-Character run and features 3 characters out of the 10 available, selected for their unique Health pool characteristics. Freyr, who only has his Armor, a tough to replenish resource. Herfjotur, whose greed overcame them much like King Midas, and now their health is the coins they carry with them. And Skuld, whose HP is ticking down constantly over time, but her warriors spirit keeps her going and lets her heplenish her health through defeating her enemies. You must complete the game as fast as possible with each of these three characters (3 complete Any % runs ending on defeating Nidhogg) to successfully complete a run. That estimate says 50 minutes, but I and others have done it in less than 30, so hold on to your hats! |
Health Pool Hel Easy Race Declined | 00:50:00 | Yes | Health Pool Hel is the newest category in the official BPM: Bullets per Minute SRC Leaderboards. It is a Multi-Character run and features 3 characters out of the 10 available, selected for their unique Health pool characteristics. Freyr, who only has his Armor, a tough to replenish resource. Herfjotur, whose greed overcame them much like King Midas, and now their health is the coins they carry with them. And Skuld, whose HP is ticking down constantly over time, but her warriors spirit keeps her going and lets her heplenish her health through defeating her enemies. You must complete the game as fast as possible with each of these three characters (3 complete Any % runs ending on defeating Nidhogg) to win. The race would be against Any of my fellow members of the BPM Community who are also planning on submitting this category. |
Skuld : Clear All Rooms : Easy Accepted | 00:25:00 | No | Skuld is Valkyrie with a powerful starting kit but a unique challenge! While she does had a Powerful weapon and secondary ability, as well as an Ultimate that helps us bend RNG towards our favor, there's always the looming threat of her health pool constantly ticking down. You must replenish it by dealing damage to and finishing off enemies, or simply buying or picking up more from drops. Easy enough to maintain while doing an Any% run, but in a Clear All Rooms run, you have to keep your health up at all times, or leave yourself strategically placed Health items to give yourself a survival route should you need to backtrack to get to another path that needs to be cleared! The race against time is on! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Health Pool Hel Declined | 00:50:00 | Yes | Health Pool Hel is a multi-character run, meaning runners will complete three runs with three characters back to back to back. In Health Pool Hel, all three characters have unique health mechanics, requiring runners to adopt slightly different strategies as the run progresses. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Health Pool Health, Easy, Race Declined | 00:50:00 | Yes | Health Pool Hel is the newest category in the official BPM: Bullets per Minute SRC Leaderboards. It is a Multi-Character run and features 3 characters out of the 10 available, selected for their unique Health pool characteristics. Freyr, who only has his Armor, a tough to replenish resource. Herfjotur, whose greed overcame them much like King Midas, and now their health is the coins they carry with them. And Skuld, whose HP is ticking down constantly over time, but her warriors spirit keeps her going and lets her replenish her health through defeating her enemies. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Deej% Declined | 1:10:00 | No | Deej% starts the game 2/3 through the game, Just in time for the collection and boss Gauntlet. This Distills the entire game into 1:15:00 of goodness. This includes fishing up super armor and going under water to get super summons. (This game does have a flashing light warning) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Boogie% Declined | 1:30:00 | No | This is a beginner friendly speedrun for the Earthbound game. Players run the game until the first major boss fight of Boogie Tent in the city of Threed. There is no RNG Manipulation, No hard frame perfect tricks. Runners will just need to be able to know a few attack patterns. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any % Declined | 1:00:00 | No | The Any % run is practically glitchless, relying on good routing, precise movement, and fast execution of the timing-based mini games. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses Declined | 00:13:00 | No | Unlike the Any % run, this category shows off all of the games four boss fights. I like this category because all of the boss fights have developer intended quick-kills! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
4th quest 100% Declined | 00:42:00 | No | An officially licensed hidden gem that was only playable through means of an internet connection device available for the Super Famicom. This game takes us back to the roots of Zelda, and gives us a whole new adventure, updated sprites and music, and new dungeon layouts. The overworld map is vastly different, but still gives us that same nostalgic feel of the original Legend of Zelda. 4th quest is this games "second" quest, which introduces lots of changes to the overworld, and an entire set of new dungeons. |
4th quest any% Declined | 00:35:00 | No | An officially licensed hidden gem that was only playable through means of an internet connection device available for the Super Famicom. This game takes us back to the roots of Zelda, and gives us a whole new adventure, updated sprites and music, and new dungeon layouts. The overworld map is vastly different, but still gives us that same nostalgic feel of the original Legend of Zelda. 4th quest is this games "second" quest, which introduces lots of changes to the overworld, and an entire set of new dungeons. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tilt and Tumble 100% Declined | 00:55:00 | No | The Legend of Zelda is back! But.... there's something different about this one. Link doesn't travel by normal means in this game... instead he's turned into Kirby, and is rolling around Hyrule? In this game, we utilize gyro controls and roll our way through Hyrule in a hilarious fashion while collecting triforces and saving Zelda! |
Tilt and Tumble any% Declined | 00:45:00 | No | The Legend of Zelda is back! But.... there's something different about this one. Link doesn't travel by normal means in this game... instead he's turned into Kirby, and is rolling around Hyrule? In this game, we utilize gyro controls and roll our way through Hyrule in a hilarious fashion while collecting triforces and saving Zelda! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% All Keys 1CC Declined | 01:20:00 | No | Collection of 100% of the keys from every palace, collection of every spell, item, and skill in the game. Game overs invalidate the run! This run is a showcase of skill and combat expertise. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Trilogy% Declined | 3:40:00 | No | The category does a single segment speedrun of the 3 main categories from The Legend of Zelda, Zelda II: Adventures of Link, and Link to the Past! - (any% no up+A, 100% all keys, and any% NMG) Not 1, not 2, but 3 speedruns of major Zelda titles done in a single segment! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat Both Games Declined | 02:20:00 | No | Much like "SMZ3" (Super Metroid/Link to the Past combo randomizer), this game shuffles both these games together, shakes them up in a jar, and spits them out into the vast world of Hyrule, and planet Zebes. Our goal is to defeat both Ganon and Mother Brain, as they've taken all the triforces and essences of Ridley and Kraid and hidden them somewhere within the games. This randomizer features full overworld shuffle, random warp points to Zebes locations, and dungeon shuffle as well. Items are shuffled all over the place. Can we save Hyrule and Zebes in time for dinner? |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:46:00 | No | Complete all 60 stages. The 4 "special" stages (accessible by password or by the "no carrot" signs) are not required. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Time Trials (DLC) Declined | 00:35:00 | No | Complete time trials for the 12 levels included in the main game and DLC. |
All Time Trials (no DLC) Declined | 00:27:00 | No | Complete time trials for the 8 levels include in the main game. The leaderboards are in in-game time, so this includes enough extra time to menu between the stages. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hide and Seek episode 3 Declined | 00:33:00 | No | Hide and Seek features more varied objectives than Rescue, including the infamously brutal Crystal Tower. The shortest "full game" category is Episodes 1-3, which is over an hour. The "individual level" Episode 3 showcases all the level types while balancing difficulty and length in a marathon setting. |
Lines Episodes 1-3 Declined | 00:20:00 | No | In this hidden game mode, the ability to drop pieces is removed. Instead, pieces break when they are moved into a line of three, turning this into a true Match 3 game. Piece shapes are also restricted to rectangles. The goal is the same: dig to the center of the sphere. There are 50 levels in total. In this run, we see the first 30, ending at the first credit roll after level 3-10. |
Rescue 5-10 Declined | 00:32:00 | No | Rescue is the main (and simplest) game mode. In each level, dig to the bottom of the sphere and uncover a square of a specific size as quickly as possible. There are 100 levels in total. In this run, we see the first 50, ending at the first credit roll after level 5-10. |
vs. CPU Episodes 1-3 Declined | 00:20:00 | No | In this category, it's a race to uncover a target number of squares at the core. Alternatively, you can send garbage to your opponent and try to force them to make three misdrops. There are five total episodes, and this run plays the first three, until the first credits roll. This avoids the end of Episode 5, which is marathon-unsafe due to the immense amount of garbage the CPU player generates. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Door Skip Declined | 0:42:00 | No | this category of bugsnax is any% without the door skip which can take you from the first 5 minutes of the game to the last 10 minutes of the game. no door skip includes the last quarter of the game, obviously done as fast as possible. this includes 1 "party" and 3 character quests which makes this category a nice medium between any% and no major glitches. |
Co-op Cinco Bingosnax Declined | 1:00:00 | Yes | The eternal Bugsnax co-op partners will take it to the bingo stage and complete 5 lines of Bingosnax (that's Bugsnax Bingo) in under an hour! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Chapter 1 - All Goals Declined | 0:45:00 | No | this category is closer to the original progression of the classic tony hawk games where you do all of any stages goals and npc challenges. on top of that, i have to create a build for the games required combat arenas and bosses. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy 100% 4P Co-op Declined | 1:00:00 | No | Playing on the Easy difficulty, 100% requires players to obtain all secrets and kill all enemies in every level of the four episodes. In this run we divide up tasks by having two runners focus on prioritizing obtaining secrets while the other two players prioritize going out of their way to kill enemies. The large, jam packed levels makes co-op routing ensure that every player does something different in nearly each level and heightens coordination to ensure everything gets done. This run makes use several game mechanics, including abusing the lack of friendly fire, or using knockback from explosives to skip sequences and obtain secrets faster via grenade launches and rocket launches. Managing ammo for various weapons to kill enemies quickly and creatively in the the fastest way possible creates tight routing in a high octane run. Submitted as a co-op run with limy, Ozmourn, Jaxler, and anarchy. |
Quake 64 - Easy All Secrets Declined | 0:40:00 | No | same as quake 64 easy run except i get all of the secrets. in q64 there are unique secrets to get and id be getting all of them. id be open to doing this as an upgrade from easy run |
Quake 64 - Easy Run Declined | 0:25:00 | No | this is run on the quake 64 remake in quake enhanced. this is a fully faithful remake and the any% run differs a little bit from the main quake run everyone knows well |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game+ Half Grafitti Accepted | 0:40:00 | No | in this category you do the minimum required levels for any% (without bosses since they are autoscrollers) getting half the total grafitti in every level. there is so much weird movement and routing you wouldnt see in an any% run or in a more standard new game plus run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Worlds Declined | 0:50:00 | No | i do all of the worlds |
Main Worlds Declined | 0:30:00 | No | i do the first 8 worlds, without going to the bonus page |
Main Worlds - Score Attack Declined | 0:55:00 | No | this is an RTA score attack of the first 8 worlds of the game. theres many interesting strats that you wouldnt see anywhere else in speedruns of this game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Puzzle Mode Normal Declined | 00:25:00 | No | Beat the main game mode on Normal difficulty as fast as possible! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Treasure Roads No Buffs Declined | 01:20:00 | No | The Treasure Roads are challenge levels where you're restricted to one ability, mechanic, or sometimes neither of those. Most of them are very execution-heavy, just going through and doing what's intended up optimally and fast, but some have skips for half the level or even the entire thing, such as the Hammer levels or... Clutter Needle?!? |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 02:15:00 | No | 100% beats all 11 game modes, gets all 19 powers in Milky Way Wishes, all 60 chests in Great Cave Offensive, and hits both Switches in Dyna Blade. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Demon Returns Declined | 00:20:00 | No | Demon Returns is the 3rd game you unlock in RGC2. It involves Damon, our hero who is turned into a demon by Hades Queen, who also kidnapped his date, and he must now invade the underworld to go save her and stop the evil Queen! The main mechanic is riding demons, which *can* make you go faster depending on the demon we're riding, along with our claw swipe, which knocks enemies over and spins them, allowing us to ride on them from there. There are warps that skip many levels in a row in 1-2 and 3-2, bringing the total levels played from 16 to 8. |
Super Demon Returns Declined | 00:05:00 | No | Super Demon Returns is the final game you unlock in RGC2, and the sequel to Demon Returns. In this run, you get a warp from the first level to the last level, which you then have to platform through normally. There's also an invincibility code we use to destroy the final boss, along with a code inputted on the main menu to give us 99 lives! Very safe run. Please take this as an incentive for Demon Returns if you want the game <3 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 03:15:00 | No | Any% is beating the game as fast as possible :) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% - Normal Accepted | 00:25:00 | No | This run is the most marathon safe, but takes out the excitement, pressure, and struggle of limited lives, plus it isn't INSANE! Any% requires you to complete all 52 levels of the main story from a new save file. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% - Insane Declined | 00:25:00 | No | This run is of the HARDEST difficulty of the game! Any% requires you to complete all 52 levels of the main story from a new save file. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Allied Campaign Declined | 00:50:00 | No | C&C Red alert 2 is a cult classic RTS which happens to not only be the source of fond childhood memories for thousands of people but also an excellent speedrun bound to provide profound entertainment in a marathon environment. The Allied campaign, chosen for this event, utilizes a glitch allowing the runner to construct buildings anywhere on the map to simultaneously blaze through it's Missions while maintaining high levels of play with unconventional risky strategies and Tech Level balancing. |
Soviet Campaign Declined | 01:05:00 | No | C&C Red alert 2 is a cult classic RTS which happens to not only be the source of fond childhood memories for thousands of people but also an excellent speedrun bound to provide profound entertainment in a marathon environment. The Soviet campaign, chosen for this event, utilizes a glitch allowing the runner to construct buildings anywhere on the map to simultaneously blaze through it's Missions while maintaining high levels of play with unconventional risky strategies and Tech Level balancing. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:50:00 | No | along with being one of the timeless jewels in the crown of PC gaming and cyberpunk genre alike, Deus Ex also happens to offer one of the most entertaining speedrunning experiences. With the new route changes that skip even bigger chunks of the game while utilizing a wide variety of glitches that range from item duping/grenade boosting to complete sequence breaking, it's a perfect watch for people both familiar and new to this cult classic. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:50:00 | No | working as a prequel, Human Revolution tells of the events that unfold 25 years prior to the original Deus Ex (2000) while being just as if not more broken of a speedrun than it's ancestor. Thanks to the Crystal engine, major parts of the levels are entirely skipped via wall clips/object boosts with only a few short moments of downtime in between while skillful usage of available augmentations and items makes short work of the boss fights that would normally present a decent challenge to an average player. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 01:00:00 | No | although not as universally praised as it's predecessors, Mankind Divided serves as a worthy continuation of the series, kicking off right after the events transpiring in Deus Ex: Human Revolution. Luckily, engine switch from Crystal to Dawn didn't impend the game's speedrunning potential in the slightest either as on top of "returning" glitches like wall clips the newly introduced Icarus dash mechanic allows for swift traversal through level geometry and out of bounds travel. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% no bugjump Declined | 00:50:00 | No | Tomb Raider: Anniversary, the reboot of the original 1996 classic, is a good example of how just one glitch and a bit of acrobatic prowess can break a game to the point of absurdity. Air-walking allows the runner to skip, blaze and swan dive their way through entire levels, leaving all the time consuming puzzles, bosses and fights behind and pure entertainment to be had in their wake. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
4 Sportscar% Declined | 00:20:00 | Yes | MixMastaPJ and I are worried about the Global Sportscar Shortage, so we're gonna try to see who can get 4 sportscars first. Why 4? Well we want one for us, one for our spouse, and when we lose half of everything in the divorce, we still have a sportscar for us and the new spouse. It makes sense if you don't think that hard. This is a high energy event, and spectators can really get involved in this one shouting out when a player gets a car, and our couch will be sure to bring the enthusiasm! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Accepted | 00:25:00 | No | In this run Tracy is a super cop, he knows where all the clues are we don't need to follow them, we just go in the most efficient order to collect them all. We'll jump and shoot, use super powered punches, and some minor movement tech to fly through town 5 times over and bring Big Boy to justice. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8-Player Tournament Declined | 00:45:00 | Yes | The original tournament took about 31 minutes, we've built more time into this GDQ submission for stage production needs (headset switching, managing/displaying the bracket, etc.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-Op Normal Declined | 00:35:00 | Yes | The run is approximately 30 minutes, with minimal glitches and focused mostly on good execution and efficient enemy management. An autoscroller can be skipped, however, this section presents opportunity for some of the funniest/silliest interactions for our heroes, as they can accidently wreak havoc on nuns, old ladies, and more as they speed out of control through a grocery store. The game includes numerous sight gags and references to the movies and animated series, and is sure to be a hit with anyone who remembers hanging out at the mall. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 1:38:00 | No | Timestamps: 7:22 - bottle flip 10:56 - Elevator + OOB 17:34 - coolest trick in the run 47:51 - fun lil glitch :) 54:06 - Most iconic mission in the run. All movement based with a big OOB segment. 1:15:34 - Cool elevator 1:17:55 - Probably my favorite weird glitch |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 1:24:00 | No | complete each level on both the Russian and American campaigns |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Glitchless Good Ending Declined | 02:50:50 | No | Any% Glitchless on PS4. This run can contain incentives, and has a wide variety of choices that affect the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:20:00 | No | Equipment and combat optimization strategies make the run nonstop after the initial short period of waiting for candies. There are two spots of RNG that swing +/- 2 minutes, so the estimate accounts for this. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Accepted | 00:45:00 | No | 100% completes all 14 levels featuring 14 unique beers from the Midwest! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:23:00 | No | Run highlight timestamps: 1:50:40, 1:52:15. 1:57:40. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:27:00 | No | Any% is all about getting all the gems you need to unlock the final boss as fast as you can. Fun skips, chill vibes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
106% Declined | 1:30:00 | No | All of the meat of the game in one place. This category uses Naija, who is one of the more unique characters in platforming with her dash that is known to break levels wide open. |
106% (Deathless Attempt) Declined | 02:05:00 | No | This category is a challenge run category to complete everything in the entire game without dying. As of submitting, it has never been done. Four is the lowest ever in a run. One of the most notoriously difficult game attempted to be done without any mistakes. This category has a ton of strat variance using a lot more of the unlockable characters (all with different skillsets and physics) to our advantage compared to a strict speedrun. |
All Light Levels Accepted | 00:31:00 | No | This category is like an extended any% run. No skipping levels in each chapter AND you get to play Cotton Alley, the notoriously difficult bonus chapter. Potentially a good upgrade incentive from any%? Perchance. |
Any% Accepted | 00:21:00 | No | All meat, NO NONSENSE. This category isn't the fastest like a lot of any%'s back in the day they just decided they didn't want to add "No Major Glitches" to the title (or what I would have gone with which is "No Nonsense"). But it is like the second fastest. |
Category | Estimate | Co-op/Race | Description |
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Special Episode any% (1 Player 2 Controllers) Declined | 00:30:00 | No | Cute game, short fun run. Not only do I play as Captain Toad but I ALSO play as Captain Toadette. How could you say no to them. I control them simultaneously to navigate the DLC levels. Each level has some sort of crafty time-saving strategy to finesse these seemingly simple stages in ways one normally wouldn't expect. This is demonstrated even more so with the addition of co-op mode, and lucky for me: I don't have any friends :) The pinned comment of the youtube vid has timestamps of neat tricks. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Secret Pieces Declined | 01:05:00 | No | Collect all secret pieces to complete the game. |
Any% Declined | 00:55:00 | No | Clear the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Hats Declined | 01:05:00 | No | Clear the game with all Smushi's hat. |
Any% Declined | 00:20:00 | No | Clear the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% v1.0.1+ Declined | 01:30:00 | No | Clear the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Pier of the Unknown - Any% Declined | 00:35:00 | No | Pier of the Unknown is the first major DLC to Cassette Beasts which adds the Brightside Pier location, complete with it's own major quest line that includes a lot of enjoyable platforming as well as 4 boss fights. In the Pier of the Unknown Any% category, the player starts on a save file with the DLC location already unlocked and must reach and defeat the DLC's final boss as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Perfect Ending (Blind Seeded) Backup | 01:00:00 | No | In perfect ending, all the dungeons and side quests must be completed to acquire special items used to spare the bosses, allowing the player to reach the true final boss and stop the "glitch" once and for all! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Amy - New Game+ (No Major Glitches) Declined | 01:05:00 | No | In Amy - NG+, the player uses a mod created by Troopsushi and CodenameGamma to play as Amy Rose, who has a few fun tricks up her sleeve for some fun and new Sonic gameplay! In NG+, the player starts the game on a finished save file, with all 7 Chaos Emeralds in hand, and Super State ready to go! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Boss Rush - Amy Rose Declined | 00:25:00 | No | Defeat the Boss Rush mode for all four games within Origins playing as the pink little rascal, Amy Rose. Each Boss Rush only gives the player 3 lives and very minimal rings, which provides quite the challenge of balancing speed, power, and safety. |
Sonic & Knuckles - Amy & Tails, NG+ Accepted | 00:42:00 | No | In S&K, NG+, Amy and Tails will race through Mushroom Hill through Death Egg, wielding the power of the Super Emeralds from the beginning. The Power of Hyper Amy allows her to overwhelm both stages and bosses, while Tails' flight opens up many more routes that would otherwise be out of Amy's reach. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100 Stage Randomizer Declined | 00:45:00 | No | The 100 stage randomizer takes every stage from both SMB1 and SMB2 Challenge Modes, World 10 of Story Mode, and a few of the Special Modes, shuffles all the stages up, and selects 100 stages at random for the player to beat. The randomizer mod also allows for custom warp goal strengths, so whenever a warp goal shows up in the run, it could warp the player ahead up to 10 stages, or it could send the player backwards. Not having the knowledge of what stages will be played or how strong and detrimental various warp goals will be makes for one of the most exciting Super Monkey Ball categories you can play! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Seeded Declined | 00:50:00 | No | The Any% Seeded run completes the main story quest as quickly as possible without allowing cheat/debug mode. By skipping all of the side content, using glitches to reach areas faster than intended, and using one particularly broken battle mechanic, we are able to beat the game in well under an hour. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:45:00 | No | Beat the base game, on the easiest difficulty, as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any%+DLC Glitchless Declined | 00:25:00 | No | Complete all levels of Neon Beats, including the tutorial and the "A Beat Further" DLC, without using glitches. The glitchless run is far easier, more consistent, and more popular than the glitched run, and only a few seconds slower. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8 Trips (32 Rounds) Declined | 00:32:00 | Yes | This is the "Whole Dang Game" category. Play through all eight trips of the base game as quickly as possible! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:21:00 | No | The goal is to finish the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal Any% Declined | 00:18:00 | No | The goal is to finish the game as fast as possible on the normal difficulty. Normal difficulty changes the amount of damage taken, the resistance of enemies and the amount of points you need to move on. The run attached is a good exemple of the shenanigans this game can throw at you. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Normal Declined | 00:16:00 | No | The goal is to finish the game as fast possible. The difficulty changes the amount of damage you can take. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Backup | 00:12:00 | No | The goal is to finish as fast as possible |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Hard Accepted | 00:34:00 | No | Finish the game as fast as possible. The difficulty increases the amount of "enemies" and reduces the amount of time I have to complete each level (which can be an issue as you'll see in the submission) |
Any% Normal Accepted | 00:32:00 | No | Finish the game as fast as possible. The difficulty increases the amount of "enemies" and reduces the amount of time I have to complete each level (which can be an issue as you'll see in the submission) The video is from the hard difficulty but it's pretty similar with reduced chance of a time out and also less enemies. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | Perhaps the single most impressive fangame I've played, ReVamped transforms Castlevania 1 into a sprawling Metroidvania. This project has professional-grade stage design in addition to outstanding combat & boss fights. Any% speedrun with a potential 100% speedrun donation incentive. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal Mode Declined | 01:20:00 | No | One of Castlevania's most impressive fan projects to date, Aria of Sorrow Reprise reworks this classic Igavania title into a 100-floor Roguelike challenge, complete with custom abilities, random room effects, and room / item layouts uniquely generated for each attempt. This would be played on Normal Mode with a potential Hard Mode upgrade donation incentive. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Glitchless Declined | 01:15:00 | No | Played on the newly-released Dominus Collection, Dawn of Sorrow Glitchless turns an otherwise broken Castlevania speedgame into something a bit more vanilla, placing a spotlight on the game's excellent movement and dynamic combat. (But it's a Castlevania speedrun, so plenty of shortcuts and skips remain!) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Bad Ending (Catacomb Shortcut) Accepted | 00:22:00 | No | Beat the game without saving either Maria or Annet. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Cornell Any% Declined | 00:50:00 | No | Beat the game using Cornell. Any debugging strats not allowed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (No Gambling) Declined | 00:40:00 | No | Beat the game without gambling(Lottery/Highlow/Horseracing) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Saturn Declined | 00:13:00 | No | This speedrun is unique to the sega saturn version of Symphony of the Night where the begining of the run starts off playing as maria, but early on a save transfer glitch allows us to transfer all of Maria's powerful stats and abilities over the the main character of the game, Alucard. This route uses saturn exclusive glitches as well as the only known RNG manipulation for a rare item drop in Symphony of the Night to beat the game incredibly quickly. |
Maria Any% Declined | 00:10:00 | No | This speedrun has us playing as the bonus character Maria. This version of Maria is exclusive to the Saturn version of the game and She has access to very fast movement options and powerful spells. the any% run has her flying through the castle, breaking out of bounds, and defeating the game incredibly quickly. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:15:00 | No | This category showcases many of the most broken glitches and skips available in the game. This route Explores a bit of the main castle, and one sub area, collecting a few very powerful items before skipping directly into the final fight at only lvl. 9. Dracula and Death team up in the final fight and prove to be one of the most challenge final bosses in the series. Its a very short, very impressive run that is a great showcase of one of the most unique Castlevania games. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
200.6% Declined | 1:25:00 | No | 200.6% is the maximum in game map collection without going out of bounds. Map collection is the only official % stat that is tracked anywhere in game, so for SotN, one way to define our speedrunning completionist category is to collect every map tile in the game as fast as possible. This speedrun gets to visit all of the unique locations in the game and still involves many glitches and skips to speed up our map collection. If you are looking to have a lot of SotN on the marathon stream, this is a great category for that. |
any% (luck mode) Declined | 00:20:00 | No | The fastest possible route for castlevania SotN has recently changed for the first time in almost 10 years. By choosing a specific name code at the start of the game, we start the game with much lowered stats except for 99 luck. These changed stats have big implications with the potential to save a full minute over the previous best route by skipping an in game cycle that forces us to wait nearly a whole minute. To my knowledge this route has never successfully been showcased in a live marathon setting and this could be a historic first for the game. |
pacifist Declined | 00:45:00 | No | Pacifist aims to beat the game while keeping Alucard's in game experience at 0 as well as the in game kill count at 0. There are many unique skips and glitches that allow us to make progress while technically not killing any enemies or bosses. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:16:00 | No | This playable demo build of sotn starts us in the catacombs with a a lot of the late game movement options already unlocked. This build was not intended to be beatable, but by navigating through a spike maze while in the dark, we can find a library card on the other side which warps us to the library, breaking us out of the demo area, and allowing us to progress to the end of the game and get the end game credits in a build of sotn that was never meant to be beaten. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tournament Finals Accepted | 1:00:00 | No | Top 3 of the tournament; Losers Finals, Winners Finals, and Grand Finals. All three matches will be 3 out of 5 somethings* and the tournament is double elimination so there is a chance for a bracket reset during grand finals (there could either be 3 or 4 matches total). Estimate is a little loosey-goosey since the games will be randomly selected and player skill could vary dramatically. All genres will be represented on our curated games pool, and we will have the goals for each predetermined. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Shanoa Glitchless Declined | 01:00:00 | No | Beats the game with the true ending with none of the major game breaking exploits. I strongly believe this category + glitch demo incentive is the best way to show off the game. This category does not require any RNG drops like Any% does. This is my #1 preferred submission. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Jonathan/Charlotte All Bosses Declined | 01:00:00 | No | Beat all the special music guys with the main characters. Willing to do this as a bid war with Ecclesia Glitchless if desired. |
Richter Any% Accepted | 00:35:00 | No | The fastest vampire hunter of all time, this category is super zoomies and features basically everything you could ever want in a speedrun. Super fast horizontal and vertical movement and boss quick kills make this one a real treat. This category and character have not been in a GDQ since SGDQ 20*11* |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:23:00 | No | 100% is all about keeping wheel as much as possible. Because we have to switch off wheel to grab many of the 120 chests we use many techniques such as bubble mixing and duplication glitches to keep it. Many of the chests can also be grabbed with wheel in creative ways |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hard Golden Ending Declined | 08:30:00 | No | Hard Golden Ending is a category that features intense boss fights and technically difficult manipulations. This category plays through the whole game, getting the "truest" ending. I ran this at RPGLB 2024 and it was one of the highest raising runs of the event. Run will be played on a NG+ file for incentives, for a video of this see: https://youtu.be/jp_G_tHPkjk |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 02:18:00 | No | Since the last time FSA was shown off we've found the biggest trick in almost a decade in pickup clip. This trick completely changes the way we play many levels and would be great to show off on the GDQ stage. I've been running this game for 10 years and feel incredibly well equipped to both run and tell the story of this game on the GDQ stage. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Current Patch (No Turbo) Declined | 00:42:00 | Yes | Current Patch version of the game and done in new game. The current patch makes the game far harder and more dangerous as a run. Nerfed gear, more enemies, and still underleveled. Leaderboards added turbo as an option a while back both for accessibility and help balance out text mashing(Not used here). The route has been heavily optimized since last shown, but the game is also significantly harder. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-op triple crown Accepted | 00:20:00 | Yes | Alongside GrayGooGirl as Co-op Climb the mountain three times, gaining a crown each time. Played with a NG+ save to have extra items and smooth out time and significantly speed up run as opposed to new save. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-op Backup | 00:50:00 | Yes | Just like a regular any% run, this category rushes to beat the game as quickly as possible, now with a friend! Co-op adds in some extra items, routing, and the potential safety net of an extra player. This run showcases one player in a DPS role, while the other plays a support/defensive style. We also kill a super-boss Rubber Ducky in the first 5 minutes of the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:20:00 | No | WIth such a boundless open world, this category takes full advantage of that freedom. Using the extensive movement tools in the game, this run rushes to defeat a late game boss and obtain a super strong ability. We'll take that ability and use it to trivialize the rest of the platforming challenges in the game, while super-charging our movement as well. We'll use this freedom to collect all 12 artifacts needed to beat the game, and defeat the final boss deep in space. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% - Balladin Accepted | 00:30:00 | No | This run is done with the Balladin Character without the Cruciball challenge modifiers. The Balladin character has a bigger focus on the "Ballwark" mechanic, providing him a lot of extra health compared to the other characters. This provides a lot more flexible room to pursue high self damage builds, as well as taking chances on more dangerous effects and fights. |
Any% - Peglin Accepted | 00:30:00 | No | This run is done with the Peglin character without the Cruciball challenge modifiers. The Peglin character is sort of the jack of all trades, master of none. His main relic focuses on providing more variety, so we're set on finding the strongest build offered to us to tackle the three main acts of the game and defeat the final boss. |
Any% - Roundrel Accepted | 00:30:00 | No | This run is done with the Roundrel Character without the Cruciball Challenge modifiers. The Roundrel has the ability to debuff enemies better than the other three characters, as well as taking advantage of the "Ballusion" mechanics in order to dodge attacks. With this character, a lot of runs showcase more of the debuff orbs, creating a delicate dance between dodging to stay alive, while the enemy is weakened and defeated. |
Any% - Spinventor Accepted | 00:30:00 | No | This run is done with the Spinventor Character without the Cruciball Challenge modifiers. The Spinventor's main relic provides a boost to individual orbs, showcasing the most variety in potential builds. It's also the preferred character for the fastest runs, as the relic provides a significant damage buff out the gate over other characters. There's also a special Voltron style orb that might show up! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:25:00 | No | This category aims to beat the buff dudes as quickly as possible, starting at "The Toot-orial", all the way through defeating the final boss, Scraper Skye. While speeding through the game, we'll also take full advantage of secret nukes, massive out of bounds skips, early level exits, early boss kills, and so much more! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 02:15:00 | No | please |
Category | Estimate | Co-op/Race | Description |
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Single Player No SLA Accepted | 01:05:00 | No | Portal 2 has recently undergone a fullgame revolution - a lot of new, hard strats that were once thought to be too hard are now standard for top runs. Toast skip, Ceiling Skip, Stair Skip, Implosion Skip, and other things that have all been featured in Msushi video are now done in real-time, which makes this an exciting speedrun even for those who are already familiar with it. |
Solo Coop Declined | 0:45:00 | No | In Solo Coop, one player controls both robots, switching between which one they control at a given time. This run can be a little disorienting for the average viewer, but will also be equally impressive due to clever puzzle solutions and crazy multitasking given control over 4 portals. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (No Skips) Declined | 1:00:00 | No | Any% (No Skips) is the main category for World of Goo speedruns. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Cny% Declined | 00:20:00 | No | Cny% is a recent addition to the Celeste speedrunning leaderboards where the objective is to unlock Epilogue without complete any A-Sides or B-Sides. With C-Sides each containing very few rooms, this results in one of the fastest fullgame categories. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-op Blackout Declined | 00:40:00 | Yes | Blackout is a common variant of Celeste Bingo. It is a solo format where you complete all the objectives on a bingo board. In Co-op Blackout, multiple people team up to complete the board as fast as possible. Submitting with crab (Retrisma) |
Fog of War Co-op Blackout Declined | 00:40:00 | Yes | Fog of War is a variant of blackout in which board vision is restricted to the lowest-tier objective and adjacently ticked objectives. In Fog of War Co-op Blackout, multiple people team up to complete the board as fast as possible. Submitting with crab (Retrisma) |
Lockout Declined | 00:55:00 | Yes | Lockout is by far the most popular variant of Celeste Bingo. It is a competitive 1v1 format in which two opponents race to complete "objectives" on a 5x5 bingo board. Once one player marks an objective, their opponent is "locked out" and is not allowed to mark that objective. First to thirteen objectives wins. Submitting with crab (Retrisma) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Hearts Declined | 1:15:00 | No | All Hearts is an action packed and exciting speedrun, being the shortest category to enter every pre-DLC level in the game. The route visits each of the familiar base levels to get the Heart and Cassette, and then immediate leaves to play the corresponding B-Side. As the run progresses towards the later chapters, the difficulty and stakes increase until, at the very end, all 8 C-Sides are played back to back to close out the run with some of the coolest platforming challenges Celeste has to offer! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Hearts Declined | 1:10:00 | No | All Hearts objective is to collect all Crystal Hearts in the A-, B-, and C-Sides. Performing strats that are not used in any other category in the A-Side Chapters, and featuring all of the B-, and C-Sides makes this category a fantastic showcase of everything Celeste has to offer. |
All Red Berries Declined | 1:00:00 | No | If you think a normal Any% run is impressive, All Red Berries has that beat. Showcasing rooms you would normally not see, this category's trademark is the fluent and impressive movement in every chapter. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-op Blackout Declined | 00:40:00 | Yes | Blackout is a common variant of Celeste Bingo. It is a solo format where you complete all the objectives on a bingo board. In Co-op Blackout, multiple people team up to complete the board as fast as possible. |
Fog of War Co-op Blackout Declined | 00:40:00 | Yes | Fog of War is a variant of blackout in which board vision is restricted to the lowest-tier objective and adjacently ticked objectives. In Fog of War Co-op Blackout, multiple people team up to complete the board as fast as possible. Submitting with creep. (creepcrafting56) |
Lockout Declined | 00:55:00 | Yes | Lockout is by far the most popular variant of Celeste Bingo. It is a competitive 1v1 format in which two opponents race to complete "objectives" on a 5x5 bingo board. Once one player marks an objective, their opponent is "locked out" and is not allowed to mark that objective. First to thirteen objectives wins. Submitting with creep. (creepcrafting56) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:50:00 | No | This run requires to get all berries, hearts, and to beat the level Farewell. This run showcases everything the game has to offer including bonus challenges, rooms, and extra levels not shown in Any%. It's a rapid non-stop run with lots of skips and wild movement. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:28:00 | No | Any% involves completing each level (by eliminating all the cultists) as fast as possible! Though the game is mainly timed using loads-removed time, in an RTA setting menuing between each level also becomes important. Fast, continually evolving and full of variety—it’s the ultimate puzzle/sniper run! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:13:00 | No | The wackiness of Peggle Extreme is well shown off in its main category—any%! This tight, fast-paced run involves completing each of the 10 levels as fast as possible. Submitting as an option for Awful/Silly block! |
Extreme Grand Master 2p Race Accepted | 00:36:00 | Yes | Where Peggle Extreme really earns its title is the 100% category—Extreme Grand Master! EGM involves not only completing every level and challenge, but also full clearing every level as well, meaning we get 10 whole Ultra Extreme Fevers in the run to celebrate. Submitting as a 2p race with HeliosWx! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:14:00 | No | Any% beats each of the 60 levels as fast as possible with the intended characters for each level! It shows off just about everything the game has to offer. The gradual introduction of master powers and escalation of level complexity should feel like a smooth and logical experience for the audience. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Day-Night Backup | 1:16:00 | No | In this category we play through the first two worlds: Day and Night. While a truncated version of any%, it still shows off a lot of what PvZ has to offer, including its different time of day mechanics. Like the category suggests, the difference is literally night and day! I recently showed off this category on Flame Fatales 2024! |
Day-Pool Declined | 2:12:00 | No | In this category we play through the first 3 worlds—Day, Night, and Pool!!! This category lets us show off what the game looks like when you add water plants and zombies to the equation, as well as hilarious additions like the Zomboni and tiny zombies and the thrilling possibility of a long level with no shooting plants at all! This category would be a natural upgrade from the Day-Night category shown off at FF 2024. |
Randomizer (Restricted) 2p Race Declined | 4:00:00 | Yes | In the Plants vs Zombies randomizer, you can randomize just about everything! From the level order to the plants you’ll get to the zombies that can show up, this is the game like you’ve never seen it before. In addition to the wackiness brought upon by the randomized elements, the randomizer has very well-programmed logic to it, meaning that you can never get a stage you can’t complete (and thus keeping the randomizer to a consistent estimate). A randomizer race would be fun, fair and show off all of the fantastic interactions that you can get in this unique gameplay setting! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game (1P2C) Declined | 00:15:00 | No | 1 player 2 controllers |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-op (Normal) Accepted | 00:25:00 | Yes | Beat the game co-op on normal difficulty |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-op Accepted | 00:22:00 | Yes | Beat the game with two players. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Ending A/B Declined | 00:12:00 | No | Getting the best ending possible by clearing each stage within the goal time. Ending A requires a 1CC, so Ending B is included for marathon safety. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 01:15:00 | No | Beat the game while visiting every room, unlocking every shortcut, and opening every chest. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1P Mode Any% Declined | 00:15:00 | No | Estimate is high because of extreme difficulty. Time starts on pressing the button to select our character. Time ends on the final hit versus our doppelganger (last Fight). Time is infinite in stages, so there are no time overs. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Stage 3 Mugen Resha Declined | 00:30:00 | No | Train level with two separate areas, do we buy a ticket, do we hike, sandbag to get nezuko? Time starts on pressing the button to confirming our opponents difficulty. (Will count down 3, 2,1, GO!) Time stops on the winner being announced at the very end! |
Category | Estimate | Co-op/Race | Description |
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Mission Mode All Stages Default% Accepted | 00:40:00 | No | Timing starts when we start the first stage, time ends on the final hit versus the bomb king. Character incentive is purely aesthetic. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Arcade Default% Declined | 00:12:00 | No | Timer starts on pressing start when arcade loads. Timer stops on the last button press. (The final space canon will be fired.) This mode uses the default settings. |
Arcade Default% Cutscene Declined | 00:15:00 | No | Timer starts on pressing start when arcade loads. Timer stops on the last button press. (The final space canon will be fired.) This mode uses the default settings as well but this time Cutscenes are played through so it can add 1 - 3 minutes of extra time. (some cutscenes are random) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Clear Co-Op 2 Players Declined | 00:35:00 | Yes | Any percent allows for the difficulty setting and live settings to be set to the friendliest settings, but the game is still hard. We also are able to change the limit to which extra lives are granted. Time starts when we press start together at the same time on the character select screen. Timer will stop on the frame |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
ARMD storyline Declined | 01:10:00 | No | The storyline based off of the movie Do You Remember Love. Using all 3 of our Valkyries modes we play through events of the iconicmovie. A high level of control and adaptability is required to fight alongside optimizing combat. From using Battleloid to lock-on and strafe, Gear-Wak to fire missiles and lead enemies to us, going fast in the Fighter Jet. Knowledge of what's happening and the ability to know where you all at all times helps. Of course it wouldn't be an ARMD run with that iconic song Do you Remember Love. (Note, I've done the run more recently but only as part of Both Storylines runs and not as a standard. ) |
Both Storylines Declined | 02:30:00 | No | Everything you love about each storyline in one epic action packed run. This is basically a run for both storylines which has both parts of the game. 20 missions of transforming mecha action, 2 amazing Macross songs, a giant alien head, virtual Idol performance, it's just got it all. |
Prometheus Storyline Declined | 01:30:00 | No | The storyline based off of the TV anime. Using all 3 of our Valkyries modes we play through events of the anime. A high level of control and adaptability is required to fight alongside optimizing combat. From using Battleloid to lock-on and strafe, Gear-Wak to fire missiles and lead enemies to us, going fast in the Fighter Jet. Knowledge of what's happening and the ability to know where you all at all times helps. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Shin (Hard DLC) Declined | 00:57:00 | No | This is basically any% using Shin from Macross Zero. We go fast, hit hard, avoid as much damage as possible all while listening to some amazing music as all the Idols throughout Macross history cheer us on. Of course that music isn't just for show, it also gives us buffs to make things just the tiniest bit easier while recreating those amazing epic battles. DLC includes the DLC stage Remembrance Dimension as part of the run. |
Shin (Shin Very Hard DLC + 1V1 Rival Dogfights) Declined | 01:20:00 | No | This is basically any% using Shin from Macross Zero. We go fast, hit hard, avoid as much damage as possible all while listening to some amazing music as all the Idols throughout Macross history cheer us on. Of course that music isn't just for show, it also gives us buffs to make things just the tiniest bit easier while recreating those amazing epic battles. DLC includes the DLC stage Remembrance Dimension as part of the run. This run also showcases the rivals mode after the run in which you fight fan favorite characters in a seires of 1v1 battles. |
Shin (Very Hard No DLC) Declined | 00:57:00 | No | This is basically any% using Shin from Macross Zero. We go fast, hit hard, avoid as much damage as possible all while listening to some amazing music as all the Idols throughout Macross history cheer us on. Of course that music isn't just for show, it also gives us buffs to make things just the tiniest bit easier while recreating those amazing epic battles. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Gamer) Declined | 03:17:00 | No | Pure control, movement, aiming, spatial awareness, 360° movement , timing inputs for attacks. are just some of the skills needed for the run. It's combat at It's core and knowing how to ensure that everything doesn't go off the rails makes for an exciting and enjoyable run to watch. Have a long list of notes on my twitch channel for this one as I wouldrun out of space here trying to describeit all.(Face_exhaling emote) I know it's a longer run but it really does a great job of showing off the skills needed to complete games like this fast. Although this particular run will always remind me of how emotional speedrunning can be and what we sometimes use it to entertain others even when we ourselves might not be at our best emotionally. (As was the case for this particular run which will always make it special at least to me.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game (Rick) Declined | 00:42:00 | No | From a new game beat the game as fast as possible using Rick as our character. It's a pretty straightforward run. Exp route, when to take our levels plays a factor on how strong we are throughout the run. |
New Game (Roy) Declined | 00:42:00 | No | We take control of the legend himself Roy Folkler Skull-1 to complete the game in this category. Everything that is done with Rick is also done here |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Across the Universes showcase archipelago Declined | 02:45:00 | Yes | Win conditions: Sonic Adventure 2: Find All 7 Chaos Emeralds and defeat the Final Hazard Kingdom Hearts 2: Find 3 proofs and Promise charm and defeat Final Xemnas Super Mario 64: Find 70 Stars and defeat Bowser in the sky Link to the Past: Find 5 Crystals and Defeat Gannon (Look if I can manage to play my part on actual hardware I'll bring my SNES, although I might need to get a new SD2SNES cart or borrow 1 then.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Good Ending Declined | 6:30:00 | Yes | In this full game run, 4 excellent RPG speedrunners in SuperHandi, Eddaket, Zic3 and Spikevegeta will face every challenge Chrono Cross: RDE can throw at them. Whether it's taking down over 50 terrifying bosses all with unique and deeply routed strategies, or expertly dodging nearly every overworld encounter, or showcasing back up strats upon back up strats to escape every fight alive, this run is both a nostalgia trip for long time fans but also one of the best turn based RPG speedgames of all time, fit for the GDQ stage. Each of the runners will show off a different 90 minute segment of the run, bringing us to a surprisingly brisk 6-6.5 hours, with amazing pacing for a PS1 RPG. Also, we'll sing about Kitty Cats at some point, so this should probably get in. |
Lynx at Fort Dragonia Declined | 2:15:00 | No | This run involves beating Lynx for a second time at Fort Dragonia, and consists of the first 1/3 of the full game run. This is long enough to get a taste of what the speedrun has to offer, with some interesting battle strategies that are limited to what the player has access to so early on. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Detainee Pikachu Declined | 0:40:00 | No | Detective Pikachu Returns consists of 5 missions, and Detainee Pikachu is Mission #3. This mission is the most interesting, and features all of the different speedrun tactics, so it would make a great showcase. This particular mission involves switching back and forth between Pikachu, who has been wrongfully arrested for vandalism, and Tim, who's trying to find out what he can to clear Pikachu's name. This run is a short little taste of what the game has to offer |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Defeat Ventra Declined | 1:20:00 | No | Ventra is a legendary Nexomon, and this run aims to defeat it for the first time which marks the end of the first "act" of the game. This run, being about 1/3 of the full game, is a great showcase of what the game/speedrun have to offer. During the run, you'll see your standard RPG routing come to life with health/experience management and an overall interesting story. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Diploma Declined | 5:20:00 | Yes | Diploma is a 2-player Catch 'em All category. Pikachu and Eevee runners will work cooperatively to catch and register all 150 Pokemon by diving up the work load and trading between the two games throughout the speedrun. The Eevee player will rush through the base game in order to access the postgame area: Cerulean Cave and Mewtwo. Meanwhile, the Pikachu player will tend to grind out the rare encounter spawns like Kangaskhan and Dratini. Submitting as a co-op with tpat. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tower of Two Fists - Don't Get Urshifu Declined | 1:25:00 | No | Tower of Two Fists is the story for the Isle of Armor DLC, which surrounds the story of the player being initiated into the Dojo, and befriending the Legendary Pokemon, Kubfu. There are two branches of this category, which could turn into an interesting little bidwar or incentive: - Get Urshifu involves completing the story as expected. After completing the trials of the Dojo, you are given a Kubfu to train up and grow stronger to. Once you and Kubfu are friends, you can climb one of the Towers of Two Fists, defeating all of the trainers inside and evolving the Kubfu into Urshifu - Don't Get Urshifu involves the same first hour or so of the run as Get Urshifu does, completing the trials to enter the Dojo, however once you get Kubfu you... release it. With Kubfu no longer present to befriend, the game begrudgingly allows you to proceed climbing the tower without Kubfu |
Tower of Two Fists - Get Urshifu Declined | 1:35:00 | No | Tower of Two Fists is the story for the Isle of Armor DLC, which surrounds the story of the player being initiated into the Dojo, and befriending the Legendary Pokemon, Kubfu. There are two branches of this category, which could turn into an interesting little bidwar or incentive: - Get Urshifu involves completing the story as expected. After completing the trials of the Dojo, you are given a Kubfu to train up and grow stronger to. Once you and Kubfu are friends, you can climb one of the Towers of Two Fists, defeating all of the trainers inside and evolving the Kubfu into Urshifu - Don't Get Urshifu involves the same first hour or so of the run as Get Urshifu does, completing the trials to enter the Dojo, however once you get Kubfu you... release it. With Kubfu no longer present to befriend, the game begrudgingly allows you to proceed climbing the tower without Kubfu |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Good Ending (Fast Forward) Declined | 4:00:00 | No | Fast Forward is enabled from the start of a new game in Radical Dreamers Edition instead of requiring New Game+ this adds significant difficulty in dodging enemies and clean movement through a PS1 game that doesn't always have the best clarity on enemy screens. This takes a ~6 hour RPG down to ~4 hours because cutscenes, battle loading, and a few other things are not sped up by fast forward. With a good number of characters to rename, the option to save kid, it also features a good number of incentives. at 4 hours this should hopefully be able to slot into an rpg slot quite easily. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Good Ending Co-op Relay Declined | 6:30:00 | Yes | In this full game run, 4 excellent RPG speedrunners in SuperHandi, Eddaket, Zic3 and Spikevegeta will face every challenge Chrono Cross: RDE can throw at them. Whether it's taking down over 50 terrifying bosses all with unique and deeply routed strategies, or expertly dodging nearly every overworld encounter, or showcasing back up strats upon back up strats to escape every fight alive, this run is both a nostalgia trip for long time fans but also one of the best turn based RPG speedgames of all time, fit for the GDQ stage. Each of the runners will show off a different 90 minute segment of the run, bringing us to a surprisingly brisk 6-6.5 hours, with amazing pacing for a PS1 RPG. Also, we'll sing about Kitty Cats at some point, so this should probably get in. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Stages, Original Mode Declined | 2:40:00 | No | Never before seen at a GDQ, seeing all 63 stages of Tropical Freeze is a 150 minute of run pure platforming bliss. The highlight is for sure the Secret K Levels where the bottomless pits of instant deaths are plentiful, but the strategies for going fast don't skip a beat from the normal levels, clearing levels that casually may have taken hours in 60 seconds. This category is also awesome as it provides a more balanced approach to your Kong buddy routing, a lot more Dixie seen to balance with Cranky and Diddy, so every level truly feels like it's own unique challenge. |
any% Original Mode Accepted | 1:30:00 | No | The classic category, take the OG Kong Family of Donkey, Diddy, Dixie and Cranky across all 6 worlds, filled with non-stop action and beautiful pathing through fast paced levels with amazing set pieces everywhere. Lots of wonderful specificity for when you want to neutral bop off an enemy, to boosted jumps, full boosts, Full Cranky Pogo bounces, etc. to make for perfect spacing, many times avoiding damage or instant death pits by mere pixels. You also get a ton of Kong variety based on the level layout as Diddy is the king underwater with his high speed Jet Pack, Dixie for her ability to hover over many large gaps and of course Cranky for his majestic ability to conserve momentum with his iron clad pogo techniques. This game is swag, and is always an amazing inclusion for a speedrun event. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Kingdom Hearts 2 Randomizer, Hit List Settings. Declined | 2:30:00 | Yes | Hit List is a Randomizer preset created with the intention of being a pure crowd pleaser. At the start of the seed, players are given a list of 10 Super Bosses and other challenging goals to accomplish. Players then embark on a journey to obtain as many tools as they can in the most efficient way while also unlocking the paths to any 7 of those Goals, the first to complete 7 is the winner. Watching top shelf players have to know not just 1, but 5 maybe even 10 different ways to deal with all the various super bosses and even regular enemies and such throughout the game is always a sight to behold with this beautiful combat system and can really showcase how useful most every tool in this game is. Can do this as either a race or (my personal preference) a pass the controller co-op style with Atzero and DoubleADewi, where we can discuss all the strategies in a much clearer way, and can even potentially make it a fun incentive where every X dollar amount on the donation total we switch. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Good Ending Declined | 06:30:00 | Yes | In this full game run, 4 excellent RPG speedrunners in SuperHandi, Eddaket, Zic3 and Spikevegeta will face every challenge Chrono Cross: RDE can throw at them. Whether it's taking down over 50 terrifying bosses all with unique and deeply routed strategies, or expertly dodging nearly every overworld encounter, or showcasing back up strats upon back up strats to escape every fight alive, this run is both a nostalgia trip for long-time fans but also one of the best turn-based RPG speedgames of all time, fit for the GDQ stage. Each runner will show off a different 90-minute segment of the run, bringing us to a surprisingly brisk 6-6.5 hours, with amazing pacing for a PS1 RPG. Also, we'll sing about Kitty Cats at some point, so this should probably get in. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Glitchless Declined | 4:20:00 | No | Chrono Trigger, widely regarded as one of the greatest RPGs of all time, offers a unique journey through time. In this category, the goal is not just to beat the game, but to experience all its rich content by completing every side quest in its entirety. On PC, we get an additional speedup with the use of "Auto battle" that speeds up battles/animations by 50% but requires careful handling because it will auto-attack when you might have wanted to use a tech or item instead. Notables: Escape jail: 0:23:00, Dragon Tank: 0:24:50, Site 16 skips: 0:28:36, Guardian: 0:30:10, Rseries: 0:43:20, Zombor + bridge 0:56:10, Nizbel : 1:15:30, Ozzie skips: 1:36:00, Magus 1:41:21, Nizbel 2 : 1:54:50, Black Tyranno: 1:56:40, Ocean palace skips : 2:28:16, Golem twins 2:34:00, Rust Tyranno: 3:03:00, Son of Sun : 3:05:00, Death peak skips: 3:20:20, Conveyer skips: 3:30:30, Melphyx: 3:37:25, Lavos gauntlet into final fights: 4:00:30 |
Any% Vortex Save Declined | 3:50:00 | No | This is a category I created and started routing myself. I accidentally discovered a PC "glitch" that happens when you play thru the whole game without explicitly saving except after the final boss when it wants to save a New Game + save. Since you never saved up to that point, instead of saving a New Game +, it ends up saving a NORMAL Blank New Game file. So if you start a New Game from this save file, you start a normal playthrough with the exception of having access to the post-game dungeons (Vortex). The current route takes advantage of Magus' DoomScythe strats + Ayla's Dino Tail to kill Lavos way sooner than you should be able to. I got to run this for Flame Fatales 2024 and had some bad RNG at Lavos. Hoping for a better time this time. Notables: Magus at 1:47:00, Nizbel 2 at 2:03:23, Black Tyranno at 2:06, Golem twins at 2:45:47, Escape Blackbird at 2:53:48, Vortex Randomizer: 3:05:35, Final Lavos fight: 4:05:23 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 4:45:00 | No | Beat the game as fast as possible. Experience the ups and downs of the amazing story and breathtaking graphics. Involves meticulously managing gold to buy/sell items/equipment for the best combination to win several boss battles while being very underleveled. Takes advantage of a major skip glitch that involves spinning the horse out of bounds to get to Yggdrasil way before you should be able to as well as the Sea Strand glitch allowing you to get the harp in Act 2, bypassing 5 bosses and not rescuing Jade. Navigate the RNG challenges in turn order and AI behavior, optimizing character positioning and leveraging 2D mode for efficient leveling. Notable fights/skips: Slayer: 0:58:30 Skill swizzeling: 0:1:50 Coralossis: 1:08:35 Avoid guards: 1:12:00 Spider: 1:35:05 Horse spin OOB glitch: 2:02:16 Tyriant skips: 2:51:42 Avarith: 3:16:30 Gyldenhall + Gyldygga : 3:33:10 Indigenous : 4:09:10 Dragon skip: 4:20:30 Mordegon + Mordragon final fights: 4:26:00 |
Sword of Light% (Act 1) Declined | 2:00:00 | No | Beat Act 1 of the game as fast as possible. Involves meticulously managing gold to buy/sell items/equipment for the best combination to win several boss battles while being very underleveled. Takes advantage of a major skip glitch that involves spinning the horse out of bounds to get to Yggdrasil way before you should be able to. Note: This is only a subset of the full game but is still fun as hell. Things to note: Black dragon run: 0:09:55 Kingsbarrow + Griffons 0:24:40 Cryptic Crypt + Jarvis fight : 0:34:45 Slayer: 0:56:50 Sylvando skills menu: 1:01:20 Coralosus 1:08:10 Evade the guards: 1:11:48 Spider: 1:36:10 Spin Horse OOB Glitch/Skip: 1:47:45 |
Category | Estimate | Co-op/Race | Description |
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Arcade Showcase Accepted | 1:15:00 | Yes | For this exhibition, 3 of the best CHUNITHM players in Asia, Blaze, beazat and I, will tackle the craziest, funniest and toughest songs the game has to offer in a relay style, celebrating more than a decade’s worth of rhythm game tracks with a touch of our fingertips. Let's dive right in and tap at 270 bpm and more! |
Category | Estimate | Co-op/Race | Description |
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Arcade Showcase Accepted | 01:15:00 | Yes | For this exhibition, 3 of the best CHUNITHM players in Asia, Raveille, Blaze and I will tackle the craziest, funniest and toughest songs the game has to offer in a relay style, whilst showcasing top level skill that is rare to find, all in one spot! Let's groove to the amazing soundtrack and feel free to dance — with our hands! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Arcade Showcase Accepted | 01:15:00 | Yes | For this exhibition, 3 of the best CHUNITHM players in Asia, beazat, Raveille and I, will tackle the craziest, funniest and toughest songs the game has to offer in a relay style, playing a wide variety of songs while we take turns commentating too! Watch us hit notes at lightning speed (and don't forget to raise your hands)! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy Declined | 00:12:00 | No | Timer starts when you select your character. Timer ends with final blow to N. Boss. Must show Game Difficulty. Any Speed can be chosen, Timer setting, button set is allowed |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal Difficulty Declined | 00:25:00 | No | Timer starts when you select your character and timer ends on final hit of mini Famardys. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:20:00 | No | SDA timing. First frame when Billy appears, last frame is when you lose control of your character by being touched by Annabelle (unless we have to do the bad ending, so we would wait until the ending screen). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Ranger Accepted | 00:35:00 | No | This category is based on a theory that each ranger is completing each level and fighting the boss at the same time as it's team members, therefore each ranger will be used for once through the five levels. So 1 Ranger per Stage which showcases each ranger. Unlike the Any% run from 10 years ago, this new category makes you use ALL RANGERS in the game. Timer starts at the first movement of the selected ranger on the first stage and ends on the final hit on Cyclopsis. |
Any% Declined | 00:35:00 | No | Timer start when Ranger is active on the start of the stage and end on the final hit on Cyclopsis. Any Rangers can be used in this category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any % Declined | 1:25:00 | No | Any % is the most popular category. Simply beat the game as fast as possible. There are no glitches or skips so you simply do everything minimally required to beat the game. |
Any % with Cutscenes Declined | 1:50:00 | No | This is simply any % but we watch through the incredibly cringe and hilarious cutscenes. No difference in gameplay or mechanics from any %, just simply get to have a few laughs, especially during the "acid bath" scene. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game Disc Declined | 3:00:00 | No | This is the any % category on the original PS1 disc version of the game. It's played on a Playstation 2 console for faster load speeds. There are no major skips or glitches so you simply play the game as intended as fast as you can. |
New Game PSN Declined | 2:45:00 | No | This is any % on the digital version of the game you purchase from the PSN (PlayStation Network). You can play it on PS3, PSTV, or PSP but most commonly people use the PSTV. There is zero differences in the gameplay or run from the disc version, it's just a little bit faster due to quicker load speeds. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:20:00 | No | This category will visit every single stage in the game but using in game ways on getting through the levels the fastest way by taking hidden shortcuts. Runs for this category are always on Normal as Easy mode doesn't include the final boss. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:27:00 | No | Clockwork Knight 2 is a lot tougher than Clockwork Knight when it comes to stages and boss fights. The pace is exactly the same with 2 platforming stages than a boss fight. This run is done on normal difficulty so includes the true final boss. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 0:40:00 | No | Speed through 25 stages to become Clyde Kong and escape the facility (presumably idk this game doesn't have much of a story). There's a few tiny skips in each level but it's mostly just clean movement with the funny transformations and getting quick kills on all the security cameras. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:00:00 | No | Collect remotes fast to get to Rez as fast as possible. Many cool tricks like wrong warps to do the bonus stages early, gate clips to skip bosses in the various hubs, and TV cancels where you stay in the stage after getting a remote to save loading time. Every level has some neat tricks to traverse it faster, ranging from using the geometry to get to places earlier to fully clipping out of bounds to skip large portions of levels. |
Category | Estimate | Co-op/Race | Description |
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All Stunts Declined | 00:12:00 | No | All Stunts finishes all 6 stunt courses in the game in record speed. Due to the nature of these stages being more like a platformer, there's many neat tricks such as proxies to gain height to skip entire areas, and using boost to fly over large portions of the stage. It's real fun, short, and goofy. Potential incentives for the Muppet selection too!!! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Minds Declined | 0:55:00 | No | All Minds requires beating all the stages, which namely changes the end game as in Any% you would typically forego the last four stages completely. There's many cool tricks in this run that aren't seen elsewhere, such as accessing a boss early by hitting the trigger and playing a board game at light-speed. |
Rank 101 Declined | 02:15:00 | No | Rank 101 is the 100% category of Psychonauts, where you must collect all the main collectibles and reach the max Rank achievable. Each level has at least a hundred figments, typically more and requires great awareness of each level and route. There's a lot of content that is seen here that typically isn't seen, such as various parts of the campsite that are usually neglected and exploring the asylum more to free all the children's brains. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:25:00 | No | Beat the game from a new file. Time starts when "iiyon" is selected after entering the name of the community. Time ends when the blackout on the screen after Poms return to the moon through the mirror of the moon. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game Declined | 02:20:00 | No | Beat the game from a new file. Time starts when "Game start" is selected from the title screen, or when an empty save is selected from the "Continue" screen. (For retiming purposes: the first frame where the menu text disappears.) Time ends when the "CONTINUE?" choices appear on the screen. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 1:30:00 | No | Beat the game as quickly as possible with no restrictions - any glitches or exploits are allowed, meaning that we get to utilise this game's jank for our benefit as we use animations to teleport, clip through walls and skip cutscenes in this run, providing a run with a very distinct vibe to other horror games that I think should be given its chance to shine. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:33:00 | No | Beating cryostasis involves jumping a lot - specifically superjumping, a technique where you jump in the middle of a quicksave to give yourself a huge boost, allowing you to go out of bounds with ease and bypass much of the game. Since this game was last run several new runners and glitch hunters have had a look at this game, resulting in a discord server for this game to be created where numerous new glitches, route changes and developments to take place, resulting in a faster and more competitive speedgame. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Backup | 0:54:00 | No | Any% involves us breaking the game wide open - quick save/quick load abuse allows us to teleport at will, crouching into ladders lets us float out of bounds, among many other level specific glitches, all allowing us to skip huge sections of the game in interesting ways. |
Glitchless Declined | 1:26:00 | No | Even without glitchess F.E.A.R. is still a very fun run - containing more action sequences and movement optimisation than any%, glitchless includes several moments of parkour that are not seen in the any% route, with tight jumps to skip sections of levels and optimisations for fight sequences that are also otherwise not seen in the any% run with a fast overall pace. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:13:00 | No | Any% allows the use of any glitch/exploit you'd like - in the case of F.E.A.R. 2, these glitches are many and varied, with faulty wall detection, floors that aren't really floors and doors that lead straight out of bounds. Combine this with movement tech and extended action sequences throughout the run for a fun and diverse speedrun. |
Category | Estimate | Co-op/Race | Description |
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Chapters 100% Declined | 1:45:00 | No | The Chapters 100% run completes the entire game from beginning to end. Although we will be collecting lots of money along the way, this game is not a collectathon, it's a wacky narrative starring famous DKR alum, Conker T. Squirrel. We will get to see every major part of Conker's story as he stumbles out from the bar. The goal of this category is to collect all the money along the way so we can experience every part of the story and bring our boy home. This run features tricky platforming and movement, with death-defying jumps and obstacles all over the place to kill us. But we'll also see gameplay like 3rd person shooting, racing, and caveman-eating. As soon as we get used to one gameplay style, the game hits us with another round of shots! We also will get to see some tricky out of bounds manuevers and movement. By jumping and hovering out of bounds, we can warp upwards a to skip climbing towers, and downwards to skip bosses. Nothing is too out of reach for our good squirrel friend. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:45:00 | No | In Any% we'll get to race through adventure mode on timber's island. We'll need 47 golden balloons to fight Wizpig and save the world. You'll get to see some slick movement, with all 3 available vehicles bringing something to the table. We have tight, precise drifts in car that can last for whole laps, jumps in the hovercraft to increase our speed and that keep us moving at a 90 degree angle, and quick boost chains in plane. We'll have to race giant bosses and a sentient clock man to battle our way to Wizpig. If that's not enough, we've got new DS-centric challenges in the adventure overworld! Watch me slide ice blocks into the ocean with the stylus, flex my artistic muscles to earn us some in-game currency, and blow out all the torches on the island til iI'm physically blue in the face! If you think you know DKR, you haven't seen anything yet! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Levels (NG+) Declined | 2:30:00 | No | We'll get to experience the entire game from beginning to end as we take Olimar on his journey through every level. It's kinda like a platformer but not really! We'll explore levels so big they take up both screens of the 3DS. In NG+ we have a slightly stronger jetpack that lets us hover to victory to skip portions of the game, like skipping block pushing puzzles by just flying over a pit (and abandoning our pikmin along the way). Normally to complete this game, you must collect enough treasure to re-power Olimar's ship, but because this is NG+, there's no need! Instead we can focus on speeding through the levels. Along the way we'll also have to fight some giant bosses, some so big they take up two whole screens! |
Category | Estimate | Co-op/Race | Description |
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All Speed Stages Declined | 1:10:00 | No | In this category we cut out the bosses and add some extra stages you don't do in the normal Any% run! Plus, this run acts like a NG+ run as we now have access to wisps (funny little aliens that give us powers like turning into a giant metal ball or into an all consuming asteroid) in some levels that we didn't have before, opening new paths and allowing for new skips! We'll use the laser wisp to soar over cutscene triggers and use the electric wisp to skip making apple juice! |
Any% Helpless Declined | 1:25:00 | No | Any% Helpless covers the main story of the game and requires us to beat all the normal levels and fight all the bosses in the way. This game is notable for being quite difficult casually (two separate levels caused me 20 minutes of madness alone in my first time playing), so as a result the game offers us "help" items, little drones that basically turn on god mode and make the challenge of the game trivial. This run is "helpless" because we will be avoiding those items at all cost, meaning we have to play well and avoid death. Witness some of the silliest bosses ever concieved in the Sonic franchise, including a boss that requires you to physically spin around in the real world and another that attacks us with colorful bouncing fruit. |
Category | Estimate | Co-op/Race | Description |
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Low% Accepted | 00:20:00 | No | A point and click adventure game where you play as the famous Robin Hood, going on various adventures to thwart the corrupt sheriff and work towards rescuing King Richard. The game itself is very dynamic offering a variety of paths to victory (with varying levels of success) that was uncommon for the time. The Low% showcases the level of detail in the game as we go out of our way to be an ineffective and kind of obnoxious Robin Hood. It's a fun route full of fancy glitches, great music, and beautiful VGA graphics for the nostalgia-minded viewer. |
Category | Estimate | Co-op/Race | Description |
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B% Declined | 01:05:00 | No | As seen on GDQ Hotfix's own Awfully Silly, the any% (or B%) route involves near constant script breaking by pressing the B key. Ensuring that at no point in the run anything looks normal. Our hero Gabriel will slide, twist, contort, and make literal heads spin as he goes about his detective work in record time. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:22:00 | No | Beat the game any way you can. For marathon safety this is a little longer than a WR tier run but still showcases plenty of wall clips, OOB tricks, and a non-zero amount of character cloning. |
Category | Estimate | Co-op/Race | Description |
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ICS Any% Standard Mode Only & All Upgraded (Single run) Declined | 01:40:00 | No | This is a special category. This is the final level of the game, the speed to clear ICS while following certain rules. This category has 3 rules. First, the difficulty level must be set fixed at Standard. Second, apply all upgrades. Third, all food recipe must be purchased. The timer starts the moment I select level 12 ICS from the US map. The timer stops the moment I clear the final stage J-3 and the ending movie starts playing. Glitches are allowed in this category. Originally, the opening movie is played after selecting A-1, but I can skip it if I play some movie first. |
Category | Estimate | Co-op/Race | Description |
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Beat The Game Declined | 00:28:00 | No | Cowboy Kid is a fantastic platforming game on the Nintendo Entertainment System. A great speedrun featuring an amazing soundtrack, and cool and unique level and boss design. Fight your way through the old west and take down wanted criminals and take down the Scorpion Master once and for all. Would love to show this cool hidden gem off for the first time at Games Done Quick. Beat the Game requires beating all 6 levels and the final level after that. |
Category | Estimate | Co-op/Race | Description |
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Any % (No Gambling) Declined | 00:33:00 | No | the Any% (No Gambling) category, formally known as Low% means we are unable to play any of the gambling minigames to make more money to speed up certain sections of the run as seen in the true Any% category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Stages Declined | 00:22:00 | No | All Stages is the accepted any% route of this game, as the true any% category features an ACE glitch not really accessible RTA. All Stages means we have to complete all 6 robot master stages and the 4 wily stages and beat wily at the end of the run. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:10:00 | No | Any% features some skips collecting all the pieces of the staff to finish the run and save the princess of course |
Category | Estimate | Co-op/Race | Description |
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Any % Declined | 00:10:00 | No | Any% is the fastest and most random way to beat the game. Its like playing the slot machines its great fun for all! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:10:00 | No | Crash Bandicoot 100% requires breaking all crates in the levels to obtain gems. Some levels intend for a revisit with coloured gems that act as platforms to reach new areas, but most of these can be circumvented with skips - one of which was discovered within the last two years! Crash Bandicoot 100% has not been presented at a GDQ in-person since 2016. Since then, the world record, currently held by myself, has been improved by over ten minutes with the use of faster and riskier strategies, large skips, faster movement, and knowledge of the game's globally timed cycles. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
105% Declined | 2:10:00 | No | Max completion of Crash 3 consists of collecting all 25 Crystals, 45 Gems, 30 Time Relics, and 5 Boss Power-Ups. Every time trial featured in this run is obtained using unintentional movement in order to not use the trademark Speed Shoes for the entire game, many levels combining time trialing and box breaking harmoniously to obtain multiple collectibles in one fell swoop. Constant exploitive movement, Boss tricks, and the occasional Out Of Bounds make Warped a diverse, intricate run that has been mastered in the modern day. |
Any% No Item Glitch Declined | 0:50:00 | No | Any% No Item Glitch is Crash 3 in it's most basic form, obtain the 25 Crystals throughout the game and defeat Neo Cortex. Isn't to say the run is at all rudimentary, requiring the utmost use of Invincibility via Aku Aku to shred through enemies and stages with ease as well as catching cycles that make the most daunting levels of Warped look like a scripted cakewalk. All varying gameplay styles being nailed down to a tee results in the Any% run of Crash 3 being a relaxing, yet impressive showing. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Backup | 01:25:00 | No | 100% requires collecting all 96 gems scattered throughout the game as well as defeating the final boss. Gems are collected in a variety of ways, from abusing extra collision to grabbing them through walls and everything in-between. Most gems are hidden behind puzzles of varying complexity, but thanks to a slew of extra geometry and glitchy movement, most of those puzzles become optional. The other bosses are optional and treated as such, getting skipped along the way by using some creative platforming and even an invisible hoverboard that was left in the game! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:35:00 | No | Any% simply involves beating every stage as quickly as possible. Deep knowledge of enemy and hazard cycles in each level is a must, as the ability to anticipate what is upcoming and where things will be located allows for precise adjustments to the helirin's speed, position, and angle to minimize waiting. With a limited supply of health in each stage and a limited amount of health refills per stage, damage abuses are strategically used to sneak through tight areas more quickly or to skip the intended solution for a specific area, ultimately saving small amounts of time in bunches. One mid-game level has an unintended sequence break that takes advantage of some very tight gaps between some level geometry, and the game's final level is a true gauntlet of precise movement and cycle knowledge, posing a huge challenge at the end of a run and acting as a perfect climax to a continuously nerve-wracking run! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:25:00 | No | 100% requires collecting all the PACMAN letters as well as completing the maze hidden in each level. Many of these items are hidden behind fruit doors, and many of those doors are skippable by abusing a combination of funky and missing collision nearby. Bosses are also required but can be skipped using the Level Skip glitch, saving tons of time. This run is played on the Japanese version, which, in addition to being easier in general, does not require completing Marathon Mode at the end of the run, saving nearly 45 minutes overall and making the run flow much more smoothly. |
Any% Declined | 00:35:00 | No | Any% requires rescuing all 6 of Pac-Man's friends in order to unlock the final boss, Toc-Man. Since this is the only requirement to beat the game, a number of levels are either exited early or skipped entirely. Multiple obstacles are intended to prevent the player from doing this, but some small holes in the overworld geometry allow for some major skips and access to the end of the game much earlier than intended. This category was last shown at SGDQ 2019 and has seen a few changes over the years with some further optimized movement and a handful of smaller skips to eliminate some backtracking. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tournament Finals Accepted | 01:00:00 | Yes | Winners Finals, Losers Finals, and Grand Finals (plus a possible bracket reset since this is a double elimination tournament) will all be shown as part of this showcase. The early portion of the bracket will be run and completed earlier in the week so the finalists are known well beforehand. A curated list of hot games of varying genres will be assembled beforehand and chosen on-stream via a wheel spin, which was a massive hit at the AGDQ 2024 iteration of this event. Each game will consist of a Best-of-5 in-game competitions (rounds for a fighting/puzzle game, wins for a racing game, etc.). Goals will be pre-determined by us for each game. In the case of a Grand Finals reset, a different game will be chosen so that the finalists do not compete in the same game twice. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:55:00 | No | 100% involves reaching all 59 exits and defeating the Brain Boss. The CD pieces scattered throughout the game are also required in order to unlock a number of secret levels that contain a handful of additional exits. Since all exits are required, many of the late-game levels need to be entered multiple times, adding a challenge in terms of both sheer difficulty and weapons routing. On The Ceiling, the final level, poses a huge challenge in particular due to the lack of floor under most of the level, leading to most hits being a OHKO, and with it being the longest level in the game, this further adds to the challenge. The added nerves and difficulty at the end of the run add to the tension and provide a gripping experience! |
Any% Declined | 00:33:00 | No | Any% involves reaching the quickest 38 exits to unlock and defeat the Brain Boss. The level and exit orders throughout the run are carefully routed to minimize backtracking and maximize the utility of each weapon, including a slight detour to unlock one of the game's secret levels, which has 3 quick exits that are very much worth taking. Much of the routing is centered around building an arsenal of firepower for each of the 3 bosses in order to obliterate them quickly, as they are substantially slower and more difficult with no weaponry. A handful of exits in the middle of the game are intentionally skipped for this reason, as they contain lots of weapons that annihilate the final boss, so they are saved for later so the weapons can be used immediately on the Brain Boss and not on standard level progression. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crazy License Any% Declined | 00:25:00 | No | In this category we try to get the top license in taxi being the CRAZY License as fast as possible. Played in original arcade mode with normal time and traffic difficulty set to hard this run is a fun one with crazy routing, fun stops, jumps and skips. Let's just hope our customers don't give us a hard time on their way to their destination. So sit back buckle in and chill out! As we zoom through the streets and make some CRAZY MONEY! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crazy Box Accepted | 00:16:00 | No | Crazy Box features 16 crazy fast levels testing how well you can handle your cab! |
Crazy Box NG+ Accepted | 00:15:00 | No | Same as Crazy Box except with the Bike instead of the Car. (The provided video for this category does not feature the band playing to the run, but the run is effectively the same besides the bike being slightly faster than the car.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crazy Box Accepted | 00:16:00 | No | Crazy Box features 16 crazy fast levels testing how well you can handle your cab! |
Crazy Box NG+ Accepted | 00:15:00 | No | Same as Crazy Box except with the Bike instead of the Car. (The provided video for this category does not feature the band playing to the run, but the run is effectively the same besides the bike being slightly faster than the car.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crazy Box Accepted | 00:16:00 | No | Crazy Box features 16 crazy fast levels testing how well you can handle your cab! |
Crazy Box NG+ Accepted | 00:15:00 | No | Same as Crazy Box except with the Bike instead of the Car. (The provided video for this category does not feature the band playing to the run, but the run is effectively the same besides the bike being slightly faster than the car.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crazy Box Accepted | 00:16:00 | No | Crazy Box features 16 crazy fast levels testing how well you can handle your cab! |
Crazy Box NG+ Accepted | 00:15:00 | No | Same as Crazy Box except with the Bike instead of the Car. (The provided video for this category does not feature the band playing to the run, but the run is effectively the same besides the bike being slightly faster than the car.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crazy Box Accepted | 00:16:00 | No | Crazy Box features 16 crazy fast levels testing how well you can handle your cab! |
Crazy Box NG+ Accepted | 00:15:00 | No | Same as Crazy Box except with the Bike instead of the Car. (The provided video for this category does not feature the band playing to the run, but the run is effectively the same besides the bike being slightly faster than the car.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Restricted Survival Horror Accepted | 00:23:00 | No | Any% Restricted Survival Horror is a full run of the game done on the game's standard difficulty. It does not feature any of the glitches found so far so you get to see the whole game in all of it's PS1 nostalgia glory! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Dark Ending Dapless Declined | 00:41:30 | No | Dark Ending Dapless is the pseudo Any% for this game just with a more fun name. All tricks and glitches are allowed. The general premise of this game is to rescue as many Daps as you can in order to solve puzzles and progress through the levels, but through the use of a glitch, we will be beating the game without rescuing any of them. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Backup | 00:27:00 | No | Any% is a full run of the game that takes advantage of a few interesting glitches. This route features a cool menu storage glitch that allows us to skip cutscenes and another glitch that allows us to jump of of nothing in midair an sequence break a couple of areas. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game Declined | 2:45:00 | No | New Game is taking a fresh file and completing the game as fast as possible. There aren't any real glitches or exploits to this game so smart gun upgrade routing and good knowledge of enemy movements do a lot of the heavy lifting for this route. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:45:00 | No | Any% for Crush is chock-full of skips, technical jumps and unique routing. in this run you go through 24 of the 40 main stages, skipping the 4 bonus stages at the end of each world, as well as skipping all cutscenes. no amount of collectibles is required outside of the half-max requirement for the marbles to unlock each stage's exit. there's a few glitches used, but the main one is the double jump. it's an unintended mechanic that lets you get a second jump with no ground beneath you, and used in a handful of levels across the run. there's also more edge-case tricks that are specific to certain levels, such as skipping certain animations, ingame textboxes, and chunks of levels using mechanics unique to that level. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:10:00 | No | Any% allows the usage of unlockable items and weapons. Since this a Half-Life 1 mod there will be bunnyhops, interacting through walls, wallboosting, and many more glitches utilizing the monsters in this city. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 1:10:00 | No | 100% requires collecting 39 Clues, 64 Ingredients, and 3 Gold Costume Tokens. Scooby will go through 3 Unique Worlds while doing skips and tricks in both levels and the hub worlds. There will also be a lot of mubber to farm and a mystery to solve. |
All Levels Declined | 00:47:00 | No | All Levels showcases many sequence breaks throughout the 3 Unique Worlds while using fast movement, precise tricks, collecting both clues and mubber to solve the mystery. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Easy) Declined | 0:50:00 | No | A classic "by any means necessary" Any%. This category allows us to use any and every trick in the game, including such classic speedrun tricks as hovering, clipping through doors, and INFINITE BUBBLES! Between these skips and tricks are sections that demand extreme precision and clean movement through the game's various areas, resulting in a run that is constantly moving and demands a wide range of skills from the player. |
Any% (Easy) Race Declined | 0:50:00 | Yes | Same Any% but twice as much run; submitting also as a race with the inimitable happybythree! Crypt Custodian is a particular good run for races, in my opinion. The run is extremely fast-paced, and because of both the precision of movement and the number of skips in the run, there are always places where runners are likely to trade the lead. However, there's very little RNG, so there's very little chance of a big RNG moment ending the competition early. |
Category | Estimate | Co-op/Race | Description |
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Any% (Easy) Declined | 00:50:00 | No | A classic "by any means necessary" Any%. This category allows us to use any and every trick in the game, including such classic speedrun tricks as hovering, clipping through doors, and INFINITE BUBBLES! Between these skips and tricks are sections that demand extreme precision and clean movement through the game's various areas, resulting in a run that is constantly moving and demands a wide range of skills from the player. |
Any% (Easy) Race Declined | 00:50:00 | Yes | All the fun of the regular Any% run but this time with MORE QUACKSILVER! Crypt Custodian is a particular good run for races, in my opinion. The run is extremely fast-paced, and because of both the precision of movement and the number of skips in the run, there are always places where runners are likely to trade the lead. However, there's very little RNG, so there's very little chance of a big RNG moment ending the competition early. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Wing% (4-Player) Declined | 1:15:00 | Yes | We'll be speedrunning our way as a team of 4 through the game's first days, first mines, and a few quests to get the most normal part of any farming sim - the double jump! This has a lot of team communication, a lot of divide-and-conquer, and still has time for chatter, audience encouragement, donations, and even a chicken-based bidwar. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% EASY Accepted | 00:55:00 | No | The category I am applying for is Any%. It will be run using glitch and skip techniques. It will be measured from the start of the game to the ending. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:10:00 | No | The category I will run this time is Any%. The time is measured from the start of the game to the completion of the last stage. |
Category | Estimate | Co-op/Race | Description |
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Story Mode Declined | 00:50:00 | No | Story Mode plays through all four main story characters - Nocturna, Cadence, Melody, and Aria - in a row: - Nocturna is the "Prequel" character, featuring a extra appearances of the zone 5 enemies and rooms, as well as some chaotic and challenging end-game bosses. - Cadence is the "Default" character with no special rules, outside of a couple unique story-based end bosses, the last of which introduces the Golden lute. - Melody is locked to the Golden Lute, a powerful move-attack weapon, but with the downside of being unable to attack without moving and being attached to a character with a reduced health pool. - Aria is the final challenge of the game's story, featuring reversed zone order, no HP, and limitations to the weakest weapon in the game, the basic dagger. Lots of tight optimized on-the-fly decision making needed here! Estimate allows for a death or two. |
Story Mode - Double Time Declined | 00:50:00 | No | Same as above, but with the double-time option enabled, making everything in the game twice as fast! This run is CHALLENGING, and as such some of the tightly optimized movement gets traded in for safety, leaving the estimate at the same to account for the huge amount of extra safety required. Would make for a good donation incentive upgrade over single-time story! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hotshot Any% Accepted | 00:33:00 | No | Hotshot is the game's "default" difficulty level, but make no mistake - it's challenging and ruthlessly punishing of mistakes! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:30:00 | No | Classic any% rules - beat the game as fast as possible! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Regular, 1.1+) Declined | 00:35:00 | Yes | Any% is the main category for this game, and the goal is to beat the game from a fresh save file by beating the Devil at the end of the game. On the 1.1 version some major glitches have been fixed (like the weapon swap glitch) but we still have a few fun glitches that help us go fast. Submitting this category as a race together with SBDWolf. |
DLC + Base Game, Any% Declined | 00:47:00 | No | Beat the last bosses of both the DLC and the base game from a fresh savefile. The cool part about this is that we can make use of the DLC character, Ms Chalice, on the bosses in the base game which lets us make use of some spicier strats than just base game Any%! |
DLC + Base Game, Low% Declined | 00:52:00 | No | Like Any% but with the least amount of completion possible. This means we can't do/get anything that's optional and will have to use only the starter weapon (Peashooter) throughout the run. |
DLC Any% Declined | 00:16:00 | Yes | The goal is to beat the last boss of the DLC from a fresh save file by any means. Unfortunately the new DLC weapons aren't great so they won't be seen in this run, but we will be using the new and kinda overpowered DLC character throughout the run: Ms Chalice! Submitting this category as a race together with SBDWolf. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Normal/Hard) Declined | 00:22:00 | No | This is the usual Any% category, just beat the game on Normal or above difficulty by any means necessary except for using passwords. If I game over or the game crashes (which is rare, but can happen and is accounted for in estimate) I will use passwords if needed to get back to where I was. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game Declined | 00:40:00 | No | As the category name says, you need to beat the game from start to finish in a new save file with no prior upgrades. The run is routed to start with the stages where we pick up the most useful upgrades/weapons as early as possible to speed up the movement and boss fights later on. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Regular, 1.1+) Declined | 00:35:00 | Yes | This category aims to beat the game as fast as possible by defeating The Devil on Regular mode. It is played on version 1.1.5 which opens up a few techniques that have been removed in later patches. Submitting as a race with Kirthar. |
DLC Any% (Regular) Declined | 00:16:00 | Yes | This run aims to beat the DLC island as fast as possible from a fresh save file by defeating Chef Saltbaker on Regular mode. Submitting as a race with Kirthar. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:37:00 | No | This category aims to beat the game as fast as possible. The run will achieve the Bad Ending due to not collecting anything along the way. Assisted mode is an easier mode which gives two extra HP, makes certain enemies not spawn, and adds a few platforms here and there. This mainly makes the run a little smoother compared to higher difficulties. |
True Ending (Assisted) Accepted | 00:48:00 | No | To get the True Ending, the run will go out of its way to collect all 9 hidden stickers throughout every level, which will unlock the fight with the true final boss, which is an epic 4-phase fight. Assisted mode is an easier mode which gives two extra HP, makes certain enemies not spawn, and adds a few platforms here and there. This mainly makes the run a little smoother compared to higher difficulties. |
Category | Estimate | Co-op/Race | Description |
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Scenario Mode Declined | 02:05:00 | No | This category means main story mode. Aim to clear final boss as soon as possible. |
Category | Estimate | Co-op/Race | Description |
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New Journey Declined | 2:28:00 | No | This category same as Any%. The parts are customized gradually with game progress. Fast and fantastic combo will be shown in my run compared to other Custom Robo series. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Journey-Any% Declined | 2:08:00 | No | The basic story mode of the game. Starting from not having a job and sleeping all day to showing up everyone in the world that you are the chosen one due to main character powers, that exploiting a really OP early gun. No glitches, just optimization to go fast. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:33:00 | No | Aim to clear final stage Wario-man as soon as possible. I use the GC spin-throw technique. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Unique Deaths Declined | 1:13:00 | No | This game would be a perfect fit for Awful block even when it's being played well, but even more so when it's being done intentionally badly. What really makes it shine are the over the top death animations. Slip on an oil slick twice? dead. Touch one wrong button on a security lock? ENTIRE FACILITY EXPLODES. There is even one instance where you can literally shoot your own foot off. Apart from that the run consists of efficient routing for seeing each of the game's unique death animations and then beating the game. |
Category | Estimate | Co-op/Race | Description |
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Any% - Easy - Random Declined | 0:52:00 | No | 81 floors and 6 boss fights of glorious sensory overload. Any% means starting a new game file with the basic pistol, but hopefully being able to quickly upgrade to something a little spicier. Random means playing the game in its original form, where all floor layouts are randomized, instead of the "no random floors" option. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:25:00 | No | This speedrun uses animation cancelling to move faster throughout the game. In addition to this, there are several large skips that take advantage of the game’s physics and damage mechanics to bypass lengthy combat and puzzle sequences. Some notable skips happen at 9:44, 10:14 and 59:17 in the video. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:00:00 | No | The speedrun takes advantage of various menu exploits and some design oversights to skip animations (0:09 in the video), use summons to clip through walls (34:58) kill bosses very quickly (1:47:01 – this was a one-shot on phase 1 and phase 2), or in some cases skip bosses entirely (36:27). Many parts of the run also involve micromanaging multiple party members to complete up to 4 different objectives simultaneously (14:57 in the video). A very execution-intense speedrun, that also features a heavy dose of RNG. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% -PC Declined | 2:25:00 | No | it contains random drop from enemy mechs. so player needs quick Judgment. by rule of SRC,PC edition starts by loading save file from the Four console. so we may start from data making. |
Category | Estimate | Co-op/Race | Description |
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Co-op Normal Accepted | 00:25:00 | Yes | Co-op with swordsmankirby |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-op Accepted | 00:22:00 | Yes | Co-op with swordsmankirby |
Category | Estimate | Co-op/Race | Description |
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Any% Co-op Declined | 00:23:00 | Yes | This is the co-op any% run, we currently hold the fastest time on speedrun.com. We provide some live commentary in the video url so you can get a better feel for the nuances of the game. I think its an excellent low complexity run for the audience to quickly consume if your looking for a nice 20 minute short and sweet action game with fun themes and commentary. Co-op run done with hh4hooch |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Blindfolded Declined | 04:20:00 | No | Any% Blindfolded beat the entire game, from start to finish, without seeing anything of the gameplay. To overcome the immense difficulty of the game, a lot of really creative strategies are required for traversing the overworld, defeating the bosses and much more. Without eyes, literally EVERYTHING in this game becomes a challenge. This run also includes a huge wrong warp skip in the middle of the run, which skips a lot of required bosses. |
Bells Of Awakening Blindfolded Declined | 01:15:00 | No | Bells of Awakening Londo is the first quarter of the Any% Blindfolded. It starts form a new file and ends after ringing both bells of awakening, which can be translated to beating the first 3 major bosses. |
Reach Anor Londo Blindfolded Declined | 02:30:00 | No | Reach Anor Londo is the first half of the Any% Blindfolded. It starts form a new file and ends after reaching the beautiful city of Anor Londo. This requires beating 4 bosses and difficult dungeons, such as the infamous "Sen's Fortress". |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Chapter 1 Blindfolded Declined | 00:45:00 | No | In order to beat Deltarune blindfolded, a lot of creative routing needs to be used! The blindfolded speedrun consists of extremely precise enemy skips, mathematically calculated enemy fights, flowing movement via using the background music as a metronome, lots of puzzles and it ends in a climactic bossfight at the end! The strategies for this run are very optimized at this point, so much that the gameplay looks like performed visually! |
Category | Estimate | Co-op/Race | Description |
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100% Blindfolded Declined | 03:05:00 | No | 100% Blindfolded is an intense category memory-wise because it collects all the items in the game. It has much more content, very challenging puzzle rooms, many hidden items with clever setups and really cool "shinespark" strategies, which require really precise speed-tech. Those are especially impressive when done blindfolded, as the execution often closely resembles visual gameplay. Due to more items collected, this run is also very consistent and safe. |
Any% Blindfolded Declined | 02:20:00 | No | This is a blindfolded speedrun of Metroid: Fusion without looking and only using my memory and the audio. This run includes a lot of extremely impressive bossfight strategies, very fluid blindfolded movement and is very fast paced. Any% is a riskier category with less collected items (less than 30%). The run is close to the visual speedrun in terms of speed and consistency and for a marathon additional savety measures can be taken close to anytime by using more save points. |
Category | Estimate | Co-op/Race | Description |
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Any% Blindfolded Declined | 01:45:00 | No | This is a blindfolded speedrun of Metroid: Zero Mission in which I have to beat the game as fast as possible only via memorization of the map and given audio cues! Blindfolded includes a lot of extremely impressive bossfight strategies, sequence breaks, very fluid movement and is extremely fast paced. The route and gameplay speed is close to same as the visual speedrun! For marathon savety additional savety saves can be taken close to anytime! |
Category | Estimate | Co-op/Race | Description |
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Any% Blindfolded Declined | 03:00:00 | No | Blindfolded Any% beats the entire game from a new file all the way to the credits. Since it is a huge game, both in terms of content, the world and the story, one needs to memorize the entire map, bossfight patterns, and every little detail of the game to play it blindfolded! Impressive is, that a lot of glitches like out of bounds are possible to be done blindfolded as well, which lead to really cool speed-tech! |
Category | Estimate | Co-op/Race | Description |
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100% (Race) Declined | 03:30:00 | Yes | This is a category that only 2 people have ever completed due to the game's Competition mode. This category starts by a traditional run of All challenges, and completing every named Gap in the game, and then transitions into the game's competition mode which is a space for the runners to relax, show off cool tricks, and buckle up for the game's most unforgiving RNG. This race could easily start with one person 30 minutes ahead, only to lose it all in the Competitions mode. |
All Challenges (Console) Declined | 01:40:00 | No | All challenges is every challenge from the 10 levels minus Competitions. This is the meat of the game, showcasing every level and every notable skill based display. |
All Pro Challenges Declined | 00:45:00 | No | This is a play through of the minimum requirements to finish the game. This spans all 10 levels, and excludes the final 2 sets of challenges on each. This is the second most competitive category behind All Challenges. |
Venice Italy - Uncontested World Record Race Declined | 00:10:00 | Yes | This level has never been completed as an individual speedrun attempt. First to finish holds the world record. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 03:45:00 | No | This run features boss fights that vary from Giant Fish to Guy in a Mech Suit. The run showcases optimizations in gathering items to prepare for future upgrades and recipes that take place hours later. Oxygen management is maintained to extreme tightness early on and intentional deaths are placed in order to go to the next day faster. Dave the Diver includes fun segments including a concert, a metal gear solid sneaking section, a boat escape, and of course nights serving sushi at the restaurant. The run contains a lot of fun packed into long spans of knowledge testing, having to recognize the different versions of the map and where chests/oxygen points are placed. As a whole it provides opportunity for lots of banter and a chance to showcase the very unpopular speedrun of a very popular game. |
Category | Estimate | Co-op/Race | Description |
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All Bosses Declined | 1:45:00 | No | This run features all of the bosses available through the first playthrough of Frogmonster. Boss battles are where this game truly shines and this category showcases a gauntlet of a whopping 25 bosses, each with very different playstyles and themes. We get access to all of the weapons in this run and the bug builds become more varied since we also unlock more slots. This category also still contains a lot of the glitches/shortcuts utilized in the other categories. It cannot be emphasized enough how much fun the bosses are to fight and also watch. Genuinely my GOTY somehow. |
Any% (Classic, No Ridge Skip) Declined | 01:05:00 | Yes | (submitting both as a solo run or a race with Jaxler1). This version of Any% includes more of the end game bosses which lends itself to a tighter race. The early game is similar to Ridge Skip but we get the chance to see some of the exciting end game bosses as well. The end game boss gauntlet with skips and shortcuts to reach them gives great pace to the run, while swapping out bug loadouts based on the situation keeps the commentary flowing. Frogmonster and the speedrun are both extremely underrated and a race would be an exciting way to show exactly why. |
Any% (Classic, Ridge Skip) Declined | 00:48:00 | Yes | (submitting as a race with Jaxler1 or solo) This is the shortest Frogmonster category currently and utilizes the new "Ridge Skip" which allows us to skip all of the end game bosses and go straight to the final fights. This run is a great mix of required fights as well as glitches that have tight windows of execution. The run includes runners' having to be flexible to deal with RNG ammo drops, mana situations, and boss phases. With bosses and skips galore the action never stops in this run, including tight execution even during the shopping spree. |
Category | Estimate | Co-op/Race | Description |
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Fresh File Glitched Declined | 00:35:00 | No | This was the most recent Returnal category featured at GDQ. Since the last showing we've discovered a new glitch that let's us skip the final boss! All of what was mentioned for the Glitchless run applies to the Glitched one, however instead of fighting every boss we showcase some glitches that feature tight windows. When done properly these glitches help us skip the majority of the 2nd half of the game. The glitched run is a great shortened version of the fresh file category. |
Fresh File Glitchless Declined | 00:45:00 | No | The Fresh File Glitchless run is Returnal speedrunning at it's finest. In this run we fight all the bosses and go through all the biomes using the minimum upgrades. The fights are fast paced and the movement is a constant combination of tight inputs. Since the last time this run was shown at GDQ we've made further improvements on optimizing RNG within the route and changed strategies on some of the bosses to make them both faster and riskier. In between bosses the run features a lot of decision making on the fly, especially in a marathon setting. Looking for optimal weapon choices, choosing what chests to go for, and where to kill enemies to build adrenaline, the Returnal glitchless run features nonstop action! |
Secret Ending Declined | 01:25:00 | No | This run is the extension of the Fresh File Glitchless run. This run concludes once we get the secret ending found at the end of Act 3. It features everything within the Fresh File Glitchless run along with some slight route changes and the House Sequences of Returnal, which have been routed to include minimum interactions, and finding the Sun Faced Fragments. This category has yet to been showcased at a GDQ event! Note: Also submitting this as an incentive upgrade for the Fresh File run. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:20:00 | No | The Any% run goes through the base story. All the games are memorized since Dutch is the fastest language, and identifying games as fast as possible allows us to beat the games early in order to get to the boss fights quickly. The boss fights are all whimsical and do include skill floors of recognition or precision movements using the joy cons. All the forms are funny to look at and the game pushes those movements to the max. Knowing which microgames to lose also provides flexibility within each stage. The run is goofy from start to finish and gives us the ability to showcase how WarioWare can be made into an entertaining speedrun that keeps up the fun. |
Category | Estimate | Co-op/Race | Description |
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Story Mode NG Declined | 1:57:00 | No | This category features an area skip by going out of bounds Paul Blart style with a Segway. We use a specific route for the skill tree depending on how quickly or slowly we level up to get through the missions and complete the game. The category also uses weapon routing, mostly using ion cannons and ice swords to our advantage to quickly melt bosses. There are also specific vehicles that we use in certain parts of the game, allowing us to take a few of them outside where they were intended to be used. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:18:00 | No | Any% features some super precise platforming, some of which skips over portions of areas to bypass puzzles. This category also shows off an area that is done completely blind, meaning we navigate through the darkness, and I've implemented a counting system to know exactly where the rat walks. |
Category | Estimate | Co-op/Race | Description |
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Any% NBS Declined | 00:55:00 | No | NBS (No Balloonist Skip) allows us to play through the five main hubs as quickly as possible by obtaining the required items to pass each world. In all, we need 50 Dragons, 5 Dragon Eggs, and 6000 Gems (and skip Cletus) to get to Gnasty Gnorc. With some precise platforming and FPS dependent movement tech, Spyro can save his fellow dragons without breaking a sweat. |
Category | Estimate | Co-op/Race | Description |
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All Bosses NG Declined | 1:30:00 | No | This is all bosses, in this category we take a new game file and we defeat not only the main story but every optional Psychopath in the game. Bosses are much tougher in this game than in the original and the best part is we get to spit on a man until he dies in this category. |
Ending A NG Declined | 00:43:00 | No | Ending A is the main category of Dead Rising and in this category we beat all of the main story missions and obtain the games 72 hour mode best ending. For this category if chosen we can feature a donation incentive to add in Overtime Mode which would add in the true final boss where we spit on him until he dies. |
Category | Estimate | Co-op/Race | Description |
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NG Any% Declined | 2:37:00 | No | This category has us start from a Fresh File with nothing unlocked and requires money routing to obtain the upgrades needed to make the game more efficient. Fights are tougher as a result. |
NG+ Any% Declined | 2:30:00 | No | This category has us start from a completed file with the games maximum power and abilities. We end up going faster as a whole due to this and we can also have the choices of some of the games costumes this way. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:32:00 | No | This is the games Any% category, we use a peek glitch to warp through walls skipping large chunks of the level. As a result we have an incredibly snappy speedrun where we end up being able to bypass many of the games autoscrollers and stealth sections by entirely breaking the game apart. We still also get to maintain much of the games combat so it doesn't trivialize the whole game either. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:52:00 | No | This is the games primary category, we simply need to beat all of the major story requirements and beat the final boss. |
Category | Estimate | Co-op/Race | Description |
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Any% Kou Backup | 00:32:00 | No | THE BOUNCER Kou is a guy with Tattoos he is in between Volt and Sion but has a stealth section we entirely ignore midway through the game. Our primary strategy is using his double kick to chain enemies into each other |
Any% Sion Declined | 00:32:00 | No | The BOUNCER Sion is the main character and looks like Sora, he is the weakest early game character but he scales better than the others. Our primary strategy is using his strong kick and double punch combo to chain hit enemies into each other |
Any% Volt Declined | 00:32:00 | No | THE BOUNCER Volt is the strongest early game character and wears a cactuar jacket. Our primary strategy is using a headslam attack and volts heavy attacks to hit enemies into each other |
Category | Estimate | Co-op/Race | Description |
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Any% (Hardcore) Declined | 01:30:00 | No | Hardcore is the highest difficulty in Dead Space 2, and features a semi-permadeath feature, with no checkpoints and 3 saves. The lack of checkpoints greatly changes the route through the game more than anything and leads to some unique skips you only get to see here. This on top of the more difficult enemies makes for a tense but exciting run. I've performed this run in a live setting multiple times, and it can be made marathon safe with backup saves, and there is a save duping glitch that can be used (if necessary). |
Category | Estimate | Co-op/Race | Description |
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Any% Race Declined | 01:10:00 | Yes | Submitting as a race with Captain Ezekiel. |
Category | Estimate | Co-op/Race | Description |
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NG+ Any% (Casual) Declined | 02:20:00 | No | For NG+, we start with fully upgraded weapons and stamina, saving 5+ minutes over New Game runs, and really letting us focus on the big skips and tricks. Having more tools at our disposal early on also allows for some NG+ exclusive tricks. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 03:10:00 | No | The speedrun for Deadly Premonition makes use of a lot of it's features to break the game. We have good stamina management to avoid enemies whilst also making use of it's...Wonderful aiming system to take care of enemies. Money is very tight so we have to manage our shooting well. The switch version also has the worst version of driving in any version of Deadly Premonition and even slightly hitting the stick can cause you to flip and roll. We even have to pan the camera while driving otherwise we lose like 15 minutes in the run. The biggest piece of tech we have comes in chapter 12 where we make use of an EXTREMELY complex set up to go Out of Bounds and skip the entire chapter. We also need to fix our position in the next chapter otherwise the game will collapse under itself. It's a super cool bit of tech that saves 20 minutes! |
Category | Estimate | Co-op/Race | Description |
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All Characters Accepted | 00:32:00 | No | All Characters specifically makes use of a route to use all 6 main characters (including the secret character Moemura) which uses an OoB to quick kill a character to unlock a secret boss. This category specifically shows off every single character, their attacks and their speedtech. |
Category | Estimate | Co-op/Race | Description |
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Any% - Random levels Declined | 00:50:00 | No | The speedrun makes use of a lot of the games RNG to try to get the perfect upgrades. We're looking for speed, damage and specific weapons. This run utilises randomized levels so that we don't know what the next layouts are going to be and instead have to react to what we get. Certain bosses have tech to one shot them with the correct upgrades, whilst there is a late game upgrade that allows us to skip floors. Good accuracy and perfect movement is required to go fast in the speedrun |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 04:00:00 | No | The quickest way from the start of the main story, till the end. In the speedrun we utilise a lot of tech that might be surprising in a game like this such as going OoB to leave fights to set up vehicles for future missions, good weapon usage and swapping, skipping races with some extremely tight lines, good map knowledge for getting to locations fast and even some cool boss tech (Like phasing a gun into a fight to just take care of a boss in seconds) whilst utilising certain triggers to avoid cutscenes or grab stuff through it |
Nightmare in North Point - Any% Declined | 00:40:00 | No | A cool spiritual chinese themed expansion to the main story. Your main bad guys are the hopping Jiangshi which we have to deal with slightly different methods to enemies from the main game. They require being stunned into finished, but the run also makes good use of weapons that we can spawn in such as tire irons or swords to finish the nastier of enemies. The run is a lot more melee focused than the any% speedrun and also makes use of a couple of the speedtech too such as going OoB to be able to get to vehicles/weapons faster, or using Car-Fu instead of Kung-fu (aka ramming enemies with a car instead.) |
Year of the Snake - Any% Declined | 01:00:00 | No | Year of the Snake is the second expansion to Sleeping Dogs and is a bit more like how the main Sleeping Dogs is - but in a bite sized chunk. Lots more gun combat and on rails segments. Some of the speedtech from the main any% also appears here such as good positioning to deal with enemies as they spawn in or in good ways to get out of fights. Utilising lots of finishers whilst trying to avoid too much slowdown in gun combat. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 02:55:00 | No | The speedrun makes a lot of use of Baseball Bats. Like we're off to the ball game. We're swinging for the fences. Getting some home runs. This is to stop us having to do a literal 50/50 gamble 2 and a half hours in that can just end the entire run. Plus baseball bats are fast. (As a serious answer positioning, upgrades and conservative use of baseball bats are hyper important for the run. We also have a 3 minute skip in the middle of the run with the series only PC exclusive bit of speedtech by just unplugging our controller. We also skip a boat chase section by intentionally almost game overing and just ramming our boat into the other one instead. We also have to attack with our bats specifically in some fights to avoid minute long QTEs) |
Category | Estimate | Co-op/Race | Description |
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Restricted Any% Declined | 01:20:00 | No | Beat the game as fast as possible, without any major glitches. |
Category | Estimate | Co-op/Race | Description |
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Ending A, No Major Glitches Declined | 01:40:00 | No | I am submitting two categories for Death's Gambit Afterlife: Ending A, and Ending C with a donation incentive for Ending A. Ending A adds a significant amount of time to the run (30-35 minutes), so for scheduling reasons, the Games Committee may choose not to leave such variability in the game's length based on an uncertain donation incentive. Ending A introduces the true antagonist of the game, who is otherwise mostly-absent in Ending C. The end sequence adds very interesting content for viewers including "trippy" visual effects (no flashing lights), and a 4th-wall-breaking threat against the player; I intend to run the game on an "AGDQ 2025" profile so that the name of the event appears in-game. In order to unlock Ending A, the player must refight 5 "heroic" versions of bosses that have already been defeated. These refights are much more challenging and add significant value to the category, in addition to several more areas of the game for the player to traverse. |
Ending C, No Major Glitches Declined | 1:05:00 | No | I am submitting two categories: One is Ending C (the "bad" ending) with a donation incentive to upgrade the run to Ending A (the "true" ending), and the other is running Ending A from the start. A clean run for Ending C is approximately 55-60 minutes to run on the Switch, and Ending A adds about 30-35 minutes of content including several entertaining boss battles and a visually-engaging end sequence. |
Category | Estimate | Co-op/Race | Description |
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Beat the Game Declined | 00:30:00 | No | This isn't the kind of run that's filled with a litany of tricks & strats to remember or is super flashy or anything. It's the kind of run that's simply a joy to relax to when actually running because it's noting but simple, pure platforming. And in this era where there are so many games that have intense speedruns where one wrong move can spell disaster, it can be nice to have a run that's not very high-stakes all the time. Sometimes you just need a break and this is the perfect kind of run to sit back and relax to (at least, in my opinion). That being said the potions that alter your movement from a speedup to invincibility do allow for a number of skips, including some pretty neat boss skips! |
Category | Estimate | Co-op/Race | Description |
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Beat the Game Declined | 00:45:00 | No | This run takes full advantage of the different heads you can obtain throughout the game from being able to move faster than normal to completely annihilating bosses by exploiting weak points only possible from the use of specific heads throughout the game. It's a run all about using your "head" to find the most optimal use of the powerups at your disposal to go through this game as fast as humanly possible! |
Category | Estimate | Co-op/Race | Description |
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Normal Declined | 00:25:00 | No | A typical run of the game lasts about 20-25 minutes. Not too long to overstay its welcome but just long enough to appreciate everything on display. |
Category | Estimate | Co-op/Race | Description |
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Any% Backup | 00:25:00 | No | This route uses careful RNG manipulation (making the exact correct number of inputs from game start to execution) to rig a slot machine towards the beginning of the game to pay out all the money required for the rest of the run. [A safety save can easily be used if necessary.] This is followed by a glitch that gives the player an important address they would otherwise have to obtain through a separate series of puzzle-solving. Then it's a simple matter of collecting the right evidence, collecting the wrong evidence (but then ditching it in the sewer), and turning ourselves in to the police to clear our name. Justice prevails! (Although we do actually kill a different guy so... eh?) |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:35:00 | No | This is the standard Any% run wherein all minigames and the overarching narrative are completed. |
Cupcake% Declined | 00:25:00 | No | Cupcake% ends upon completion of the final minigame in the game, during which we either eat as many desserts as possible or simply stare at a cupcake for ten seconds. Ending at this point eliminates the remainder of the Any% run, which is ten additional minutes of talking to NPCs to complete the story. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:20:00 | No | The main speed tech is something the dev is quoted as deciding it's too funny to patch: Strafing doesn't consume stamina, but you can only move in a straight line, meaning speedrunners must crab-walk as much as possible. Free-looking makes this easier, but effectively turns the directionals 90-degrees while requiring that Shift & Control be held down for the duration of the run. |
Epilogue% Declined | 00:24:00 | No | The Any% category does not include the epilogue, which includes many interesting visuals including giant orange eyes appearing in the sky, the player character "disconnecting", and ends with meeting The King of All Dogs. (Note: Run video shows Epilogue% continuing from end of Any%.) |
Category | Estimate | Co-op/Race | Description |
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All Chapters All Bosses Glitchless Declined | 1:35:00 | No | Deltarune's individual chapters have been showcased to great success at previous GDQ events, but categories which play both chapters together can take advantage of strategies only possible through items obtained through save file transfer. The All Chapters All Bosses category features the game's extremely popular secret bosses and showcases just about everything the game has to offer. Glitchless forbids the use of wrong warps and instead relies more on precise movement to get through rooms one would normally bypass using the glitch. |
All Chapters All Bosses NMG Declined | 1:35:00 | No | Deltarune's individual chapters have been showcased to great success at previous GDQ events, but categories which play both chapters together can take advantage of strategies only possible through items obtained through save file transfer. The All Chapters All Bosses category features the game's extremely popular secret bosses and showcases just about everything the game has to offer. NMG (No Major Glitches) introduces the CH2 wrong warp glitch that saves some time and adds a bit of technical execution, and also leads to some funny moments where the characters are out of bounds and even shows a debug object at one point. |
Category | Estimate | Co-op/Race | Description |
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Genocide / No Mercy Declined | 1:06:00 | No | Undertale's most popular ending, both casually and in terms of volume of speedrun submissions, featuring a few technical glitches, one of which is a brand new discovery, alongside on the fly routing and two popular and difficult boss fights. The category has still never been shown at a GDQ event and displays a lot of precision skill from the runners in executing the glitches and perfect attacks all throughout the run, as well as completing the infamously hard bosses with minimal damage. If the category name "Genocide" cannot safely be used due to current events, "No Mercy" is submitted as an acceptable alternate name. |
Neutral Ending Declined | 1:00:00 | No | Undertale's Neutral Ending is the most competitive category and represents the game's traditional Any%. It makes use of the incredibly broken and in-depth Punch Card exploit and is the game's most optimized category. Neutral is shorter and doesn't have all of the added content of True Pacifist and can fit into a different timeslot, and overall is more jam-packed with technical display during the runtime. |
True Pacifist Declined | 1:25:00 | No | The full package speedrun of the game, heavily featuring the incredibly broken and in-depth Punch Card exploit that changes Undertale from a traditional RPG speedrun into a hyper-technical skill showcase. True Pacifist includes the entire game as opposed to Neutral, and has an exclusive area and boss fight and a few fan favorite moments. This category has been run years ago at GDQs in 2017/2018 and has changed quite a bit since then, with tons of new discoveries and many, many optimizations. |
Category | Estimate | Co-op/Race | Description |
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Trainee Any% Declined | 00:47:00 | No | Complete the game on Trainee difficulty with no restrictions. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:00:00 | No | Complete the game with no restrictions. |
Category | Estimate | Co-op/Race | Description |
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Any% Accepted | 00:42:00 | No | Standard Any% ruleset, any glitch available to us is fair game. Timing stops once we trigger one of the ending cutscenes. |
Category | Estimate | Co-op/Race | Description |
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All Collectables Normal Declined | 1:05:00 | No | All Collectables showcasing the entire game, but on normal, lots of item use and interesting economic routing. |
Any% Dante Must Die! Declined | 1:10:00 | No | This run is just as it seems, new game on the infamous hardest difficulty, Dante Must Die! Must he though? Really? I don't think so. With enough skill and practice Dante Must Die in DMC1 can be completely conquered in under an hour. The difficulty ups enemy health and damage taken but it also makes better mission ranks easier, allowing for more abilities to be purchased earlier and a plethora of unique strategies to be showcased because of it. In addition to this items are much more expensive and less effective than on normal making this run almost an item less experience. No cheese just raw gaming. |
Any% No Items Normal Declined | 00:50:00 | No | While Any% in this game has a much more interesting and fun meta than it did before, the reason for that is this speedrun, a category that i made up because i didnt like the current any% meta, when you feel like your spamming holy waters and cheesing the game why not just... not use items? In this category you do a normal any% speedrun but are prohibited from using any items like devil stars and holy waters, those normally 15 holy waters used in the any% speedrun are rerouted into abilities and alternative methods of saving time, culminating in a run only a few minutes shorter than the normal speedrun but that is much MUCH flashier. |
Any% Normal Declined | 00:45:00 | No | The most immediately recognizable category any% is as simple as it gets beat the game from nothing as fast as possible. This category has been completely rerouted from the ground up, removing a lot of the cheesy item usage and moving the abilities that make the run faster earlier in the game. This is the flashiest iteration of the games speedrun to date, and its even faster than before! Because of these new strategies the run is now over 2 minutes faster and much more consistent. The biggest changes are the integration of the shotgun starting on mission 2, the addition of vortex for faster and cooler movement starting on mission 6 instead of 12, and a complete reroute of all 3 nightmare boss fights to remove any item usage. |
Dante Must Die! All Collectables Declined | 1:35:00 | No | Exactly as it seems, hardest difficulty, collect everything. Best possible showcase of the game. |
Category | Estimate | Co-op/Race | Description |
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Any% Normal Dante Declined | 00:55:00 | No | This 18 mission speedrun is a dive deep into this flawed piece of action game history. The speedrun revolves around a mechanic called Majin devil trigger, a secret ability that even people who have played the game probably never knew about, if your health is lower than 10% you can activate this mode making you invincible for 30 seconds and giving you near unlimited power in the meantime. This makes the run an edge of your seat ride where dante is deliberately taking damage to set up this super mode to absolutely eviscerate the games many bosses. (This is first featured on missions 3 and 4) Being careful to not take too much damage and die is scary and keeps the viewer engaged while they say "You can do that in this game?". On top of that the run features some amazing movement throughout and a ton more secrets to share. The first of which is a dev intended way to get 10x more money from enemy drops on mission 1. I recently made the run much more consistent, for just a tad loss of speed. |
Any% Normal Lucia Declined | 00:45:00 | No | Devil May Cry shipped with 2 discs and on each disc was its own campaign. Disc 1 was Dante, and Disc 2 was Lucia. Coming with her own completely unique campaign featuring unique bosses and a unique move set Lucia stands apart from Dante in many ways. The 13 mission campaign is about 10 minutes shorter and while being significantly more consistent and easy, does have its fair share of cool intricacies. Immediately you will notice her movement is much faster and much more sophisticated than Dante's, by canceling her kick animation you can fly across the screen with an infinite kick that is the main form of transportation. There is no Majin devil trigger from Lucia so you lose the risk reward edge of your seat factor but the routing for the games other unique feature the customizable devil trigger is much more at play here. I am only willing to run this category in addition to Dante not by itself, if this game is being showcased then it HAS to be Dante, or Dante AND Lucia. |
Category | Estimate | Co-op/Race | Description |
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Any% Normal Dante Declined | 1:10:00 | No | The classic, a banger that deserves more attention. Any% Normal has Dante using royal guard to absolutely obliterate the games vast array of enemies and bosses in under 1 hour. The last time this category was showcased was on a smaller stage and before that was all the way back in 2013! Since then the run has been improved a lot, making it even flashier as well as much much faster. With the new implementation of some wave de-spawning mechanics and the huge skip on mission 4 gigazip that skips a whole boss fight DMC3 has never been more ready to be seen. |
Any% Normal Vergil Declined | 1:00:00 | No | Vergil is an alternate character that is completely busted, super overpowered and stomps the game down with his foot of justice. Easily under an hour. |
CAKE Normal Declined | 1:35:00 | No | CAKE-Collect All Kill Everything A complete showcase of nearly everything DMC3, in this category Dante is required to kill every optional boss as well as collect every item in the game, this means completing the 12 secret missions (gimmick levels that reward you for completing them) and collecting all health upgrades spread out across the game. In this run some of the other playable styles are showcased as well as some weapons you wouldn't otherwise see in a normal speedrun. There are 2 extra jester boss fights, and on mission 18 you have to complete the entire boss rush bringing the boss count on that level from 3 to 9. All in roughly an hour and a half. |
Category | Estimate | Co-op/Race | Description |
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Trilogy Any% Declined | 2:45:00 | No | The best possible showcase of all 3 games main categories. |
Category | Estimate | Co-op/Race | Description |
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New Game Professional Declined | 1:35:00 | No | New Game on the hardest difficulty, watch as i speed through this well paced speedrun. Everything from money management, menuing, boss fights, enemy clears, and later in the run glitches. |
No Merchant Professional Declined | 1:55:00 | No | Very similar to new game pro no merchant pro is well, the same run but you aren't allowed to use the merchant, this disallows the runner from getting any of the weapons that are extremely useful in the main speedrun. No TMP for crowd control, no rockets for bossfights, no sniper for instant kills, and no striker for ditman glitch. Just a man and his pistol, and shotgun... and later on magnum. The main appeal of this run is seeing all of the crazy unique strategies for dealing with the games hardest rooms with little to no resources, these usually have a lot of sophisticated grenade line ups as well as actually fighting the bosses instead of instant killing them with rockets. |
Randomizer Declined | 3:00:00 | No | Resident Evil 4 has a vast array of options in the game, tons of different enemies, lots of unique weapons and of course the merchant changes the way you play the game immensely. Now imagine all of that is random, you open a new door and instead of the handful of crows that are supposed to be there, its the boss fight verdugo.. but 12 of them. This is the insanity of re4 randomizer. The starting inventory, enemy spawns, bosses, and merchant are all randomized creating a completely unique experience every run. |
Ultimate Randomizer Declined | 2:45:00 | No | Resident Evil 4 has a vast array of options in the game, tons of different enemies, lots of unique weapons and of course the merchant changes the way you play the game immensely. Now imagine all of that is random, you open a new door and instead of the handful of crows that are supposed to be there, its the boss fight verdugo.. but 12 of them. This is the insanity of re4 randomizer. The starting inventory, enemy spawns, bosses, and merchant are all randomized creating a completely unique experience every run. What makes this an ultimate randomizer? This is a combination of the randomizer mod and a mod to randomize the playable character every room. Instead of only playing as leon you can play as hunk, krauser, wesker, and ada. These characters all have their own limitations and special abilities adding even more chaos to the run. Because of how powerful these side characters are the run is even more consistent and a bit faster as well. Wesker and Krauser have unique OOB saving time. |
Category | Estimate | Co-op/Race | Description |
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NG Dante Declined | 00:50:00 | No | You beat the game as Dante POV. He is unyielding character and wrestles the controller to get precise movement, enemy cycles and such. His Majin form plays huge role for this category. |
Category | Estimate | Co-op/Race | Description |
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NG Any% Declined | 1:55:00 | No | This category we will use All Major skips, shortcuts, Collision break bug and Exploits. |
Category | Estimate | Co-op/Race | Description |
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Any% Normal Mode - Normal Declined | 1:10:00 | No | For this category we beat the game as fast as possible without any extra sequence interaction. |
Category | Estimate | Co-op/Race | Description |
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Normal - New Game Declined | 2:10:00 | No | This category simply focuses on beating the game by any means necessary |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:18:00 | No | Also known as Bad Ending category where the runner has to make choice at the end to not go into true final sequence of the game. This category brutalizes runner by ensuring that skips must be well performed to avoid soft-locks. |
Category | Estimate | Co-op/Race | Description |
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NG (Devil Hunter) Declined | 01:15:00 | No | Played on a new save file, which makes economy management an additional aspect to consider during the run. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:10:00 | No | To complete the game you have to collect fruit in a game with horrible movement. Also you can trade cheese for fruit at one NPC, but the rooms you enter are random. The rooms that have fruit or cheese are random. The ending you get is also random. So the run can take anywhere between two and ten minutes. |
Category | Estimate | Co-op/Race | Description |
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No Major Skips Declined | 00:20:00 | No | Features fun launches, a lot of OOBs and tilting (not the runner, but the elephant. Sometimes both), but disallows the train station skip that lets you skip most of the game. |
Category | Estimate | Co-op/Race | Description |
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NG Human Nero/Dante/V Declined | 1:20:00 | No | Completing the game with the main squad of characters, Nero, Dante, and V. The route has a mixture of snappy combat sections that range from quick boss kills to eclectic clears of normal enemies using a variety of attacks, as well as various exploits of level design and glitches. The OoBs shown in this route have not been shown at a GDQ previously, as they were discovered after the game's initial showing at AGDQ2020. The economy in the route greatly favors completing much of the early game without taking damage, and will allow even more freedom in terms of how we spend our money to upgrade the playable characters. We will also be killing some enemies with a pretty cool hat that can summon meteors by spending our hard-earned money. |
Category | Estimate | Co-op/Race | Description |
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Any% True Ending Declined | 1:20:00 | No | Any% but with two stipulations: First, the player must defeat the mentor-character of the game, Seimei, in the level Gates of Heaven (second-to-last stage). Apparently she is quite hard, but we will be one-shotting her instead. Defeating her unlocks the 2nd phase of the final boss, which will yield the true ending. |
Category | Estimate | Co-op/Race | Description |
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Any% Accepted | 00:40:00 | No | Completing the game as fast as possible. There will be a lot of shooting at bad guys, but no bad guys shooting back at us, surprisingly. The dead, undead, and mythical villains of this game seem to prefer magic and flying head-on into Van Helsing to tackle him to the ground. |
Category | Estimate | Co-op/Race | Description |
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Any% Casual No DLC Declined | 01:35:00 | No | The original Any% category for Vanquish, wherein the route will be employing a much larger variety of weapons compared to Any% Casual w/DLC, showcased at SGDQ2021. Whereas w/DLC routes are about a streamlined approach to combat, relying on as few weapons as possible, the No DLC route will revolve around utilizing most of the weapons in the game. We will be upgrading the shotgun as our primary source of damage, sticking with our trusty assault rifle for low-level mobs, and keeping the sniper rifle on-hand for movement tech, but previously foregone weapons such as the LFE (Low-Frequency Energy) Gun and Rocket Launcher make appearances for new strats against both regular enemies and bosses, such as a 2-phase kill (one phase each) on the Argus Core bosses of Chapter 2-3. |
Category | Estimate | Co-op/Race | Description |
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Any% Hell - Paladin - PX (Softcore) Declined | 3:50:00 | No | Any% Hell is a category where the goal is to complete the Baal quest in Hell difficulty, glitches are allowed. Paladin = The second fastest class of the seven to choose from PX = /players X which is where you are allowed to adjust the players setting freely from 1-8 via an in-game singleplayer command Softcore = The player is allowed to revive after death |
Any% Hell - Sorceress - PX (Softcore) Declined | 2:50:00 | No | Any% Hell is a category where the goal is to complete the Baal quest in Hell difficulty, glitches are allowed. Sorceress = The fastest class of the seven to choose from PX = /players X which is where you are allowed to adjust the players setting freely from 1-8 via an in-game singleplayer command Softcore = The player is allowed to revive after death |
Category | Estimate | Co-op/Race | Description |
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Backstage All Fights Declined | 00:30:00 | No | Backstage is a special area in the main game that is unlocked after completing the 6th episode with all 6 characters. In the backstage, you gather minions to your party before taking on Lady Luck for a chance at finally escaping the dungeon and her game show. This run requires significant game knowledge to remember the abilities of every minion in the party as well as careful management of party health. In All Fights, every fight in the dungeon must be completed before reaching Lady Luck. There is one possible character for this category of the speedrun: Jester. |
Backstage Any% Declined | 00:25:00 | No | Backstage is a special area in the main game that is unlocked after completing the 6th episode with all 6 characters. In the backstage, you gather minions to your party before taking on Lady Luck for a chance at finally escaping the dungeon and her game show. This run requires significant game knowledge to remember the abilities of every minion in the party as well as careful management of party health. In Any%, any number of fights can be completed on the way to fight Lady Luck. This category has two potential characters that can be used for the speedrun: Witch and Thief. |
Full Game Any% (Glitches) Declined | 01:25:00 | No | HowLongToBeat says it takes 27 hours on average to beat Dicey Dungeons, Full Game Any% casually. So how can I do it in a little over an hour? GLITCHES. LOTS OF GLITCHES! This run has duplication glitches, double input glitches, and early character unlock glitches. The only glitchless parts are the tutorial and final boss episode. An absolutely mind-bending category that eliminates most (but not all) of the RNG of this beloved indie roguelike, making it more marathon safe than most other categories without removing the thrill of the RNG. |
Warrior Showcase Declined | 00:50:00 | No | The Warrior is one of three characters to appear in both the base game and the two DLCs. This showcase combines three runs: Warrior Ep 1 (Any%), Halloween Special, Warrior (Any%), and Reunion, Warrior (Any%). Warrior Ep 1 is the first playable level in the game, but is still shockingly hard for being the first level. Halloween Special, Warrior is the easiest level in the whole game, while Reunion, Warrior features a very unique twist on the Warrior’s mechanics and is one of the harder levels in the Reunion DLC. The goal of this showcase is to successfully complete all three levels within the estimate. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:22:00 | No | Any% involves collecting information and solving the story pieces in the notebook as quickly as possible. Main strats include making use of double inputs to skip through text, careful pathing to avoid unnecessary conversation and investigation, and using cutscene triggers to teleport through multiple loading zones. |
Category | Estimate | Co-op/Race | Description |
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All Gordos 2P Declined | 00:35:00 | Yes | In All Gordos, we must pop every single Gordo (giant boss-like slimes) before triggering the final credits. This shows off much more of the game than Any%, including areas only accessible via special teleporters that must be uncovered. All Gordos features tight routing, abuses multiplayer sleeping to farm resources and grow crops at astronomical speeds, uses the jetpack and large slimes to get on top of the world/out of bounds, plus all the skips and tricks that make Any% interesting! Submitting as a co-op run with Ozmourn. |
Any% Glitchless 2P Declined | 00:20:00 | Yes | In Any% Glitchless, we simply try to beat the game as fast as possible while we abuse physics based tricks with the slimes and largos in order to sequence break and enter areas early. This run focuses on getting all the necessary plorts to enter the ancient ruins and go through the Glass Desert as soon as possible. In addition to skips that save minutes, we abuse sleeping in order to give one of the players functionally infinite stamina to sprint and use the jetpack freely. Submitting as a co-op run with Ozmourn. |
Category | Estimate | Co-op/Race | Description |
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Grilled Cheese% Declined | 00:15:00 | No | The Sims 4 contains a secret aspiration: Grilled Cheese. To complete this aspiration, we'll be making a lot of grilled cheese sandwiches, talking to everyone we see about grilled cheese sandwiches, summoning death, and traveling to space. Confused about those last two things? That's alright! Just embrace the grilled cheese! The SRC name for the run is Aspiration Grilled Cheese (With Expansion, Without Gallery) |
Category | Estimate | Co-op/Race | Description |
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Episode 4 "Longer" Any% Declined | 00:18:00 | No | Episode 4 features some of the weirdest mechanics and most difficult controls in the game. In the first half of this episode, your car is "longer" in some way and features some of the most janky controls ever. In the second half of this episode, we meet some unusual giraffes with unusual hobbies. This Episode showcases some of the most wild elements of What the Car in a short and accessible package. |
Episode 9 "Sneaky" 100% Declined | 00:18:00 | No | Episode 9 is a post-main game episode featuring the strangest game of tag. You're still a car trying to go zoom, but now you must also be sneaky and dodge forest rangers that will stop you if they touch you. 100% features hidden levels, a community created level, collecting food to feed our Sasquatch friend, and swimming down rivers. |
Category | Estimate | Co-op/Race | Description |
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Any% Solo Declined | 1:25:00 | No | Complete the game as fast as possible. This category is played with only 1 remote and uses the game's character switch functionality rather than having 2. Timing starts after "Start Game" is pressed and ends once the final cutscene starts playing. |
Category | Estimate | Co-op/Race | Description |
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All Story Missions Declined | 1:30:00 | No | Complete all missions in the game as fast as possible without cheating. Timing starts from new game and ends after the last mission ends. |
Category | Estimate | Co-op/Race | Description |
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All Levels (OoB) Declined | 00:25:00 | No | This category uses all the most fun tricks, including clips into the void, boss manipulation, death warps, and super speed boosts. We have to beat every level, but most quests and collectibles (and puppies to be saved) are optional. Overall, it's an entertaining mix of OoB shenanigans, satisfying movement tech, and route optimization. (Can be combined with my TAS submission for incentive "Upgrade to TAS.") |
Category | Estimate | Co-op/Race | Description |
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All Levels TAS Declined | 00:20:00 | No | It might be a cute puppy game, but this is a hardcore TAS. We'll be manipulating RNG, jumping through walls, flying around rooms, floating through the void, and moving so fast it looks like we're teleporting. It's 16 minutes straight of tricks and glitches (with some room for donations, of course). Especially recommended are Museum, Barnyard, and Toy Factory (marked in video). Nominated for PSX TAS of the year! (Can be combined with my RTA PC submission for incentive "Upgrade to TAS"–see RTA submission for details.) |
Category | Estimate | Co-op/Race | Description |
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Any% (No Menu Storage) Declined | 00:18:00 | No | Since DESA does not have a definitive end, Any% ends upon unlocking all unlockable characters. We are going to visit nine stages based on three Disney IPs and complete nine objectives per one IP. No Menu Storage means not skipping short unskippable cutscenes and not buffering for frame perfect menu opening on every single Special Token which makes for a run thats certainly easier on the eyes and more popular on speedrun.com than the one with Menu Storage. DESA is not only about skating - for more optimal movement in Clayton's Ship and Zurg's World we can clip through level geometry allowing us to start goals in those level faster. |
Category | Estimate | Co-op/Race | Description |
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All Unique Stunts Declined | 00:20:00 | No | All Unique Stunts is a miscellaneous GTA3 category where we engage in some side content - namely, all the Unique Stunts needed for 100% completion of the game. This run features a lot of high speed driving, traveling between all three islands in the game when we are clearly not supposed to and some improv work if RNG doesnt comply with us. |
Any% Declined | 01:14:00 | No | Any% of GTA3 features non-stop action and is highly regarded as one of the tougher mainline GTA categories. This category features all the impressive stuff this game is famous for - we are going to start multiple missions at once, instantly passing some of them, fling ourselves at ridiculous speeds to travel faster or deathwarp immediately and fly the infamously broken Dodo plane. GTA3 Any% is a treat to watch, especially considering its brutally demanding earlygame and endgame. |
Any% One Hit K.O. Declined | 01:24:00 | No | One Hit K.O. variant is extremely similar to the regular Any% except when we take the slightest amount of damage - we die. Completing a OHKO run in GTA3 requires a lot of knowledge of the more obscure mechanics but in the end, a successful run should take no more than 10 minutes more than regular Any%. Now, how am I going to get through the last mission, where everybody and their mother has their guns aimed at me as I spawn into the mission? By flying into their base before the mission and doing some "prep work" :D |
Tightened Thrice - All Off-Road Missions Declined | 00:20:00 | No | If you're looking for some less violent GTA action, here I present you Tightened Thrice's All Off-Road Missions. Every single optional vehicle mission from the original GTA3 has been altered or completely changed to make them even harder than the og ones. Our off-road mission run will include the infamously broken Dodo plane - a plane that was never intended to be flown by the GTA developers, a course ported over from Mario Kart: Double Dash with Wario's car or the legendary Warehouse ported from Tony Hawk's Pro Skater turned into a checkpoint course! |
Tightened Thrice - Any% Declined | 01:28:00 | No | Tightened Thrice is a Kaizo-like mod for GTA3. Although there are no hidden blocks scattered around Liberty City, TT still serves a great challenge to even the greatest of GTA3 players. Instead of just loading every location with 100% accurate hostile AI, TT's developer DinosaurBytes tried something new with actual challenging gameplay, adding new mechanics, rewriting lore or modifying the geometry of Liberty City. On top of that, TT introduces a great number of fixes, new outfits, custom interiors, cars ported over from different GTAs, new radio stations and quality of life modifications that make this run extremely enjoyable and dare I say, an even better treat than regular GTA3 Any%. Upon asking the dev of the mod whether he would provide dev commentary if the run gets in, he agreed. ^^ |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:25:00 | No | Any% is extremely straightforward. We have to beat all the races and car battle events and get our revenge on MagnusX - the game's antagonist, who framed us and put us in jail. |
Cutscene% Declined | 00:45:00 | No | Cutscene% is your regular Any%, except we do not skip any cutscenes. Most of them are written with absolutely absurd broken english (possibly a direct translation from dutch?). All of the dialogue is unintentionally funny, where most of the time its supposed to be menacing and intimidating. As I stated in Game Description, the Paris Chase community was finally able to track down an english release of the game. Up until then we all ran the game either in polish or using imported italian copies from amazon (cheers to the japanese Paris Chase runners ;D ). The story of the game features Ray - our freshly released from jail protagonist engage in illegal street racing once again. But this time its personal. Ray embarks on a racing adventure to take down MagnusX - the antagonist who framed our guy and put him to spend a few years in prison. If I had to select one particular cutscene to sell the game - it would be this timestamp: https://youtu.be/jtCtj47guH4?si=sl7iFq-ZicmdvGoW&t=1625 [27:05] |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:06:00 | No | Any% in THPS3 is extremely fast due to the arcade formula the series started out with in 1999's THPS1. We are thrown into a level with a two minute timer and we have level specific objectives to complete before we can move on to the next set of levels. Any% ends with earning our last medal in game's last competition - Tokyo Mega Mecha Mayhem. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:30:00 | No | This run is the former world record. It includes 0 deaths, a lot of stitch roll skips and walking on lava skips. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 01:00:00 | No | A rush through all the arcade modes of the game. |
Any% Declined | 00:05:00 | No | This run is a quick arcade match that has a lot of strats to do it as quickly as possible. As the future world record holder and as someone who is closing in on that, I'd like to run this game as well. Currently it's also experience a boom in the MENA region. |
Category | Estimate | Co-op/Race | Description |
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Any % Declined | 00:48:00 | No | The any% category is a fine tightrope walk between going fast and making sure you collect enough film reels so you can unlock the cave as quickly as possible. Tarzan Untamed exemplifies balanced utilization and proficiency in switching between various forms of combat and platforming while taking advantage of each of the level’s individual quirks! |
Category | Estimate | Co-op/Race | Description |
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Any% Regular NTSC-J Accepted | 00:27:00 | No | The main objective throughout this run is to get to the teleporter at the end of 13 levels. This run has a strong focus on movement and playing well with your weapons and mind powers to navigate past various enemies (and their collision), as well as some bold platforming segments. Including myself, there are currently only 4 people to have ever run this underground game; showing off Insomniac's first game will be a rare treat! |
Category | Estimate | Co-op/Race | Description |
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Any% No LTS (Cutscene Skips) Declined | 1:00:00 | No | Any% No LTS, the most popular category, doesn't allow the 2 major sequence breaking skips, and requires you to progress as intended by collecting the required "Power Cells" to move on to the 3 hubs and boss fight. "Precursor Orbs" are also littered around and used to purchase more orbs. This run has great focus on precision movement and some wicked out of bounds tricks. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:41:00 | No | In any%, we are able to skip all the levels of world 1, 2, and 4. Each starts with an introduction level to the new environment, followed by a sequence of interesting tricks, launching sly into the air or through walls, to immediately get to the worlds boss. There is no skip for world 3, so we get to show off more tricks in those 6 levels, plus the boss. World 5 is a linear sequence of levels, one of which we are able to skip. |
Category | Estimate | Co-op/Race | Description |
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Diddy Any% Declined | 0:25:00 | No | Diddy Any% is kind of like the Hard Mode of this game. Diddy has different physics, being a lot floatier than DK, but there's also far less bananas to collect, removing a lot of flexibility and safety that the DK run has. |
DK Any% Declined | 0:25:00 | No | DK Any% is the standard category in this game. There's a lot of routing that goes into what bananas to collect, and when to use your banana boosts. |
Category | Estimate | Co-op/Race | Description |
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All Stages Declined | 01:05:00 | No | The player must complete all the stages to see the ending. In this category, you must collect the barrels that have fallen in each stage except for stage 6, and conquer the sixth stage of each. (5 stages are up to 5-3) Each 6th stage is a very challenging stage and the difficulty level is exploding. In this situation, will the runners take speed or stability? Enjoy the categories that are far more challenging than Any%. By the way... It is hopelessly difficult just to clear it normally. |
Any% Declined | 00:58:00 | No | The fastest way to clear. Unlike conventional Donkey titles, you will proceed through climbs. Every aspect and every stage is a highlight. There are no buggy moves at all, and your ability is tested 100%. The life system, which was abolished in the previous title. Bosses that move much faster than Donkey Kong are waiting for you. It is difficult to take the fastest route in the easy stages, and after 3 stages, the game becomes difficult at once, as anyone who has seen the game can tell. It is a kind of super play frame game where every stage is a highlight due to its menacing difficulty. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 03:40:00 | No | The fastest route is cleared. In this game, the route is highly flexible and differs among runners. I will take the one horn dragons route. The Ikkaku-ryu route has the disadvantages that the weight of luck in the early stages of the game is light and the middle stage of the game is stable, but it is very difficult to scout for the dragon itself. At the end of the game, the route changes depending on which monsters you can create. Please enjoy this RTA full of improvisation. |
Category | Estimate | Co-op/Race | Description |
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100Slime Declined | 03:00:00 | No | The game is about rescuing 100 slimes and seeing the ending. 100Slime is a different route than Any% in rescuing 100 slimes and also rescues all slimes that can only be rescued in tank battles, etc. Although it is categorized as 100Slime, it is actually synonymous with 100% RTA. The highlight of the game is the 100 Slimes route, which is the latest version of the 2024 route and is quick and accurate. The Lightning Staff Infinity, the game's most powerful weapon, now requires three staffs instead of two, and requires more dynamic technical skills. |
Any% Declined | 02:10:00 | No | The fastest strategy: at Any%, a total of 61 slimes will be collected with the minimum necessary slime collection. 2024's new technique, “bomb rock infinity” to capture the Denbei battle in one cycle and “Operation Bullet 0” to take full advantage of the specifications in the Sliver battle, will further reduce the time by about 2 minutes. We succeeded. The required level has been raised because we use all the techniques and bugs that have been used so far. Please enjoy this very hot work both route and game now. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 05:45:00 | No | The fastest strategy. The highlight of the game is the accuracy of the roulette. In our game, the accuracy of the roulette changes the damage done by Mariloui in detail. If you don't have this pow value by this level, the route will change and you will be slower... This is a common occurrence in the game. The runner checks Mario&luigi's pow, Bowser's pow, and SP values, and changes the optimal route to build a faster route. At the end of the game, the route is a fury route with Bowser's giddiness, and the runner aims for an upswing. |
Category | Estimate | Co-op/Race | Description |
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All Bosses Declined | 03:35:00 | No | will take you to all the bosses, and you will have to go to all the places you didn't go in Any% to defeat them all. The number of Glitches techniques is about twice as many as in Any%. This category also requires the accuracy of infinite items, and we hope you will enjoy the most difficult and the most terrifying category, which employs TAS techniques in many places. |
Any% Declined | 02:30:00 | No | The fastest way to attack. In September 2024, a new 7-minute random number adjustment will be implemented in the mid-leveling section to fix the random number of the opponent's actions and quickly raise the level of the game. The next desired equipment, “perfect pants,” will be dropped. In addition, boss battles will showcase action moves that are taken to the extreme by human power, based on TAS techniques. The world record will be reduced by 7 minutes from September 2024, and a new route and a new random number adjustment will be introduced to achieve the highest difficulty level. |
Category | Estimate | Co-op/Race | Description |
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Season 3 Randomizer Declined | 1:40:00 | No | This is a run of the Season 3 Randomizer settings for Donkey Kong 64 Randomizer, the goal of which is to collect 64 GBs and enough moves and kongs and keys to be able to beat Helm (requiring 2 Kongs to play their instruments in helm rooms) and 3 phases of K.Rool's fight (each with their own unique requirements). The randomizer uses a logic system and a hint system to help solve the seed, and often requires puzzling through logic cornercases and fun negative/implied logic. The run has a lot of entertaining memes and incentivies pre and during the run that can be exciting for viewers to root for. |
Category | Estimate | Co-op/Race | Description |
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KEVIN Declined | 2:10:00 | No | KEVIN settings, or Keiper's Extraordinary Very Interesting New settings, are... well... MY settings. I came up with these a number of years ago, and they have quickly become one of the most popular ways to play DK64 rando. The goal is the same as Season 3, collect the keys and moves and beat K Rool. But KEVIN uses a much broader and loose item placement system called "Complex Level Order" as well as point based hinting. |
Season 3 Declined | 2:10:00 | No | "Season 3" are the current competitive settings that are used in tournament play for DK64. The objective is to, like in the vanilla game, defeat King K Rool and bring peace to Dk Isles. In order to do that, we must locate and collect the missing Boss Keys that bring down K Rool's ship, as well as any moves that are needed to defeat K Rool in the actual boss fight itself. The moves we will need will be random, and using the rando's complex, detective-esque hint system, we become a simian sleuth in an effort to track down these missing keys and moves as fast as possible. This is actually the first time I've ever submitted these specific settings. Running the same category as VerdantAsh did back on Flame Fatales, I'll be joined by my "couch" SpikeVegeta and Lrauq as I attempt to solve the primative puzzles that perplex the primate protagonists. |
Category | Estimate | Co-op/Race | Description |
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Beat Mario (All DK Coins) Declined | 1:08:00 | No | Lowkey my most favorite category despite it not being a main category. It pools in tricks that are exclusive to each of the 4 main categories, but all in one run, while having its own unique set of tricks The goal is out-rank Mario as "Cranky's Greatest Video Game hero" |
True Ending Declined | 00:43:00 | No | With the use of an in-game cheat for 75 Kremkoins, we can access the Lost World levels to get the true ending without needing to collect any of them via bonuses/boss fights |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:08:00 | No | Beat the game by any means |
Any% (Zipless) Declined | 00:09:00 | No | The use of the glitched state and Zips are banned in this category |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% (Normal) Declined | 1:23:00 | No | Beat the game on Normal Difficulty with 100% item collection |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
JP Any% Declined | 1:35:00 | No | The JP version titled: "Elemental Tale - Jack's Great Adventure: Satan's Counterattack" made by Imagineer. Faster text in JP ofc, and you can hold A in towns to run faster. Some enemies, bosses, and mechanics are slightly different in both versions which changes the route in both |
US Any% Declined | 1:42:00 | No | The standard category - Planning for a bidwar between regions since the runs are different |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (No WW/OoB) Declined | 00:57:00 | No | As you can guess, this category bans the use of Wrong Warping and going Out of Bounds. This means screen transitions have to place you to their intended location, and the use of the doghouse glitch is banned. This category is currently the main one but is the only major category not run at a mainline GDQ We have these restrictions in place to be able to play through most of the game, otherwise you can beat the game in 2-4 minutes (See incentive for that one) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All DK Koins Declined | 1:10:00 | No | Complete nearly all of the stages and collect all of the DK Koins along the way. An in-game cheat code, "WATER," is used to recieve all 85 Bonus Coins at the start of the game. These are used to quickly access the final world. This category features some unique movement, tricks, and warp barrel usage. Timing ends when we grab the 41st DK Koin. |
Beat Krematoa Declined | 00:19:00 | No | Beat Krematoa is DKC3's shortest category. An in-game cheat code, "WATER," is used to collect all 85 bonus coins at the beginning of the game. These are used to access World 8, Krematoa, as soon as possible, and complete it. This category features some of the most difficult stages in the game with several precise tricks such as barrel zips, Just Defends, and frame perfect Boomer Skips. Timing ends when we defeat King K. Rool. |
True Ending Declined | 1:20:00 | No | The goal of True Ending is to free the Banana Bird Queen as fast as possible from King K. Rool. An in-game cheat code, "WATER," is used to recieve all 85 Bonus Coins at the start of the game. These are used to quickly access the final world. We then beat nearly all of the stages and collect all DK Koins and Banana Birds along the way. Essentially, it's "103% - No Bonuses!" |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:09:00 | No | Beat the game with 100% completion on the file. Beat every stage and collect every Krem Coin and DK Coin. Timing starts from new file selection and ends on collecting the final DK Coin after defeating Kaptain K. Rool in the Lost World. |
Any% Declined | 00:44:00 | No | Beat the game as fast as possible. Timing starts from new file selection and ends on collecting the Krem Coin after defeating Kaptain K. Rool. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:42:00 | Yes | Any% is all about getting to the end of the game as fast as possible without collecting the Ranbow Drops to recieve the game's first possible ending. Submitting as a race with Rioyner. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1 Button Declined | 00:39:00 | No | In Super Mario Land 2 - 1 Button, the player can only use, well, 1 Button. In this case, the jump button. We can't run or attack with fireballs. This completely changes how levels and bosses are approached to save time. Overall it's a pretty chill category with plenty of time for donations. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Doom E1-E5 Co-Op Any% Declined | 0:40:00 | Yes | My partner and I will be running through episodes 1-5 in order in the new 2024 Doom remaster. This new port allows co-op speedruns, which have never been shown at GDQ before, this will also be the first time episode 5 has been brought to GDQ. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Doom E1-E5 Co-Op Any% Declined | 0:40:00 | Yes | My partner and I will be running through episodes 1-5 in order in the new 2024 Doom remaster. This new port allows co-op speedruns, which have never been shown at GDQ before. This makes for a bunch of new and interesting strategies only available through the new co-op mode. Episode 5 has also never been shown at GDQ. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
The Ancient Gods Pt 1: 100% Nightmare (ACE) Declined | 00:45:00 | No | In The DLC Campaigns, the pace is REALLY fast. A nonstop action of movement and combat optimization until each run ends. 100% Nightmare is the fan favorite category as it requires a complete mastery of the combat system in order to do well. We have to do every combat encounter and obtain every collectible. The TAG Campaigns were last showcased in 2021, and it was only Any% NMG. Since then, 100% has been optimized to be almost as fast as the old Any% NMG route! As well, the DLC has speedrun exclusive strats. We do many animation overlaps/cancels, block the spawn-in animations of tough enemies, confuse the game to think we are using a different weapon, massive punch boost setups to skip traversal sections, and so... so much more. Specifically: TAG 1 has alot of optimization in the combat. Nearly every encounter is consistent outside of Enemy AI. It has some of the biggest enemy encounters in the entire game. |
The Ancient Gods Pt 2: 100% Nightmare (ACE) Declined | 00:35:00 | No | In The DLC Campaigns, the pace is REALLY fast. A nonstop action of movement and combat optimization until each run ends. 100% Nightmare is the fan favorite category as it requires a complete mastery of the combat system in order to do well. We have to do every combat encounter and obtain every collectible. The TAG Campaigns were last showcased in 2021, and it was only Any% NMG. Since then, 100% has been optimized to be almost as fast as the old Any% NMG route! As well, the DLC has speedrun exclusive strats. We do many animation overlaps/cancels, block the spawn-in animations of tough enemies, confuse the game to think we are using a different weapon, massive punch boost setups to skip traversal sections, and so... so much more. Specifically: TAG 2 has unique movement and combat strategies that are strung together for interesting great setpieces. It also has the most randomness in a DOOM Run, which runners have to constantly adapt to variations in enemy spawns. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Arenas (Hardcore) Declined | 1:35:00 | No | Shadow Warrior 3 being a movement shooter, there are many skips to make it so you only have to fight 2 enemy encounters over the course of the whole game! So this category was made as a "No-Major-Glitches" equivalent where we require every encounter that halts casual progress to be beaten. Of course, Out of Bounds and glitches speed everything up, so we do so in most levels. Use of the combat loop has to be done expertly, as this run is done on the highest difficulty: Hardcore (which was added after release). Killing enemy's with guns refreshes health, while killing enemy's with your katana refreshes ammo. So alot of kill combos are used that finish the enemy with a katana slash for that extra ammo to keep fighting. Use of scroll fire helps out for the early game, however the glitch doesn't work after the halfway point. So most of the late game fights are done completely casually. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Accepted | 00:10:00 | No | 100% requires completing a number of extra achievements, including an extra hidden picture and making friends with a variety of stuffed animals. The category also features careful routing to hit triggers to reach certain achievements with minimal backtracking |
All Gifts Accepted | 00:07:00 | No | All Gifts requires $20 million in damage while also uncovering the 12 hidden pictures to unlock the secret room. The category makes use of the Golden Pomeranian statue to reach that damage total quickly. |
Any% Declined | 00:05:00 | No | Any% skips the train in the nursery and uses invisible collision to get the wine cellar completed early. Get 12 hidden paintings and eat cake as quickly as possible! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Classic Declined | 3:30:00 | No | Any% Classic aims to complete the game as quickly as possible without the use of the extra DLC weapons and overdrives that come pre-installed with the PC version |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | Beat the game as quickly as possible! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:25:00 | No | Beat the game as quickly as possible! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Radar%) Declined | 01:00:00 | No | Beat the game as fast as possible. But usin' glitches! WOO! (There's a LOT of wonkiness in this run. Just....watch a run and see how badly it goes.) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:16:00 | No | Farm things, sell things, FEED THINGS..until we win. It's not exactly rocket surgery, or brain science. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:32:00 | No | Ah, the FUN version of the game, because you don't know what kinds of weapons and armor you'll wind up getting! Since these weapons/armor actually push *important* items out of the shop, you have to play veeeeeery carefully to have consistent runs (otherwise you're grinding enemies for 5+ minutes at a time to afford the NEXT weapon that has the skill you need to defeat a particular boss). It can be as short as 20 minutes, or wind up going up to 32 -- meaning the RNG was complete garbage, we sold the crap gear we weren't ever gonna use, and played a slightly-modified "Hard Mode%" run. Hopefully this doesn't happen. C'mooooon Axe + Sword! |
Any% All Stages Declined | 00:35:00 | No | Same as Any%, actually drawing weapons and armor to help boost us instead of shoppin'! Again, the RNG could be favorable, or it could be....a stupid time where we have a lil' extra monies than we woulda started with. But I likes the challenge! |
Any% Hard Mode Declined | 00:32:00 | No | Beat the game without using your keys, to purchase Epic or Legendary weapons! So...just the vanilla game, up through beating up a Dragon. Minor bits of RNG which can be smoothed over by beating up just ooooone more round of enemies. |
Any% Hard Mode All Stages Declined | 00:35:00 | No | Same as Hard Mode, except we have to clear *all* the stages instead. A lil' different routing to take down the more challenging enemies that we try to skip, but that's how it goes. Still got a dragon to kill. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Dragster Tournament Declined | 0:45:00 | Yes | Note: many other participants used a video from another event. The linked video is timestamped to 0:47:08 and is my early attempts at another event. Duplicated from group notes: The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:40:00 | No | Any% takes these long stage requirements and laughs at them with (mostly intended) warps, including an unintended game over/continue skip. Of course, the warps themselves can be harder than they look, but in a marathon setting some precautions can be taken. It wouldn't be fun if it was too easy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8-Player Tournament Declined | 00:45:00 | Yes | The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. (Since I wasn't at RGB LAN - here is a separate video of my PB, which is also TWR: https://www.twitch.tv/videos/2127211636 ) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Expert) Declined | 00:35:00 | No | The Any% version of this run plays on the Expert difficulty, which skips the beginning of the game and drops the player into the game against the fourth opponent in the series. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:03:15 | Yes | Any% is the most straightforward, well-known, and hotly contested category in all of Marble Madness across all platforms. It has all the most difficult tricks. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | Any% is all levels from beginning to end. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8-Player Tournament Declined | 00:45:00 | Yes | The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-Op Normal Declined | 00:35:00 | Yes | The run is approximately 30 minutes, with minimal glitches and focused mostly on good execution and efficient enemy management. An autoscroller can be skipped, however, this section presents opportunity for some of the funniest/silliest interactions for our heroes, as they can accidently wreak havoc on nuns, old ladies, and more as they speed out of control through a grocery store. The game includes numerous sight gags and references to the movies and animated series, and is sure to be a hit with anyone who remembers hanging out at the mall. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:04:00 | Yes | Submitting this as a race with up to 3 additional participants: somewes, elipsis, and chessjerk. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Novice Co-Op Declined | 00:10:00 | Yes | This is a full 2-player playthrough of River City Ransom, using the lowest difficulty mode in the Western release (middle difficulty in the Japanese version). The player must spawn and defeat six required bosses to open the endgame, where three more bosses await. Danger, precision, adaptation, and tricks await! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (2-Player) Accepted | 00:08:00 | Yes | Any% (2-Player) is a co-op category where Levels 2 thru 7 are skipped via a warp. Basically, we skip ahead to the really hard levels involving swimming in 3D and punishing ice physics. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8 player double elimination best of 5 tournamnet Declined | 00:45:00 | No | The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% - Tournament Declined | 0:45:00 | Yes | The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8-Player Tournament Declined | 00:45:00 | No | The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:04:00 | Yes | Submitting this as a race with up to 3 additional participants: somewes, elipsis, and yelsraek. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (2-Player) Accepted | 00:08:00 | Yes | Any% (2-Player) is a co-op category where Levels 2 through 7 are skipped via a warp. Basically, we skip ahead to the really hard levels involving swimming in 3D and punishing ice physics. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8-player tournament Declined | 0:45:00 | Yes | [Joining others' submissions as another player; see most of theirs for the full-tournament VOD from RGB LAN 7, which I was not a player in.] The original 8-player tournament took about 31 minutes. We are building a bit more time than that for our GDQ tournament for stage production needs (headset switching, managing / displaying the bracket, and that sort of thing.) We have some options with the format to improve the Dragster Gameplay : Setup Time ratio by tweaking the number of games to win the set, or adding extra games for winners / losers / Grand Finals like they do in the FGC tournaments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (V-Sync Off) Declined | 01:10:00 | No | Any% has glitches galore that require precision switching to skip past almost any cutscene in the game, and OOB tricks that allow us to skip puzzles entirely |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Main Levels Declined | 01:30:00 | Yes | This category goes through every main level of the game which means it does not include puzzles, rollers or post Jinx fight |
Any% Accepted | 01:00:00 | Yes | This is going through the game hitting the least amount of levels and pages needed to complete the game |
NG+ All Main Levels Declined | 01:15:00 | Yes | This category goes through every main level of the game by just completing each one as fast as possible |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:10:00 | No | In any% we collect 4 forlorn in each chapter and get to the end as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:00:00 | No | We go through the game as quickly as possible gathering everything almost non stop |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:22:00 | No | In the any% category, we complete the main story as quickly as possible. Time ends after making our final accusations and recommendations for arrest |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:20:00 | No | In any%, our goal is to defeat the final boss of the game, the Ogre Lord Diablo, as quickly as possible without regard for what ending we receive. Time ends upon the boss' HP reaching 0 and giving its death cry. |
Devil Ending Declined | 01:35:00 | No | In the Devil Ending category, our goal is to defeat the final boss of the game and also to attain the most evil ending in the game. We accomplish this by going out of our way to recruit the demon Galf to our team, and by tanking our army's reputation and our main character's alignment along the way. Time ends upon the final boss' HP reaching 0 and giving its death cry. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Glitchless easy Declined | 00:42:00 | No | Glitchless run on easy mode |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
addition Declined | 00:15:00 | No | video is from Never Before Seen |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
all towers Declined | 00:18:00 | No | Base game has 10 towers in total for 100 levels |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Single Segment Declined | 00:10:00 | No | heavy RNG accounted for |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
3 Completed Puzzles Declined | 00:08:00 | No | Same as 5 Completed Puzzles, just with two fewer puzzles. This is being included as a way to provide options for an estimate the games committee deems appropriate. |
4 Completed Puzzles Declined | 00:10:00 | No | Same as 5 Completed Puzzles, just with one fewer puzzle. This is being included as a way to provide options for an estimate the games committee deems appropriate. |
5 Completed Puzzles Declined | 00:12:00 | No | This category requires me to successfully complete five Duotrigordle puzzles. While my success consistency is quite high, my estimate does account for unlucky word pools I may get, as well as potentially failing a puzzle. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode Any%, No Luigi Assist Declined | 01:45:00 | No | This is the standard Any% category of the game, which requires runners to defeat Meowser and finish building Princess Peach's castle. Peach's castle is broken up into 16 different parts, each of which requires a different amount of coins to construct. Each part of the castle unlocks a different set of levels that can be played, so the run is meticulously routed around collecting enough coins to build the castle as soon as possible, and playing the levels that yield the highest rate of coins per second. As the coin count can naturally fluctuate throughout the course of the run depending on performance, I have several backup levels I can use to ensure that everything stays on track, while still making for an entertaining watch. Luigi Assist is the game's way of making the story mode easier for the player, allowing you to add certain blocks/power-ups to a level, or bypass levels entirely. This is not allowed in the run, and is reserved for an entirely separate category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Warps Declined | 00:22:00 | No | Any% Warps is short and sweet category that shows off, predominately, tight movement and flashy combat. The warps glitch that defines this category, allows for speedy traversal across the entire game world |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Randomizer Declined | 3:00:00 | No | This would be a critical mode (the highest difficulty), randomizer run. The ultimate goal is to find 4 key items and beat the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Out of Bounds Declined | 00:45:00 | No | A semi-speedy run through of Ori and the Will of the Wisps, the run consists primarily of tight movement and a handful of glitches. This run is on the current patch of the game, 1.3, and uses a community patch to even out some version differences. A glitch of note is the menu glitch, which is only available on the current patch. It's main use is in the beginning of the run where we can skip an exit sequence which saves a few minutes (I think). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Pajama% Declined | 01:20:00 | No | The goal of Pajama% is to clear the game while Ness stays super comfy-cozy in his striped pajamas. THis is much more than just a visual change -- staying comfy means he never gets a phone call from his dad at the start of the game, severely limiting our options for saving and doing glitches. Careful planning and routing is required to stay safe and push forward. |
Pajama% All Sanctuaries Declined | 02:00:00 | No | Mostly follows a now VERY outdated route, but branches off in order to complete the collection of the Eight Melodies before fighting Giygas. This is akin to "All Dungeons" Zelda categories. |
Pokey% Declined | 01:35:00 | No | Pokey% has been freshly re-routed to provide even more BOING! ZOOM! during the run and endless drama in the finale! Because after all, why fight Giygas with three party members when you can leave Paula at level one instead? Leveling up requires text, and text costs time, and we have no time! There's a universe to save! We're still following the prophecy of the Apple of Enlightenment -- three boys and a girl will venture forth to defeat the Embodiment of Evil, Giygas. But what if Ness -wasn't- the foretold hero? Who, then, would step up to take his place? Enter Pokey Prime, Ness' neighbor, recruited to the party before turning to the dark side. Can he lead our party to victory against Evil Pokey and Giygas? Only time (and fireworks and RNG) will tell! While most of the incentives require a modded game for Debug Menu access, the run itself and some incentives can be played on a vanilla cart. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Endings Declined | 00:18:00 | No | Not one, not two, not three, not four, not five, but six, yes, six unique endings! This includes: --The "Good Game" Ending --All three endings for "A Game for Game Journalists:" ----Good Ending (featuring A HAT) ----Meh Ending (featuring NO HATS) ----Bad Ending (featuring NO GAMEPLAY) --The Main Story Ending --The New Game+ Ending |
Main Story Declined | 00:13:00 | No | A quick jaunt through the game's main story with no distractions. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:10:00 | No | In and out as quickly as possible. By using advanced tech known as "disabling the sound effects," the delay in answering questions to allow the sound effect to play is removed entirely. This turns MindMaze into a rapid-fire point-and-click adventure style game. In my opinion, this is a less interesting run to watch as it doesn't really allow viewers to play at home. Marathon% is slower for no reason other than presentation style, though. |
Marathon% Declined | 00:20:00 | No | By leaving sound enabled, the pacing of the game is 'slowed' (by which I mean, it's 'default'). This games viewers at home a chance to read the questions and take a stab at answering themselves, though they're still in a race to beat me to the punch before we're on to the next question! This category is arbitrarily slower for the sake of presentation, but I feel it's worth it. First off, it more heavily punishes guessing-and-testing because being wrong loses more time, so it encourages Being Smart and Quizzing Well. Secondly, the slower pacing allows viewers at home to play along in chat, shout out answers from the audience, or clown me when the question is about Cuban Chess Grandmasters and I answer Sir Johnathon of Doe, Earl of Yorktown, VA, USA. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Reverse Boss Order Declined | 01:00:00 | No | We'll collect 100% of the game's items while clearing the bosses in reverse order. That means 20/26 seashells, 4/14 trade items, and hopefully none of the eight nightmare keys. Don't worry, it'll all make sense in the end. Reverse Boss Order might seem to lock you into a particular route through the game, but the fun and challenge is in getting from point A to B to C quickly and efficiently while also taking a few pit stops as possible to grab the Totally For Sure 100% of items you need to get. You've got literally every trick in the book at your disposal, from Super Jumps to Bomb Skips to Wrong Warpin' and you'll spend almost as much time out of bounds as you do in. |
100% Reverse Boss Order Three-Heart Challenge Declined | 01:00:00 | No | Same thing as 100% RBO, but is played on a patch that keeps Link at a maximum of three hearts. All heart upgrades will still be collected; they just have no effect. Sloppy gameplay will be quickly and severely punished, especially as your first two boss fights as well as some minor enemies will one-shot you at that health cap. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:15:00 | No | Same VOD as Any%, as 100% includes the post-game bonus content accessed directly after the credits. |
100% (English Patch) Declined | 00:22:00 | No | Uses the same VOD as 100% requires completing an Any% to access. Same estimate bump for Any>Hundo as Japanese, as the bonus content doesn't have a meaningful amount of text. |
Any% Declined | 00:10:00 | No | Clear the main story as quickly as possible by juking anyone and everyone who stands in your way! It's a mad dash to the finish! Played in the original Japanese. |
Any% (English Patch) Declined | 00:17:00 | No | English is at least 7m slower but fundamentally the same game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No RNG Manipulation Declined | 2:10:00 | No | Jumping Jellyfish! What a speed run! If we're talking about a video game that really gets the crowd fired up, we're talking about this one. Equipped with the Nike® Air Force 1® foams to go 5x faster than in the Japanese version, the tedious parts don't feel so tedious and our boy Ninten can run across the landscape with ease, dodging every enemy with an ancient technique handed down through generations. エンディングまで泣くんじゃない。名作保証。The ultimate EarthBound Beginnings experience. |
Category | Estimate | Co-op/Race | Description |
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All Melodies Declined | 1:15:00 | No | All melodies is the only glitched category in this game other than Any%, and it aims to beat the game by opening the gate to the final boss through intended means rather than skipping straight to the cutscene that achieves the same result. With the newest route of All Melodies, this entails heavy usage of the game's most fun feature not present in Any%; teleporting. Since there is no running feature in this version of the game, the speed gained from teleporting is substantial. Furthermore, it also skips random encounters, so it is a vital part of traversing the map in long categories. Compared to the similar teleporting feature in EarthBound, there is no cooldown between teleports so it is also more fast-paced in that regard. Additionally, there is a lot of consistent RNG manipulation at the start of the game which is done until teleporting is unlocked. This category is my personal favorite because it shows much of the game's content while skipping the boring parts of a glitchless run. |
Any% Declined | 0:45:00 | No | And Itoi said, Let us make Ninten in our image, after our likeness: and let them have dominion over the Starmen of Mt. Itoi, and over the Noodle of outer space, and over the hippies, and over all America, and over every possessed entity that is randomly encountered upon the earth. |
Category | Estimate | Co-op/Race | Description |
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Any% All Fortresses Declined | 0:47:00 | No | All forts is a category that cuts out as much of the downtime from the game as possible while also showing off all of the things that make SMB3 amazing to watch. There have always been required wall clips and wall jumps, but ever since the category's last showcase in a GDQ 5 years ago, the category has been subject to changes that have made it substantially more unique, interesting, and fast. A wrong warp setup was found to skip from world 7 to world 8, saving 2 minutes and replacing an autoscroller with an intriguing arbitrary code execution setup that could be talked about for hours. A consistent setup was found at the end of world 6 for a trick known as "offscreen wandgrab", which is otherwise way too rare of a trick to ever be shown in a marathon. |
Small Mario Only 97% Declined | 1:20:00 | No | Out of all the SMB3 categories, SMO 97% is the most volatile and challenging. This category entails beating every level in the game as small mario aside from the few that require mushroom/leaf power-ups. Quickly running through stages filled with enemies and other hazards becomes much more dangerous when you're one hit away from losing a life at all times, raising the stakes and making the game a real nail-biter to watch. Not only are there a ton of interesting strategies unique only to small mario categories, but there are also sections of levels not seen in a single other SMB3 category. The inside of levels 7-1 and 7-6 are played through when usually you would clip through or fly over them, and there is a shell jump strategy in 7-5 which is completely unseen in this game's speedrun outside of kaizo hacks. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:47:00 | No | Complete the game as fast as possible with no cheat codes |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NG+ (Solo) Declined | 1:08:00 | No | Beat the game as fast as possible with a completed save file with the inclusion of upgrading abilities. This category is also a 1 Player 2 Controller category so I will be running this game's category with 2 controllers. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:41:00 | No | Any% requires us to complete the game as fast as possible with glitches and tricks and collecting the 9 fastest Master Models. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Solo) Declined | 00:40:00 | No | Any% requires to complete the game as fast as possible without the use of cheat codes |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Bingo Accepted | 2:00:00 | Yes | After the huge success of DLC Lockout Bingo at GDQx, we're back for AGDQ! Elden Ring Lockout Bingo has become one of the largest Elden Ring competitions in the world, with Season 4 of Bingo Brawlers set to begin this month (Oct.) on my channel. Tens of thousands of viewers will tune in live every weekend to watch the best of the best duke it out. adef and I have been grinding Bingo essentially non-stop, and will continue to grind through this highly anticipated new season well up to AGDQ. We are in incredible bingo form, and the meta will only continue to develop as we approach AGDQ. This race will be intense, action-packed, and nail-biting. An added bonus is that all of the tech for this somewhat technically complex run has already been sorted, since it was at GDQx! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Saxophone-controlled No Hit Run of Elden Ring Accepted | 01:45:00 | No | Saxophone-controlled No Hit Run of Elden Ring (Any% or All Great Runes). I have programmed a Roland Aerophone AE-10 (an electric saxophone) to work as a game controller where every note that I play corresponds to a button press on the gamepad — there is a pitch bend/mod wheel on the back of the instrument that I've programmed to work as an analog stick for movement but everything else in the game, including the camera, is controlled one "doot" at a time. This showcase would be a full hitless run (as defined by Team Hitless) of Elden Ring using the Aerophone as a game controller. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Race Declined | 00:16:00 | Yes | Race with Ryyudo. I previously ran this game for SGDQ Online 2020, and a tremendous amount of new speed tech has since been discovered. The any% category allows for highly tactical time-saving death warping and resource management that would not be possible otherwise. Though each racer will use different characters, we believe that RNG and individual player skill will ultimately make for a fair contest. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:16:00 | Yes | Elevator Action Returns possibly one of the most "fair" arcade games of all time. Three WR holders, one for each character of the game (CaptainGordon on Kart, TheOpponent on Edie, and Ryyudo on Jad), taps into the game's fairness to finish the game in under 14 intense minutes *normally*, but will occasionally be interrupted by needing to consume mystery jelly beans. And buddy, let me tell you: You don't want to have to let go of your controller in this game. |
Category | Estimate | Co-op/Race | Description |
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Niobe Any% Declined | 00:55:00 | No | Awful block submission This game has tank controls, driving speed that was based on CPU speeds from 2003 and a pretty robust Close Quarters Combat system that would make Solid Snake envious. Take on the Machines in this war for humanity as Niobe, crewmate to Neo and take on Agents, Vampires and Werewolves in this wild ride of a licensed game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Goals and Golds One Stat Declined | 00:35:00 | No | Tony Hawk's Pro Skater 1+2, all goals and golds is a timeless category spanning a number of titles in the franchise but it's never been shown like this. One Stat means that we are set to the absolute minimum for stats, and we have to get creative with how we approach goals that would normally be a breeze. A bit more of a challenge run but we can still get pretty speedy with it with grinds and wallieplants to help us reach heights we wouldn't otherwise be able to get. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Eternal Ring any% Wind Route Declined | 01:20:00 | No | This route utilizes Wind-based magic to get through the game. It is currently the fastest route for Eternal Ring any%. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | The Any% run requires beating the game as quickly as possible, and this includes demolishing the intended route through the game as much as possible, with menu glitches, skipping intended upgrades, and lots of small skips and optimizations all throughout. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:48:00 | No | 100% involves obtaining 100% on the campaign map from a fresh save file. This requires beating all 93 levels, obtaining every collectible in those levels, and beating the par time on every level, as well as doing every interaction on the map itself. With nearly 5000 collectibles to grab, this run is the most involved category the game has to offer. |
All Training Stages (Any%) Declined | 01:00:00 | No | All Training Stages involves playing through all 93 campaign levels as quickly as possible. This category is run from a completed file, so there is much less downtime between levels than in other categories. Some of the levels here are not featured in Any% and showcase skips and tech not heavily seen in other levels. |
All Training Stages (New Game) Declined | 01:10:00 | No | All Training Stages involves playing through all 93 campaign levels as quickly as possible. This category is run from a new save file, so all levels must be unlocked by getting certain collectibles on some stages. Some of the levels not here are not featured in Any% and showcase skips and tech not heavily seen in other levels. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Backup | 00:50:00 | No | Any% requires simply reaching the end of the game as fast as possible. This requires reactivating the 3 subsystems needed to reach the final boss, as well as defeating the final boss itself. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Tracks Max Speed Accepted | 1:10:00 | No | All Tracks Max Speed is a popular category amongst Time Attackers that involves completing all 26 courses in the fastest amount of time possible under the Max Speed rules setting. The run features a plethora of unique tricks and shortcuts that we can use to our advantage that allow us to drive through the courses at unbelievable speeds, as well as a range of different machines that are used on a track-by-track basis. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Unpatched) Declined | 3:10:00 | No | The Fable 2 unpatched Any% run utilizes a major EXP glitch exclusive to the earliest version of the game very quickly after the game's first boss fight, allowing for some finer optimizations than the Glitchless routes shown on the GDQ channel previously, as well as careful camera and NPC dialogue manipulation, deceptively easy movement tech, momentarily using the game's plug-n-play couch co-op functionality, and more to see it all done in roughly 3 hours. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 03:10:00 | No | 100% takes what was good about TLC Any% and shows of even more of the game's charm and amazing content, including completing all quests as one of many tasks required. This run has also been refined over the years providing a great viewing experience to those unfamiliar with the game to veterans. These optimisations include but are not limited to sequence breaks to generate even more early game momentum, clever use of mechanics, and efficient completion of objectives in both intended and unintended ways, sometimes leading to hilarious scenarios. |
Any% Declined | 01:22:00 | No | Fable TLC Any% snowballs the momentum generated by essential upgrades, glitches, and exploits early on to create moments that impress veterans, casual players, and those unfamiliar with the game entirely. Expect to see endgame weapons early, a dismantling of the game's economy, quests being done in wholly unintended ways, along with an array of clips, skips, and optimised movement. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Wing% 4-Player Declined | 01:15:00 | Yes | We'll be speedrunning our way as a team of 4 through the game's first days, first mines, and a few quests to get the most normal part of any farming sim - the double jump! This has a lot of team communication, a lot of divide-and-conquer, and still has time for chatter, audience encouragement, donations, and even a chicken-based bidwar. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Wing% 4-Player Declined | 1:15:00 | Yes | We'll be speedrunning our way as a team of 4 through the game's first days, first mines, and a few quests to get the most normal part of any farming sim - the double jump! This has a lot of team communication, a lot of divide-and-conquer, and still has time for chatter, audience encouragement, donations, and even a chicken-based bidwar. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Wing% 4-Player Declined | 01:15:00 | Yes | We'll be speedrunning our way as a team of 4 through the game's first days, first mines, and a few quests to get the most normal part of any farming sim - the double jump! This has a lot of team communication, a lot of divide-and-conquer, and still has time for chatter, audience encouragement, donations, and even a chicken-based bidwar. We HAVE to buy a chicken as part of the run - she comes with a name, but we can change that and name her any goofy thing you'd like. Last time we did this, Hatsune Beaku won. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:09:00 | No | Fallout is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. in the speedrun we beat the game with starting character even the endgame enemies, we also cause a nuclear meltdown and a nuclear warhead to detonate in this 9 minute estimate speedrun |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Romances Bonus | 00:30:00 | No | Jump funny to turn yourself into a fighter jet and zoom across the wasteland. This run features neat tech including infinite dashing, reload dashing, rapid quicksave quickload clips, out-of-bounds, freezing time for everyone except ourself, delaying a "rebuild character" pop-up as we cross the entire map so we can change from playing as a guy to a woman, and much more. It's a fast paced and visually flashy run that has an interesting route as we work to romance every romance-able NPC in the game (there are 12 of them). This run has gone through a lot of optimizations as of late, with the record being lowered by 4 minutes over the past four months. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:20:00 | No | SeireaSong will cohost as we run through an any% completion of the game. If donation incentives are met, we can showcase the fetch minigame as well. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Page Any% Declined | 00:35:00 | No | This speedrun focuses on completing the main quest of the game by defeating a final boss somewhere on a randomized level floor and location. There's multiple different strategies for the run, but the safest and most consistent strategy is to go fishing for a rare and powerful item to sell and get important equipment with specific stats that buff our character to cheese the final boss fight. Normally taking hundreds of hours to complete, we will be able to defeat the final boss very quickly. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy Declined | 1:15:00 | No | Campaign speedrun of the game Halo: Reach on Easy. |
Legendary Declined | 1:30:00 | No | Campaign speedrun of the game Halo: Reach on Legendary. Can be added as a donation incentive to the easy speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Weapon Master Declined | 00:45:00 | No | This is a speedrun of the campaign mode of Soulcalibur II. The speedrun will feature multiple characters in the run, each with their own unique moves and weapons that change the gameplay and the run tremendously. With 10 chapters of the run which feature a myriad of differences from stage hazards to unique win scenarios, it creates a very different approach to each fight in the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Soul Chronicle Declined | 00:27:00 | No | This is a speedrun of the main story mode of the game. Switching between the trio of characters of Kilik, Maxi, and Xianghua, each character has their own moveset that is used to progress and defeat the enemies in the campaign. With only a few stages allowing for ring outs, and some stages giving our characters infinite soul gauge, it changes how we use the moves and optimize the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 0:15:00 | No | In this mode, we complete every procedural dungeon that the game has to offer. Main World, Underworld, Centipede, Puzzle, and Cemetary. All of the enemies will need to be vanquished to make progress, and mistakes may lead to resetting the current dungeon. The estimate contains the explanation of the game's concept. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hard any% Accepted | 0:40:00 | No | In this game difficulty we just don't play around anymore, on the JP version you simply start with 1 HP, some enemies are tougher, and some game design mechanics are limited now. Not recommended for people who enjoyed the game! |
Super any% Accepted | 0:45:00 | No | Super difficulty is a culmination of everything that you should not do to a game like this: 1HP and no way of getting health or lives. All stages have to be done on One-Hit KO mode, with no checkpoints. The only saving grace: Infinite continues. Can be considered as an incentive for Hard mode, very similar routes and strategies, with some tougher respawns. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Death mode Accepted | 00:08:00 | Yes | In this category, we complete Death mode, the secondary mode that stole the show. No gimmicks, no tetris requirements, no invisible, just... pure speed. |
Master mode Accepted | 0:11:00 | Yes | In this category, we complete Master mode, the main mode in the game, as quickly as possible. A bonus would be to get the grades of Master/Grand Master by fulfilling all of the requirements during the game, and then... |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Master mode Accepted | 00:08:00 | Yes | In this mode, we finish the main mode of the game, Master mode, and hopefully get to the end credit roll, the main gatekeeper against the higher Master/Grand Master grades. |
Shirase mode Accepted | 00:07:00 | Yes | We *try* to complete Shirase mode, one of the most terrifying modes. Unplayable speed, rising lines, removal of game design... This is the craziest mode in the TGM series so far. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Mystery Chaos Declined | 1:45:00 | Yes | This race will showcase the "mystery chaos" category, where the flags are randomly selected and the racers do not know what they are. This run will show off two of the best mystery chaos runners and showcase the wide breadth of the randomizer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Mystery Chaos Declined | 1:45:00 | Yes | This race will showcase the "mystery chaos" category, where the flags are randomly selected and the racers do not know what they are. This run will show off two of the best mystery chaos runners in the Worlds Collide community, showcase the huge scope of the randomizer, and offer an exciting and engaging race for the AGDQ audience. A variety of donation incentives are available, including choosing a starting character, performing the classic FF6 opera, and the GDQ classic Save Cid vs. Let Cid Die. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any%(No DLC) Declined | 2:30:00 | No | Measure until the last dungeon is cleared without using DLC. Solid play is important. The RNG of dropped items will greatly affect your time. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Randomizer (Final Fantasy IV, Free Enterprise, ZZ6 Flags) Declined | 01:30:00 | No | If you want the watch twitch vod, the link is here: https://www.twitch.tv/videos/2264590824 The youtube vod has the highlights listed in the description with time stamps. It's a fun run! This seed was longer than usual, I would presume that if chosen members of the community would vet a seed for me to make sure it fits into the time. Even with the longer seed, this hit very close to the estimate (there was a silly mistake with the step manip that would absolutely not happen at the event, and there are times where I took extra time to explain tech). Again, please refer to the description in the youtube video for time stamps. Thank you for taking the time to watch! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any % glitchless Declined | 1:55:00 | No | This category is the most common of the game. We fight the bare minimum enemies while making our way through the game. We eat meat, we find our dad, and we save the world. |
any % no credit warp Accepted | 00:42:00 | No | This is one of the shortest ways to play this game. We abuse multiple glitches to skip half the game, become unkillable, and teleport all around. It is a fun category to show just how broken this game can be. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No Math Skill Declined | 04:45:00 | No | "No Math Skill" beats the game without using the Calculator skillset "Math Skill", which allows you to instantly target all enemies on the field with various forms of magic for 0 MP. This makes the game far less interesting, so various other tactics are used instead. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Final Fantasy VI Worlds Collide 2p Race Declined | 1:45:00 | Yes | Two runners attempt to race through a Final Fantasy VI Worlds Collide seed. The first one to defeat the final boss is declared the winner. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Final Fantasy VI Worlds Collide 2p Race Declined | 1:45:00 | Yes | Two runners attempt to race through a Final Fantasy VI Worlds Collide seed. The first one to defeat the final boss is declared the winner. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Easy Accepted | 6:10:00 | Yes | Beat the game as fast as possible on the Easy Difficulty. Without any major skips and story forced party setups, we rely on very optimized and planned out strategies to finish fights in the quickiest time possible. With the strongest materia in the game locked behind Side Content, we're very limited to what we can use in our encounters, so we min/max as much as possible. Some Examples of the Boss Fights w/Time Stamps: 40:48 (Midgar Zolom), 46:15 (Turks), 1:30:26 (Jenova Emergent), 1:54:38 (Custom Valkyrie), 4:27:28 (Roche) Can be done as a solo run or as a Race against The_Sid |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy NG Any% Declined | 06:25:00 | No | the combat in Rebirth is a much more up to dated version of Remake, with many befits and losses. Rebirth even in NG has several ways to gain ATB, and attack that are not directly related to ATB use. Rebirth is a great entry in the series that is extremely ambitious, leading to some very powerful options to speed up combat. unfortunately most of the good materia is locked behind side quests, so outside of a Hard run, we brute force damage in on way in another pushing the system to its extremes. I may say brute force, but the fineness, timing and soft "combo's' we need to clear the game, is visually pleasing and entertaining. |
Easy NG Any% Declined | 06:25:00 | Yes | same as before but Racing WoadyB, i am slower then him currently but if this gets in i am gonna grind like a mad man,especially if its a race! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hard Glitchless Declined | 04:45:00 | No | My submission is for Hard mode, which is a challenge balanced by having a complete save file on game completion. It is a much more fast Paced and technical category when compared to Easy and Normal Any% which skip as much as possible. I run Glitch less which is around 4:30 hours or lower. this category is super fun and pushes each boss fight to its absolute limit. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Any% Declined | 08:30:00 | Yes | the estimate is higher then my pb, not due to randomness losing time, but more because i plan to co-submit with MoonBlazeWolf, who's PB is 8:2x:xx atm i believe, they can lower their time, but i want the estimate to be right before, and lower it after. also ill be handling endgame which has much more complex fights so this estimate is catastrophic in nature, as you quick save literally every where even in boss fights so major time is rather hard to lose. my solo estimate would be 8:10:00 atm so the "time loss" will be way less since i can focuse on the hard stuff. Story is easy mode more or less, and the length is mainly from a bulky story, and long ekion fights that cannot be speed up to much. when there is combat it is fantastic, the entire run we switch moves extremely often and take advantage of several gimmicks to speed things up, like more dmg on counters, or faster cool-down after being hit. late game has some super flashy fights combing every ability to decimate bosses. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
CSR Any% Declined | 3:15:00 | No | Tracking is possible in this version and is the most optimised version of the run on the fly. We can track actions, encounters and weapon/armour drops with the ultimate goal of getting No Encounter Armour in the Calm Lands. |
CSR TrueRNG Declined | 3:25:00 | No | TrueRNG randomises the RNG so that we can't track it at all. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Creature Creator Declined | 03:25:00 | No | Beat the game from a new save file. Use of Creature Creator is prohibited. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NewGame True Ending - EASY Declined | 00:55:00 | No | Getting to the True ending from a new save file. There are no restrictions on the use of glitch. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:30:00 | No | Beat the game from a new save file. There are no restrictions on the use of glitch. It may look like I am using glitch, but it is all correct behavior! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 02:40:00 | No | New game to final boss! Vaan and his crew of merry bandits power walk across Ivalice in order to attack and dethrone... Vayne! We use incredibly neat RNG manipulation to guarantee we get an invisible weapon drop, Seitengrat, which allows us to literally blast our way through the game. However, this means we are running incredibly lean on equipment, stats, and money; making for an incredibly tense and action packed speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Glitchless Declined | 04:05:00 | No | New game to final boss. No glitches allowed. Focuses heavily on resource management, swift movement, and enemy manipulation. Has a few neat little in bounds skips that bypass enemy flags and spawn points. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 02:10:00 | No | New game to End (return to NYC) A dexterous run, focusing on clean movement, technical fights, and maximizing weaknesses as much as possible. |
Any% True Ending Declined | 02:25:00 | No | New game to True Ending (saving Athia) A dexterous run, focusing on clean movement, technical fights, and maximizing weaknesses as much as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:55:00 | No | New game to ending on final boss. Join Motoko Kusanagi and the rest of the Public Security Section 9 as they stop a massive virus from corrupting the entire population via rice. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:10:00 | No | Get to the Champion of Johto as quickly as possible! We use our starter and grab a few friends on the way to make an incredibly strong Poke to blaze through the entirety of Johto's gym leaders! |
Any% Race Declined | 01:10:00 | Yes | Same as the previously listed any% run but with garyj and/or alymra |
Any% Randomizer Declined | 01:40:00 | No | You put the poke in the mon and you shake it all up! Chaos setting randomizer provides the ultimate challenge and knowledge check to the runner. Everything is randomized except HMs and found items. Starters, trainers, gyms, everything is all mixed up. But this creates an incredibly fun and unique spin on a run that allows us to flex knowledge but also see some of the incredible sprites (both good and bad) this game provides. |
Any% Randomizer Race Declined | 01:40:00 | Yes | NOW IN RACE FORMAT! You put the poke in the mon and you shake it all up! Chaos setting randomizer provides the ultimate challenge and knowledge check to the runner. Everything is randomized except HMs and found items. Starters, trainers, gyms, everything is all mixed up. But this creates an incredibly fun and unique spin on a run that allows us to flex knowledge but also see some of the incredible sprites (both good and bad) this game provides. |
Bingo Lockout Declined | 02:00:00 | Yes | A co-op run featuring strategy, planning, and a great deal of game knowledge. Attempt to lock out your opponent and score your own bingo or 13 squares! Objectives force the runners to have very intimate knowledge of the game and force constant on the fly routing. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game Story Declined | 08:30:00 | Yes | The full game, completed on a fresh file on the easier (Story) difficulty. Submitting as a co-op submission with The_Sid. Estimate can likely be lower if accepted by 15-20 mins as I will only be doing the first half of the run and The_Sid's current time is better overall. |
The Rising Tide DLC - Action NG+ Declined | 1:05:00 | No | The Rising Tide is the 2nd DLC released for Final Fantasy XVI, and provides an excellent slice of what the full game has to offer. I run the game on a NG+ file for some additional abilities and a change to one specific fight in the run. Either option is allowed for the leaderboard as the differences are miniscule. The run begins with a movement-heavy section, then moves onto a combat sequence full of challenging boss fights. The finale is a cinematic showdown with the lost Eikon, Leviathan. Each segment tests a different skillset and makes for a compelling showcase of the game as a whole. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 3:45:00 | No | The Any% category is technically a Bad Ending category, where you use a puzzle solution learned elsewhere that is the same every playthrough to fight the final boss earlier than a casual playthrough typically would. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:05:00 | No | This run uses a preloaded line which is allowed in the rules. By using this method a sub 5 minutes is easily down. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:25:00 | No | Any% tackles all 100 stages in the game's 10 main worlds. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hard Mode Declined | 2:15:00 | No | Beat the game on Hard Mode. Hard Mode has several changes that necessitates more tools to help carry the run - e.g. enemy bow/magic units have more range that cannot be countered, bosses are more dangerous, etc. On top of that, while Alm and Celica are still used, other units: Kliff and Saber are also trained - the run involves efficient short grinding sessions, and meticulous exp management to hit level benchmarks for reclassing. To put this into perspective, both of them reclass to Dread Fighters (an endgame class) by the end of their first available acts out of five, which leads to hilarious brokenness in the midgame. |
Normal Mode Declined | 1:30:00 | No | Beat the game on Normal Mode. This is mostly an Alm and Celica carry, with other units supporting them. Simple and shorter than Hard Mode, but also fun to see the two main characters of the game juggernaut their way to victory. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal Mode (English) Declined | 2:15:00 | No | Normal version does NOT feature the japanese-exclusive crit forge glitch, but it has to work around that with other skills and units. However, this version has much more money and weaker enemies, and occasionally different enemy AI quirks. |
Normal Mode (Japanese) Declined | 2:15:00 | No | Japanese version features a funny glitch to forge 255% crit rates on certain weapons. However, this version also has less money and stronger enemies, and occasionally different enemy AI quirks. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Azure Moon/Blue Lions Declined | 1:35:00 | No | One of the main campaigns and follows Dimitri, leader of the Blue Lions house. This route has access to nearly every broken battalion in the game, which allows very fast completion of some maps. There is also access to more support characters who rally, which helps with hitting important stat benchmarks and making this route very marathon safe. |
Cindered Shadows/Ashen Wolves Declined | 0:35:00 | No | This campaign goes into the DLC route, Cindered Shadows, the secret fourth house, Ashen Wolves. Unlike the main game campaigns, nearly every character has a notable impact on the run, which makes for some diverse strategies. Cindered Shadows also has limited skills and classes on all characters, so the run pushes these characters to the limits the campaign allows. This is also the shortest campaign. |
Crimson Flower/Black Eagles Declined | 1:25:00 | No | One of the main campaigns and follows Edelgard, leader of the Black Eagles house. This route requires support conversation to access the Crimson Flower route from picking the Black Eagles house, forcing us to skip cutscenes later than other campaigns and accessing monastery activities. Edelgard ends up destroying the second half of the game with friendship and RAGING STORM. |
Verdant Wind/Golden Deer Declined | 1:35:00 | No | One of the main campaigns and follows Claude, leader of the Golden Deer house. This route has changed drastically since it has been last shown off, and also ends up having the most variance, so there are plenty of shenanigans in the route itself. There is also access to early warp, allowing people to be teleported across the map to defeat a boss fight. Overall it's the most interesting route as it doesn't have access to RAGING STORM or the broken battalions, but uses some incredible strategies to overcome difficult fights. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Riku's Story Declined | 1:30:00 | No | Riku's Story uses pre-built decks to defeat bosses which change each world. This requires the player to have an understanding of the differences between them and how to pilot them optimally. boss fights require mastery of both of Riku's forms, his regular form which is just basic attacks, combos and a side dodge, and his Dark Mode which allows him to jump across the battle and perform powerful sleights, but with limited access. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Normal Declined | 2:00:00 | No | This run completes the game on Normal difficulty. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Bad End Declined | 00:20:00 | No | Get the quickest ending on a new file |
Bad end NG+ Declined | 00:12:00 | No | get the quickest ending on a NG+ file, which allows for many extra skips |
True End Declined | 00:30:00 | No | Beat all the levels, on of which has a new skip at the end. |
True end NG+ Declined | 00:20:00 | No | Completes all of the levels on a NG+ file, which allows for many extra skips. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:48:00 | No | Best the game on the fastest difficulty settings. This category, with the exception of two stages where we use Fire Man, uses Nitro Man exclusively as soon as we get him |
default settings Declined | 00:55:00 | No | Plays on the default difficulty settings. Due to having normal weapon damage instead of double, Nitro Man is no longer the fastest for some stages. This means we get more Mega Man and Fire Man as well as showing off Elec Man, Cut Man, and Dive Man |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 1:05:00 | No | play from a new file. This category has collecting reploids and being more careful with health than NG |
NG+ Declined | 1:00:00 | No | Plays on a file with all characters fully upgraded. This run is much smoother albeit also easier than NG |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:42:00 | No | With a surprisingly deep level of technical skill, this speedrun takes advantage of everything: frame perfect tricks, out of bounds, death warps, developer exits, sequence breaks, and all the clean movement one can expect from a rat that has been flushed down a toilet. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:45:00 | No | Secret Rings has RPG elements where Sonic levels up and learns skills to improve his speed and moveset. Any% starts from a fresh file and thus Sonic starts with nothing. In the run, I will have to manage routing out Sonic's EXP and equipped skills to gradually build him into the fastest thing alive and thwart the Erazor Djinn. Incentive to trigger the 9 secret Big the Cat cameos present within Any% (performed in submission video). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Story Accepted | 00:24:00 | No | You know how in Breath of the Wild you can ignore the intended main story quests and just rush straight into the endgame? Well, what if it were possible to do the same thing in a tactical RPG? Thanks to the non-linear overworld exploration, we can quickly prepare to defy the odds stacked against us taking on the final mission severely underleveled. Through smart teambuilding, intricate tactics, and intense menuing, the game can be beaten in about 20 minutes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% - Lilac - Unrestricted Declined | 1:25:00 | No | Lilac is the speed character of Freedom Planet 2, she has many ways to not only gain a lot of speed quickly, but also many ways to maintain her speed over long time periods. On top of that, Lilac also has a plethora of skips including skipping puzzle, going out of bounds, and phasing through invisible walls. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
DJ% Declined | 1:30:00 | No | Hey GDQ team!! My name's Art Bobb, and I'm a DJ, guitarist, and current world record holder of Frequency's three 100% speedrun difficulties: Easy, Normal, and Expert! This is a showcase I've created for Frequency called DJ%. The concept is that it's an Any% run on the Expert difficulty where the game audio is run through a DJ controller - so any song or audio can be simultaneously mixed with the game's songs! My dream is that it can be a run that encourages creativity, while being a fun showcase for a potential rhythm block. Or any block really, lol! My partner and my brother, both also musicians, are planning on traveling to AGDQ as well if the run is accepted! Together, as a runner and couch/panel team, our goal would be to provide a super entertaining and interactive run - one that includes historical context on the songs, & discussion about the game's development. Thanks so much y'all, so excited for AGDQ 2025! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% : No Reset Declined | 00:10:00 | No | A NO reset run, just reset the console, start where you land and defeat Jason as intended. I know Jason's patterns and routes well enough as well as item placement and forest routes to the point where I can run this in 10 min or under without the preferred/perfect seed. A speedrun, but also a showcase of a game in it's element, demolished as many would want to see it done. |
Race% 3 Pack Declined | 00:10:00 | No | This is the intended Any% run with perfect RNG and expected route every time due to a rom hack from one of the FT13TH community members. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:09:00 | No | Incentive category. |
Good ending Declined | 00:10:00 | No | Good Ending is where to protect the "Earsh" you must collect 250 gears to reassemble RV Robo and defeat Gynamo after he grows at the end of the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hard Difficulty Declined | 01:05:00 | No | Harder than Normal with more enemies to bounce around and toss off the walls. Planned as part of a bid war incentive. |
Hardest Difficulty Declined | 01:10:00 | No | Even more enemies to toss around. |
Mania Difficulty Declined | 01:10:00 | No | Crazy amount of enemies, but not the most that can be thrown at me.... Can we get this in? |
Mania+ Difficulty Declined | 01:20:00 | No | The absolute most insane version of this game. Legions of enemies everywhere... and I'm ready to wreck them all. |
Normal Difficulty Declined | 01:05:00 | No | The most middle of the road difficulty, with enough action on the screen to make it worth everyone's time, but not too easy to seem boring. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1 Wrap Declined | 00:15:00 | No | The 1 Wrap category involves Frogger hopping through eight different levels in order to complete what's considered by the game to be one full arcade Wrap. This category can range between a series of highly risky vertical paths or playing strategic lateral moves in the interest of conserving lives while quickly completing each level. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Gems Declined | 00:28:00 | No | Unlike any%, All Gems is a considerably more dynamic category, with emphasis on glitchless-savvy movement that showcases mix of good memory, backup routes, and experiencing most of the course map to make it through each level with all the Gems. This category is also more prone to unusual RNG in the mid-game, so it makes for a more unpredictable journey. |
any% Declined | 0:21:00 | No | The any% category of Frogger 2 (GBC) has gone on to evolve into something very fast-paced with little to no breaks for many levels at a time. While there is nothing extra required to collect on most levels, a marathon run allows for split-second decisions to include a few select checkpoints and 1ups in case you run into trouble along the way. This category most greatly explores the game in terms of its oversights. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy Mode Declined | 01:09:00 | No | Easy mode is a very breezy category while still having some level of challenge, which allows for some serious risk taking. Most enemies spawn into battle slowly but can be KO'ed very quickly as a tradeoff. Almost every intended battle strategy works out modestly well in easy mode. |
Hard Mode Declined | 01:15:00 | No | Out of all the difficulties, Hard mode hits the utmost aggression and severity, living up to its name. Being lifebars being erased in a matter of seconds in bad positionings and unusual enemy spawns, this category is hands down the most grueling out of the trio. Many safety strats and backups will be required to properly run this one. |
Medium/Normal Mode Declined | 01:12:00 | No | Medium mode casts a tightrope walk between playing it risky and utilizing safety strats when you find yourself in a pickle. Enemies will enter the fray sooner, hit a little harder, but also generally allow for more efficient group KOs. Effective judgement throughout the game reigns supreme in this category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game (any%) Declined | 01:20:00 | No | This category is the most conventional the game has, requiring a full trench run after the tie-fighter roundup to move from Episode 4 to Episode 5. A mix between swift platforming and effective combat styles is what comprises the essence of Star Wars Trilogy speedruns while minding the floors above and below you. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Cups Declined | 00:20:00 | No | The All Cups category involves traversal of four cups with three courses each, in any order you wish to...of course, with a game like Wild Animal Racing, it's more complicated than it seems. The game has highly competitive computer players that can very quickly get you into trouble in unusual ways, items that range from not useful to way too useful, optimal race routes that have a 50|50 chance of working well, and a whole lot of other zany racing quirks to work through. All of this makes Wild Animal Racing a game you get to embrace improvisation throughout the speedrun! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Gold Frogs Declined | 00:37:00 | No | All Gold Frogs, like the name suggests, goes beyond the minimal clear requirements and gathers all gold frogs. This adds 3 additional zones, but does not add any additional gameplay to the standard 6 zones. That said, I would say the 3 zones added are the more interesting zones for speedruns. Lily Islands has a lot of layered mechanics that can be abused to reach the destinations faster than intended. The Cloud Zone has wrong warps. The Cactus Zone is known as the hardest casually, but for speedruns has a lot of reliable methods of navigating counter current cycles that are visually impressive including the usage of 2 power up bugs, Auto Hop & Quick Hop, to blitz across one of the maps. |
Any% Declined | 00:15:30 | No | Any% consists of gathering the 5 fastest gold frogs to unlock the final zone. In the final zone/level, you must gather all 5 frogs to unlock the gold frog which when gathered completes the game. Levels that contain the gold frog do not need to be cleared once you obtain it, so the fastest method is to quit out and move on. Although there is some RNG, the run is mostly clean, precise execution. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:36:00 | No | Any% completes all 10 zones as quickly as possible. Zoom Zoom |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tournament Finals Accepted | 01:00:00 | No | Tournament Top 3: Winner's Finals, Loser's Finals, & Grand Finals. All 3 matches will be best of 3 out of 5 for an objective. Tournament format is double elimination, so there is a chance for a bracket reset, i.e. 3 or 4 matches/games. Estimate is unreliable at present due to the games pool being undefined. Prior to the event, we will select an elite list of games each representing different genres and have defined competitive objectives. At that time, estimate ranges could be established for each prospective game and a better run time estimate would be determinable. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Classic, No Ridge Skip) Declined | 1:05:00 | Yes | Beat the game as fast as possible without the use of 'Ridge Skip', a recent discovery that bypasses 5 endgame bosses and late game areas. This category shows off extra skips as well as some of the hypest bossfights in the game. Can do solo or as a race with cavecavecave. |
Any% (Classic) Declined | 0:48:00 | Yes | Beat the game as fast as possible on current patch with no restrictions. Can do solo or as a race with cavecavecave. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NG+ Restricted Declined | 0:55:00 | No | Beat the game as fast as possible on a completed file with all weapons unlocked. Restricted is a looser version of a 'No OOB' category and is the successor to the category we saw at AGDQ 2022, where new 'borderline' OOB tricks have been allowed into the route. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Easy (4p Co-Op) Declined | 1:00:00 | Yes | Playing on the Easy difficulty, 100% requires players to obtain all secrets and kill all enemies in every level of the four episodes. In this run we divide up tasks by having two runners focus on prioritizing obtaining secrets while the other two players prioritize going out of their way to kill enemies. The large, jam packed levels makes co-op routing ensure that every player does something different in nearly each level and heightens coordination to ensure everything gets done. This run makes use several game mechanics, including abusing the lack of friendly fire, or using knockback from explosives to skip sequences and obtain secrets faster via grenade launches and rocket launches. Managing ammo for various weapons to kill enemies quickly and creatively in the the fastest way possible creates tight routing in a high octane run. Submitting with Ozmourn, limy, and anarchy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Missions (PC) Accepted | 0:55:00 | Yes | Beat all 16 of the PC version's missions in any order as fast as possible. Can do solo or as a race with vaen. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:40:00 | No | Beat the game as fast as possible from a fresh file. |
Troll Tag Declined | 0:25:00 | No | "Tag" the troll in the level The Below from a fresh file as quickly as possible. Requires ~18 of the game's hearts, as opposed to Any%'s 60 heart requirement. This category has a very funny ending gag as a bonus! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
SNES Declined | 1:25:00 | No | In this category we collect everything that isn't a coin. Compared to any% there will be plenty more risky skips and cool tricks, really allowing this gem to shine as a speed game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Accepted | 00:30:00 | No | The standard all-levels category. Due to the new movement it offers non-stop tricky jumps and risky manouvers throughout the game. Almost every failed trick or jump may result in death, although luckily there is little backtracking in such a case. Also, I will attempt every super hard trick at LEAST once. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode (NG) Declined | 00:35:00 | No | This is the standard New Game category, finishing the game as fast as possible on a new save. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% NG Declined | 02:10:00 | No | The standard New Game category, finishing levels 1-40 as fast as possible from a clean save. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Glitchless Declined | 02:00:00 | No | This is the standard New Game category, finishing the game as fast as possible on a new save. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% New Game Normal Restricted Declined | 03:10:00 | No | This is the standard New Game category, but restricts use of a few game breaking glitches (which have since been patched out). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:50:00 | No | It's time to get 𝓯𝓾𝓷𝓴𝔂 (beat the game as fast as possible) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
2p 100% Level Locked Declined | 1:05:00 | Yes | Two Player 100% Level Locked is a category where two players work together to complete the game while staying in the same level (or the hub world of Rainbow Cliffs). If we don't get all of the rainbow scales, then we are legally considered frauds (even though they're not required, it's just funny to get all of them). Run is with xmcacutt (MattDucky, or Matt, he goes by like 3 different things). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crime% Declined | 0:32:00 | No | Getting to the intended ending of the campaign mode would take a lot of time, but it only takes about half an hour to speedrun to _an_ ending: I need to save up 100 credits, get a Class II ship, use it to defeat the space pirate leader, then choose to join the space pirates, at which point a poorly-drawn avatar of the developer intervenes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Challenge mode, hard settings, 30 levels Declined | 00:12:00 | No | Set the game to its hardest settings ("8th grade and above"), and set the levels to happen "in order" so that their average difficulty gradually increases. This run is more consistent at the start, but as the level number increases, it brings the threat that it might ask for multiples of 13, 17, or 19, which have no fast mental rule but can be memorized. |
Challenge mode, normal settings, 30 levels Declined | 00:09:00 | No | The most competitive but highly variable category of the speedrun: leave all settings at their default, which asks "3rd grade" arithmetic problems and presents levels in a random order. The game rewards players with a cutscene every 3 levels, so time stops at the 10th cutscene. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Cups Declined | 00:35:00 | No | The rule for this category is to complete all 4 Grand Prix cups in any order as quickly as possible. This intends to showcase each of the game's 16 unique tracks and how we break the game's out of bounds system, amongst other things, to complete the tracks at blazing fast speed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Quest Mode "Good Ending" 4-Player Accepted | 00:40:00 | Yes | An adventure mode through a maze of five towers, each with a dragon boss at the end. Player characters are asymmetrical and gain experience and stats along the way. Runners take advantage of four-player exclusive features and quirks to race to the end as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Quest Mode "Good Ending" 4-Player Accepted | 00:40:00 | Yes | An adventure mode through a maze of five towers, each with a dragon boss at the end. Player characters are asymmetrical and gain experience and stats along the way. Runners take advantage of four-player exclusive features and quirks to race to the end as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Quest Mode "Good Ending" 4-Player Accepted | 00:40:00 | Yes | An adventure mode through a maze of five towers, each with a dragon boss at the end. Player characters are asymmetrical and gain experience and stats along the way. Runners take advantage of four-player exclusive features and quirks to race to the end as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Quest Mode Good Ending 4-Player Accepted | 00:40:00 | Yes | An adventure mode through a maze of five towers, each with a dragon boss at the end. Player characters are asymmetrical and gain experience and stats along the way. Runners take advantage of four-player exclusive features and quirks to race to the end as quickly as possible. Co-op run featuring HoldemJoe, Elzo, preevs, and walkingeye. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1-22, Any% Declined | 00:40:00 | No | In this category, we play through the 22 "Classic" levels in the main game. By exploiting errors in the level design, we skip objects meant to slow us down, and play the game faster than intended in some parts. These levels will be played in order, partly to showcase how the game's level design and art style evolved over time, and partly to play with the game's difficulty curve to up the stakes and pressure. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:10:00 | No | All stages in the game and all boss fights played on a new file. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% All Episodes Declined | 1:00:00 | No | All episodes of the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:10:00 | No | Beat the level as quickly as possible. The run contains many tricks including boss/wave despawns and combat optimizations. The aim of the run is to carefully distribute the scarce skill points to get Ghost Rider overpowered as early as possible. Later stages feature some very challenging enemy types that can easily stun-lock careless players and challenging platforming segments. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Straight Run (Restricted) - Normal Mode Declined | 00:20:00 | No | Complete all courses in the game as quickly as possible. This is a restricted category, meaning unlockable characters and vehicles are not allowed. This category is contains a large number of tracks with unique gimmicks, testing the player's handling and knowledge of the various terrain types the game has to offer. The final stage contains a very tough boss battle, where the opposing car has maxed-out stats. This race is meant to be very unfair in any difficulty, but us speedrunners have a few tricks up our sleeves when it comes to dealing with this boss :) |
Straight Run (Restricted) - Normal Mode Race Declined | 00:20:00 | Yes | Race submission with s-two. Complete all courses in the game as quickly as possible. This is a restricted category, meaning hidden characters and vehicles are not allowed. This category is contains a large number of tracks with unique gimmicks, requiring the runners to be very familiar with all tracks and terrain types the game has to offer. The final stage contains a very tough boss battle, where the opposing car has maxed-out stats. This race is meant to be very unfair in any difficulty, but us speedrunners have a few tricks up our sleeves when it comes to dealing with this boss :) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game - 2P Coop Declined | 00:12:00 | Yes | Submission as a coop run with s-two. Often you'll see arcade game speedrunners aiming for 1 credit clears, not us though. With death strategies, boss skips, trickery of cycles and some intricate damage boosting thrown in an already full-paced run, we'll be bringing our best in a coop that requires near perfect sync between the runners. We'll be avoiding a burning in Volcanic Vault, getting a grip of the physics in Icy Isle, stay quick-in-the-sand of Desert Dodge, traversing the treacherous Trap Tower, making light work of the Landslide Limbo boss, holding our breaths in Wild Waterway and avoiding the chop in Eggman Tower. |
Beat the Game - Race Declined | 00:12:00 | Yes | Submission as a race with s-two and Hibnotix. Often you'll see arcade game speedrunners aiming for 1 credit clears, not us though. With death strategies, boss skips, trickery of cycles and some intricate damage boosting thrown in an already full-paced run, we'll be bringing our best in a race that never has more than 10s separating us. We'll be avoiding a burning in Volcanic Vault, getting a grip of the physics in Icy Isle, stay quick-in-the-sand of Desert Dodge, traversing the treacherous Trap Tower, making light work of the Landslide Limbo boss, holding our breaths in Wild Waterway and avoiding the chop in Eggman Tower. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No Major Skips - Mr. Green Declined | 00:16:00 | No | Finish every level in the game, while omitting large skips (aped leaderboard definition). Mr. Green is Luigi to Noid's Mario; he has double jump height but more slippery movement. This allows for unique routes and sequence breaks, along with Noid's usual platforming abilities (wall running, grapple-hook, dabbing). Mr. Green offers a very unique play-style and this character has never been showcased in prior GDQ events. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (SNES) Declined | 00:24:00 | No | go fast |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Bad Badtz-Maru) Declined | 00:38:00 | No | complete the game as bad badtz-maru |
Any% (Hello Kitty) Declined | 00:38:00 | No | complete the game as hello kitty |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Sacrifice Ending (Seeded) Declined | 00:37:00 | No | complete the game getting the sacrifice ending using a seed i already know |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 01:10:00 | No | get all the items in the game |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:40:00 | No | Any% is the only real category, we skip all the cutscenes we can, there's a skip in the last escape sequence, and the rest of the game just has to be played. It's fairly technical play, working around enemy position and attacks, and the sniping segments require adjusting for wind each time. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:10:00 | No | Golgo-13 doesn't have major gameplay skips, so Any% is really the only category. Every relevant segment is played. Play is fairly technically demanding to get a good time, and getting deathless runs are extremely unlikely. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:00:00 | No | Mr. Cuddly Carnage's ability to jump 8x his own height might be wildly overpowered, which makes the game quite easy to break! Thankfully, each stage in Any% has an absurd out of bounds that skips everything in the stage. [Community Note: A Snopes fact check reveals that there are 7 bosses that cannot be skipped.] Okay but hear me out: Fun bossfight combat. Interesting money routing. One (1) boss fight skip. A cat. A meow button that serves no purpose. This game has everything. i, uh, think it does, anyway? [Community Note: it does in fact have everything] oh thank god |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:10:00 | No | Any% takes us through Pablo and Luna's journey to defeat Vyr, requiring some unique routing on account of collectible requirements to progress. Pablo, the dumb golden retriever with a heart of gold, can punch to space out jumps, speed through flat ground, and defeat enemies. Combining super/hyper grapples with punching and bunny hopping to conserve your momentum. Luna, the tough wolf who has nothing left to lose, combines her ability to dash and a firearm (that allows her to float mid-air) to give her vertical mobility that Pablo only could dream of! Both dogs also go through stages that give them unique power-ups, such as the Earth Blade, which allows Pablo to scale walls nearly 3x faster than Luna can! There's a huge variety of these power-ups - Luna gets new weapons, and Pablo gets new power-stones. These scramble up the formula and keeps Grapples Dogs fresh over the entire run time! Hell, this game even figured out how to make good platformer bosses! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Species Declined | 1:10:00 | No | All Species completes the main story while linking with every additional species on the island of Sephonie. I haven't submitted Any% due to the amount of cutscenes - All Species fixes this by increasing the amount of gameplay in each segment. The run features infinite wall-runs, a photo mode glitch to clip through death planes, and routing in all of the animal friends we get to meet on the island only makes the run better! |
Category | Estimate | Co-op/Race | Description |
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No OoB Accepted | 00:20:00 | No | "No OoB" is pretty clear, but it also means no Chinese version, as it's completely broken and we don't use it outside of Any%. As I said, the ultimate goal of the game is to kill the Sleeper and - by extension - 5 Orc priests. Therefore I immediately make my way to the Sleeper's temple (normally not accessible until Chapter 5 out of 6, minor detail) and since I'm level 1 with barely any HP or fighting power, all priests will just end up having very unfortunate fatal accidents. Oops. I have presented this run on various marathons throughout the years - ESA, GSPS, NSG. I'm linking the recent NSG run as I think it's the best marathon one I've done to date. I've put timestamps to interesting parts in the description, but I highly recommend watching the whole thing, it's an action packed 15 minutes! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No GTL Clips Declined | 00:20:00 | No | No Gem, Throw, Lion Clips. Gem and Lion clips are semi-random and I don't like them. Throw clips dominated the All Levels (as seen e.g. done by rythin during AGDQ 2021 Online) category making the levels very fast, but also trivial in most cases. This category aims to showcase the diversity of skips available in this game while also being really fast. Essentially All Levels But Without Stuff I Don't Want. A couple of my favourite moments from this run: 1:14 - 1:24 3:53 - 4:02 4:52 - 5:04 6:30 - 6:40 7:03 - 7:18 13:15 - 13:29 14:22 - 15:04 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Normal, Under 5 Credit Clear Declined | 01:25:00 | No | This game is extremely hard, even on normal, and although I would love to be able to submit a 1 credit clear, I know my abilities, and it's far more plausible that I would be able to do it in five credits or less. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any%, Normal Declined | 00:42:00 | No | Mega Man utilizes various weapons acquired from defeating the eight robot masters to traverse stages in interesting ways and defeat enemies quickly. |
Any%, Normal, Bass Accepted | 00:37:00 | No | Bass is a selectable character from the start in Mega Man 10! He is much faster than Mega Man, has 8-way directional buster fire and combines with Treble in order to fly! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:35:00 | No | The standard Mega Man 9 category. Weapons are used in various ways to increase the rate at which Mega Man traverses through stages. The route also takes into account that Rush Jet isn't allocated to Mega Man for the first five stages. Solid execution and strategies mitigate the amount of RNG by bosses. |
Any%, Buster Only Declined | 00:42:00 | No | The same category that I ran at SGDQ 2024, except I feel like we could do it again with a bit more serious commentary this time in order to appease the naysayers. |
Any%, Pacifist Declined | 00:38:00 | No | This was a category I did on a whim and nobody has ever contested it. You can use all the weapons and tools you have in normal Any%, but you are only allowed to attack anything that won't let you proceed. (Mid-Bosses and Bosses only) This makes for some tricky scenarios and platforming sections. |
Any%, Proto Man Declined | 00:35:00 | No | A special mode where you play through the main game as Proto Man. Unlike Mega Man, Proto Man has a slide and charge buster, but in exchange he also incurs double damage and knockback, making this category slightly faster, but also slightly riskier. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any%, Normal Declined | 01:30:00 | No | You go as fast as your hands can move. There are 2 stages where playing on Hard is faster than playing on Normal, and this is allowed for the run. There is a web glitch used on the Savato operations to make them slightly faster. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any%, Easy Declined | 00:05:00 | No | The commonly ran category of this game. A fast time is determined both by being able to slightly manipulate the first 2 stages, and getting a good subway. But I'm capable of maneuvering through almost any Subway stage the game decides to throw at me, no matter the complexity. |
Any%, Hard Declined | 00:10:00 | No | Hard is almost like a different game! There's less time on the clock to complete the game. The stages are almost three times larger than on easy, and are even more saturated with pixelated nonsense. Waldo can be in even more different poses, and even more varied colors. The cursor is even smaller, and the time penalty for missing or being attacked by the wizard in the subway is so great that there is very little room for error. The increase for estimate in this category is simply due to how easy it is for you to run out of remaining time, whereupon you must restart from the beginning of the game as there are no continues. |
Any%, Medium Declined | 00:07:00 | No | The same game except the stages are larger, more saturated with nonsense, Waldo can be in different poses, and different colors, the cursor is smaller, and the penalty for missing or being attacked by the wizard in the subway is greater. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:35:00 | No | There's multiple versions of any% in this game, which vary in restrictions, but mostly end up all being either repetitive or not marathon safe. As a result on marathons I prefer doing some mixed routes for a full game, trying to show some historic strategies that ended up being completely obsolete and glitches that only exist in specific categories. It sets a decent idea about what you can do with this game while not being particularly hard to follow. |
Downtown 100% Declined | 01:15:00 | No | First area of the game, while being not the flashiest it is definitely the safest showcase of 100% category, which includes doing all missions (22), all kill frenzies (20) and collecting all the tokens (50). |
Residential All Missions Declined | 01:10:00 | No | Possibly the best category that this game has to offer which is also safe to showcase. Residential is second district and it also happens to be the most loved by general audience. Map layout is fun, missions are very varied, most game tricks and glitches are used in this one, including becoming invulnerable or flying around the map with use of molotovs. Category includes completion of all 22 missions. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:55:00 | No | Main flaw of any% is the speed with which your character moves in this game, which can only be described as "excruciatingly slow". |
Any% (Sprint mod) Declined | 00:40:00 | No | Spring mod enables sprint feature hidden in game code (possibly was there for debug reasons) and makes this game much more fast paced. At the same time it opens up few extra skip possibilities, but now you don't have to crawl your way through the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:20:00 | No | Any% involves all of the most incredible tech in the aforementioned game description, plus much more. I will be doing the most complex route, but modifying it slightly to make it perfectly safe for a marathon (also gives me enough time to actually explain what is going on). You will see all of the skips, with none of the risks, and you'll even see cool ways to complete missions that even top-level runners haven't seen before, making it a special showcase. |
Tightened Thrice Declined | 01:45:00 | No | If you'd prefer something a little unusual, this submission is a mod for GTA3 that makes the game much more difficult, and also patches out all the usual speedrun strats. This means that a new route and tech had to be constructed from the ground up, so this route will showcase things you've never seen before even if you are a GTA3 speedrun mastermind. I routed this entire mod myself, meaning I know it better than anyone else to create the best experience possible for the viewer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No SSU Declined | 01:00:00 | No | This is the pinnacle of GTAVC speedrunning, it is the first category most runners will engage with, played at the highest level. It is an extremely safe route, but with plenty of opportunities to have fun and play in a stylish way that will have viewers astonished throughout. We skip many missions, including the entire second half of the game, we teleport, drive underwater, you name it. |
Tightened Vice Accepted | 01:20:00 | No | This is a mod for GTAVC that makes it significantly harder than vanilla, as every mission has been rewritten to increase difficulty as well as remove any typical speedrun strats. It also adds a tonne of new custom content, some of which will be used in order to craft an entirely new route to beat Vice City that even the vanilla veterans wouldn't know about. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Without 3rd-party caps) Declined | 4:20:00 | No | The main category for San Andreas, Any% is insanely optimised, technically challenging with lots of frame perfect 1 in 3 chance tricks, tons of opportunities to crash the game at a single erroneous button press, and fun! With such an insanely difficult run I come prepared with a plethora of backup saves, tools and strats. Coming with me to AGDQ in person are several other knowledgeable runners who can help with the challenging commentary! |
No Major Glitches Declined | 5:30:00 | No | The secondary category for San Andreas, this one being a much more classic run through the game, with no insane technical knowledge required. Playing through every required mission with no skips, just god old impassioned strategies and tactics. Still just as optimised as Any%, and just as fun too! (The video submitted is of the PS2 version of the game, but I would be playing the PC version which is much more optimised, however this video is of my latest run of the category and I think shows my commentary style/level) |
Tightened'Reas Declined | 6:00:00 | No | Tightened'Reas is an in development hard mode mod for speedrunners designed to make the run more consistent but muuuuch harder and with all totally new strats. DinosaurBytes is making it in collaboration with the community and I have been running the Closed Beta test for a year now, learning all the new and insane strats and giving feedback. DinosaurBytes is now aiming to have the Any% content finished in time for AGDQ, which would be the first time the whole run is shown! (The video submitted is of my latest marathon run of Tightened with 80% of the Any% content completed) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Mementos Declined | 01:41:00 | No | In the All Mementos category, you collect 28 hidden collectables in addition to beating the game. Collecting all of the mementos unlocks a bonus cutscene at the end of the game that adds a layer of emotional depth to the story. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No SSU Declined | 1:00:00 | No | "Script Stack Underflow" is the name of a glitch which allows you to complete the game in under 10 minutes by utilizing a "wrong warp". This category is "No SSU" which forbids this glitch and allows for other techniques to shine as well as seeing more of the iconic story, characters and gameplay. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Dog Assistance Declined | 00:30:00 | No | The character is sleepwalking through the game and the player must press A or B on the controller to move some pipes to make it from one end of the level to the next. Along the way, he will encounter some baddies that will try to stop him, and it's up to the player to make sure that he doesn't come into contact with them. The game will be operated by a 5 year old Husky or my German Shepherd with my direction. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Cursed Again - Any% Declined | 1:45:00 | No | This is a mod in which everything becomes cursed from the internet. Covenant now have Minecraft weapons? Check. Shotgun now shoots 100 pellets and has crazy knockback for shotgun jumps? Warthog has 20 seats and 12 other variants? Check. Oh wait, the frag grenade is now a d20 that has a 100 random effects which can be manipulated to skip levels? DOUBLE CHECK. This run takes the regular halo game and gets all sorts of weird with all the stuff the mod has accessible to it, not in a blatant "power creep" way. There are some skips which use the shotgun and double jump to do the same skip vanilla would do. Our tools our different, but the skips must be done somehow and that's what makes this mod fun to play. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Arcade Sayuri Declined | 00:55:00 | No | using this DLC You hack and slash with basic abilities in normal contra / ninja gaiden style difficulty of Mashing your way through 8 levels collecting 1ups to survive |
Rising Mode Bahamut Declined | 00:45:00 | No | In Rising Mode you are equipped with full health, 30 lives, a set gun and ready to run the game fast avoiding knock back hits that loses power up he is well rounded with ninja jump and tough guy to where you only lose upgrades on knock back and pits |
Rising Mode Krystal Declined | 00:45:00 | No | In Rising Mode you are equipped with full health, 30 lives, a set gun and ready to run the game fast avoiding knock back hits that loses power ups she is fast but any hit you will lose your gun upgrades |
Rising Mode Sayuri Declined | 00:45:00 | No | using this DLC You are fully equipped with full health, Max lives and all abilities. this OP Character makes short work of stages & bosses. with your speed and katana to ninja Gaiden / Strider yourself through 8 stages you don't need to worry about getting power ups along the way. |
Rising Sayuri Blindfolded Declined | 1:00:00 | No | using this DLC You are fully equipped with health lives and abilities. Goal is to get through all 8 stages & bosses and make the final jump all WHILE BLINDFOLDED you hope to have 2 game overs running through your 30 lives and over 700 continues |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Inbounds Declined | 1:00:00 | No | to beat the game using all tricks and skips while not going out of bounds |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:55:00 | No | A uniquely designed 2D roguelike, Hebereke 2 is a run that requires a lot of on the fly thinking and rerouting to work around the randomized levels while making use of several items and characters, all to pull of tricks such as down warps, cutscene skips and even abusing some unintended side effects of normal game mechanics. All together, it makes for a really fun, cute but challenging speedgame. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Items) Declined | 00:35:00 | No | Vividlope is a speedgame that has a great balance of challenging movement, great expression when it comes to how you approach levels, and fun design. The "Items" category makes use of the item menu which allows for use of items outside of their intended levels, this makes for a lot of clever routing and pathing through levels and even breaking intended design in some because of the items. The latest version of the game introduces Miss Noir is a playable character who alone has done a lot to shake up the speedrun and provides a lot more nuance and skillful expression into the speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Crystal Heart Any% Declined | 00:44:00 | No | Finish the Crystal Heart episode as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 1:35:00 | No | The category where we do all the things and collect all the stuff. Aside from visiting a few extra areas, this is the only category that fights every boss. |
Any% Declined | 00:55:00 | No | A very broken category. We intentionally reach the Game Over screen to skips huge portions of the game and render us invulnerable through what we have called; Zombie Mode. |
Any% NMG Declined | 1:05:00 | No | Very straightforward run with some minor speed tech. No Major Glitches is the purest way to complete the game as fast as possible. |
Any% Race Declined | 00:55:00 | Yes | (Same as Any%) Submitted as a race along with runner; Rifampin |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Danielle Any% Declined | 00:38:00 | No | Complete the game as fast as possible as Danielle. |
Joseph Any% Declined | 00:36:00 | No | Complete the game as fast as possible as Joseph. |
Joshua Any% Declined | 00:35:00 | No | Complete the game as fast as possible as Joshua. |
Raptor Any% Declined | 00:26:00 | No | Complete the game as fast as possible as the Raptor. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:30:00 | No | This is the full run of Hey You Pikachu!, where we get to show only the essential days to complete, and only visit the important areas of the game, that allow us to get to the credits as soon as possible. Caterpies will be cared for, Poliwags will be ignored, and Pikachus will be spoken to. This category also includes the next to last mission of the game that is purely RNG, by just letting the virtual pet simulator simulate the pet on its own. |
Discovery Days Declined | 00:35:00 | No | Discovery Days is a category that plays through the first half of the game, and ends once the player character takes the wild Pikachu home. With the small selection of missions, most of them relying on the microphone and VRU, good timing of voice commands and mashing are necessary to ensure a fast completion. |
Megaphone Declined | 01:10:00 | No | Megaphone is a category fabricated for marathons in order to cut out the RNG mission that is the Telescope mission aka Going Shopping! with the consequence of also missing the final goodbye mission. This saves anywhere from 12 to 20 minutes compared to the Any% run, due to the nature of the Telescope mission. The good news is, most of the run is kept the same, and even allows for additional time save due to not needing to meet money requirements. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 03:15:00 | No | This is the main Shadow of War story run, featuring Talion and Celebrimbor after forging the New Ring. Their antics result in the creation of Minas Morgul, and giving a vantage point for the Nazgul of Sauron to start wreaking havoc over all of Mordor. With the power of the new ring, and several glitches and exploits, we will fight against these foes and defeat Sauron and his armies with our own. |
Blade of Galadriel 100% Declined | 1:30:00 | No | Blade of Galadriel Any% was showcased at SGDQ 2024, featuring the fastest route to finish just the story missions, but 100% adds in the unique orc encounters to the route, in order to retrieve the Unique Gear they stole from slain Elves that Galadriel sent into Mordor. Completing these missions will unlock gear for us to use for the main battles, as well as unlock an additional battle to complete a final gear set. The unique orc encounters all have predetermined weaknesses and strengths, allowing us to showcase some more Shadow of War Blade of Galadriel mechanics that may have been missed in the Any% run. |
Demo% Declined | 00:15:00 | No | Demo% uses a different build of the Shadow of War game, featuring the same skills, mechanics and more importantly, glitches! We are plopped directly in the middle of Talion's story, with a slightly altered introduction. We are tasked with creating an army to lay siege to the fort, and promptly display the major glitch of the run, "Hired By Email", allowing us to skip individual recruitment missions and go into the siege as fast as possible. Completing the siege ends the demo and gives a small taste of the fun that can be had by playing the main game. |
Desolation of Mordor Any% Declined | 00:48:00 | No | Desolation of Mordor is a DLC story featuring Baranor after he has split off from the other Gondorians, leading an effort into the desert to take control of an Orc Fortress there. This particular DLC features new orc slaying tools, along with Roguelike mechanics, allowing us to find upgrades to apply to our gear, and a currency system to spend on hiring different mercenaries. These mercenaries and new tools will allow us to speed through the story missions as fast as possible and capture the desert fortress. Baranor is a mortal man, and thus if he takes too much damage and fails a QTE, the run will end, adding to the stakes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Rookie/SA Accepted | 00:25:00 | No | Played on Rookie difficulty, the lowest in the game. Run starts on A Vintage Year and ends upon the completion of Requiem A "Silent Assassin" rating must be achieved on every level (excluding Requiem) Unlike Pro/SA, optional objectives do not have to be completed. Rookie is far easier than Professional. Here is a list of differences: 1. Targets' bodies found do not count against SA 2. Enemy AI is not as stringent 3. All NPCs are visible on the map rather than solely the targets 4. Evidence left is allowed e.g. suit and custom weapons left behind 5. Enemies do far less damage |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy NG+ (Cheats) Backup | 01:00:00 | No | Easy difficulty NG+ Allowed (Full health, all moves unlocked, all jumpads enabled) Cheats enabled (Double damage, double health powerups, mass transit, skins) Fastest category. Tons of cool tricks, exploits, and funny moments. No run-ending RNG to worry about. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Routing showcase Declined | 0:25:00 | No | Missions can be done in countless ways so the showcase would demonstrate how a route evolves through iteration. Routing is easily overlooked at marathons despite being a huge part of speedrunning and this would be all about that. In practice, I'd do the same mission multiple times in multiple ways. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Live World Record Tutorial Declined | 00:30:00 | No | Any runner can be a part of our live tutorial, but a possible suggestion is we have a representative from our charity organization friends and can also utilize the time to talk about all the good work the organization does for the community. Examples of GDQ practice room tied world records that 've supported can be found below https://youtu.be/WBqzcKiXc7g?si=wHhSWJaYaahHptia - AGDQ 2024 https://youtu.be/fnECL_Kd7E4?si=NCohI_oeEPK57wIS - AGDQ 2024 https://youtu.be/zUtHdl7XhqM?si=c3tHdLMDdJhKf6aV - 11 Person Simultaneous WR AGDQ 2020 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:22:00 | No | In this category it is allowed to utilize the red propeller which is the strongest item in the game and can instantly defeats bosses and enemies,. Any% is slightly faster than No Red Propeller. |
No Red Propeller Declined | 00:24:00 | No | In the "No Red Propeller" category of the Inspector Gadget, we take on Dr. Claw's minions without the aid of the trusty red propeller which instantly kills bosses and enemies, adding an extra layer of difficulty and strategy to the gameplay akin to a hard mode. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Baby Declined | 00:21:00 | No | This is the default level difficulty. Not quite as fast as Newborn, but still some room for item skips. |
Any% Big Kid Declined | 00:24:00 | No | The most difficult difficulty. You need to collect all coins, and you also aren't allowed to swap characters during stages. This creates a scenario where there is less optimization of strats within a level based on character, and more choosing who does the best overall. |
Any% Newborn Declined | 00:18:00 | No | This is the main category of the game, and also the fastest. This easy difficulty allows for death warps, item skips, and fast paced gameplay. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:10:00 | No | The main category of the game. The biggest differentiator in times will be the wall glitch in the first minute of the run. There is no manipulation and you are at the fate of how quickly the game wants you to proceed, which is accounted for in the estimate. This is also a potentially "awful" game, yet run that is well known and run in the NES world. Leaderboards: https://www.speedrun.com/super_pitfall |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:23:00 | No | This is the only category of the game. We will be playing through all stages, but skipping portions of two of them by finding a bonus stage entry. We are also able to collect the ability to fly around in some sections of the game, allowing us to bypass some of the dangerous sections (but not all!) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:15:00 | No | Join Kevin McCallister as he journeys through the treacherous Plaza Hotel, Central Park, his Uncle's House, and more while being attacked by wild bats, vacuum cleaners, suitcases, and of course Marv and Harry! Home Alone 2: Lost in New York for SNES is a timeless classic that once won video game awards for "Worst Sequel" and "Worst Movie-to-Game". We aim to complete this game as quickly as possible using the power of Kevin McCallister's knee slide and his trusty dart guns! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Ending 2 Declined | 01:40:00 | No | In this run we aim to achieve Ending 2 as quickly as possible. We place traps in very calculated positions to both generate Arc (currency used to develop newer traps) and defeat the invaders as quickly as possible. We aim to free Millenia from her captors by ultimately defeating the Timenoids including Yokel (the woman that initially kidnapped you from your birth parents and raised you as her own). The storyline for this game is sure to intrigue viewers, and the unique trap combinations will keep them glued to the screen in anticipation of what will come next! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:10:00 | Yes | Submitting as a potential race with Solarcell007. Secret of Evermore is no stranger to AGDQ, but there has been plenty of new tech to showcase since its last appearance. A new discovery now allows us to go out-of-bounds with the Dog and sequence break even more of the game than we previously thought possible. This new tech combined with the Atlas glitch has now given us an unstoppable "Yin and Yang" duo with the Boy being impervious to harm and possessing unlimited strength, and the Dog having the ability to walk through walls! This new tech along with some small improvements in other sections of the game has allowed us to push the record for this game down nearly 20 minutes compared to the old route, so this would be an incredible race to showcase in front of the large audience for AGDQ 2025! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
abs% Declined | 00:30:00 | No | Starting from a new game, you must obtain and wear the Carja Blazon armor - thus showing off Aloy's abs. This is the HFW entry of a meme run beloved by the community. This run also showcases almost every skip and technique used in longer runs of this game. |
New Game+ Story Declined | 01:55:00 | No | Finish the game as fast as possible in NG+ with story difficulty. This is the most popular and active run category for this game, and it is the category with the most resources for new runners. An incentive to run this on ultrahard difficulty can be added. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Badass Declined | 01:15:00 | No | After 3 years of routing, practicing and becoming the world record holder, I am confident enough to present a speedrun of Huntdown, 100% on Badass difficulty. 100% means in each level I need to: A) Kill a specific number of enemies; B) Find all three briefcases/stashes; C) Not Die. Badass Difficulty means I only have one health and everything kills in one hit. That means for each level, I must play nearly perfectly or have to restart the level, sending me back anywhere between 15 seconds, or at worst, 6 minutes. Rather than slowly and cautiously make my way through the levels, I opt instead to use a combination of techniques (semi-wave dashing, quick reloading, boss manipulation, BOOMERANG), a little glitching, and some luck to not only get through the levels quickly but do so with a wide variety of weaponry and tactics (and BOOMERANG). Current WR: https://www.speedrun.com/huntdown/runs/z0x98poz |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% NG+ No Divine Beasts Declined | 2:25:00 | No | In this category we complete all 20 main missions of the game on an already completed save file, using characters and equipment not available in normal any%. Additionally, we cut out the Divine Beast Battles as they're autoscrollers that you can lose time on, bringing down the total run time while focusing on the core gameplay. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:30:00 | No | Beat the game from a fresh save as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:15:00 | No | This category goes through all of the game. There are required secrets, however there are red arrows showing where they are. For the sake of the marathon I would give myself a hit counter on the last two bosses so deaths don't just kill the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Easy) Declined | 01:05:00 | No | The easy mode of the game. Significantly more consistent than standard mode while still having mostly the same gameplay. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:00:00 | No | This category goes through the game from start to finish showing off all the game has to offer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (v1.5) Declined | 00:30:00 | No | A short but sweet run. v1.5 has minor changes but most notably makes the final boss significantly faster with a screen wrap gimmick making there be significantly less down time. Also changes some of the graphics in places to be more visible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
To Boss Rush Declined | 01:55:00 | No | This category goes through all the main stages of the game without doing the extra hard secrets or extra stage. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% (Hard, No Timer Item) Declined | 00:45:00 | No | 100% involves getting to the end as fast as possible while collecting a plethora of different secret items that equate to about half the game! The route will be done differently for a marathon setting to be more safe, but there will still be a lot of skips, wrong warps, and unintended pathing. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:05:00 | No | Any% involves getting to the end as fast as possible by any means necessary. This includes setting up a skip before the run begins, avoiding an entire boss, and using subpixel manipulation to bypass certain screens. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:45:00 | No | Any% involves getting to the end as fast as possible by any means necessary. This includes skipping bosses in hilarious ways and taking intentional deaths for speed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:50:00 | No | Any% involves reaching the end by any means possible. This includes tons of minor skips and optimizations with heavy execution and precision. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Exits Backup | 00:15:00 | No | All exits simply requires that the player beat all 8 levels in the game, and is the only category for the speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Exits Declined | 00:32:00 | No | All exits simply requires the player to beat every level in the game, and to enter the pipe after the boss to initiate the credits. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Heart% Declined | 00:45:00 | No | Heart% is this game's version of an any% and just requires that the player beat all 16 levels and to trigger the credits by beating the final boss. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Exits Declined | 00:16:00 | No | All exits simply requires the player to beat all 6 of the games levels and to enter the final stage to trigger the credits sequence. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Practice% Declined | 00:25:00 | No | Practice% requires that the player beat all 5 levels on the practice mode of the game. This mode simply adds checkpoints into all of the levels, rather than having to clear the levels in one shot from beginning to end in the canon mode of the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 2:03:00 | No | Complete the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:12:00 | No | Complete the game as fast as possible. Purify each of the zones and accomplish your mission. The route this follows is fairly interesting, as we go through an optional area and fight an optional boss. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses (Hikikomori) Declined | 3:50:00 | No | In this category, we must complete the hikikomori route as fast as possible with every boss defeated, without save warping. This category includes a lot of wrong warping, cutscene skips, sequence breaks and many, many bosses! Rotten milk + target glitch will defeat ANY boss... wait, Sir Maximus in boss rush?! NOOOO! |
Any% No Save Warp Declined | 2:17:00 | No | In this category, we must complete the game as fast as possible, without save warping. The fastest route to go for is the Hikikomori Stab ending after Blackspace. This category includes a lot of wrong warping, cutscene skips, and sequence breaks! |
Any% Unrestricted Declined | 0:58:00 | No | In this category, we must complete the game as fast as possible. To do so we make use of wrong warps, cutscene skips, and of course... the debug room of the game?! Save warping allows us access to this, which allows us to use the testing rooms left over in the game. With them, we can progress to beat the game as soon as we leave Junkyard! |
Secret Ending No Save Warp Declined | 3:45:00 | No | In this category, we must get the secret ending as fast as possible, without save warping. The "secret ending" is seen in the SUNNY route when you have watered a flower, appearing after the credits roll. This category includes a lot of wrong warping, cutscene skips, sequence breaks and real world content! |
Secret Ending Unrestricted Declined | 1:05:00 | No | In this category, we must achieve the secret ending of the game that appears after the sunny route credits as fast as possible. To do so we make use of wrong warps, cutscene skips, and the debug room of the game... again. Save warping allows us access to this, which allows us to use the testing rooms left over in the game. We also get no clip in this category. Yeah, we can phase through collision. Very cool! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:24:00 | No | The most popular category of the game is Any%; where the goal is to get to the tower and either send Niko home or place the Lightbulb. This is the game's "base ending" without continuing into NG+. |
NG+ Declined | 0:26:00 | No | This category starts on a "completed save" where the player starts a new game after the first ending. Here, you can either play up to the tower normally or go on a separate path; the solstice path, which is where the NG+ category goes. |
Solstice Declined | 0:52:00 | No | A combination of Any% and NG+. This is the category that truly "completes" the game and shows off all it has to offer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Justice Declined | 1:13:00 | No | The "Justice" route is the game's dark ending, where we kill every monster to exhaust a kill count within each enemy. This run makes quick work of each area; without much overworld grinding. Encounters come up every 3 to 8 seconds. This run also includes the game's hardest bosses that require extremely high levels of skill to pull off. One of these is the Zenith battle, which is widely regarded as more difficult than Sans. |
Neutral Declined | 1:05:00 | No | Undertale Yellow's neutral route is the fastest way to complete the game. Without the requirement of getting the True Pacifist ending, we can defeat bosses and level ourselves up! The bag glitch makes a return of course, with skips that are not seen in the TPE route, such as skipping Axis! We go a different route in Steamworks and get to see the famous acid minigame. Best of all is the Flowey boss fight at the end of the run; it'll definitely knock your socks off! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:08:00 | No | Strange little neat pixel game |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Race Declined | 00:35:00 | Yes | 3p race w/ authorpa and theNEStalgic |
progressive% Declined | 00:48:00 | No | Speedrun where the items must be collected as intended |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Beast Declined | 00:21:00 | No | Any% Beast run of Thunder Ray, a Punch Out clone Can be an incentive to increase difficulty as you see more of the fighters and attacks on higher difficulties |
Any% Contender Declined | 00:18:00 | No | Any% Contender run of Thunder Ray, a Punch Out clone Can be an incentive to increase difficulty as you see more of the fighters and attacks on higher difficulties |
Any% Rookie Declined | 00:15:00 | No | Any% Rookie run of Thunder Ray, a Punch Out clone |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Fists vs Team vs Wits (path bidwar) Backup | 00:42:00 | No | This is a option to create a bidwar between the 3 categories: Fists (fighting through puzzles), Wits (using classic p+c skills for puzzles), and Team (using teamwork to solve puzzles). The game will begin and end the same, but the choice of what path to take occurs around 6 minutes into the run and then informs the game of what puzzles to produce for the 2nd act. Fans of this game all have their own favorite path, whether it be the first one they ever played through or one they struggled with the most, etc, so could be a very fun way to raise money for the charity while having the audience vocalize their favorite path. I am prepared to play any of the 3 paths and hold WR in 2 of them currently, so might be a fun consideration. |
Max IQ (Team/Saveless) Declined | 00:53:00 | No | 'Max IQ' is the Indiana Jones version of 'all points' or 100%. The idea is to collect all 'IQ points' that you can on a single run of the Team path, which shows off some different parts of the game that you wouldn't see on the standard Team path run. |
Team (saveless) Declined | 00:42:00 | No | This is the Team path, which highlights teamwork to solve puzzles. We are joined by Sophia Hapgood on this journey and utilize both Indy and Sophia's skills to navigate the run and is a great character. The RNG is still a factor here, but in a very different way as we run through some fortune telling shenanigans and trading items for food, before we rejoin the main story at the maze. This category is 'saveless', meaning that no RNG savescumming is allowed so we need to take what we get in order to finish the run. |
Wits (saveless) Declined | 00:42:00 | No | This is the speedrun of the 'Wits' path in Indy 4, where the puzzles are themed around using your brain to solve puzzles, akin to a 'classic' point and click adventure. Indy sets off on a solo mission to Atlantis and travels the world and faces more RNG on this path than any other which increases the difficulty to use backups and skill to manage what the game throws at us. In each path the beginning and ending is the same, so the second act provides a unique path from the others. This category is 'saveless', meaning that no RNG savescumming is allowed so we need to take what we get in order to finish the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:12:00 | No | I will ignore conversations with Ilya as much as possible. He is not a demon, but he is the speedrunning enemy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Unrestricted) Declined | 01:15:00 | No | The game is divided into three parts: the first part involves seriously playing the card game, the second focuses on patterning my gameplay, and in the third, I will use glitches to skip through the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:35:00 | No | I will complete all good ending. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hex Ending Declined | 01:39:00 | No | The game is composed of six parts. In the action part, I keep running and jumping to avoid stopping. In the fighting part, I swiftly defeat my enemy. In the RPG part, I perform an Out of Bounds glitch, in the strategy part involves using cheat codes. In the shooter part, I quickly target and shoot. And in the final part, I solve puzzles as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses Declined | 00:51:00 | No | I will quickly defeat all bosses, including two hidden bosses. Additionally, I will use the Spirit Bow to glitch through doors for more efficient movement. |
True Ending Declined | 01:31:00 | No | To achieve the True Ending, I plan to complete the game twice. Since the distance traveled is longer than in the All Bosses category, I will focus on mastering the use of the Spirit Bow for more efficient movement. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-Op Accepted | 00:20:00 | Yes | Complete the co-op campaign with friend Starwin while trying not to laugh at how ridiculous this game is. If one person dies the stage resets which makes teamwork very important. I trust my friend Starwin. He good at game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:25:00 | No | Any% goes through the game as intended without any known glitch tricks. The run gets progressively more difficult with new mechanics each world such as reverse controls or slippery floors with the final stage being a culmination of all the mechanics into one long boss stage that takes about 1/3rd of the run. I have developed optimizations for every stage which range from milliseconds to two minutes of time save per stage. The current route I use only avoids two miniscule timesaves that dont add up to one second and are very difficult to execute. The stage hazards work on a global cycle upon starting each screen and knowing how to navigate them is crucial to the speedrun! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:01:00 | No | Don't blink! 5 stages where the player has to find a wizard whitebeard scroll and waldo to complete each stage. There are 5 patterns in each stage so it is easy to identify and react to each pattern. Waldo go ZOOM! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:50:00 | No | The current any% route takes very little upgrades/hearts as many of the items can take a while to get. The armor upgrade and an extra heart are the only optional upgrades I take currently. The enemies are extremely random in how they react and move throughout the run but there is consistency in the strategies to work around them. Damage boosts especially early and late game save minimal time but will keep the viewer on the edge of their seat being at low health often with many enemies able to one or two shot you. I have developed some safety strategies and late game room cycles to counter any bad luck or bad execution. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:03:00 | No | Slow paced run with incredible amounts of RNG to optimize. Find Waldo fast. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:00:00 | No | Any% utilizes the Hunter Transit glitch extensively to bypass entire areas and even boss fights. The route also uses the game's experience system to bypass excessive grinding, so it's a quick fast run with tense boss fights. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:43:00 | No | Any% skips all but 2 upgrades: air boots and z-saber. The route in particular goes through a mostly weakness based order and fights Vile in his secret stage in order to acquire an alternate doppler stage 2. The combination of air boots and z-saber allows for an elevator skip shortly after acquiring the saber (utilizing saber jumps). Outside of this single glitch, the majority of the strategies involve around abusing mid boss and boss specific mechanics usually revolving around their invincibility frames. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 03:35:00 | No | The Any% category has quite a few glitches used to progress without the need to fight any random encounters, in fact only 1 encounter is forced and it's strictly to underflow gold. Fights are possible at a low level due to an equipment bug when entering fights with unoccupied slots |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:10:00 | No | Any% uses a surprisingly accessible wrong-warp mechanic in using an item that normally teleports us out of a dungeon to instead warp past the plot. Gotta make sure our minions get their exp-wheaties tho, and remember to always go shopping! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses (Normal) Declined | 00:18:00 | No | All Bosses shows off the various mechanical beastie bosses and vehicle levels of Rolling Thunder 3, offering a few quick significant breathers between the mayhem. FLASHING LIGHT WARNING. |
Any% (Normal) Declined | 00:14:00 | No | Any% takes us through the back rooms of Rolling Thunder 3, skipping the vehicle sections and most of the bosses in a constant wind sprint of bots and bats and bullets. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Save File (100%) Declined | 2:00:00 | No | We take a fresh save file, with all the preset parties that entails, and make lemonade with the lemons of no prestige from previous runs, tearing through all the major mini-bosses and mercenary factions to sure up our renegades for the dreadful Imperium waiting for us at the end. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No LTS (Cutscene Skips) Declined | 1:00:00 | No | In this route we collect 72 power cells to travel through the game world mostly as intended. This means no Lava Tube Skip (LTS) or Fire Canyon Skip (FCS) as you'd see in the Any% route. There are a few notable differences between the OpenGOAL and PC routes for No LTS due to the fact that we can just skip cutscenes, so this run will be slightly different than what GDQ has seen before. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Cups (No Skips) Declined | 00:45:00 | No | The main adventure mode for Jak X can take upwards of 4 HOURS so instead we run the only important races of the story mode in which each cup consists of 3 races and we advance after completing the races. Most points wins a cup and the only one that matters is Yellow Cup. Finishing first in the Cup unlocks the Mizo Fight which gets us to the end credits |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Special Agent Declined | 00:40:00 | No | In Special Agent, the runner performs several ridiculous tasks to unlock all achievements, like robbing a bank, the iconic wedding quake, and consuming vast quantities of jelly to fulfill ethical responsibilities, and that's just 3 out of nearly 30 achievements this run gets. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% NMG Declined | 00:50:00 | No | Any% NMG (No Major Glitches) allows us to focus much more on movement optimization than relying on large skips. This game is purely based on skill, as it does not have any RNG elements in the run. Satisfying movement combined with some clever skips and abusing game mechanic makes for a wonderful category to run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Levels Declined | 00:28:00 | No | We do EVERY level the game has to offer across 5 worlds: City, Village, Forest, Swamp, and Mountain! Every level builds on the mechanics of the previous ones with harder enemy types, traps, and obstacles being introduced with every new world! The difficulty and quick pace of All Levels creates a hectic yet full experience of a run for both the runner and audience alike! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy 100% 4P Declined | 1:00:00 | Yes | Playing on the Easy difficulty, 100% requires players to obtain all secrets and kill all enemies in every level of the four episodes. In this run we divide up tasks by having two runners focus on prioritizing obtaining secrets while the other two players prioritize going out of their way to kill enemies. The large, jam packed levels makes co-op routing ensure that every player does something different in nearly each level and heightens coordination to ensure everything gets done. This run makes use several game mechanics, including abusing the lack of friendly fire, or using knockback from explosives to skip sequences and obtain secrets faster via grenade launches and rocket launches. Managing ammo for various weapons to kill enemies quickly and creatively in the the fastest way possible creates tight routing in a high octane run. Submitted as a co-op run with limy, Jaxler, and anarchy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Gordos Glitchless 2P Declined | 00:35:00 | Yes | In All Gordos, we must pop every single Gordo (giant boss-like slimes) before triggering the final credits. This shows off much more of the game than Any%, including areas only accessible via special teleporters that must be uncovered. All Gordos features tight routing, abuses multiplayer sleeping to farm resources and grow crops at astronomical speeds, uses the jetpack and large slimes to get on top of the world/out of bounds, plus all the skips and tricks that make Any% interesting! |
Any% Glitchless 2P Declined | 00:20:00 | Yes | In Any%, we simply try to beat the game as fast as possible while we abuse physics based tricks with the slimes and largos in order to sequence break and enter areas early. This run focuses on getting all the necessary plorts to enter the ancient ruins and go through the Glass Desert as soon as possible. In addition to skips that save minutes, we abuse sleeping in order to give one of the players functionally infinite stamina to sprint and use the jetpack freely. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Showcase Accepted | 01:00:00 | No | Having never been shown off at a GDQ and with the success of previous rhythm game showcases, jubeat is sure to immerse the audience with its stunning visuals and incredible song list, and most importantly, the extremely unique hand movements required to play this game at a high level, never before seen in any other rhythm game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Bonus | 01:00:00 | No | This is the final game of the original Kaizo Mario World trilogy which has immense importance not only to the history of the Kaizo Mario community but to GDQ itself--Kaizo Mario World 1 was run by dram55 at AGDQ 2015 and every single Super Mario World fangame featured at GDQ since has reverberations that originate from this trilogy. I elaborate about this at length in the commentary of my submission video. This game features very tight platforming and an infamous RNG boss (still marathon friendly) at the end that has heavily influenced subsequent Mario World fangames--Grand Poo World 2 and 3 Bowser and Pardoner Fennel from Casio Mario World would not exist without this game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (digital) Backup | 1:05:00 | No | Time starts when New Game is selected and ends when the Hunter gets hit by the boomerang in the cutscene after finishing the boss fight, with no restrictions. The PC port was released several years back in 2019, causing a split between the digital and physical versions of the game. I wasn't sure if adding "digital" to the category name was necessary or not but figured I should because of the category split. This game's only marathon showcase was during ESA Winter 2022, but that was with a lower level route and was on the physical version. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Doubloons Declined | 1:55:00 | No | All Doubloons requires us to obtain all 71 of the doubloon collectibles in the game, then defeat Kassandra. This was the category that I ran for Summer Pace 2024. It shows many parts of the game that we never get to see in any% and hoverless. |
Any% Declined | 00:50:00 | No | Our only goal is to beat Kassandra, with no restrictions. This is the same category that was ran in AGDQ2024. |
Hoverless Declined | 1:00:00 | No | This category prohibits the use of a glitch called "hovers." Since hovers save about 13 minutes in any%, this run is drastically different from it, since we have to use different methods to do certain skips in order to defeat Kassandra. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Straight Run (Restricted) - Normal Mode Race Declined | 00:20:00 | Yes | Race submission with spectralplatypus. Complete all courses in the game as quickly as possible. This is a restricted category, meaning hidden characters and vehicles are not allowed. This category is contains a large number of tracks with unique gimmicks, requiring the runners to be very familiar with all tracks and terrain types the game has to offer. The final stage contains a very tough boss battle, where the opposing car has maxed-out stats. This race is meant to be very unfair in any difficulty, but us speedrunners have a few tricks up our sleeves when it comes to dealing with this boss :) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game Declined | 00:50:00 | No | Beat the Game is the shorter of the two categories, simple and straightforward; finish the 30 levels of the game as fast as possible. |
Best Ending Declined | 01:10:00 | No | Best Ending covers all of the levels of the beat the game category while also adding in 6 special stage levels, that really push the power of the 32x. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game Co Op Declined | 00:12:00 | No | Submission as a coop run with spectralplatypus. Often you'll see arcade game speedrunners aiming for 1 credit clears, not us though. With death strategies, boss skips, trickery of cycles and some intricate damage boosting thrown in an already full-paced run, we'll be bringing our best in a coop that requires near perfect sync between the runners. We'll be avoiding a burning in Volcanic Vault, getting a grip of the physics in Icy Isle, stay quick-in-the-sand of Desert Dodge, traversing the treacherous Trap Tower, making light work of the Landslide Limbo boss, holding our breaths in Wild Waterway and avoiding the chop in Eggman Tower. |
Beat the Game Race Declined | 00:12:00 | Yes | Submission as a race with hibnotix and SpectralPlatypus. Often you'll see arcade game speedrunners aiming for 1 credit clears, not us though. With death strategies, boss skips, trickery of cycles and some intricate damage boosting thrown in an already full-paced run, we'll be bringing our best in a race that never has more than 10s separating us. We'll be avoiding a burning in Volcanic Vault, getting a grip of the physics in Icy Isle, stay quick-in-the-sand of Desert Dodge, traversing the treacherous Trap Tower, making light work of the Landslide Limbo boss, holding our breaths in Wild Waterway and avoiding the chop in Eggman Tower. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:30:00 | No | “start new data” and reach “300M” at the last level. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Roll Up the Sun Declined | 0:50:00 | No | The start of the program is “Start New Saved Data”. "Roll Up the Sun” is exactly what it sounds like: the goal is to roll up the sun. To achieve this, you need to clear each stage and create a star. At the end of the game, the stars created by rolling up the earth are rolled up to make them bigger, and the timer stops the moment they roll up the sun. |
Roll Up the Sun(Noboost) Declined | 1:00:00 | No | Basically the same as “Roll Up the Sun,” but dashes are prohibited here. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:06:00 | No | The goal is to finish all levels, defeat the final boss save the world. No restrictions, so glitches, exploits, skips and sidestepping in mid-air (!) is allowed! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Golden Wagon Declined | 0:15:00 | No | Golden Wagon increases the odds for rare events to occur. That means that while travelling all the way through plains, mountains and oceans even weirder things can happen. Volcanoes? Tornadoes with flying buffalo? Space? Aliens? We've got them, and then some! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (with Cutscene Remover) Declined | 2:55:00 | No | With this game's release in 2001, this speedrun, while interesting in its own right, has pushed speedrunners and speedrun viewers alike away with its unskippable cutscenes. At this time, the world record for the Any% speedrun is over 5 hours long, riddled with these unskippable cutscenes. A very recent development, however, has unlocked the cutscene skip functionality hidden away in the game's code, and has unlocked a speedrun that is incredibly fast paced and takes advantage of every little detail of this game that was changed in later versions to better balance the game, such as items easily found in chests that will make Sora incredibly powerful, and abilities that take very few resources to activate. Every little quirk in this game is used against it to complete it as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Beginner) Declined | 2:10:00 | No | Any% (Proud) has been showcased most recently at GDQ at SGDQ2023, and that speedrun requires that the runner play very cautious and safe in order to not die. The Beginner mode speedrun is the polar opposite of that mentality. Provided with stat boosts at the beginning of the game to make Sora incredibly powerful, this speedrun (which has never been seen before at a GDQ) features incredibly fast paced combat and resource management in order to absolutely blitz through every obstacle in Sora's path, with a stronger emphasis very precise movement and incredibly fast attacks, throwing caution to the wind in a way that the Proud mode speedrun is unable. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hitlist Randomizer Declined | 2:30:00 | Yes | Hit List is a Randomizer preset created with the intention of being a pure crowd pleaser. At the start of the seed, players are given a list of 10 Super Bosses and other challenging goals to accomplish. Players then embark on a journey to obtain as many tools as they can in the most efficient way while also unlocking the paths to any 7 of those Goals, the first to complete 7 is the winner. Watching top shelf players have to know not just 1, but 5 maybe even 10 different ways to deal with all the various super bosses and even regular enemies and such throughout the game is always a sight to behold with this beautiful combat system and can really showcase how useful most every tool in this game is. Can do this as either a race or (my personal preference) a pass the controller co-op style with Atzero and Spikevegeta, where we can discuss all the strategies in a much clearer way, and can even potentially make it a fun incentive where every X dollar amount on the donation total we switch. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Kingdom Hearts 1 Final Mix HD + Kingdom Hearts 2 Final Mix HD Randomizer Archipelago MultiWorld Declined | 3:00:00 | Yes | A multiworld with two different but similar games, Kingdom Hearts 1 and Kingdom Hearts 2. Generally easy to follow gameplay and both games have many identical items/abilities. The run can be heavily customized via settings to adjust difficulty, time, etc. and allow for incentives, such as fan favorite superbosses or minigames. Submission intended as a co-op with Jhobz. |
Randomizer HitList Declined | 2:30:00 | Yes | A specific win condition for the Kingdom Hearts 2 randomizer - HitList randomly assigns a subset of objectives from the game's extensive pool of superbosses (plus a couple non-combat objectives) with the final goal of defeating a certain number of objectives. The current settings for this submission is a complete 7/10 objectives. These settings ensure a display of skill and power by requiring the player to fight some of the game's hardest bosses while adapting to the toolset we obtain via the randomizer settings. Submission intended as either a race or a co-op with a controller handoff with SpikeVegeta. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Aqua Critical Level 1 Any% Race Declined | 00:52:00 | Yes | A co-op run with SonicShadowSilver2, JHobz, and Kirbysora. Aqua is the fastest and most consistent of the 3 characters and thus great for a race environment with a faster estimate. She has some unique advantages over the other characters that allows us to destroy encounters much quicker than anyone in a level 1 run reasonably should be able to (see 18:35 and 40:45). A 4 way race where every runner is 2-3 hits from death with some fantastically talented runners means anyone can win and almost any comeback could happen. |
Critical Level 1 All Stories Relay Declined | 03:05:00 | Yes | A co-op run with SonicShadowSilver2 and Kirbysora, All Stories is a category that plays the campaigns of all three characters (Terra, Ventus, and Aqua) back to back along with the rarely seen final and secret episode. Kirby would play Terra, Sonic would play Ventus, and I would play Aqua along with the final and secret episodes. Along with showcasing all the game has to offer with three top runners, you get to see the way playing on the hardest critical difficulty level can be used to our advantage, leading to unique strategies (see 8:05 for example). You in this category get to see final and secret episode which have interesting encounters and strats of their own that don't often get showcased in marathon settings (see 50:56 and 1:01:05). |
Critical Level 1 Character Bid War Any% Race Declined | 01:00:00 | Yes | A co-op run with SonicShadowSilver2, JHobz, and Kirbysora, this category leaves it up to a donation incentive which character we would be playing and then have a 4 person race. All three characters have their own fans and this is a fun way for the KH fans watching the stream to show the love for these characters and donate to a great cause. All runners would be racing on the hardest difficulty on level 1 despite the character chosen and the nature of that difficulty and the rng elements in the run mean everyone is always still in the race. My submission video includes all three characters. |
Critical Level 1 Terra vs Ventus vs Aqua Any% Race Declined | 01:00:00 | Yes | A co-op run with SonicShadowSilver2 and Kirbysora, what better way to showcase the unique identities of all three playable characters than racing them against each other with Kirby playing Terra, Sonic playing Ventus, and myself playing Aqua (the submission video includes all 3, but Aqua starts at 1:34:46 and ends at 2:17:30 ). With the records for these three characters being within 3 minutes of each other and all 3 runners being 2-3 hits from death on the hardest difficulty there is no guarantee that the fastest character will win. Meanwhile the levels and toolset the runs use have enough overlap where an explanation of what happens in one run can overlap another, but different enough that the viewers can see wild contrast in how characters deal with certain encounters. For example at 1:41:26 and 1:50:45 Aqua fights bosses Terra and Ven also fights but makes much quicker and easier work of it than her peers (you can see the contrasting fights at 7:21, 17:51, and 1:10:11. |
Category | Estimate | Co-op/Race | Description |
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Sujimon Master Declined | 02:50:00 | No | The Sujimon Master speedrun starts from a brand new file, follows the main story until you unlock the Sujimon side quest and works to complete that quest as quickly as possible. This allows us to showcase both the improved combat of Infinite Wealth and the wacky side of the series most showcases don't get into. If you want to see a dude wearing a shark head and a guy dressed as a bear swinging a baseball bat fighting a robot, a bee keeper, a mad scientist, and more in turn based battles that we both try to manipulate using exact team construction and understanding of the AI's need for super effective damage, but has with enough rng that I'm routing on the fly, this is the run for you (see 1:22:36, 1:43:02, and 2:27:48). Also see 2:07:49 for when we yeet Nancy the crawfish so they can protect their hermit crab love (see incentive for full video). |
Category | Estimate | Co-op/Race | Description |
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Aqua Critical Level 1 Any% Race Declined | 00:52:00 | Yes | A race with JHobz, KirbySora, and Pessilist. Aqua is the fastest, most consistent of the 3 characters, and really good for a race environment with a faster estimate. She has some unique advantages over the other characters that allows us to destroy encounters much quicker than anyone in a Level 1 run reasonably should be able to (see 18:20 and 39:40). A 4 way race where every runner is 2-3 hits from death with some fantastically talented runners means anyone can win and almost any comeback could happen. |
Critical Level 1 All Stories Relay Declined | 03:05:00 | Yes | A co-op run with KirbySora and Pessilist. All Stories is a category that plays the campaigns of all three characters (Terra, Ventus, and Aqua) back to back along with the rarely seen final and secret episode. KirbySora would play as Terra, I would play as Ventus, and Pessilist would play as Aqua along with the Final and Secret Episodes. Along with showcasing all the game has to offer with the three top runners, you get to see the way playing on the hardest difficulty can be used to our advantage, leading to unique strategies (see 1:32:21 for Captain Hook as a example). You get to see Final and Secret Episode in this category, which has interesting encounters and strats of their own that don't often get showcased in marathon settings (see 2:25:06 and 2:28:51). |
Critical Level 1 Character Bid War Any% Race Declined | 01:00:00 | Yes | A race with JHobz, KirbySora, and Pessilist. This category leaves it up to a donation incentive which character we would be playing and then have a 4 person race. All three characters have their own fans and this is a fun way for the KH fans watching the stream to show the love for these characters and donate to a great cause. All runners would be racing on the hardest difficulty on Level 1 despite the character chosen and the nature of that difficulty and the rng elements in the run means everyone is always still in the race. My submission video includes all three characters. |
Critical Level 1 Terra vs Ventus vs Aqua Any% Race Declined | 01:00:00 | Yes | A race with KirbySora and Pessilist. What better way to showcase the unique identities of all three playable characters than racing them against each other with KirbySora playing as Terra, myself playing as Ventus, and Pessilist playing as Aqua. With the records for these three characters being within 3 minutes of each other and all 3 runners being 2-3 hits from death on the hardest difficulty, there is no guarantee that the fastest character will win. Meanwhile the levels and toolset the runs use have enough overlap where an explanation of what happens in one run can overlap another, but different enough that the viewers can see wild contrast in how characters deal with certain encounters. |
Category | Estimate | Co-op/Race | Description |
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Aqua Critical Level 1 Any% Race Declined | 00:52:00 | Yes | A co-op run with SonicShadowSilver2, JHobz, and Pessilist. Aqua is the fastest and most consistent of the 3 characters and thus great for a race environment with a faster estimate. She has some unique advantages over the other characters that allows us to destroy encounters much quicker than anyone in a level 1 run reasonably should be able to. A 4 way race where every runner is 2-3 hits from death with some fantastically talented runners means anyone can win and almost any comeback could happen |
Critical Level 1 All Stories Relay Declined | 03:00:05 | Yes | A co-op run with SonicShadowSilver2 and Pessilist, All Stories is a category that plays the campaigns of all three characters (Terra, Ventus, and Aqua) back to back along with the rarely seen final and secret episode. I would play Terra, Sonic would play Ventus, and Pessilist would play Aqua along with the final and secret episodes. Along with showcasing all the game has to offer with three top runners, you get to see the way playing on the hardest critical difficulty level can be used to our advantage, leading to unique strategies. In this category you’ll also get to see final and secret episode which have interesting encounters and strats of their own that don't often get showcased in marathon settings. My submission video includes only a run for Terra, as that is the character I would play. |
Critical Level 1 Character Bid War Any% Race Declined | 01:00:00 | Yes | A co-op run with SonicShadowSilver2, JHobz, and Pessilist, this category leaves it up to a donation incentive which character we would be playing and then have a 4 person race. All three characters have their own fans and this is a fun way for the KH fans watching the stream to show the love for these characters and donate to a great cause. All runners would be racing on the hardest difficulty on level 1 despite the character chosen and the nature of that difficulty and the rng elements in the run mean everyone is always still in the race. My submission is a playlist containing recordings of all three campaigns. |
Critical Level 1 Terra vs Ventus vs Aqua Any% Race Declined | 01:00:00 | Yes | A co-op run with SonicShadowSilver2 and Pessilist. What better way to showcase the unique identities of all three playable characters than racing them against each other with myself playing Terra, Sonic playing Ventus, and Pessilist playing Aqua. With the records for these three characters being within 3 minutes of each other and all 3 runners being 2-3 hits from death on the hardest difficulty there is no guarantee that the fastest character will win. Meanwhile the levels and toolset the runs use have enough overlap where an explanation of what happens in one run can overlap another, but different enough that the viewers can see wild contrast in how characters deal with certain encounters. My submission video includes only a run for Terra, as that is the character I would play. |
Category | Estimate | Co-op/Race | Description |
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All Worlds Beginner Declined | 03:30:00 | No | The beginner route focuses more on flashy combat sequences and utilizing a few exclusive abilities and equipment pieces, giving the run a more precise and focused feel to other difficulties, and making for a very dynamic run to watch. All Worlds requires the sealing of every world keyhole, including fan favorites Olympus Coliseum and Atlantica which are normally skipped, alongside optional world 100 Acre Wood. The rest of the worlds also have plenty of interesting variations to accommodate for the additional worlds. |
Any% Beginner Declined | 02:30:00 | No | The beginner route focuses more on flashy combat sequences and utilizing a few exclusive abilities and equipment pieces, giving the run a more precise and focused feel to other difficulties, and making for a very dynamic run to watch. |
Category | Estimate | Co-op/Race | Description |
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All Checkmarks Declined | 02:40:00 | No | A massive, action packed completionist category with no shortage of things going on at any given moment. The goal is to mark off the three checkmarks after completing the game--all 40 hidden collectable gold bolts, all 30 skill points, and purchasing all 10 golden weapons only available in a new game plus playthrough. The movement is on full display, with runners constantly swapping from one objective to the next on the fly. The run ends with a fairly lengthy bolt grinding section, a nice breather after such a barrage of fast gameplay and perfect for donation reading, ad running, incentive reminders, and more. |
Any% Declined | 00:33:00 | No | One of the hardest Ratchet categories, Any% throws you straight into the fire with the bare minimum. Cutting as many corners as possible, the speedrun is an absolute onslaught of technical tricks, precise jumps, and movement sequences that will test even the most skilled of runners. |
Any% All Missions Declined | 01:05:00 | No | Any% All Missions is a relatively recent category, turning the otherwise very cut and dry Any% route into quite the spectacle; including various routes and detours not seen in other categories, and borrowing elements from the games 100% category and incorporating strats exclusive to this category. |
NG+ Declined | 00:25:00 | No | NG+ lets you start with all of the weapons and currency you've unlocked in previous playthroughs. Along with the PDA and access to the Goodies menu, the speedrun becomes drastically more intense as Ratchet traverses each planet at blazing speeds in a colorful barrage of movement and glitches. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:00:00 | No | Any% is an interesting category with lots of different routes. This particular one will get the chargeboots, opening up tons of flashy movement in the second half. With limited resources at your disposal, this very quickly becomes one of the scariest Ratchet & Clank categories and definitely keeps even the most practiced of runners on the edge of their seat. |
NG+ Declined | 00:10:00 | No | NG+ adds several key elements to the Ratchet 2 speedrun toolbox, most importantly giving access to the lighting fast chargeboots, the highly exploitable first person mode, and all of the fully upgraded weapons from the very start. Nothing is off limits, including warping straight to and from the Insomniac Museum, almost immediately skipping the first two thirds of the game. |
NG+ No IMG Declined | 00:30:00 | No | NG+ adds several key elements to the Ratchet 2 speedrun toolbox, most importantly giving access to the lighting fast chargeboots, the highly exploitable first person mode, and all of the fully upgraded weapons from the very start. "No IMG" bans the use of warping to the Insomniac Museum which upon leaving puts the player 2/3s of the way through the game, making for a more well rounded speedrun experience. |
Category | Estimate | Co-op/Race | Description |
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NG+ No LC Declined | 00:50:00 | No | NG+ No LC bans the ability to cancel loading a file from the difficulty select screen, allowing progression to transfer and reducing the run to just the final two planets. Deadlocked's highly technical movement system is in full display; height exploits, distance exploits, furious combat, and more. |
Category | Estimate | Co-op/Race | Description |
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KH1 + KH2 Multiworld (Archipelago) Declined | 3:00:00 | Yes | A co-op multiworld of Kingdom Hearts 1 *and* 2! Atzero will play KH2 while I play KH1 and our items can be mixed and matched between both games! Goal is to find a certain number of MacGuffins and beat both of our games. *NOTE:* This particular video requires some extra context that I will follow up about via email. If this were accepted I would be happy to help develop custom auto-tracking software for the multiworld, although KH1 does also display the cross-game items in-game. |
Category | Estimate | Co-op/Race | Description |
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Any% (Character Bid War) Level 1 Critical Mode Declined | 1:00:00 | Yes | Let the donors decide which character we play! Aqua is the fastest, Terra is the slowest, but you already knew that, Court. All 3 characters have had major route revisions within the last year. Also open to a solo run of Aqua. |
Category | Estimate | Co-op/Race | Description |
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All PRO Codes Any% (NG+ Beginner) Declined | 3:48:00 | No | Beat KH3's base game as quickly as possible with all of the PRO Codes enabled for the entire run. PRO Codes are a set of battle restrictions that are included with the Re:Mind DLC (see the full list at https://www.khwiki.com/Premium_Menu#PRO_Codes). They cut off access to almost all forms of healing, Formchanges, Links, etc. and therefore necessitate wildly different strategies and routing from a regular Any% run! |
Limitcut Episode (All PRO Codes, LV1 Critical) Declined | 1:05:00 | No | Defeat all thirteen Data versions of the Real Organization XIII with all PRO Codes enabled, Sora being locked at Level 1, and on Critical Mode, the game's highest difficulty. These DLC superbosses are candidates for the best in any action game, and push the reflexes, dexterity, and adaptability of the player to their limits. Combined with the PRO Codes—a set of thirteen heavy combat restrictions—and Sora's fragile state at LV1, there are few better tests of one's KH3 skill out there. |
Category | Estimate | Co-op/Race | Description |
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All Goal Games Declined | 00:40:00 | No | We run through all the goal games, not completing any part of the main objective whatsoever! We end up taking a pretty detailed tour of the Mirror World instead, showing more of abilities that see less spotlight in Any% such as Missile and Sword, and way more minibosses along the way! Also has a really neat trick early on involving the Droppy enemy. |
Any% Declined | 00:35:00 | No | We run through the game as fast as we can! |
Solo Ability: Beam Declined | 00:55:00 | No | We run through the game, but we only use Beam throughout the run! Fights and general movement are very different, as Beam itself offers no movement advantage and has low damage. Knowing your opponent's more important than ever alongside the increased difficulty of the run, so the run in general shows off how a deep enough understanding of the game, its fights, and the ability of choice can truly carry you far. Dark Mind's fifth phase's especially entertaining. |
Solo Ability: Smash Declined | 00:45:00 | No | We run through the game with just Smash Kirby! This game debuted Kirby's Smash Bros. moveset as an ability, allowing him to do multiple moves depending on the direction pressed alongside B. This gives him access to Cutter, Stone and Hammer all at once, allowing easy traversal throughout the Mirror World and an easier time with pretty much every fight in the game. What it lacks in movement, it more than makes up for by just being really, really fun to use. |
Category | Estimate | Co-op/Race | Description |
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Meta Knightmare Declined | 00:35:00 | No | We run through the "Meta Knightmare" mode as fast as possible! |
Meta Knightmare 100% Declined | 00:40:00 | No | We run through Meta Knightmare and hit every switch along the way! Meta Knight's sword is able to handle any puzzle in the game, so this gets to just show off even more of the game's movement with him to efficiently reach them! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:55:00 | No | We run through the game as fast as possible, collecting only required treasure chests! |
Category | Estimate | Co-op/Race | Description |
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Spyro 1 Any% NBS Declined | 01:05:00 | No | We run through the first Spyro game as fast as possible, only collecting what we need to! We also don't do a huge skip with the Balloonist, meaning we'll be running through most of the game's stages too! |
Category | Estimate | Co-op/Race | Description |
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Any% 60 FPS Declined | 01:10:00 | No | We run through the game as fast as we can! The game is also set to 60 FPS, which affects Yohane's speed and some strats compared to the game's 120 FPS option while being much more accessible to play. |
Category | Estimate | Co-op/Race | Description |
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Air Ride 100 Checkboxes (Any%) Declined | 1:05:00 | No | Air Ride Any% requires the player to complete 100 out of 120 checkbox achievements to cause the credits to unlock and play. The route loops through all the different sub-modes, including lap racing mode, time racing mode, Time Attack, and Free Run, unlocking and using a wide variety of vehicles to complete all sorts of challenges, some straightforward and some rather strange. Ironically, any% showcases almost the entirety of the game mode. |
Category | Estimate | Co-op/Race | Description |
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All Sunstones Declined | 3:10:00 | No | In this category we will be playing every level in the game and collecting all the Sunstones in each world before beating the game using a lot of different abilities we typically don't use in an Any% run of this game |
Any% Declined | 2:15:00 | No | In this category we'll be beating the game as fast as possible. Along the way we'll be collecting the necessary Sunstones needed to progress in each world and preforming some unique movement with the use of the Fire copy ability |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:42:00 | Yes | Any% is all about getting to the end of the game as fast as possible without collecting the Rainbow Drops to receive the game's first possible ending. Submitting as a potential race with JetPastel |
Category | Estimate | Co-op/Race | Description |
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100% Main Mode (2P+) Declined | 2:45:00 | No | 100% Main Mode is the most iconic Return to Dreamland Speedrun, as this category features the best variety of ability usage, boss battles, and usage of zips/clips throughout the run. The goal of a 100% run is to beat the game as fast as possible while also collecting all 120 Energy Spheres and beating all the bonus challenge stages. "2P+" indicates the usage of more than one controller which allows for 1-player-4-controller strategies, which can enable some incredibly fast boss fights and strategies to breeze through puzzles as fast as possible. |
Any% Main Mode (2P+) Declined | 1:40:00 | No | Any% for Return to Dreamland focuses on beating the game from start to finish as fast as possible, and only the first of the 120 available Energy Spheres must be obtained. The ability Wing takes the forefront for Any% runs, which provides runners with the best combination of fast movement and quick boss kills to speed through the game as fast as possible. As this is the 2P+ category, Wing Zips and multi-player boss strategies will also be featured prominently throughout the run. |
Category | Estimate | Co-op/Race | Description |
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100% Story Mode (Restricted) Declined | 3:00:00 | No | Kirby's Return to Dreamland: 100% Story Mode consists of beating the entire game while also collecting all 120 Energy Spheres and completing every bonus challenge stage. A prominent feature of the run is "ability mixes" where runners will absorb multiple enemies at once and manipulate the random roulette to obtain whatever ability they require, adding a ton of depth to ability routing and planning. Wing is used throughout the run for its incredible movement potential and the new ability Sand has proven to be one of the most devastatingly powerful boss killers in the whole series! Restricted means that only one controller is used and no Amiibo usage is allowed. |
Category | Estimate | Co-op/Race | Description |
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Any%, Normal, Assist Mode OFF Declined | 02:30:00 | No | This run is a bit out of practice for me, but I've run Any% before in the Original Klonoa 2. I'll be running Phantasy Reverie's version of Klonoa 2. |
Category | Estimate | Co-op/Race | Description |
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All Visions, Normal, Support Mode Declined | 02:00:00 | No | Beat the game as fast as possible on Normal difficulty, including the two bonus levels Chamber of Fun and Chamber of Horror. These two levels can only be unlocked by collecting the six Momett Doll pieces in every level, adding some additional exploration to the run and two really fun levels! |
Any%, Hard, Support Mode Declined | 01:50:00 | No | Beat the game as fast as possible on the Hard difficulty. The only changes here are that Klonoa only has a single hit point, starts with only one additional life, and extra lives are difficult to come by. Any damage abuse skips have to be ignored and adds a real layer of challenge to the run, particularly as we close in on the final bosses of the run. |
Any%, Normal, Support Mode Declined | 01:45:00 | No | Beat the game as fast as possible on the Normal difficulty (matches the PS2 original's only difficulty). Support modes gives us use of Popka, a support character that gives Klonoa a super high boost into the air, allowing for some interesting skips and glitches. |
Category | Estimate | Co-op/Race | Description |
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Any%, Easy Declined | 01:00:00 | No | The glitches and skips come thick and fast in this category. The vent glitch early on skips about half of the game, then the famous Boba Skip skips the Comms Tower A climb and rappel back down. Comms Tower B has a rather complicated skip where we remove the Stinger from the inventory to skip the Hind D fight, the elevator fight and then reuse the same glitch to skip Sniper Wolf 2. It's wacky and dumb, but it's the fastest way to get through Shadow Moses. |
Any%, Extreme Declined | 01:20:00 | No | Whilst this still contains the same tricks as Easy, the increase in difficulty allows less room for errors due to limited health replenishment, plus later bosses are much more challenging. Snake can only carry one Ration at a time, so with three tricks that require taking deliberate damage, this run really ups the stakes. In particular, the fights against Vulcan Raven and Metal Gear REX take on significantly harder strats as we're not in a position to just tank the damage like we would do in Easy. Just one ration use and no big mistakes though can result in a Big Boss rank, the best rank in the game! |
Category | Estimate | Co-op/Race | Description |
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All Kerotans - European Extreme Declined | 01:40:00 | No | WAKA WAKA! That's the sound of a cute, battery operated toy frog being shot by the man who would become Big Boss. Whilst saving the world from a nuclear threat is important work, that won't distract Snake from his true mission, shooting all 64 Kerotan Frogs hidden throughout Metal Gear Solid 3. Some Frogs are hidden in rooms you wouldn't normally visit in a speedrun, so adds some extra exploration to the game. But with Game Over If Discovered being active, routing does take a big swing from a normal run to make sure each Frog can be shot without being spotted, or shot whilst trying to defeat a boss. And for the times we don't have a gun? A very well placed Grenade will have to do instead! All Kerotans is a great way to see just a little bit more of MGS3. |
Any% - European Extreme Declined | 01:25:00 | No | Complete the game as fast as possible on the hardest difficulty. Instant game over if spotted adds a huge extra level of challenge, making stealth an absolute must. Boss battles vary wildly, with some requiring fantastic aim and timing, some with very weird or convoluted methods for looping them and beating them without fear of retaliation, or some we can just cheese with very gimicky strategies! |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 00:40:00 | No | Beat the final boss as quickly as possible whilst also collecting and purchasing every item and upgrade. Results in visiting almost every room in the game, as opposed to the two-thirds of an Any% run. Collecting cubes is VITAL, as upgrades get very expensive, so careful routing around grabbing cubes and getting cube collecting upgrades early in the run are very important. However, a lot of this time is then offset by the fact that Ghost is extremely powerful with every upgrade, so bosses and enemies simply melt towards the end game. |
Any% Declined | 00:27:00 | No | Beat the final boss as quickly as possible. Whilst there any no requirements to collect any upgrades, some are essential for completing the game. However, in order to beat the game this quick, most upgrades are ignored, making Ghost particularly weak, especially on the run up to and for the final boss. This therefore requires good knowledge and movement, and as all of the final bosses attacks are random, some very quick reactions to avoid taking too much damage. |
Category | Estimate | Co-op/Race | Description |
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All Achievements Declined | 01:15:00 | No | Considered Perfect lite, this simply requires collecting all 40 achievements in addition to beating the game. Requires a lot of XP, but not all XP, so some larger skips from Any% are doable here, providing a blend of Any% and Perfect with some wacky stuff thrown in. In particular, bosses have to be defeated in certain ways that add extra layers of challenge whilst still being played on the Hard difficulty anyway. |
Any% Hard Declined | 00:55:00 | No | Beat the game as fast as possible with no other restrictions. Hard ramps up the difficulty in lots of ways including much tighter boss fights, better health management and a particularly brutal penultimate chapter. Routing changes to allow for more ammo and stamina pick ups. |
Perfect Hard Declined | 01:15:00 | No | Beat the game as fast as possible whilst collecting all secrets and all XP. XP is only gained by taking out guards without being spotted, increasing the requirement for stealth and significantly changing up the route. Includes two bosses that are skipped in Any%. |
UnPerfect Hard Declined | 01:28:00 | No | Beat the game as fast as possible whilst collecting all secrets, all XP and completing a number of secret dev challenges. Mostly designed to slow down speedrunners, these goals add a significant extra challenge, especially to some bosses, making this category by far the hardest in the game. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:27:00 | No | Spin to win. |
Cutscene% Declined | 1:10:00 | No | The game is in Japanese. I have a script. I imagine I can scrounge up a couple people willing to read this silly goose of a story in front of GDQ. It's a good time. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:05:00 | No | When you take a mulligan in the game, you go to the coordinates of your most recent snolf. Even if you've since changed levels. This kinda breaks the game. It's a little marathon unsafe, though, meaning we would have to take advantage of the Genesis Mini's savestates to ensure we complete the run. |
Any% No Coordinate Warp Declined | 1:30:00 | No | This is the main category for the game. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:10:00 | No | A-A hole in one...? |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 0:45:00 | No | Step-by-step Guide to Save the World: 1) Break out of bounds 2) Break into the third-to-last dungeon 3) Hit the level cap 4) ??? 5) EPIC FINAL BOSS MUSIC. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:40:00 | No | Kwaidan is the epitome of a classic survival horror run, utilizing scarce resources to survive against a horde of iconic yokai, solve puzzles, and rescue the Azuma family members scattered throughout the manor. However, the real challenge comes from the controls, as you must control the onscreen cursor and your character's movements/attacks simultaneously! |
Category | Estimate | Co-op/Race | Description |
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All Endings Declined | 00:25:00 | No | Complete all 11 endings. Become a car. Water your friend. Tune your eyes. Break your legs (and again (and again)). |
Category | Estimate | Co-op/Race | Description |
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Any% Hui-min Accepted | 00:15:00 | No | Forget your crush, fend for yourself. This run utilizes a combination of object clipping, AI manipulation, and a fun little "hold right to skip trigger" to bypass massive chunks of the game. Featuring at least one major skip per minute, this is a fast-paced run that never stops. |
Any% So-yeong Accepted | 00:15:00 | No | Stick by your crush. Diverges from the Hui-min route after a dialogue choice in the first chapter. This route features alternative skips as we follow a different character through the school. It's technically faster than Hui-min's route, but ends up roughly the same since it also requires you to go through the titular Labyrinth in the end. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 00:30:00 | No | Insane puzzles and killing sprees that would make 80s horror directors proud. Learn all the ins and outs on how to complete each episode as fast as possible! Multi stage setups and ideas that all come together in the most entertaining way in the most absurd of circumstances |
Category | Estimate | Co-op/Race | Description |
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99% Declined | 00:35:00 | No | One of the indie horror classics that still remains in the heads of everyone who's ever seen or dared to play it. Randomized maps, insane achievements and glitches, mathematical formulas and endless monsters versus one speedrunner. What could go wrong? |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 0:45:00 | No | In Any%, we travel to the Right Ruins and catch Reshiram. This is a bunch of autoscrollers and a few levels where we actually need to be accurate, it's a very silly run where most of the time save comes from finishing the levels optimally by way of high WPM. This is kind of the Easy Mode to Catch Mew's Very Hard Mode. |
Catch Mew Declined | 0:52:00 | No | In Catch Mew, we get enough medals to meet the requirements to travel to Full Stop Shipwreck and type "MEW" to capture it, just like how we all remember doing it in Red/Blue. In this run I have to type extremely without mistakes for like 40 minutes straight. It is extremely difficult, especially since the keyboard SUCKS. i'm the world record holder in this category :))) The other vod has some audio issues, so here's another one if you prefer: https://www.youtube.com/watch?v=9qfqTfzC3Wc |
Category | Estimate | Co-op/Race | Description |
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Any% Race vs Sanjan Accepted | 3:15:00 | Yes | We race to beat the Elite Four and Champion Steven, with me running Alpha Sapphire and Sanjan running Omega Ruby. The version difference means we see a total of 5 different Pokemon used across both runs (only Mudkip is the same in both versions). We've done this race a bunch of times for various events so we have a friendly rivalry >:) |
Trade Alt Main Declined | 3:15:00 | No | Trade Alt Main is a category extension where we trade in a new Pokemon at the earliest possible moment and use it to deal all damage throughout the run. There are a ton of TAMs routed for the modern Pokemon games as they're fun routing challenges and often force you to approach the game in different ways and get creative to bypass fights that are difficult for the selected alt main. This submission is for any of the three of the TAMs I've routed - Drifblim, Sylveon, and Latias. The estimate changes a bit across the three TAMs (3:35:00 Drifblim, 3:15:00 for both Latias and Sylveon). Sylveon is the safest of the lot, and Drifblim is by far the most chaotic. This can also be a bidwar; for Flame 2024, we did a bidwar between Sylveon and Latias due to their matching estimates. Drifblim vod: https://www.youtube.com/watch?v=Zld01J1HaMI Latias vod: https://www.youtube.com/watch?v=KC4X8iQLKLc |
Category | Estimate | Co-op/Race | Description |
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All Quests Declined | 00:40:00 | No | You play as Goku to run the entire game, there is bugs and glitches to use against the run to make it faster. You use your fists and power to help fight evil. This run is the 100% category but you complete all quests in the game, so you will see the entire game. This run has great movement with flying timing and XP manipulation. |
Any% NMJ Declined | 00:30:00 | No | You play as Goku to run the entire game, there is bugs and glitches to use against the run to make it faster. You use your fists and power to help fight evil. This run is the Any% but with out skipping maps, so you will all stages. This run has great movement with flying timing and XP manipulation. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 2:00:00 | No | This run is about the entire game in completion, this run has great skill and very few glitches. You will watch 5 different characters progress and level up to help progress and push through level doors. The game is a very fast past run and very little down time. You enjoy watching the entire RPG of the world of Dragonball Z. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 00:42:00 | No | You have seen this run before but has been awhile since X1 has been at a GDQ. To speedrun this category there is a lot of glitches and tricks over the years that really help push this run. You will see the classic Air Hado and Phantom Grabs you have seen many times. I am bringing this game back since the run in the run in SGDQ 2021 with the 4 man race. This is a submission for a solo run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
X 100% Declined | 00:50:00 | No | This run is about X 100%, this run you collect all items in the X run. You start at the run when you choose the character and end when you last speak to General. This run is very different than the Zero run as you use buster and timing with weapons in the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Solo) Declined | 2:30:00 | No | Any% entails beating the main 36 story levels as fast as possible, with there being 6 levels per episode. I will be saving the game and will have backup files if needed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Restricted Any% (Co-op) w/ Dr. Pi Accepted | 00:32:00 | Yes | Alright so here is how this one goes. We have a husband and wife completing the game playing through 3.02 levels out of 16 levels in the entire game. Oh you thought restricted was like no major glitches? Sorry no it just means we are restricted to 60 FPS. We can still clip out of bounds, hit level triggers out of nowhere, hover all over the place and complete levels in a way no one would ever expect in a speedrun. Plus when you have a married couple doing something together, shenanigans usually ensue in the best way possible. |
Restricted No Levels Early (Co-op) w/ Dr. Pi Declined | 02:00:00 | Yes | This run is a crazy wild ride. While we may not be able to enter levels earlier then normal we are still completing them in the craziest ways possible. There are 16 total leves we complete and ever single one of them has unique strategies and skips that makes them all unique. Some of them include spinning so much we can hover. Hovering to hit a specific trigger that ends a section immediately, or launching so high up in the air the puzzles become irrelevant. With this run being co-op as well, it is up to us as a team to work together to get through the game quickly each of us having our own unique tasks to do so we can make sure we get through the game fast. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Holocrons Declined | 01:25:00 | No | All Holocrons works as the All Collectibles category of the game. Throughout the game there are various holocrons that we need to collect. This run shows the most optimal way of collecting all of the holocrons. This category is a lot more of an accessible category for newer runners to dive into if they are interested as there are a lot of Any% skips that get obsoleted due to needing new holocrons. However, at the 58:07 mark in this video there is a skip of my own design that saves 5 minutes on the holocron in this part of the game that is the craziest skip this game has to offer. Through the use of 5 damage boosts and an extremely precise jump at the end we skip minutes of fights all for one holocron!! It really is the pinnacle of what this game has to offer. |
Any% Declined | 01:15:00 | No | This is the main category of the run. At only a little over an hour and ten minutes this run keeps going and has nothing to lose. The routing for collectibles is even very important so we get all the upgrades that we need as quickly as possible. All in the name of speed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (Console, Co-op) w/ TheSpectacularSlade Declined | 01:40:00 | Yes | The Co-op run is where the Return of the King Speedrun truly shines. Being shown off at PACE Fall 2023 this run was a huge hit. We get to showcase the character wheel glitch that allows us to use Legolas and Gandalf throughout the entirety of the run. With this addition to the run we can destroy our late game bosses that would normally be a struggle for lower level characters but instead are nothing more than a small breeze to get through due to the additional strength we can gather as strong characters and a strong co-op team. We also would like our host/couch to come up with a LOTR quiz that we would be teaming up for during the cutscenes, and for every question we get wrong, we donate $5 to the prevent cancer foundation. |
Any% (PC No Cutscenes, Solo) Declined | 01:20:00 | No | This run is the best category we have to offer for a solo speedrun. We take Sam, Legolas and Gandalf and take them through their respective levels. All while upgrading the best abilities possible to make the run as quick as possible. Attached in the submission video are time stamps to all the latest and greatest strategies that may have been missed in the SGDQ run and are now ready for the GDQ Audience to enjoy!! |
No Upgrades (PC, No Cutscenes, Solo) Declined | 01:25:00 | No | Lets take all the beauty of the Any% speedrun and remove the ability to upgrade ANY of our characters during the run essentially turning this run into Return of the King's own level 1 run. We still follow the same updated level order but we have to become a little more clever in our fights as we try to save Middle-Earth at our most weakest we would ever be in the run. This adds an additional level of challenge to the run but keeps it all the more interesting |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Aragorn (Easy) Declined | 00:55:00 | No | this is the most competitive category in the entire game. We play as Aragorn. He is the perfect blend of everything you would want in a character. He can run fast. He has amazing movement abilities, his ranged attacks are strong, and his sword is sharp!! In this video description are time stamps to every single boss fight and all the fast strategies that are used in this category. All are very precise and save minutes. Included at the end of the run as well is a cutscene skip that has been utilized in recent years and has shaved even more time off of the current world record. |
Gimli (Easy) Declined | 00:55:00 | No | You ever wonder what would happen if Gimli could spin around and not get dizzy with his axe? Neither did I but we find out in this speedrun and it is hilarious. Gimli is the meme of the three, his slow attacks and janky hitboxes make for a run that everyone would love to watch. |
Legolas (Easy) Declined | 00:55:00 | No | Legolas is one of the most iconic LOTR Video game characters of all time. Always being known for being overpowered and having infinite arrows and this game is close to no exception. His blond hair may not flow as lusciously in this 2002 video game but his arrows fly true and they eliminate bosses in the blink of an eye. Especially near the end of the run when his bow is fully upgraded and can pierce enemies and set them on fire |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Restricted Any% (Co-op) w/ Zojalyx Accepted | 00:32:00 | Yes | In this run we complete 3ish out of the 16 levels in the game. There are unique glitches that we exploit to be able to go out of bounds and skip half the game. some examples include -linking two characters together in awkward spots to cause them to launch in the air -using two linked characters to infinitely hover from one area to another -jumping into a specific spot in the geometry to hit a mid-level trigger without even being in the level |
Restricted No Levels Early (Co-op) w/ Zojalyx Declined | 02:00:00 | Yes | In this run we use all of the same glitches that we would use in a restricted any% run but things change this time. Instead we cannot enter any levels out of order so we would be completing the levels in the dev intended order but that does not mean we are doing things as devs intended. The game will still be broken and levels will still be destroyed. All in the name of speed and preventing cancer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Glitchless Declined | 1:45:00 | No | Basically a boss rush, only skipping the optional bosses and a lot of cool techs to show during the running sections too, while also having a lot of breathing room for donations. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Glitchless/All Ergo Bosses Accepted | 02:00:00 | No | Any% Glitchless/All Ergo Bosses category. I will have an incentive for the final boss. The final boss changes the category from Any% Glitchless to All Ergo Bosses. It's a soulslike with lots of parrying. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 6:45:00 | No | Beat the game as fast as possible from a brand new save file. 6:45:00 is a very generous estimate presuming that most things that go wrong will, but I already have numerous backup saves and we will be safety saving often for fights that have any risk. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NewGame+1, ADVANCED, OoB, AllBosses+ Declined | 00:25:00 | No | In this category, Nobeta will run around dungeons EXTREMELY with almost glitches. This will show you an extremely free performance and one-sided fighting with chaotic routing. NewGame+1: Starts with NewGame+1, having (nearly) optimized status. It has maximum power, and minimum required stamina. ADVANCED: Difficulty. OoB: Out of bounds. This category allows Nobeta to use any glitches to running, and fighting. All Bosses+: Nobeta will defeat all "Named" bosses appearing in "Trial tower". In speedrun.com, "All Bosses" means the enemies having own stage and "Big gauge". And it excepts 2 "middle bosses". |
NewGame+1, ADVANCED, OoB, any% Declined | 00:10:00 | No | In this category, Nobeta will run in dungeons EXTREMELY STRAIGHTFORWARD with almost glitches. This will show you an extremely fast performance and one-sided fighting. NewGame+1: Starts with NewGame+1, having (nearly) optimized status. It has maximum power, and minimum required stamina. ADVANCED: Difficulty. OoB: Out of bounds. This category allows Nobeta to use any glitches to running, and fighting. any%: means aiming for fastest with any tech and routing. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Near Future, Wild West, Imperial China Declined | 01:15:00 | No | It's the same run I did last time but with three other chapters. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Story Bosses Accepted | 01:40:00 | No | Defeat all boss enemies that are required to achieve an ending in normal play. The category primarily uses a party of Adol, Dana (Gratika Form) and Dana (Luminous Form) and there is a lot of flying and tornadoes. |
Any% Accepted | 00:15:00 | No | Hilarious credits warp |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
The New Campaign Declined | 02:50:00 | No | The New Campaign is the second campaign added to the game in the expansion pack. The are six levels to complete. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% [PAL] Declined | 01:35:00 | Yes | Despite the name, LM 100% is one of the best examples of only needing "most of the stuff" in order to achieve the highest rank in the game (only 70% of the total is needed for NTSC versions). If you're expecting PAL to make that requirement more difficult somehow, you'd be absolutely correct, but it's interesting to note how significantly that affects the speedrun. In PAL, it's actually impossible to achieve an A rank WITHOUT the hidden mansion, because you need more than what's available normally. All that extra money is hidden in the bonus ghosts, which now drop diamonds instead of their usual payload. These 25 new gems combined with an increased threshold of 80% means that this run involves A LOT of cash. From force-spawning RNG mice to doing sidequests in the blackout, you won't find many LM speedruns that boast as much content as this one! Submitting as a race between myself and KaiiRunz (we are some of the only active runners of PAL LM). A solo showcase would also be fine. |
Any% (No OoB) [PAL] Declined | 01:15:00 | Yes | Despite being primarily known for its difficulty, there's more to the PAL hidden mansion than challenge alone. An increased boo requirement of 45 makes it necessary for players to clear rooms that are otherwise considered optional, which leads to the PAL variant of Any% (No OoB) taking an entirely unique route through the game. A director's cut of what PAL has to offer, this category showcases the game's toughest sections across every floor of the mansion to provide the quintessential PAL experience without wading all the way into the deep end. Submitting as a race between myself and KaiiRunz (we are some of the only active runners of PAL LM). A solo showcase would also be fine. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% [PAL] Declined | 01:35:00 | Yes | Despite the name, LM 100% is one of the best examples of only needing "most of the stuff" in order to achieve the highest rank in the game (only 70% of the total is needed for NTSC versions). If you're expecting PAL to make that requirement more difficult somehow, you'd be absolutely correct, but it's interesting to note how significantly that affects the speedrun. In PAL, it's actually impossible to achieve an A rank WITHOUT the hidden mansion, because you need more than what's available normally. All that extra money is hidden in the bonus ghosts, which now drop diamonds instead of their usual payload. These 25 new gems combined with an increased threshold of 80% means that this run involves A LOT of cash. From force-spawning RNG mice to doing sidequests in the blackout, you won't find many LM speedruns that boast as much content as this one! Submitting as a race between myself and Elite_Spud (we are some of the only active runners of PAL LM). A solo showcase would also be fine. |
Any% (No OoB) [PAL] Declined | 01:15:00 | Yes | Despite being primarily known for its difficulty, there's more to the PAL hidden mansion than challenge alone. An increased boo requirement of 45 makes it necessary for players to clear rooms that are otherwise considered optional, which leads to the PAL variant of Any% (No OoB) taking an entirely unique route through the game. A director's cut of what PAL has to offer, this category showcases the game's toughest sections across every floor of the mansion to provide the quintessential PAL experience without wading all the way into the deep end. Submitting as a race between myself and Elite_Spud (we are some of the only active runners of PAL LM). A solo showcase would also be fine. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Iris Declined | 00:30:00 | No | Play as Iris. Iris has a slower dash, but her long range weapon and double jump make stages quite a bit easier. Nonetheless I suspect she does less damage to the final boss and is less likely to finish the run. |
Any% Lychnis Declined | 00:30:00 | No | Play as Lychnis. Lychnis is quite a bit more difficult to play. He has only a single jump, a short range weapon and his faster dash leaves less time to react. However I highly suspect that he does more damage to the final boss and thus is more likely to actually finish a run. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:20:00 | No | Beat the game with the UFO on the easiest difficulty. |
Clement's Quest Declined | 00:15:00 | No | An optional side game within Organ Trail. This basically takes the journey and turns it into a weird physics-based side-scrolling driving game for extra hilarity. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
8 trips (32 rounds) Declined | 00:35:00 | Yes | 4 trips is the most common category due to the difficulty of the later trips. Some of the runners also call 8 trips the whole game. I propose to do the whole game. Submitted potentially as a race against PeaceEgg, Rujasu, FlannelKat, or anyone else that submits. |
Category | Estimate | Co-op/Race | Description |
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100% (Fighter) Declined | 03:50:00 | No | Play through the full series as a Fighter, 100%ing every game in the series. This requires hitting the highest point total in the first 4 games without becoming a paladin and finishing the last game with as few undone tasks as possible. |
100% (Paladin) Declined | 03:30:00 | No | 100% every game in the series and become a paladin in the second game. This requires hitting the highest point total in the first 4 games and finishing the last game with as few undone tasks as possible. In theory any class can be used for the first two games, although thief would cause some points in QFG4 to be missable and I usually default to wizard. |
Any% (Thief) Declined | 00:40:00 | No | Take one character through the series. Our "normal" category requires the use of DOSbox set to 10k cycles for the first 4 games, and Thief is the fastest class. Quest for Glory 5 is played in Dxwnd. The one big ? with this category is that we're using floppy version 1.0 of Quest for Glory 4 and that version runs slowly at these DOSbox settings. |
ScummVM any% (Thief) Declined | 00:35:00 | No | Some of the runners wanted to use ScummVM for Quest for Glory 4 because of how much better it handles floppy version 1.0, so we have this category that requires us to do the first 4 games in ScummVM. Quest for Glorys 1 & 2 are quite a bit slower, but the huge gain in QFG4 causes this category to be faster than the "regular" any%. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Knights Any% Relay Declined | 3:00:00 | Yes | Proposed is a 4 player, Any% relay of the "Shovel Knight: Treasure Trove" including Davidtki, Breadpan, Luukie13, and DanTheVP. The 4 runners will complete the Any% category for each campaign in order of release (Shovel, Plague, Specter, King), with the runners and Knights listed in corresponding order. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tournament Mode Declined | 00:40:00 | No | Tournament Mode is the main speedrun completion of this title, and entails racing through 3 laps of all 15 tracks in the game against CPUs...unlike the back of the game box where it states only 10 tracks. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:10:00 | No | With the game being so short, and having no level skips - Any% is a run-through of the 15 levels spread between 5 different themed worlds, each ending in a boss fight! Time ends when Pokonyan finishes eating the final piece of candy that is grabbed once defeating the final boss! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
96 Exit Accepted | 1:30:00 | No | 96 Exit is the standard 100% completion that involves beating not just every level, but every normal and secret exit. This means going step by step through every single world in the game! |
Small Only Accepted | 00:20:00 | Yes | Small Only is beating the game without any powerups or yoshi. This leads to a slightly longer route over the traditional "11 Exit", and forces you to do some tricky, yet entertaining tricks to finish. This is a race with Vert. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 4:00:00 | No | Complete the game as fast as possible skipping 2 district with a dupe skip. the 4 hour is the real time for the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode (Super Hard) Declined | 00:12:00 | No | Story Mode in this game is a typical VS COM mode where the player faces off against 10 different opponents that are based off of tarot cards. The player must either make chains to try to force the AI's stack through the bottom of the screen, or clear enough bubbles from the screen to meet the "Quota" to win. And who knows, there may be a secret 11th opponent if the player defeats the first 10 opponents in a row without losing. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode (Hard, Black Pierrot Path) Declined | 00:19:00 | No | Story Mode is a board game mode inspired by Magical Drop 3's Adventure Mode where the player gets to explore Magical Land playing as different characters and completing different puzzle challenges. There are multiple different paths to take, and each one gives you a different ending depending on which path the player decides to take. |
Story Mode (Hard, Hanged Man Path) Declined | 00:18:00 | No | Story Mode is a board game mode inspired by Magical Drop 3's Adventure Mode where the player gets to explore Magical Land playing as different characters and completing different puzzle challenges. There are multiple different paths to take, and each one gives you a different ending depending on which path the player decides to take. |
Story Mode (Hard, Wheel of Fortune - Moon Path) Declined | 00:20:00 | No | Story Mode is a board game mode inspired by Magical Drop 3's Adventure Mode where the player gets to explore Magical Land playing as different characters and completing different puzzle challenges. There are multiple different paths to take, and each one gives you a different ending depending on which path the player decides to take. |
Story Mode (Hard, Wheel of Fortune - Sun Path) Declined | 00:21:00 | No | Story Mode is a board game mode inspired by Magical Drop 3's Adventure Mode where the player gets to explore Magical Land playing as different characters and completing different puzzle challenges. There are multiple different paths to take, and each one gives you a different ending depending on which path the player decides to take. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
VS Mode (Easy - Super Hard) Declined | 00:35:00 | No | A total of 45 stages going through all 4 difficulties of the VS mode (10 on Easy, 11 on Normal, 12 each on Hard and Very Hard). You'll get to see the AI cursor speed and the overall game speed increase as the difficulty of the run increases. |
VS Mode (Super Hard) Declined | 00:12:00 | No | There are 12 stages on the hardest difficulty, where the AI cursor speed in the later stages increases to very fast levels. Goal for each stage is to make combos and chains to send garbage blocks to the AI opponent to try to top them off as quickly as possible and force them to lose. Due to the nature of the AI in this game, they are more likely to lose by running out of time than any other method. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1P Stadium (Hard, 2 Players 1 Controller) with TaymanND Declined | 00:20:00 | Yes | TaymanND and I, the former and current Super Hard world record holders, play through the Hard difficulty of the 1P Stadium mode by sharing a controller. One of us controls the D-Pad and L Button, the other controls the A/B Button. Through constant communication, we draw upon our deep, shared knowledge of the game to send coordinated garbage attacks, beating 15 opponents in under 20 minutes. Certainly a sight to behold! |
1P Stadium (Super Hard) - Race with TaymanND Declined | 00:40:00 | Yes | There are 16 stages on the hardest difficulty, where the AI cursor speed in the later stages increases to levels that are beyond any human can ever reach. This requires making combos and chains to send specific garbage attacks all while monitoring the opponent's screen to trap them into running out of moves or time. Submitting as race with TaymanND. We think it would be exciting to have a Super Hard race, followed by the 2 Players 1 Controller run as an incentive. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
VS Mode (Easy - Very Hard) Declined | 00:35:00 | No | A total of 45 stages going through all 4 difficulties of the VS mode (10 on Easy, 11 on Normal, 12 each on Hard and Very Hard). You'll get to see the AI cursor speed and the overall game speed increase as the difficulty of the run increases. |
VS Mode (Very Hard) Declined | 00:12:00 | No | There are 12 stages on the hardest difficulty, where the AI cursor speed in the later stages increases to very fast levels. Goal for each stage is to make combos and chains to send garbage blocks to the AI opponent to try to top them off as quickly as possible and force them to lose. Due to the nature of the AI in this game, they are more likely to lose by running out of time than any other method. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Wall Clip Declined | 00:23:00 | No | The "No Wall Clip" categories of Manifold Garden have never been shown at GDQ before. Any% NWC is considerably longer than Any% with wall clips, and it shows off a more varied selection of tricks and glitches. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Lasers Declined | 00:30:00 | No | In All Lasers, the player completes all 11 major areas of the game. This unlocks a secret area known as the Challenge, which is a timed gauntlet of randomly generated puzzles, and completing it is the goal of the category. This run showcases more tricks than 7 Lasers does. It has not been shown at a main GDQ event before, but has been shown at GDQ Hotfix (which is the linked video). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Kindergarten Declined | 00:18:00 | No | Beat the game on the lowest difficulty, Kindergarten. We discovered a door clip that cuts off almost 1/3rd of the run, bringing this category down to almost under the 10-minute mark. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
TGM2+ Doubles Declined | 00:05:00 | Yes | Doubles mode is the only co-op mode in the TGM series, where two players work together in an oversized playfield to clear wider-than-normal lines and reach the end of the game as fast as possible. We currently hold the world record in this mode. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Challege TAS Declined | 0:05:00 | No | A tool-assisted speedrun of the first ever completion of the Mari0 "Portal mappack" with the gelcannon cheat. It utilizes tons of unique glitches, including abuse of gap walking and a bug in the physics engine that allows accumulating near infinite vertical momentum. |
Crowd Control Declined | 0:45:00 | No | Perhaps less of an any% run and more of a challenge to see how many levels I can even complete with chat throwing level resets, deaths, enemies, and tons more at me. Over 30 effects have already been coded with more to come leading up to the event. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:00:00 | Yes | Submitting as a race with Tonkotsu. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Events Declined | 0:50:00 | No | This run completes every event in the game, both Olympic and Dream Events, choosing the faster event in some groups of two events, such as Individual Ski Jump over Team Ski Jump. Like most games in the series, optimal runs require deciding when to change your character, unless the character is chosen through a donation incentive! |
Festival Mode Declined | 1:50:00 | No | Festival Mode is the game's equivalent of a story mode, going through training for most Olympic events and participating in most of the Olympic and Dream events. Additionally, some non-playable characters from both franchises will challenge you to a rival fight which you must win in order to continue, as opposed to the rest of the events which advance regardless of the player's placement. |
Festival Mode (Team) Declined | 1:55:00 | No | This sub-game of Festival Mode sees players play as a team of four characters in team-based events, reworking most events to be done in teams of four instead of solo. Other than that, it's just like Festival Mode! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 8:20:00 | No | The full game from start to finish, using nothing but my wits and this guide I wrote. A must-watch experience for anyone who likes solving mysteries, isn't afraid of pink blood, and doesn't mind ignored skill trees. |
Chapter 0 Declined | 1:05:00 | No | A slightly shorter run for those who aren't as keen on spoiling the entire game or solving mysteries for eight hours straight. Still quite a roller coaster of a first chapter, with an impossible mystery that has to be solved before we even reach the main setting of the game. (This run ends at 1:19:30 in the submission video.) |
Category | Estimate | Co-op/Race | Description |
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All Endings (No Art) Declined | 3:25:00 | No | This run gets every ending except the Art Ending, which takes four hours by itself and is not marathon safe. The submission video attempts the Art Ending at the very end but fails, so you do not have to watch that part. The rest of the run is classic Stanley Parable goodness, in a mostly arbitrary order that tells a good narrative, which is really what the game wants to do. |
Category | Estimate | Co-op/Race | Description |
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48 Tracks (DLC), 200cc, No Items Accepted | 1:30:00 | No | In 2022 Nintendo started releasing new DLC content for Mario Kart 8 Deluxe consisting of remastered tracks from games across the entire Mario Kart franchise. This category will see us run through all 48 of the DLC tracks on 200cc with items turned off. This is the ultimate test of speed and precision, with 200cc clocking in at 1.5x the speed of 150cc, which allows us to show just how far we can push the physics engine in this game |
48 Tracks (DLC), 200cc, No Items (Race with Skilloz and Bayesic) Declined | 1:30:00 | Yes | In 2022 Nintendo started releasing new DLC content for Mario Kart 8 Deluxe consisting of remastered tracks from games across the entire Mario Kart franchise. This category will see Bayesic and Skilloz race to complete all 48 of the DLC tracks as quickly as possible on 200cc with items turned off. |
Category | Estimate | Co-op/Race | Description |
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150cc 48 Tracks Base Game (No Item) Declined | 02:00:00 | No | This plays through all 48 of the original Nitro, Retro, and Bonus (Wii U DLC) tracks that appeared in Mario Kart 8. 150cc is the preferred engine class with no items to remove any RNG and fully demonstrate shortcuts that can be done without a mushroom. |
150cc 48 Tracks Booster Course Pass (No Item) Declined | 02:00:00 | No | This runs through all the Booster Course Pass DLC tracks that either appeared in past Mario Kart games or made their debut in Mario Kart Tour. Same as above, 150cc and no items. |
150cc 96 Tracks (No Item) Declined | 04:00:00 | No | Every single track that Mario Kart 8 Deluxe has to offer! Although this is a very exhausting category, we can vibe and dance with some penguins and Shy Guys. For matter, I'll bet you'll recognize the track that I'd be playing! |
Category | Estimate | Co-op/Race | Description |
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Challenge Adventure Accepted | 00:20:00 | No | Offering this category both standalone and as an incentive, Challenge Adventure this is a brand-new mode that was included in an early update of Puyo Puyo Puzzle Pop. This is essentially 8 stages of random rulesets and challenges, but we are allowed to choose which mode we want to play. In fact, as they update the game, they're adding new and returning modes that become part of the randomized rotation. This is a neat way to basically complete unique challenges Puyo and experience the game's various rulesets! For this run, I will be using Carbuncle, since he's quite adorable and has one of the best dropsets for the Fever ruleset. |
Sig's Episode Declined | 00:30:00 | No | This plays through all 13 stages of Sig's Episode. As mentioned before, the game allows us to use items, which can definitely change how the game is played. Before each fight, we select items that will either give us a free chain, increase our chaining power, prevent a player from rotating, or straight up wipe garbage off the board (an extra life basically). Each fight, for the most part, can be completed without the use of items, so I'll save them for the EX battles where I will make sure the AI has a difficult time trying to beat me. |
Category | Estimate | Co-op/Race | Description |
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Arcade Mode (Normal) Declined | 00:20:00 | No | This is the main run of Puyo Puyo. 13 Stages consisting of the iconic characters from the Madou Monogatari game. This is played on the default Normal difficulty to allow the drop speed to be faster as we get closer to the endgame. |
Category | Estimate | Co-op/Race | Description |
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All Worlds Declined | 00:45:00 | No | As the name states, we go through all 100 stages, inclusive of boss fights. |
Category | Estimate | Co-op/Race | Description |
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All Worlds Declined | 00:40:00 | No | There are 70 stages in Step & Roll all played on Wii Remote through the cheat code that removes the obstacles. We also get to watch Jam either fend off bananas or sing so poorly that bananas are thrown at him. |
Category | Estimate | Co-op/Race | Description |
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Mini-Game Island 100% Declined | 00:50:00 | No | In 100% you have to clear all 50 mini-games. Timing starts when you select "New Game" and ends when you cross the finish line in Toad's Slot Car Derby race. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:15:00 | No | -Time Starts when loading "New Game" from Level 1, and Time Ends when landing on the final Constellation Spot in Level 3 -Players can complete Challenge Segments for Upgrades, but they are not required for the run. Only a couple upgrades are grabbed in the current route, but they allow for some of the best skips in the game that save minutes overall -Default Difficulty settings required for runs. This just means we don't start the run with any upgrades unlocked from the start. Just the standard move set from the get go. This run is filled is TONS of huge level skips by building large amounts of momentum to blast yourself further then you could've imagined from a first play through. |
Category | Estimate | Co-op/Race | Description |
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40 Gems Declined | 00:09:00 | No | Beat the game as fast as possible! Timing starts on pressing jump to start the game, Collect 40 Gems as quick as possible and timing ends on entering the loading zone on the plan in the overworld for the final cutscene. All runs for this category must be done on the current patch which is currently the doomsday update. |
50 Gems Declined | 00:13:00 | No | Collect all gems as fast as possible! Timing starts on pressing jump to start the game, collect all 50 Gems in the game and time ends on entering the loading zone on the plane in the overworld to the last cutscene. All runs for this category must be done on the current patch which is currently the doomsday update. |
Category | Estimate | Co-op/Race | Description |
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Any% Singles Declined | 02:00:00 | No | Singles plays using just your primary character, skipping the partner and all their matches, all the way through Junior and Senior classes, and making it onto the Varsity travelling team to compete in the prestigious Island Open tournament. Upgrading power and control helps us hit the ball hard past our opponents, while the lack of speed ensures we have to be paying close attention to where the opponent hits the ball in order to get good returns. Early in the run we take advantage of our opponents being slower to get more service and return aces, while later we strategically drop shot to force them close to the net in order to get it past them. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:55:00 | No | Any% showcases primarily the speed of Quick Man, while also giving each of the other robot masters their own time to shine for either specific platforming sections, minibosses, or boss fights. Every normal stage beaten unlocks a specific robot master for use in future stages, which lets us unlock Quick Man first for maximum speed, but Quick Man takes larger knockback with fewer iframes, so executing each room cycle becomes very important. |
Category | Estimate | Co-op/Race | Description |
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Any% New Game Declined | 01:03:00 | No | Any% uses Axl and Zero to get through stages as quickly as possible, using Axl primarily for stage speed with his upgrades and Zero as the primary boss killer. The maverick and upgrade route has been rerouted around a half dozen times to speed up many stages, and new faster boss kills have been implemented over the last couple years. Due to the lower health, higher damage, and fewer invulnerability frames when compared to New Game Plus, this run ends up being more intense with health management and movement adjustments. |
Any% New Game Plus Declined | 00:58:00 | No | New Game Plus lets X shine, as you have him unlocked immediately following the intro stage, and has him utilize his ability to charge special weapons to do maximum dps to bosses and minibosses. Also because everyone already has all their standard upgrades, health management takes a backseat to simply taking the fastest route through each stage, ignoring or avoiding the rescues that you would want to pick up otherwise. A faster, if slightly simpler, run. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:25:00 | Yes | Any% skips all knight guild upgrades as well as a wizard guild upgrade, as there are tricks that let us bypass areas that they would ordinarily be required for, such as despawning enemies or clipping temporarily out of bounds, in order to beat the game as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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Any% Backup | 00:45:00 | No | The any% run blasts through the game with high fire power, glide skips, out of bounds skips, boss quick kills, all while moving very fast and testing reflex and aim with the sniper ability. The games linear structure means you focus on clearing stuff as fast as you can, or by skipping as much as you can. Every section feels unique whether you are unlocking a door with the worlds smallest nuclear explosion, or riding a snowboard while dropping cows on enemies. Its a wild and silly but very exhilarating run. |
Category | Estimate | Co-op/Race | Description |
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Dark War - Any% Declined | 00:43:00 | No | Dark War is one of the 4 campaigns featured in the game, and is the original full release game. The run is completed with lorelei who is the fastest character, and uses all the classic settings. It is 30 levels filled with a lot of enemies and danger, so the run utilizes careful movement, rocket jumping, powerups, and strategic combat in order to survive. There is a lot of enemy rng, including some enemy spawns that are random, so making careful decisions and on the fly reaction makes this a very intense and dynamic run. Having run this game on DOS and the remaster for almost 8 years, there a number of strats, backups, and outcomes I have prepared for so I can overcome anything the game throws at me. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Secrets Accepted | 00:36:00 | No | This category aims to beat the game and find all secret areas, essentially making this Dark Forces equivalent of 100%. While you are still completing the main objectives very fast, all secrets incorporates some very clever routing in order to collect them quickly as well. You will see even more of the games intricate level design than you would in any%. This run involves the use of explosive jumps, quick kills, respawn abuse, and similar tricks to an any% run but has unique tech, trigger manipulation, and some of the trickiest movement and boosting that will impress any one. It is by far the most fun category I have run for the game. No secret in the galaxy will remain uncovered when Kyle Katarn is on the case. |
Any% Accepted | 00:25:00 | No | This category takes the complex and detailed maps of Dark Forces and cuts it down immensely. Through the use of explosive jumping, respawning, quick kills, abusing the mission objective system, and other trigger exploits, this run takes you through the galaxy and back as fast as the kessel run. The remastered version also adds some nice quality of life and visual elements that make everything crystal clear even at high speed. |
Category | Estimate | Co-op/Race | Description |
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Any% Accepted | 00:10:00 | No | This is your straightforward run of the game where you jump and shoot your way through six selectable stages to unlock the final stage once all other stages are completed which is not completely dissimilar to that of the original first Mega Man game. Meegah Mem will use all available means of movement and attacking to blitz through the game as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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Bass Accepted | 00:40:00 | No | Bass, released as a DLC for Mega Man 10, is a very dynamically different run than Mega or Proto Man, Bass has faster movement with a dash command, his buster is now auto fire, but at the cost of being slightly weaker than the usual mega buster, partnered along with his dog friend Treble he gains a special weapon called "Treble Boost" based on his various appearances in Mega Man 7 and 8 which allows for more dynamic movement throughout stages, making for a very fun and exciting run as a player and viewer. |
Category | Estimate | Co-op/Race | Description |
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All Stories Declined | 00:28:00 | No | The game consists of 3 different stories for our choice of hero to go through, each one consisting of it's own route consisting of bosses from past games, each one giving their own weapon, while still true to the original, they're developed perfectly for the fun one on one matchups with each boss, making for a fun new way to play and enjoy the Mega Man franchise! |
Category | Estimate | Co-op/Race | Description |
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Any% (Gunvolt) Declined | 00:11:00 | No | Gunvolt is the star of the show this time around, he features dynamic movement such as a double jump for exciting skips throughout the game, and easy on the eyes movement, and instead of a usual charge shot, as you'd usually expect, Gunvolt comes equipped with a charge beam to deal constant damage and quickly dispose of the bosses featured throughout the game |
Category | Estimate | Co-op/Race | Description |
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Any% Backup | 00:55:00 | No | Any% tries to run the game as fast as possible. Still picking up couple of the extra items on the way (faster routing). |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 0:48:00 | No | Beat all Robot Masters, and defeat ABSOLUTELY NOT Dr. WIly. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:45:00 | No | Get 260 Teensies to unlock last stage, and beat the game. |
Category | Estimate | Co-op/Race | Description |
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Speedrun Mode: All Levels Declined | 0:24:00 | No | Beat all Levels in Speedrun Mode |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 3:15:00 | No | Beat all 17 chapters. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Single Segment Declined | 1:55:00 | No | By definition, this category is deathless and (effectively) contains no RNG manipulation. RNG manips in Any% change the entire game, while being Single Segment means dealing with the never ending dynamic landscape of a unique deck building action RPG. |
Category | Estimate | Co-op/Race | Description |
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Any% (Gregar) Declined | 2:30:00 | No | The Gregar version gives Mega Man access to two incredibly powerful transformations that make Any% as clean as it is in combination with an incredibly deep pool of chips to build from. It doesn't even end there as BN6 is home to multiple movement based glitches that make even the overworld exciting. |
Category | Estimate | Co-op/Race | Description |
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Randomizer (Glitch Logic) Declined | 3:45:00 | No | Glitch Logic incorporates dozens of glitches into the item placement logic of the randomizer. These settings also require beating all 7 chapters, and with how broken the game is, this can lead to some very interesting routing. |
Randomizer (Race) Declined | 1:50:00 | Yes | The Paper Mario Rando League is currently in its third season, and by the time of AGDQ will be entering its fourth. This would be a race with adamX0135 as two of the consistently top placing randomizer runners in a competitive setting. |
Randomizer (S2 Blitz) Declined | 1:50:00 | No | Blitz settings for the Randomizer shorten the time it takes to complete a seed by lowering the number of Star Spirits from 7 to 4, and restricting where required items can be placed to only those parts of the game. This makes a more focused experience while encouraging strategic use of items. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 2:30:00 | No | Pikachu makes friends and completes all the necessary minigames as fast as possible while dynamically adjusting who to make friends with based on how convenient they are to talk to. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 2:35:00 | No | Any% is a very dynamic route that can change depending on which RNG scents you are able to pick up along the way, as well as optimized routing around specific optional quests and death warps to skip various chunks of backtracking. |
Category | Estimate | Co-op/Race | Description |
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any% Declined | 02:10:00 | No | Get strong equipment early with Force Metal Glitch. |
Category | Estimate | Co-op/Race | Description |
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100% Dashless Declined | 00:47:00 | No | No dashes. This includes while riding a Ride Armor or Ride Chaser. Get all the power-ups and Shoryuken hidden in each stage, Destroy all X-Hunter and rescue Zero. Speed Burner and charged punch attacks on Ride Armor are allowed because they are not dashing. The highlight is how to get power-ups and Shoryuken without using dashes.This category shows the depth of Mega Man X2. |
Category | Estimate | Co-op/Race | Description |
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any% Accepted | 00:26:00 | No | Finish the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All levels (no accessibility settings) Declined | 00:48:00 | No | The All Levels run shows off every level in Melatonin- five levels each on each of the four different "nights" followed by the "morning" mashup. Great music, good vibes, and beautiful art guaranteed! |
Category | Estimate | Co-op/Race | Description |
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All Bosses Extreme Accepted | 1:02:00 | No | We will be sending all of the bosses to their defeat in various ways on the highest difficulty available. Bonus; going for the highest rank available simultaneously for the best of speed and stealth for a much better showcase. |
All Bosses Extreme - Alternate Round Accepted | 1:02:00 | No | The goal of the run is the same but the guard patterns have been alternated to make another playthrough of the game feel like a different challenge in this under appreciated category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Ch. 1 PSNK Declined | 2:05:00 | No | The game's main category is to simply play Chapter 1, without playing the prologue as agreed to by the community as it added nothing of value to the run itself. Instead we will start from mission 1 in Afghanistan and complete the run getting the Perfect Stealth No Kills bonus at the end of each mission by any means possible. We use the 1.01 version of the game to allow various glitches and skips that were patched later on. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
European Extreme Backup | 01:15:00 | No | New console and newer strategies from the last time it was shown at a GDQ event. The PC port brings the HD Edition to the home computer and is still an exciting run from start to finish! |
Category | Estimate | Co-op/Race | Description |
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Extreme All Dog Tags Declined | 02:00:00 | No | We will not only be going through the game as fast as possible but will be collecting all 88 dog tags from various guards and even bosses! |
Category | Estimate | Co-op/Race | Description |
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Easy Declined | 01:30:00 | No | An interesting run in comparison to the typical MGS3 speedrun. Unique skips only found on the 3DS and different strategies given the revamped controls |
Category | Estimate | Co-op/Race | Description |
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Easy Declined | 01:00:00 | No | Follow Jesse Fox as he clears his name for a crime he did not commit in 1 hour or less! This run features fast paced gameplay and even on the fly EXP routing so every run feels unique! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
European Extreme NG+ Declined | 01:10:00 | No | Run begins on loading the NG+ European Extreme save file and ends on the final shot against Ocelot on the WiG plane. |
Category | Estimate | Co-op/Race | Description |
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Easy any% Declined | 01:00:00 | No | Run begins on confirming "New Game" on easy difficulty and ends on the last hit versus the final boss Cecile. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:32:00 | No | This category is to attack the areas in order and defeat the last boss. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Blindfolded Boss Rush Declined | 00:25:00 | No | Unique category that I am the only one to run: defeat all 12 major bosses of the game included in the boss rush category, without looking at the screen. In this run I use audio cues and controller vibrations to be able to defeat the bosses. Actually the sound is this game is a bit bad because the music is very loud, sounds are not always stereo and some sounds even get skipped randomly. Some fights are extremely difficult as you die in 3 hits, health does not get refilled between bosses but a death only restart to the last boss with full health. |
Category | Estimate | Co-op/Race | Description |
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Legendary Trial Declined | 00:30:00 | No | Complete the Legendary Trial category which contains all Legend difficulty levels of each game. |
Speedrun mode (NG) Declined | 01:25:00 | No | Start from a fresh file and complete all 156 challenges to get into the credits. In this category, you have to get as many S ranks as possible to save time on the coin farming segment. |
Category | Estimate | Co-op/Race | Description |
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Any% Glitchless on Normal Declined | 2:00:00 | No | Any% run on Normal, without using glitches. Run is done skipping NPC conversations with ADAM and skipping a fight with the second to last Boss Fight. |
Category | Estimate | Co-op/Race | Description |
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All Bosses Unrestricted (ABUR) Declined | 1:20:00 | No | Defeat all bosses by all means available. This results in a completely different rerouting from No Major Glitches of Glitchless where we prioritize routing in certain boss fights earlier than intended as well as acquiring powerful abilities to facilitate another set of fights. Unlike Any Percent Unrestricted we only have 1 mandatory point of RNG as opposed to 2 so this may be a more stable category for a live showcase. I can optionally route in a recent skip in the early game which adds another point of RNG. |
Any Percent Unrestricted Single-File (Any% UR SF) Declined | 0:55:00 | No | Unlike more restrictive categories, Any Percent Unrestricted allows the use of major glitches. The goal is to clear the game as fast as possible by any means available. The first half of the run is fairly similar to other categories but once we acquire certain abilities we can setup a powerful glitch that allows us to do amazing sequence breaks. The biggest highlight of this category is the incredible gauntlet of complicated glitches and tricks done in the last quarter of the run. There are two points of RNG: the EMMI warp and the final boss fight. The estimate I've set should be enough to account for standard mistakes and a streak of extremely bad RNG in those two places. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses Unrestricted Declined | 1:20:00 | No | An all out demonstration of Dread's most impactful glitches to defeat the game's 30 bosses as quickly as possible! All Bosses UR (ABUR) demonstrates Dread's best skips, clips, warps and speedkeeps as well as some unconventional boss fights utilizing the crux of Unrestricted, the Axis Skew! |
Any % Unrestricted Declined | 01:00:00 | No | The fastest category in Dread by a significant margin! This category is a race to the finish utilizing every trick in book to ascend ZDR to samus's ship, a trip so hasty we don't even have time to go see Ravenbeak! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% NMG (SASB) Rookie Mode Declined | 01:55:00 | No | This is the newest route for 100%, never seen at GDQ. I am the sole creator of the route. I routed it and made public about 7 months ago. This route is can be up to 1.5min faster than the previous route, due to 3 less transitions, making the collection of major items more efficient. |
100% NMG Dread Mode Declined | 02:15:00 | No | This was another routing idea of mine for dread mode specifically, and held world record for a few months. This is one of the hardest difficulties to run, as any damage taken (with the exception of environment, i.e., hot/cold rooms) results in death. My former world record has the lowest death count of any 100% NMG Dread Mode run, sitting at 1 death. |
Any% NMG (SASB) Rookie Mode Declined | 01:20:00 | No | This is the newer any% route, found about a year ago, that has not yet been seen at GDQ. It features Screw Attack Short Boost (SASB), one of the most difficult tricks in the NMG category to execute. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:30:00 | No | Beat the game by any means necessary. This route is modeled after the former TAS route and features a trick called PBBB (Power Bombs Before Bombs). The trick allows for unique fast paced routing and saves over a minute from the previous routes. Featuring all the fastest movement and flashiest tricks this is a very optimized category |
Any% Inbounds Race Accepted | 1:35:00 | Yes | Submitting as an Any% Inbounds race with Vertigo. Races of Prime are quite volatile in nature usually resulting in one or multiple death and softlocks. Most of those come from going out of bounds, by running inbounds we intend to show off the intricate movement of Prime without worrying about unintended softlocks abruptly ending the race. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Inbounds Race Accepted | 1:35:00 | Yes | Submitting as an Any% Inbounds race with edzan. Races of Prime are quite volatile in nature usually resulting in one or multiple death and softlocks. Most of those come from going out of bounds, by running inbounds we intend to show off the intricate movement of Prime without worrying about unintended softlocks abruptly ending the race. |
Max% NSJ Declined | 2:30:00 | No | Max% NSJ collects every item in the game without using Space Jump. It uses very unique tricks such as infinite boosting to fly to the top of a room, complex bomb jumps to reach places that normally require Space Jump or going out of bounds in places you would never normally see in a regular 100% or Any% Speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Normal Declined | 0:43:00 | No | Any% Normal focuses mainly on movement optimizations along with developer intended skips and sequence breaks, and a pseudo "reverse boss order" where we fight Ridley before Kraid, skipping several major items, and a big skip in Kraid's Lair that saves two minutes over the normal loop of Kraid's Lair and having to fight a miniboss to activate ziplines you'd need to progress. Also add in a few boss quick kill strats to further optimize the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Arcade (Medium) Declined | 0:15:00 | No | Arcade (Medium) entails beating the Arcade mode in Windjammers on Medium difficulty, allows for a challenge to the run without it feeling like an autoscroller where you just take the point lead and run the clock on the harder difficulties. All characters are viable and I would include a bidwar incentive to pick my character |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tournament Top 4 Declined | 1:00:00 | No | Will be running a Windjammers community tournament, Top 4 can be showcased in a double elimination bracket, best 2 out of 3 until Grand Finals, which would be 3 out of 5. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:11:00 | Yes | Submitted as a race with lefty_dwinkleton. Escape the island by any means necessary, including the use of glitches. This run has a lot of technical strategies, and highlights the use of many of the entertaining glitches that the game has to offer. |
Glitchless Declined | 00:40:00 | Yes | Submitted as a race with lefty_dwinkleton. Gather all of the parts of the cure, without the use of any glitches, and then escape the island. This run effectively highlights a good number of the game's advanced techniques, shows of a large amount of the game's landscapes, and offers good commentary opportunities as well. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Major Glitches Declined | 00:52:00 | No | This Any% NMG run focuses on reaching the end-game cut scene as quickly as possible without using any known glitches. A strict set of rules limit us to using only that which is acceptable and available to us within the game. We complete the game in German for this category, due to reduced damage from enemies in some sections. This category has been optimised with input from a small community, that is growing. While there is room for some improvement, we are reaching the limit of how quickly we can complete this game. It would be really great to present this game for the first time, in the hope of showing other categories also, in the future. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:32:00 | No | This is an Any% run. I will play as Kimberly for the first 5 Areas of the game. The last two are with the MegaZord. This is a beat'em up, but a quick beat'em up. Let's beat up the putties and take care of Rita's bosses! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Missions - Levels Early Declined | 00:48:00 | No | Start a new game with a new character and beat every available level. This category enables the use of level-skipping tech which skips some requirements for opening levels manually. This category uses literally every crazy trick we know for the game. Its nuts. |
All Missions - No Levels Early Declined | 00:50:00 | No | Start a new game with a new character and beat every available level without using level-skipping tech to skip unlocking requirements. |
Any% Declined | 00:25:00 | No | The runner beats the game as fast as possible using down-patching, up-patching, down-patching again and high skill tech to navigate the dungeon. |
Any% - Current Patch Declined | 00:40:00 | No | This is a VERY high skill category. JHobz showed this one off during a First Step show. The player beats the game as fast as possible from a new character on the current patch. |
Current Patch - All Missions Declined | 01:20:00 | No | This run is very difficult as the current patch is the hardest version of the game. But, in this category we have the advantage of traversing additional levels to power up before the more difficult levels. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:50:00 | No | The goal of any% in this game is to defeat Hawkmoth in level 7. Timing starts on pressing start (entering the game then immediately exiting for a quicker load time is allowed) and ends the first frame the poster appears after defeating Hawkmoth. |
Category | Estimate | Co-op/Race | Description |
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Showcase Declined | 0:52:00 | No | This is a showcase cutting the easiest songs out of the rotation. It can be further shortened by another 3-5 songs if needed. The estimate is for if all incentives are met. |
Category | Estimate | Co-op/Race | Description |
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Showcase Declined | 0:50:00 | No | This is a showcase cutting the easiest songs out of the rotation. It can be further shortened by another 3-4 songs if needed. The estimate is for if all incentives are met. |
Category | Estimate | Co-op/Race | Description |
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any% Declined | 00:35:00 | No | There are 2 difficulty settings for this game and this is the category that plays through the harder difficulty. "I want it all! All the puzzles! All the work!" as the game puts it. This run is done on the FM-Towns port which has an extra skip in it. |
any% LITE Declined | 00:17:00 | No | There are 2 difficulty settings for this game and this is the category that plays through the easier difficulty. "I've never played through an adventure game before. I'm scared." as the game puts it. Many of the puzzles are cut from this run and is much shorter compared to the any% run, however we play on the Amiga port for this category which lets us perform a very cool glitch that would not be possible on the normal difficulty. |
any% Special Edition Declined | 00:37:00 | No | Monkey Island 2: Special Edition was released in 2010, 19 years after the original release. It feature updated graphics, sound and for the first time voice acting! It is also possible to switch between the new "Special" graphics and the "Classic" mode. While the speedrun mainly plays in "Classic" we switch a few times in the run to do some tricks. The run features some new glitches that weren't present in the original release and some glitches that were possible in the original are no longer available. The routing also plays out a little bit differently as a consequence. |
Category | Estimate | Co-op/Race | Description |
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green lightsaber% Declined | 01:15:00 | No | The name of the game is to complete the first 5 missions given to us randomly by Master Yoda. Afterwards there is a short scene where we fight Darth Vader and are gifted an upgraded Green Lightsaber (to carry with us on future runs) and time stops on the run. This run is categorized by its randomly generated maps and focuses on knowledge and mastery of all the different puzzles and their variation to quickly make your way through 5 missions. |
green lightsaber% GBC Declined | 01:15:00 | No | The GBC port of Yoda Stories is a heavily scaled down version of the PC original. The maps aren't randomly generated and features only minor RNG. Additionally the missions always come in a fixed order. This category mirrors the PC category of the same name even though it doesn't actually feature the green lightsaber. |
Category | Estimate | Co-op/Race | Description |
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Xeno% Declined | 2:40:00 | No | What MH World lacks in skips and glitches it makes up for in technical and risky gameplay! Xeno% is synonymous to Any% for MH World but is named after the final monster of the category, Xeno'jiiva, and is a speedrun of the base game experience, Low Rank and High Rank. Many hunters remember their first playthrough being long and difficult, but every monster will be locked down using the games various resources and mechanics to hunt every monster as fast as possible! Watch as the early game is completed quickly and precisely and Elder Dragons, the strongest enemies in the speedrun, are locked down in the most spectacular means! With Monster Hunter Wilds now releasing in February 2025, MH World has seen a huge surge in returning and new players! Between the dedicated following and the new interest in the series, MH World will bring plenty of excitement to the main stage and drive interaction and donations with its incentives! |
Category | Estimate | Co-op/Race | Description |
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Any% 4chapter Declined | 00:45:00 | No | This is a category in which you have to clear four chapters in order:"Girl's story", "boy's story", "Prank story", and "Reunion story" The timer starts when you select the Girl's story, and stops when you see the words "THE END" after the end roll of the Reunion story. |
Category | Estimate | Co-op/Race | Description |
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2p 100% Level Locked Declined | 01:05:00 | Yes | In 100% Level Locked players work together to complete every level in the game 100% but with a twist. They're locked into the same level until they've completed it. Everything they collect is shared. They just have to be fast... together... |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:55:00 | No | The police were taking weeks to solve this mystery and came up short! Me? It'll only take about 55 minutes. The any% category runs through a number of puzzles, and includes a number of tricks to skip certain parts of the game to catch the cold-blooded killer as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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Exhibition 1-Player Declined | 00:28:00 | No | Previously seen on the Awfully Silly hotfix show, the key to this speedrun is run down the game clock as quickly as possible. To do this, players run around aimlessly for as long as possible, avoid opponents at all costs, and opt not to skip cutscenes because the game clock doesn't stop while they play. Wait, run around in circles, wait, run around in circles some more. Rinse and repeat. This run would be right at home in Awful Block. |
Category | Estimate | Co-op/Race | Description |
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All Co-Op Events (1 Player 2 Controllers) Declined | 00:24:00 | No | With some clever strategies and delicate juggling of two Gamecube controllers, it is possible for one person to speedrun the co-op modes alone. The route requires the runner to find which of the two given characters allows for the fastest and most consistent strategy to clear each level, with tight execution, quick decision-making, and RNG mitigation becoming all the more important with just one person taking on these events that are designed for two people. |
All Co-Op Events (w/ Helix) Declined | 00:20:00 | Yes | In co-op events, the two players are faced with 21 scenarios, each one requiring the two players to play as different characters. As such, not only does the run require quick decision-making, on-the-fly adaptation, and concise communication from both players, but both players also need to be able to precisely execute with an assortment of different characters. Submitting as a co-op run with Helix; together, we were able to get the world record in a prior marathon run, and we'd love the chance to do it again on the GDQ stage. Submission vid highlights: 6:00, 13:50 |
All Solo Events Declined | 00:35:00 | No | The game features 41 solo events, tasking the player with defeating enemies in a variety of different scenarios with many of the game's 42 characters. Each event requires the player to adapt to RNG in random items and often-unpredictable CPU behavior, though many events have consistent (and flashy) strategies to help mitigate this. This is a dynamic run with expressive movement that makes for an electrifying spectating experience. Submission vid highlights: 7:52, 22:13, 31:40 |
Great Maze RTA Declined | 00:40:00 | No | This dynamically entertaining run combines both the platforming and the fighting in this platform fighting game. The lengthy final level of Super Smash Bros. Brawl's Subspace Emissary adventure mode, the Great Maze acts as an abbreviated version of the full two-hour Subspace run. In this run, players navigate through the maze, which resembles all of the prior levels from the Subspace Emissary. Players must defeat shadow versions of all of the characters encountered earlier in the adventure, as well as the seven bosses fought earlier in the game before a tough fight against the final boss, Tabuu. The amount of time spent platforming in this run makes for a great showcase of this game's expressive movement. Submission vid highlights: 16:45, 19:14, 34:14 |
Category | Estimate | Co-op/Race | Description |
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The Trouble with Clones (DLC) Declined | 01:05:00 | No | In this DLC side story, the Saints come to the aid of their biggest fan when a clone he created of one of the gang members starts terrorizing the city. Players use the power of music, love, a bee gun, and a superpower-granting energy drink to save the city and to discover that perhaps the real Trouble with Clones was the friends we made along the way. |
Category | Estimate | Co-op/Race | Description |
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All-Star Mode Declined | 00:12:00 | No | In Brawl's All-Star mode, players have one life to defeat every character in the game. Opponents are fought up to two at a time in chronological order of their series' first appearance in Japan, starting with Mr. Game & Watch and ending with Olimar. Each battle takes place on a stage representing the same series with matching music, so this mode is a great showcase of the game's soundtrack and level design. Players are given three healing items that they can use between fights, and even if the player dies, they can continue from the stage they died on, making this category very marathon-safe. |
Classic Mode Declined | 00:09:00 | No | Brawl's Classic mode is comparable to the "arcade mode" found in many traditional fighting games; players have a fixed number of lives (for safety, runners give themselves the maximum of five) to defeat enemies across 12 stages, with each stage containing characters representing a different franchise. The characters fought in each battle are random, and each battle can have one of a number of modifiers, such as facing a giant opponent or facing a horde of ten opponents. The run ends with a battle against the series-regular boss, Master Hand. The current record utilizes the Pokemon Trainer's transformation gimmick; Ivysaur is used to clear most of the stages, but we switch to Charizard to take on the boss fight. The structured-but-random nature of this category, combined with random items such as explosives or projectiles, gives the run a dynamic, rogue-like feel, as players have to quickly find the fastest way to defeat the enemies in any given stage. |
Short Category Gauntlet Declined | 00:27:00 | No | A back-to-back-to-back run of Classic mode (est. 9 minutes), All-Star mode (est. 12 minutes), and Boss Battles (est. 5 minutes, plus 1 minute to account for load times). This run gives a broader, more complete showcase of Brawl's single-player content by showcasing three of the shortest categories on the leaderboard consecutively. Classic and All-Star are described in my other submissions; in Boss Battles, players have one life and limited healing items to clear ten boss battles. The boss fights are taken from Classic Mode as well as the adventure mode, the Subspace Emissary, providing a quick-hitting overview of that mode's toughest fights. Though the boss fights against classic Nintendo villains like Petey Piranha or Ridley may look intimidating, Charizard and his trusty Rock Smash move are able to melt the boss' health bars faster than you can say "get back, Ivysaur!" |
Category | Estimate | Co-op/Race | Description |
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Among Golf Any% Declined | 00:10:00 | No | Since its release, WHAT THE GOLF? has added a handful of new level packs, or "episodes", in free updates. Among these is the Among Golf episode, boasting levels inspired by the hit 2018 social deduction game, Among Us. In this run, the player navigates through a spaceship overworld to enter each of the levels that have the players pop their golf ball through a maze of vents, prevent crewmates from hitting the Emergency Meeting button, fix the wiring in Electrical, and more. The snappy levels and quick overworld navigation make this run short but dense, and both the zany level design and the witty one-liners after each level will keep audiences on their toes at every turn. Submission vid highlights: 2:35, 3:05, 10:08 |
Category | Estimate | Co-op/Race | Description |
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Any%+DLC Glitchless Declined | 00:21:00 | No | This category completes all levels in the base game as well as the full DLC in a single segment. It features extremely precise platforming, physics exploits, and cycle-manipulation to achieve the fastest in-game times for each level. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 2:45:00 | No | In broad strokes, the important progression points in New Snap is to get to Research Level 2 in most courses, usually getting between 30,000 and 50,000 points in any given course. If done right, each level can be completed in a single visit with optimal pictures being taken at every oppertunity. The run ends after we discover the secrets of the illumina phenomenon, and capture the legendary Pokémon Xerneas. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 00:28:00 | No | 100% adds on the remaining 20 or so Pokémon that the any% run opts to skip, and generally adds them all in the latter third of the game. Fan favorites include Snorlax, Articuno, Gyarados, and Charizard! |
Any% Declined | 00:23:00 | No | In Snap, you explore each area one by one while taking high quality (according to Oak) pictures in order to progress the game. Since the game requires 40 unique Pokémon and 130,000 points for it's completion, the run is filled with optimal shots to hit these goals while minimizing any additional shots to take. Each picture has been optimized to make it possible to go through the entire game in a single go, without having to backtrack for anything extra. |
Category | Estimate | Co-op/Race | Description |
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Any% While Playing Piano Accepted | 00:45:00 | No | First I should clarify that "Any% While Playing Piano" does NOT mean playing the game using the piano as a controller. I mean that I speedrun the Any% category while simultaneously playing the game's soundtrack on piano. Through the use of a couple Nintendo Switch Joy-Cons and Dolphin Emulator's amazing controller configuration features, I was able to make custom controls so that I can play NSMBW entirely without using my hands. I strap one Joy-Con to my head and the other to my foot. I then make use of motion controllers and a couple buttons with my foot to control the game. This is all so that my hands could be free to play music on my piano! I'm aware of how strange this is but there is a whole story behind how I got to this point and came up with the idea. When I started this project back in March 2024, my goal was to complete an Any% speedrun. I completed my first run on June 19th with a time of 40:00. My PB currently is 31:33. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Relay Declined | 2:30:00 | Yes | The Any% Relay consists of completing each of the five New Super Mario Bros games. Each of the games will be using the warp mechanism tailored to each game to travel through worlds very fast and as a result, along with the unique powerups will allow us to beat these games in record time no issues whatsoever. New Super Mario Bros. 2 is the third installment and will have an estimated 28:00 minutes. The game is released for the 3DS and contains many new powerups, most notably the gold flower, based on the game's primary focus of collecting coins, and the raccoon leaf, originally from Super Mario Bros. 3. The use of the raccoon leaf will allow us to perform some intense skips and tricks in the run, leaving the viewers at the edge of their seats. The video above contains my Any% PB comment for New Super Mario Bros. 2, which I will run. Submitting as a relay with JoshTGR, Pidgey, Cads, and Inforcerr! |
Category | Estimate | Co-op/Race | Description |
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Any% Relay Declined | 2:30:00 | No | New Super Mario Bros. Wii is the 2nd of the 5 installments in the new soup series, and right up there with its predecessor in terms of sales and popularity. Many new features would come along with it such as 4-player multiplayer, the penguin suit, and as you will see through most of the run, the infamous propeller suit. While NSMBW is a (relatively) glitch-free speedrun, the sheer optimization and tight movement that has been thoroughly developed over the course of the game’s lifespan is absolutely nothing to scoff at, and it culminates into one of the most impressive 2D Mario games to watch speedran at a top level. My estimate will be 27 minutes, and the run linked above is my personal best, currently sitting at 5th place. |
Category | Estimate | Co-op/Race | Description |
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Any% Relay Declined | 2:30:00 | Yes | New Super Luigi U is the final New Super Mario Bros. game to be released, and it was a modification of the former game New Super Mario Bros. U, but with the speedrunning gimmick of the 100 second time limit with much shorter levels. I will be using some crazy timesaves to excite the audience during the run. The video above shows my current New Super Luigi U World Record. The estimate is 26:00, and I am submitting as an relay with JoshTGR, Pidgey, GhostT, and Inforcerr! |
Category | Estimate | Co-op/Race | Description |
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Any% Relay Declined | 2:30:00 | Yes | New Super Mario Bros. U is the fourth installment and will have an estimate of 0:38:00 minutes. The game is released for the Wii U and is based heavily off of the Wii installment of the series. The main powerup in the run will be the Super Acorn, which allows Mario to glide and boost, which makes upward travel a breeze. There are several autoscroller skips in the run that will make for an exciting explanation each time. This run will part of a relay of every New Super Mario game, with JoshTGR, Pidgey, GhostT, myself, and Cads. |
Category | Estimate | Co-op/Race | Description |
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Any% Relay Declined | 2:30:00 | Yes | The Any% Relay completes each of the five New Super Mario Bros games. Each of the games will be using the warp mechanism tailored to each game to travel through worlds very fast and, as a result, along with the unique powerups, will allow us to beat these games in record time with no issues whatsoever. New Super Mario Bros. DS is the start of the series. The blue shell powerup shines in this run, as it leads to faster speeds and double jumps. A unique form of RNG manipulation allows the use of the mini mushroom in 5-Ghost House, leading to some terrifying gameplay. The fire flower seen at the end of the run involves very technical movement, leading to the fast-paced jumps of 8-6 or the death warp in 8-Tower 2, and lots more in between. Almost every level has something new and exciting to see, all while holding an estimated runtime of 25 minutes. I'm excited to showcase how much this run changed since its last GDQ appearance 9 years ago. [The video I linked is my Any% PB w/ commentary] |
Category | Estimate | Co-op/Race | Description |
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Refuse Declined | 00:50:00 | No | Refuse is a run of every main race and fight, picking up three special items for the secret boss fight. Timer starts when we select "Continue" after the tutorial, and ends on the final hit of the final secret boss. |
Submit Life Declined | 00:45:00 | No | Submit Life is a run of every main race and fight, forgoing the special items to unlock the secret boss fight. Timer starts when we select "Continue" after the tutorial, and ends when we select "Submit Life" after the final main race. |
Category | Estimate | Co-op/Race | Description |
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100% (No OoB) Declined | 00:18:00 | No | 100% (No OoB) is a run of all 5 tracks, collecting all 5 Sonic Coins on each track to unlock a second race against a metal version of a character in the game, as well as finding all 7 Chaos Emeralds to unlock Super Sonic for the final race. |
Category | Estimate | Co-op/Race | Description |
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All Songs Trivial (No Tutorial) Declined | 00:35:00 | No | All Songs Trivial is a run of all 10 songs on the easiest difficulty, starting with Townhouse and ending with Dance of the Zaikmans. Time starts with the selection of the first song, and ends on the Game Complete screen after Dance of the Zaikmans. |
All Songs Warning! (No Tutorial) Declined | 00:50:00 | No | All Songs Warning! is a run of all 10 songs on the hardest difficulty, starting with Townhouse and ending with Dance of the Zaikmans. Time starts with the selection of the first song, and ends on the Game Complete screen after Dance of the Zaikmans. |
Category | Estimate | Co-op/Race | Description |
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Any% Chapter Challenge (Ryu, Normal) Declined | 1:40:00 | No | Chapter Challenge is one of the game modes in Ninja Gaiden 3: Razor's Edge. This mode is story mode without the story and all the other things that make the "New Game" category slower. It's action from beginning to the end. This mode also lets the player start with all their purchased equipment, so it becomes a faster version of New Game+. |
Category | Estimate | Co-op/Race | Description |
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New Game Declined | 03:17:13 | No | The category is the new game section where you start with no upgrades so when I pick the difficulty you'll see where I pick starting with default settings. This run is my recently improved WR run at this section. It was timed with RTA not an IGT. I used the Programm Livesplit to record my time and split it into days which are the levels of this game. |
Category | Estimate | Co-op/Race | Description |
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Any% Accepted | 00:20:00 | No | A very technical run with lots of tight movement and virtually no RNG. Although it is a sequel, the speedrun is quite different from it's predecessor. Particularly noticeable is the absence of the sub spin slash sub weapon, which would instantly delete a lot of the Ninja Gaiden 1 bosses. One of the main mechanics in this game for damage output are the shadow clones. Ryu can have up to 2 shadow clones that mirror his movement in a delayed fashion. Whenever Ryu attacks or uses a sub weapon, the clones will also do so instantly. This facilitates all kinds of very fast movement and boss kills, probably the most infamous of which is the Ashtar quick kill. There is very little down time in this run and there is always something eye catching or comment worthy going on. |
Category | Estimate | Co-op/Race | Description |
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Splatterhouse Wanpaku Graffiti Any% Declined | 00:20:00 | No | The run demands tight platforming with some fairly tight windows to keep optimal screen scrolling speed. I would love to feature this game at this event and hopefully expose this game to more people, as it never came out in the states or in Europe and is a great introduction to speedrunning if one were to choose a first game to run. Fairly easy to get into and very difficult to master and a blast to play through casually as well. |
Category | Estimate | Co-op/Race | Description |
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Legendary Trial Accepted | 00:30:00 | Yes | Four-way race of all the Legend Difficulty challenges (Legendary Trial) between Skybilz, authorblues, GTAce99, and EpicCrossover. |
Category | Estimate | Co-op/Race | Description |
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Any% All Four No Wrong Warps Declined | 1:40:00 | No | This run will be any% All Four No Wrong Warps. Super Mario World can be added (see incentives for more details). |
Category | Estimate | Co-op/Race | Description |
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Any% 15 Card Mod Declined | 2:55:00 | Yes | Game will drop 15 cards instead of 1. We will be using a premade deck for consistency and to help eliminate some extreme early game randomness. Submitting as a race with BadNewsNate. |
Category | Estimate | Co-op/Race | Description |
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Legendary Trial Accepted | 00:30:00 | Yes | This is a build-in mode of the game that makes you play all of the Legendary challenges from each NES game back to back. With 13 different challenges in total, there's nonstop action and many different skills required to beat all of these in a timely manner. The only thing that could make this run more hype to watch is a 4-way race with some of the top runners of the game. Submitting as a race w/ authorblues, EpicCrossover, & Skybilz. |
Speedrun Mode NG+ Declined | 01:30:00 | Yes | If 13 challenges wasn't enough, what about all 156 featured in the game! Beating all these challenges in an hour and a half may not sound possible, but skillful runners are able to tackle this daunting task with relevant ease. And if one person being able to do this wasn't enough, how about 4 people in a race format! Submitting as a donation incentive to upgrade from Legendary Trial; race w/ authorblues, EpicCrossover, & Skybilz. |
Category | Estimate | Co-op/Race | Description |
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Any% STA Accepted | 00:30:00 | Yes | The quintessential speedrun through Super Mario Bros. Any%. Eight fast paced side scrolling levels. Allows warpzones and wrong warps and takes about 5 minutes. |
Category | Estimate | Co-op/Race | Description |
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Any% 8-4 Declined | 00:10:00 | No | The quickest way to beat the game. This game has a much different route than you'd expect if you've seen the original Super Mario Bros. Quickly navigating through the game without powerups looks terrifying, which is what I would do in this run. Luckily, there's a few tricks and glitches up my sleeve to deal with what this game throws at you. |
Both Endings Declined | 00:20:00 | No | This category is adding a Worlds A-D Any% run after the regular Any% run. These levels are some of the hardest levels featured in the game, and rarely get the spotlight. Many terrifying jumps and tricks to get past an onslaught of enemies. A really exciting addition to the run. Submitting as a donation incentive to upgrade from Any% 8-4. |
Category | Estimate | Co-op/Race | Description |
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Legendary Trial Accepted | 00:30:00 | Yes | Four way race of Legendary Trial (which is all of the legend difficulty challenges) between Skybilz, GTAce99, EpicCrossover, and me. |
Category | Estimate | Co-op/Race | Description |
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Legendary Trial Accepted | 00:30:00 | Yes | 4-person race of every single Legend Difficulty challenge(13 in total for the Legendary Trial) between EpicCrossover(me), Skybilz, GTAce99, and authorblues. |
Category | Estimate | Co-op/Race | Description |
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All Beginner Contest Golds Declined | 00:22:00 | No | Through difficult training and hard times (learning to sit), our good friend seems ready for the big competition : the beginner trials! The goal of this category is to get first place in agility, obedience and disc trials as fast as possible. Cute and fun run! |
Category | Estimate | Co-op/Race | Description |
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130 Emblems Declined | 4:50:00 | No | 130 Emblems is the closest category to 100% in SADX consistenting in collecting every emblems in the game as fast as you can. This category has wrong warps in stages, technical strats that you don't get to see in individual runs and our beloved chao. This is most likely the best way to showcase the entire game all at once. |
All Stories Declined | 1:35:00 | No | All Stories is a category which consists of finishing the story of each character as fast as you can. This is also commonly known as the ''Any%'' category of the game. |
Amy's Story Declined | 00:11:00 | No | The story of Amy Rose, who tries to protect her friend birdie from ZERO. Lots of very precise tricks and mechanics for a breathtaking showcase. |
Fast Tails Story Declined | 00:12:00 | Yes | Meet Tails ''Miles'' Prower, but this time without any autoscrollers! Fast Tails is a mod which basically removes both sky chase acts which makes the category really challenging and fun. Especially with new optimisations recently found. Submitting this as an individual run but also as a race option with VenxmHG. |
Category | Estimate | Co-op/Race | Description |
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Another Story Declined | 00:40:00 | No | A mysterious ring gate opens on Ouranos Island who sends Sonic to an alternate dimension in which his friends help him defeat the true enemy. Introducing Tails, Knuckles and Amy, which each their different movesets and parts of the story. Meanwhile, Sonic has to defeat new trials and enemies, including past ones that come back even stronger than before. The new horizons update offers an alternate ending that shows the true nature of the evil that lies within the frontiers of this world. |
Category | Estimate | Co-op/Race | Description |
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All Stages Declined | 00:15:00 | No | The goal of this speedrun is to finish all of the 17 stages as fast as possible. Upgrades such as the ''Fox Dash'' help runners find ways to break the ice and make the game mechanics very interesting. Lots of precise jumps and platforming, for an overall pretty compact speedrun. |
Category | Estimate | Co-op/Race | Description |
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Any% Slow Accepted | 0:15:00 | No | Contrary to the category name, this category is not actually slow! We're constantly holding forward and hitting speed pads as much as possible to turn our walk in the park to a sprint through the store as we take optimal lines as Mr Domino. |
Category | Estimate | Co-op/Race | Description |
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Beat the Game (Race) Declined | 0:12:00 | Yes | Submission as a race with s-two and SpectralPlatypus. Often you'll see arcade game speedrunners aiming for 1 credit clears, not us though. With death strategies, boss skips, trickery of cycles and some intricate damage boosting thrown in an already full-paced run, we'll be bringing our best in a race that never has more than 10s separating us. We'll be avoiding a burning in Volcanic Vault, getting a grip of the physics in Icy Isle, stay quick-in-the-sand of Desert Dodge, traversing the treacherous Trap Tower, making light work of the Landslide Limbo boss, holding our breaths in Wild Waterway and avoiding the chop in Eggman Tower. |
Category | Estimate | Co-op/Race | Description |
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Team Bid War Declined | 00:28:00 | No | The choice is in the hands of the people! Will we get our usual suspects in Team Sonic (featuring T-posing missions), the birds of Team Babylon (featuring 'Speed-esque' missions), or perhaps the more ragtag teams of Team Rose (riding a bike!) or Team Dark (take-down missions) |
Category | Estimate | Co-op/Race | Description |
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All Cows Declined | 01:00:00 | No | The run begins by performing a familiar looking SRM setup in Kokiri forest in order to put the game in a state where file 3 is read as a value for future SRMs. After this is is set up, we set Link's max health to 0, give ourselves Title File items (activated later by spawning a stick particle), put the adult cow in Link's house, tell the game to spawn an elevator when song of time is played, and finally, give Link infinite speed in reverse. With infinite speed, the run's movement is unlike anything seen before in Ocarina of Time. Going off a small ledge sends you flying in reverse, jumpslashing sends you across the map, etc. This becomes uncontrollable very quickly, so strategies to normalize movement were required to make getting around possible. The normal cows are milked first, then Jabu cows (MQ exclusive, previously impossible). We then become adult via filename, and use reverse speed again to milk all the adult cows. Time ends when Link holds the final milk bottle over his head. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:10:00 | No | Any% is the fastest regular ending in the game. More dependent on luck and battle RNG, this can lead to some unique and interesting fights. |
Category | Estimate | Co-op/Race | Description |
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any% easy Declined | 00:25:00 | No | The any% run is absolutely crazy! It abuses level geometry bugs (basically every wall that's not 90° is only a suggestion). With a bug we can basically fly and there are many ways to get out of bounds with this category. We also use some funny AI abuses and we even kill a boss with a cutscene. |
Category | Estimate | Co-op/Race | Description |
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Any% - Normal Mode Declined | 1:10:00 | No | Normal Mode is the default difficulty and the mode most players who've played this game are familiar with. No Ultimate Mode overpowered Bishamon Sword, no Easy Mode nerfs to enemies, just the regular mode and everything that comes with it. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 1:25:00 | No | This is the most consistent timing; unless the seed is incredibly jet (you get all the important stuff early). I think this would be the best representation of Ori Randomizer in a marathon setting. |
All Skill Locations Declined | 00:45:00 | No | This is what we use as a goal mode for 1v1 competition; beyond that it's the normal mode we introduce speedrunners and new players to try out when they play the randomizer. |
World Tour 11 Accepted | 01:00:00 | No | This shows off every biome; as an item randomizer, it randomly selects 1 pickup per biome to be an important key. You must collect that before you can start the final escape. The point of this category vs "Force Trees" is to require the player to get access to every biome and every dungeon. Probably my favorite to run currently. |
Category | Estimate | Co-op/Race | Description |
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All Levels Declined | 00:30:00 | No | We must play through all of the levels, collecting random and arbitrary items for endangered animals to make them stay in a fading forest. Out of bounds glitches, upwarps, AI manipulation, and pixel perfect jumps all help ensuring that we bait Gladys to voice all her sins live on camera. |
Any% Credit Warp Declined | 00:28:00 | No | Imagine if you will, you've finally captured all the endangered animals, the police have no reason to suspect you, and you can finally plow through the forest to create your swimming pool. But for some reason a turtle taking some kids science project in the neighborhood over leads to your arrest and sudden evidence of film that never existed. That is what Any% Credit Warp is. |
Category | Estimate | Co-op/Race | Description |
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Any% No OoB Declined | 1:22:00 | No | The best category that shows the most variety of glitches combined with a high level of difficulty. Each dungeon is broken in its own unique way that results in an entertaining run throughout despite the 1 hour+ estimate. |
Category | Estimate | Co-op/Race | Description |
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League Race Declined | 1:50:00 | Yes | The Paper Mario Randomizer League will kick off its fourth season during AGDQ! The current season includes full gear shuffle, shopsanity, partner upgrade shuffle, coinsanity, and shuffled panels, where the goal is to save 4 of the 7 required star spirits and ultimately defeat Bowser. This randomizer league race would feature two top group players, myself and Phantom5800, using the latest settings with a pre-vetted and pre-generated seed to ensure a marathon-friendly showcase. |
Category | Estimate | Co-op/Race | Description |
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2k% Declined | 00:35:00 | No | This category presents a thrilling fusion of speedrunning and scorerunning. The objective is to achieve a score of 2,000 points while completing the game as quickly as possible. Introduced by LylatR and Rakanai in 2021, this innovative category merges the strategies from both run types, resulting in a dynamic and fast-paced experience. The category requires optimal “using the boost to get through” but also precise aiming of charged unlocked shots (a frequent score-running tactic). And maybe an easy way to take out Slippy, because who actually likes him? This run has been showcased at multiple marathon events, including AGDQ 2024 and GDQx at TwitchCon 2024. The game’s nostalgic characters and memorable dialogue make this run a fun experience for all viewers! |
Mercenary League Declined | 00:50:00 | Yes | The Mercenary League is an exciting new competition within the Star Fox 64 score-running community, where players engage in a friendly battle for high scores! Each month, a random route is selected from the game’s 25 unique paths, and competitors have one attempt to achieve the highest score possible. Based on the route, players may have to adjust their strategies or approach in specific levels to avoid affecting their strategy in the following levels. For this showcase, the route will be determined at the beginning of the run, adding an element of surprise and strategy. The two players, myself and Rakanai, will each have just one life to navigate the selected route and achieve the highest score as possible. Normally the route is selected on the first Sunday of the month (which would be during AGDQ), but if not scheduled for then we can roll a separate route on site. |
Score Attack Declined | 01:00:00 | No | High-score runs involve super precise aim and mastery of unlocked charged shots to optimize the points from every group of enemies. The score route has dramatically changed since Zallard1’s 2014 well-known AGDQ run. Instead of Area 6, this new route goes through Bolse using a precise and challenging trick that obtains a previously unthought number of possible points. My PB for this route is 3085, averaging around 2800 in marathon settings, including the first-ever 3000-point run on a GDQ Hotfix. The record for score running was broken multiple times this year by Miko, who currently holds the record at 3,171 points. The showcase would utilize a modified version of the single-life scorerunning rules where I only have one attempt to complete the route but would take deaths where applicable to show off different scorerunning strategies. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 8:05:00 | No | Beat the game as fast as possible! Unfortunately due to the developers patching out every Gamecube glitch and exploit, slower text battle and load times, and changes to how the pipes to other chapters work, the switch remake is significantly slower than the original in length currently. Despite that many gamebreaking glitches have been found that are all post chapter 6 currently, but they allow us to generate key items out of thin air and skip crazy things in chapters 7 and 8! Changes made to Powerbounce has made killing bosses quickly frame perfect in execution. Skilled movement is needed to avoid enemy encounters in the field and some tricky jumps skip fights and other sections as well! It is a very comfy, enjoyable and challenging speedrun! |
Pit of 100 Trials Declined | 3:00:00 | No | Everyone knows Bonetail is actually the first boss of the game.... Jokes aside the Pit of 100 Trails is the gauntlet of optional battles Mario can face for great rewards. So we beat it as fast as possible, which means we beat it before ever completing the first chapter of the game, making this the "Pre-Hooktail Pit" challenge but done quickly. Run showcases high skill with optimizing battles and nailing superguards in order to survive. Thanks to the remake adding a retry feature this challenge speedrun is now marathon safe as a death only incurs timeloss rather than having to load your save like in the original! Come and see the toughest battles in the game done as fast as possible! |
Category | Estimate | Co-op/Race | Description |
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2p Co-op Showcase - Stealth, All Loot - Random Seed Declined | 01:00:00 | Yes | IndyVillain and Metroid Crime will speedrun 6 of their favorite levels, tackle RNG, hack phones and search all the juiciest DMs, and try not to get lost in the eyes of Upstairs-Downstairs-Steve. These runs get all the loot with none of the alarms. Talk about green flags. Swipe right on us. |
Category | Estimate | Co-op/Race | Description |
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any% - Normal Declined | 00:38:00 | No | The any% run of the game sees us completing four different areas, managing our shots and health, making quick decisions, and destroying enemy systems to gain power-ups. We fight a big boss at the end of each stage. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Hang Glider% - Amy Backup | 00:20:00 | No | Hang Glider% is a condensed run of Sonic Mania that ends with the game soft locking after 4 levels. Once Amy Rose arrives at Flying Battery Zone Act 2, she seeks out the hang gliders, and peaces out. Sonic can take care of it, Amy's on vacation. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
2p Co-op Showcase - Stealth, All Loot - Random Seed Declined | 01:00:00 | Yes | IndyVillain and Metroid Crime will speedrun 6 of their favorite levels, tackle RNG, hack phones and search all the juiciest DMs, and try not to get lost in the eyes of Upstairs-Downstairs-Steve. These runs get all the loot with none of the alarms. Talk about green flags. Swipe right on us. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:13:00 | No | The wackiness of Peggle Extreme is well shown off in its main category—any%! This tight, fast-paced run involves completing each of the 10 levels as fast as possible. Submitting as an option for Awful/Silly block! Submission by the current world record holder in the category (HeliosWx - 00:08:05). |
Extreme Grand Master 2p Race Accepted | 00:36:00 | Yes | Where Peggle Extreme really earns its title is the 100% category—Extreme Grand Master! EGM involves not only completing every level and challenge, but also full clearing every level as well, meaning we get 10 whole Ultra Extreme Fevers in the run to celebrate. Submitting as a 2p race with SatanHerself! |
Category | Estimate | Co-op/Race | Description |
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1v1 Lockout Bingo Race Declined | 00:45:00 | Yes | This race features a Bingo match with a lockout ruleset. The 2 runners will have to complete a variety of challenges from the "Challenge" pages of Peggle Nights, as well as completing full clears of levels (clearing every single peg on a level) and acing levels (beating a set points score on a level). There's 60 Challenges, 60 Full Clears and 60 Ace Scores, so there's a lot of variety that can be served up on this board. The race is won by completing a bingo line of 5 squares, or alternatively by completing 13/25 objectives. In the lockout ruleset, if a player takes a square, the other racer is unable to complete it, meaning lines can be blocked, requiring the player to not only focus on strategising individual objects, but also strategise what objectives to go for to keep ahead of their competition. |
NG+ Declined | 1:04:00 | No | NG+ is where we get to see Peggle at its speedrun limits. In this category, we go through all 60 levels of the Adventure Mode, except, unlike Any% where players are forced to use set characters for designated levels, the player may choose what ever character they want for each separate level of the Adventure. This means we have the ability to choose what we believe to be the optimal character to assist us for each level, which mainly consists of a back and forth of 2-3 characters that, with some good, quick, adaptive strategising, will help us shred through some of Peggle's most difficult levels. |
Category | Estimate | Co-op/Race | Description |
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1v1 Lockout Bingo Race Declined | 00:45:00 | Yes | This race features a Bingo match with a lockout ruleset, where the 2 runners race to complete various challenges (as well as level full-clears and level aces) in Peggle Nights. The race is won by completing a bingo line of 5 challenges, or alternatively by completing 13/25 objectives. Being a lockout ruleset, if a player takes a square, the other racer is unable to complete it, meaning that lines can be blocked, and there is over-arching strategy and board awareness at play, beyond just the core Peggle gameplay. The submission run was completed alongside Britsha. |
Category | Estimate | Co-op/Race | Description |
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All Courses (Easy) Declined | 00:12:00 | No | In this fast-paced, action-packed triathlon-style racing game, players control a variety of "adorable" alien penguin creatures known as "Pen Pens" as they sprint, swim, and slide through different obstacle courses filled with unexpected hazards. I will be running, sliding and swimming through all of the courses in "Easy Trilcelon" on an already completed save file. |
Category | Estimate | Co-op/Race | Description |
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Fast Tails Story Declined | 00:12:00 | Yes | Meet Tails ''Miles'' Prower, but this time without any autoscrollers! Fast Tails is a mod which basically removes both sky chase acts which makes the category really challenging and fun. Especially with new optimizations recently found. Submitting this as a race option with AlphaDolphin. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode Declined | 00:13:00 | No | Each of 7 races has to be finished in the podium to be victorious. The whole Investigation Team (excluding Rise Kujikawa) is up to the task. |
Category | Estimate | Co-op/Race | Description |
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Black Canyon Declined | 00:24:00 | No | The last and the hardest set of tracks from the Canyon environment. |
Black Lagoon Backup | 00:28:00 | No | The last and the hardest set of tracks from the Lagoon environment. Also my favorite anime of all time. ^^ |
Category | Estimate | Co-op/Race | Description |
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Platform Any% Declined | 00:38:00 | No | The Platform gamemode in TrackMania is all about precision. The main goal is to get to the finish line with the least amount of respawns possible. In a speedrun scenario time matters as well. The gamemode contains 21 tracks across 5 difficulty levels represented by flags (White, Green, Blue, Red & Black) and 4 enviroments with various cars (Stadium, Desert, Island & Bay). |
Race (Red) Declined | 00:40:00 | No | The Red category of races consists of 5 hard, challenging tracks in each of 7 environments (Stadium, Island, Desert, Rally, Bay, Coast & Snow). The main goal is to get to the finish line using cuts, jumps and tricks as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-Op Any% Declined | 02:07:00 | Yes | A category that takes advantage of the games multiplayer nature, but offline. Both runners will work together to clear monster waves efficiently while taking advantage of a glitch that keeps us from having to resupply throughout the run. Submitting as a co-op run with Gus!. |
Category | Estimate | Co-op/Race | Description |
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Co-Op Any% Declined | 2:07:00 | Yes | A category that takes advantage of the games multiplayer nature, but offline. Both runners will work together to clear monster waves efficiently while taking advantage of a glitch that keeps us from having to resupply throughout the run. Submitting as a co-op run with AKDylie. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Parts Accepted | 1:15:00 | No | In the All Parts category, we have 30 in-game days to collect 30 ship parts. 6 days is the minimum amount in which the game can be completed, but some RNG factors may have a small influence over this. Time management, proper Pikmin task delegation, quick thinking, and mathematics play the biggest key roles in ensuring that all the ship parts can be collected in the shortest amount of in-game time! |
Category | Estimate | Co-op/Race | Description |
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All Treasures Declined | 03:50:00 | No | With good "Dandori" and with the help of Pikmin, we will collect all 201 treasures. Random terrain of the caves, placement of the treasures, and spray lucks will greatly affect completion time. Please pray for good RNG. |
Category | Estimate | Co-op/Race | Description |
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All Fruits Declined | 01:20:00 | No | This is the “100%” category, where the goal is to collect all fruits and complete the game. Enjoy the exhilarating way the three leaders multitask and divide labor to conquer the game, while making good use of glitches such as wall climbing and OoB at key points. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 00:10:00 | No | A very flash and fun SMW mod that is fast and visually stunning. The tricks are hard and are fun to watch while also being a short speedrun at under 5 minutes sum of best! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:19:00 | No | Any% skips the intro and sidequests to just blitz through 7 story chapters, with 15 maps of chaos and violence to enjoy for the whole family! And if you're orphaned and don't have a whole family, you can come along too! We will murder some old person cupcakes a la The End from Metal Gear, summon and then punch a giant tentacle-y boi named CHOG, and kidnap two orphans (they are having a 50% off sale at Randall's Discount Orphanisms) for the side of justice! All this to go fight a giant space bear and save our son... in under 1:19:00, probably! What could possibly go wrong?!?! (Disclaimer: Several things can and will go wrong. But the backup strats are also fun! It's a Win-win!) Any% is a tasty slice of the beautiful pie that is Pit People, served up fresh and steamy for AGDQ 2025. Get it while it's hot! |
Category | Estimate | Co-op/Race | Description |
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Co-op Triple Crown Accepted | 00:20:00 | Yes | Alongside AlaraCutie as Co-op Climb to the top of the mountain three times, getting a crown each time you eat the pizza. It's done on an NG+ save to have a number of extremely helpful items and to significantly speed up the run. |
Category | Estimate | Co-op/Race | Description |
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All Items% Cherry Declined | 00:13:00 | No | The player must complete the game with any amount of collected items, with all 6 eggs in tact. When a player dies they lose an egg. This run requires precision and does not allow the use of death warps (except where required for item collection). This longer category requires the player pick up and fill all the item slots in the game, which requires additional routing. The estimate also accounts for playing it safe in some places to prevent failure. If Cherry is failed, it will still be complete-able as a Gold run. The specifics of this category are still being worked out since the game is two weeks old, however we're mostly in agreement with what constitutes All Items. |
Any% Cherry Declined | 00:08:00 | No | The player must complete the game with any amount of collected items, with all 6 eggs in tact. When a player dies they lose an egg. This run requires precision and does not allow the use of death warps. There are a handful of small back-ups that can be done to keep the run alive even with mistakes. The estimate also accounts for playing it safe in some places to prevent failure. If Cherry is failed, it will still be complete-able as a Gold run. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:25:00 | No | This category skips a bunch of guilds and uses a handful of clips and damage boosts to do so. Time starts when the game fades in and ends when the boss explodes in a shower of glitched sprites. |
Category | Estimate | Co-op/Race | Description |
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All Minigames Declined | 01:40:00 | No | All Minigames is a medium length category that aims to complete all 20 minigames as quickly as possible. Each of the levels is extremely different, so the audience can expect a wide variety of strategies, plants zombies, and play-style at every turn. Please note I did run this category at a GDQ HotFix event several years ago. It did very well, with large numbers of viewers showing up and excellent audience engagement. I think it would do well at a main event. |
Any% Declined | 03:30:00 | No | Any% is the premiere category for PvZ, having hundreds of verified runs on SRC and millions of views on YouTube and Twitch. We complete all 50 levels from a fresh file, so viewers will get to see all worlds and nearly all plants they remember. The run is far from an auto-scroller; the runners decisions of what plants to place and when has an enormous impact on the final time and drives the speed of the game. The strategies on any two levels is never the same, as the complexity builds throughout the run. |
Survivals Declined | 00:50:00 | No | All Surivivals (normal) is a shorter category that aims to complete all 5 normal survivals as quickly as possible. We visit all five worlds and 50 flags, showing off a wide variety of plants and strategies along the way. The audience will still get to see the decision make and mechanics behind the run that make it special. |
Category | Estimate | Co-op/Race | Description |
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Ancient Egypt Declined | 00:50:00 | No | Ancient Egypt is one of the most commonly run categories in modern PvZ 2, where we aim to complete the first world (Ancient Egypt) and its 25 levels as quickly as possible. The audience will get to see a wide variety of plants, zombies, and power ups that make this game much faster paced that its predecessor. The run is "safe" (low risk of death or major time-loss) and gets to show off the strategies that make this game deep, strategic, and enjoyable to speedrun. |
Category | Estimate | Co-op/Race | Description |
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Randomizer (Restricted) 2p Race Declined | 04:00:00 | Yes | Flipping the regular PvZ speedrun script on its head, the PvZ Randomizer makes it so that the order of stages, what plants you have for which stage, and what types of zombies will appear throughout the run are completely randomized! The logic programmed into the randomizer makes it so that the overall consistency of the run is extremely good, despite the high variety of situations the speedrunners will have to adapt to, (this also helped by PvZ speedrunners already being used to adapting to the RNG that the vanilla game throws at them.) A great pick for a marathon if you want to be able to see the extent of what PvZ has to offer as a speedrun. Submitting as a race with SatanHerself, happy to play on the same seed, different seeds for variety, or run solo if necessary. |
Any% Declined | 03:25:00 | No | Any% is the community's pick for the main category of Plants Vs. Zombies. This title is rightfully given to this category as it is the perfect showcase of every single part of the game that makes speedrunning it special. The run starts off simple with each plant (tower) you unlock gradually increasing the complexity of the run, giving the runner ample time to initiate viewers into the unexpected depth of PvZ speedrunning. Then, as the run goes on, each world introduces new mechanics that make it harder to go fast, culminating in the final world of roof which goes at breakneck pace and even has a climactic final boss which challenges everything you've learned up until this point. |
Any% No Conveyor Stages Declined | 03:00:00 | No | Any% No Conveyor Stages is a little category that I invented for a somewhat more streamlined PvZ marathon experience. It goes through adventure mode but it uses cheats to skip over the outlying conveyor stages, which are known for being high RNG and generally less consistently fun than the regular stages in the game. This run should always clock in at under 3 hours, which is about a half hour faster than any%, but still goes through all 5 of PvZ's iconic worlds! |
NG+ Shopless Declined | 05:20:00 | No | NG+ Shopless is what some call PvZ's hardest built-in, vanilla difficulty option. After beating the game once, you are given access to Second Adventure, or NG+ as its called by speedrunners. In this category zombie spawns are ramped up, levels are longer, and the first 3 plants you use on every single stage are selected randomly by the infamous "Crazy Dave" character. This last part is especially important as when you combine NG+ with the shopless modifier, (meaning you can't purchase any shop items,) you are limited to how many plants you can bring on every stage! With 6 plants being the limit in shopless, and 3 of those being picked randomly, you go into every stage with THREE effective seed slots! Very fun run, forces runners to adapt and win with very strange builds. A decently long run that is perfect for a graveyard shift slot on the schedule. |
Category | Estimate | Co-op/Race | Description |
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Beat the game Declined | 00:38:00 | No | Beating all levels in the game. Category relies heavily on using momentum to navigate through the levels. The actual run might take someextra time since there are no checkpoints and some levels are quite difficult. |
Category | Estimate | Co-op/Race | Description |
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Battleships Declined | 2:30:00 | Yes | Pokemon Battleships is played on a Pokedex Board by catching Pokemon and calling them out to your opponent. They will then tell you if you hit, missed or sank one of their Pokemon Battleships! This is played on a randomized version of Pokemon Crystal so all Pokemon, moves, trainers, ect will be randomized! Race with 360Chrism |
Category | Estimate | Co-op/Race | Description |
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Map Randomizer Co-op Declined | 1:40:00 | Yes | Map randomizer takes every door, cavern entrance, and warp tile and shuffles them! This causes the players to have to learn to navigate the world finding the crucial Items, Badges, and Pokemon in order to beat the game. In combination with the Randomizer for Pokemon, Moves, Trainers, ect this is a hilarious way to play through Pokemon Emerald that will surely be chaotic. Both myself and 360Chrism will work together to solve the map and beat the game! COOP with 360Chrism |
Category | Estimate | Co-op/Race | Description |
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Elite Four Round 2 Declined | 3:45:00 | No | Pokemon FireRed Elite Four Round 2 is a category that requires you to beat the 2nd, more challenging round of the elite four. To access it, you have to catch 60 Pokemon and complete the Sevii Island sidequests. This makes for an entertaining run that is different every time due to the randomness of catching 60 Pokemon, while still remaining marathon-friendly. Round 2 is one of the most popular Pokemon speedrunning categories to watch, and for good reason. |
Category | Estimate | Co-op/Race | Description |
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Elite Four Round 2 Declined | 3:45:00 | Yes | Pokemon FireRed Elite Four Round 2 is the most exciting and unique main category in all of Pokemon speedrunning. It maintains the novelty and excitement of a blitz style RPG playthrough while preserving most core elements of a regular Pokemon game experience. This is because in order to play through the postgame side quests that unlock the incredibly challenging 2nd round of the Elite Four, the runner must capture 60 unique Pokemon. Balancing risk vs reward, careful item management, and Pokemon count all while dealing with the regular struggles of progressing the game quickly make for a nonstop exciting viewing experience. FireRed Round 2 remains the most viewed Pokemon speedrun for good reason, and I believe showcasing this run would be an incredibly fun and interesting experience for everyone. Submitting this run as a race with Pokeguy. |
Category | Estimate | Co-op/Race | Description |
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Classic 2 Player Lockout Bingo Declined | 2:00:00 | Yes | Pokemon Infinite Fusion has a setup on BingoSync! Join Alymra and Kyoslilmonster in a lockout bingo match in the game's Classic mode. What's Lockout Bingo? In order to get the win the players will need to clear five objectives that are in a line either horizontally, vertically, or diagonally, or secure 13 total objectives. The twist? Once an objective has been met, the other player cannot claim it. They will have to navigate 25 of a possible 125 challenging objectives that will test their ability to progress through the game while also scoring squares. |
Classic Any% Declined | 1:10:00 | No | This is the bread-and-butter category for Infinite Fusion. Grab your starter, turn it into an amazing fusion, obliterate the gyms, Team Rocket, and the Elite 4. This category features Gyms performed out of intended order and Rock Tunnel performed in the dark. Video provided includes Any% which ends on credits start after Hall of Fame, but also includes the post game category "Beat Gold" content which can be added as an incentive (Beat Gold estimate 1:45:00). Additional incentives include naming the main Poke not only at pickup, but it can be changed at any time! |
Classic Any% - 2 Player Race Declined | 1:10:00 | Yes | This is the bread-and-butter category for Infinite Fusion. Grab your starter, turn it into an amazing fusion, obliterate the gyms, Team Rocket, and the Elite 4. This category features Gyms performed out of intended order and Rock Tunnel performed in the dark. Video provided includes Any% which ends on credits start after Hall of Fame, but also includes the post game category "Beat Gold" content which can be added as an incentive (Beat Gold estimate 1:45:00). Additional incentives include naming the main Poke not only at pickup, but it can be changed at any time! Offered as a race with Kyoslilmonster. |
Classic Custom Starter Any% Declined | 1:10:00 | No | Ever wanted to say "Screw the rules, I HAVE LEGENDARIES!" in a Pokemon game? Infinite Fusion has a Custom Starter mode that lets you choose any Pokemon, fusion or not, and start the game with it! In this setting, Rival throws a wrench into the works by having a Randomized ace, making the run not a guarantee cakewalk but something to have to still work around. Video provided includes Any% which ends on credits start after Hall of Fame, but also includes the post game category "Beat Gold" content which can be added as an incentive (Beat Gold estimate 1:40:00). |
Insane BST Randomizer - Any% - 2 Player Race Declined | 1:40:00 | Yes | Want the REAL Infinite Fusion experience? Fire up the in-game randomizer, set the Base Stat Total variance to +/- 300, and watch the fusions in all their glory! Offered as a race with Kyoslilmonster, this randomizer with independent seeding will allow for absolute anarchy while the three masters of the game tackle each and every challenging fusion thrown their way. Marathon safety settings are included to ensure that the game is completable within the estimate, including Gym/Elite 4 team rerolling to prevent unfair combinations from walling the runners in the early game. Video provided includes Any% which ends on credits start after Hall of Fame, but also includes the post game category "Beat Gold" content which can be added as an incentive (Beat Gold estimate 2:20:00). Additional incentives include naming the main Poke not only at pickup, but it can be changed at any time! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 04:00:00 | No | The main hook of Any% is that in order to unlock each area of the game, you need to complete a set amount of PokeDex research. This involves catching, feeding, stunning, scaring, seeing specific moves, and so much more. Upon unlocking the 5th and final area of the region, we need stop research tasks entirely and focus completely on the end game plot, quelling the enraged Palkia and Dialga. |
Category | Estimate | Co-op/Race | Description |
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Indigo Disk Declined | 02:15:00 | No | After completing the 1st DLC: The Teal Mask at SGDQ 2024... this would feature the 2nd DLC speedrun: The Indigo Disk! What makes this run unique is that every. single. battle. is a double battle in the Blueberry Academy, and their Elite 4 and Champion have competitively built teams, movesets, and held items making for an exceptional difficult challenge. Instead of technically doing the "full" category, I've submitted this as a "single story" category that begins after finishing the main game and Teal Mask DLC, which is required to complete before gaining access to the Indigo Disk story line. |
Category | Estimate | Co-op/Race | Description |
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Any% No Mount Skips Declined | 03:10:00 | No | While this is the most vanilla of categories, the catch requirement of 50 Pokémon in order to enter Koga's gym makes this an on-the-fly type of speedrun. Each attempt is different based on both the spawn luck as well as the experience route. Since this was last showcased at GDQ in 2019, a massive amount of new information about the game has been discovered and now the run is more consistent and faster than ever... which allows for even more risk to be taken! |
Diploma Declined | 05:20:00 | Yes | Diploma is a 2-player Catch 'em All category. Pikachu and Eevee runners will work cooperatively to catch and register all 150 Pokemon by diving up the work load and trading between the two games throughout the speedrun. The Eevee player will rush through the base game in order to access the postgame area: Cerulean Cave and Mewtwo. Meanwhile, the Pikachu player will tend to grind out the rare encounter spawns like Kangaskhan and Dratini. Submitting as a co-op with eddaket. |
Category | Estimate | Co-op/Race | Description |
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Pokemon Let's Go Pikachu/Eevee Co-Op Catch Em All Declined | 5:30:00 | No | Speedruns of Pokemon Lets Go are an amazing test of how well you can think on the fly and the skill to properly catch Pokemon with motion controls due to the games emphasis on catching multiple different species of Pokemon just to unlock the ability to enter and battle multiple Pokemon Gyms. Where it gets even better when you're required to catch every single Pokemon in the game, as the strategies used in a Catch Em All Speedrun are so unique compared to a regular Any% speedrun! The particular category I am submitting with 360Chrism has us working together to complete the Pokedex by trading Pokemon back and forth in order to receive Pokemon that would not be possible to obtain on just a single copy of the game, and adds fun banter from having to work together, as it starts to become a battle of mental hoops we both have to jump through to trade the correct Pokemon back and forth to catch all 150 Pokemon needed to receive the catching Diploma! |
Category | Estimate | Co-op/Race | Description |
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All Obtainable Pokémon Declined | 05:45:00 | No | Gotta catch 'em all! This is an insanely fun category doing what Let's Go, Pikachu/Eevee! does best: catching Pokémon! This category uses motion controls to catch every Pokémon, and employs and exploits game mechanics not seen in any other category of this game. Planning when to catch certain mons, when and what to evolve, and problem solving whatever awful hand the game deals you are key aspects of this category. |
Diploma Declined | 05:10:00 | Yes | Diploma is a Co-Op speedrun where both game versions work together to complete the Kanto Pokédex. Because of version exclusives, trade evolutions, and what must be done to obtain some Pokémon in the games, each game takes its own specific route to obtain all of the Pokémon in the Kanto dex through catches and trades. Submitting with JTaddles |
Category | Estimate | Co-op/Race | Description |
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Any% Eevee/Pikachu Accepted | 3:05:00 | No | This is NOT the same category ran at SGDQ 2019! In recent years we needed to split category due to a new discover called Mount Skips. Mount skips are precise, sub-pixel perfect skips we can perform to skip every trainer in Victory saving, multiple about 4 minutes and allowing us to reroute endgame slightly! These tricks are super cool to explain and show off, and got much faster in just the last few months. Other than that, the category plays pretty normally but strategies and game knowledge have improved tremendously since the last time the game was shown off at GDQ! Modern mount skips shown in my RPGLB 2024 run: https://youtu.be/olo-msKoWbI?t=9974 |
Category | Estimate | Co-op/Race | Description |
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All Obtainable Pokemon (Eevee Version) Declined | 05:45:00 | No | Gotta catch 'em all! This is an insanely fun category doing what Let's Go, Eevee! does best: catching Pokémon! This category uses motion controls to catch every Pokémon (which is a hilarious disaster sometimes), and employs and exploits game mechanics not seen in any other category of this game. Planning when to catch certain mons, when and what to evolve, and problem solving whatever awful hand the game deals you are key aspects of this category. |
Diploma Declined | 05:10:00 | Yes | Diploma is a Co-Op speedrun where both game versions work together to complete the Kanto Pokédex. Because of version exclusives, trade evolutions, and what must be done to obtain some Pokémon in the games, each game takes its own specific route to obtain all of the Pokémon in the Kanto dex through catches and trades. This is a Co-Op submission with JokerSleeps (on the Let's Go, Pikachu! version) |
Category | Estimate | Co-op/Race | Description |
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Any% Race vs Corvimae Accepted | 03:15:00 | Yes | We race to beat the Elite Four and Champion Steven, with me running Omega Ruby and Corvimae running Alpha Sapphire. The version difference means we see a total of 5 different Pokemon used across both runs (only Mudkip is the same in both versions). We've done this race a bunch of times for various events so we have a friendly rivalry >:) |
Category | Estimate | Co-op/Race | Description |
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1P Stadium (Hard, 2 Players 1 Controller) Declined | 00:20:00 | Yes | FFRPro21 and I, the current and former Super Hard world record holders, play through the hard difficulty by sharing a controller. One of us controls the cursor and raising the stack, the other controls block swapping. Through constant communication, we draw upon our deep, shared experience of the game to send coordinated garbage attacks, defeating 15 opponents in under 20 minutes. Certainly a sight to behold! |
1P Stadium (Super Hard) Declined | 00:40:00 | Yes | We play through all sixteen stages on the hardest difficulty, featuring insanely fast AI cursor speed in the later stages. This requires sending a specific garbage attack, chaining while monitoring the opponent's screen to send the attack at the right time. Submitting as race with FFRPro21. We think it would be exciting to have an S-Hard race, followed by the 2P1C run as an incentive. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Catch 'em all Gen 1 Glitchless (R/G) (JP) (1player) Declined | 5:55:00 | No | The purpose of this category is to complete the diploma in either version (Japanese Red or Green) without any glitches. Only one person can play two games. It is allowed to play at the same time. To show the diploma, you should obtain all 150 Pokémons except for Mew. While the story progresses on two separate games, I can use one hand to operate one game at a time, so the ultimate goal is to make you wonder if you're really playing alone. Playing games takes up both hands, but tools for ensuring smooth encounting Pokémons can be operated using pedals. Also, the tool to record what you have caught can be operated using voice input. I will be playing the game using my whole body. This category can be considered a solo category or a cooperative category, but I chose it as a solo category. That's why "This run is co-op or a race" toggle button is false. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 4:20:00 | No | Wait! I bet you're thinking - "I've seen Sword or Shield Any% on GDQ before!" Well, I bet you haven't seen the route that'll I'll be using (probably because it's never been showcased before). I begin the run using the best lil guy, Sobble, something that's been done before. But after the first gym gets defeated, for the first time in Sword/Shield speedruns, I'll be utilizing the Max Raid Battle feature to catch a Drilbur to use for the rest of our speedrun, making for a very different style of run than anything that has been seen here before! This run has very intricate fight routing, some cool execution and a whole lotta Hop content! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 4:00:00 | No | Despite the reputation X/Y has garnered for itself of being incredibly easy, creating a fast speedrun route for this game using just one Pokémon is actually very hard! This is because since many of the trainers in the game are optional. As a result, we use FIVE different Pokémon throughout the run to bypass some of the most difficult fights in the early-mid game, more than any other main series Pokémon speedrun. Between the infamously hard-to-control movement of the roller skates and the arduous endeavor for a 20% Hawlucha encounter, this run has a lot to offer and would be an excellent run to watch. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Glitchless (Bulbasaur and Friends) Declined | 1:00:00 | No | Any% Glitchless is the premier category of Pokemon TCG speedrunning. Players progress through the entire game, defeating 8 Club Leaders and the 4 Grandmasters, all without the use of ACE, Duel Escape glitch (except tutorial), or card duplication. The "Bulbasaur and Friends" subcategory represents the choice in starting deck, which determines how the entire route of the game is structured - any deck is eligible for the Any% Glitchless leaderboard, but the runs are different enough that they are noted on the leaderboard with a flag for each kind of deck you play with. |
Any% Glitchless Race Declined | 1:00:00 | Yes | Any% Glitchless is the premier category of Pokemon TCG speedrunning. Players progress through the entire game, defeating 8 Club Leaders and the 4 Grandmasters, all without the use of ACE, Duel Escape glitch (except tutorial), or card duplication. Runners are allowed to choose any of the three starting decks for this category, though the broad consensus is that the Bulbasaur deck is the most consistent. |
Category | Estimate | Co-op/Race | Description |
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Any% Glitchless Race Declined | 1:05:00 | Yes | This run includes a lot of fast menuing, AI manipulation, quick thinking and adapting to RNG, as well as catchy music. While the game follows a formula very similar to main-line Pokémon games in collecting 8 badges and battling an Elite Four, the openness of the game allows for a good amount of freedom in routing. This variance in routing makes races more interesting by showing off the difference in routes between runners. A race would be done together with pinecone606 and Toronite |
Category | Estimate | Co-op/Race | Description |
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All Battles Declined | 1:40:00 | No | This brand-new category extension with yours truly as a former WR holder pushes his researching, routing & resource management abilities to the max! This run has us face EVERY unique fight in the entire game, featuring new duels like the Challenge Cup and the weirdly-lovable Imakuni meme fight! |
Any% Glitchless Declined | 1:00:00 | No | The game's most popular category takes the runner through the entire game with 1 of the 3 starter decks named after one of the starters from Pokémon Red & Blue, requiring quick thinking using RNG and AI behavior manipulation to become the champ in less time it takes to watch the first Pokémon movie! |
Any% Glitchless Race Declined | 1:00:00 | Yes | What happens when you grab three of the very best runners of Pokemon TCG ever in a winner-take-all race for ultimate bragging rights??? You get three completely different speedruns, all with unique routing, and a back-and-forth competition where no lead is safe, meaning that every runner has a chance to take the win at any point! Here, you will also see the runners take different approaches to many of the same fights, giving the viewers and audience three distinct runners for the price of 1! (the price being free!) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:10:00 | No | This run has us get 100 Eggs and 2300 gems (significantly less than what is normally required for a casual playthrough of this game), taking advantage of any and all shortcuts, out of bounds skips and clever platforming! This run also takes advantage of limiting our framerate for the sake of maximizing Spyro's jump height as well as downgrading the environment when it comes to invisible hitboxes and sequence break several levels throughout the game. We also take advantage of a very unique trick in the game that allows us to bypass most of a level in the end game and get us one step closer to the end of the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Dramatic Reading Declined | 1:30:00 | No | Spyro Reignited Trilogy on the PS4's levels take an ETERNITY to load! How about we spice things up with a dramatic reading of a draft script for the scrapped Spyro movie in between levels in the middle of this Any% run! Why yes, this script is as bad as it sounds, thank you for asking! Let's enjoy the literature of all time while running around as a small purple dragon! |
Category | Estimate | Co-op/Race | Description |
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Glitchless Declined | 00:18:00 | No | Glitchless runs through the game without any of Portal's incredibly broken glitches; that being said, the run is able to showcase chambers optimized to their craziest potentials in some seriously impressive creativity and ingenuity. |
Inbounds No SLA (Legacy) Backup | 00:15:00 | No | Inbounds No SLA allows the use of some major glitches, such as flying backwards at light speeds and firing portals well beyond our point of view. It provides a good balance between flashy movement tech and some major skips. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Single Player - No SLA Declined | 01:03:00 | No | A full run of the single player campaign, but any glitches that rely on abusing quick saves and quick loads are banned. Additionally, out of bounds is not allowed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Glitchless Declined | 00:30:00 | No | The Glitchless category bans the use of glitches (obviously), but does not exactly prevent us from tearing through a lot of the puzzles with creative movement, skips, and unintended solutions. |
Category | Estimate | Co-op/Race | Description |
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Any% (Restricted) Declined | 01:11:00 | No | We go as fast as possible to the end while following a restricted ruleset, making this run close to a No Major Glitches' run. But despite those restrictions, we're still able to break the game in some way by skipping a mandatory boss or going to the last area of the game early. The tension is always high due to equipping the Evil Eye amulet, leaving us with at most 1hp for most of the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Co-op Events (w/ seldomseenkid) Declined | 0:20:00 | Yes | This category plays through all 21 of the co-op events, which each feature special situations and goals to complete. A variety of game mechanics and features are showcased, and because this is a co-op run, teamwork and communication are imperative for success. Though unlikely to occur, our estimate accounts for multiple failures. seldomseenkid and I currently hold the world record in this category, achieving it in a marathon! |
Category | Estimate | Co-op/Race | Description |
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Story Mode 999 Bananas Any% Declined | 0:33:00 | No | Story Mode 999 Bananas Any% is very rarely seen at events and is secretly one of the coolest categories in the game. The goal is to reach the end of the game (beat World 10) and max out the banana counter at 999 by any means necessary. This means we can use a glitch to skip stages, and even duplicate a stage (this is the only category in which stage duplication is useful). This results in a very fast-paced, knowledge-heavy, and strat-dense run, with impressive banana collection and sometimes on-the-fly routing! I currently hold the WR in this category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
World Tour Declined | 0:35:00 | No | Using the built-in Time Attack mode, World Tour plays through the first ten worlds of Banana Rumble that make up the base story, which should be recognizable even to casual fans of the game. It's the most popular RTA category and has already become very optimized. At the time of submitting, I have the world record on the current patch (1.20), and the fastest known time outside of Japan across all versions. This is my solo submission, but I'm also submitting the same category as a race. |
World Tour (Race w/ Moo) Accepted | 0:35:00 | Yes | Using the built-in Time Attack mode, World Tour plays through the first ten worlds of Banana Rumble that make up the base story, which should be recognizable even to casual fans of the game. It's the most popular RTA category and has already become very optimized. At the time of submitting, Moo and I have the fastest two times outside of Japan across all patches, and are separated by less than 20 seconds. We've also explored the game independently of each other and have different strengths and playstyles as a result. This is my race submission, but I'm also submitting the same category as a solo run. |
Category | Estimate | Co-op/Race | Description |
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Story Mode Any% Declined | 0:28:00 | No | All 10 worlds of Story Mode are beaten as quickly as possible. Each world has 20 stages, but only 10 stages must be beaten to move to the next world. Therefore, routing is extremely important, as we want to play only the fastest stages, making this a very fast-paced run! Also of note, this version of Story Mode only exists in Super Monkey Ball Deluxe (and not the mod for Gamecube/Wii), making this a particularly unique category within the Monkey Ball series. This category has never been played in a mainline GDQ, and last year, I rerouted and optimized it, leading to my breaking an 8-year old world record. Currently, I still hold second place. |
Category | Estimate | Co-op/Race | Description |
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Ultimate Declined | 1:20:00 | No | Ultimate is a very prestigious category, featuring almost every level from the first two Super Monkey Ball games, plus some exclusives! In all, roughly 270 stages are played. This is one of the greatest tests of endurance, knowledge, and consistency in the entire Monkey Ball series. The last time this category was featured at a mainline GDQ was in 2017 (well before this mod existed), played on the original Xbox release of Deluxe. It would be an honor to give Ultimate a modern showing and demonstrate just how far this community has come since then. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Tournament Finals Accepted | 01:00:00 | No | Top 3 of the tournament; Losers Finals, Winners Finals, and Grand Finals. All three matches will be 3 out of 5 somethings* and the tournament is double elimination so there is a chance for a bracket reset during grand finals (there could either be 3 or 4 matches total). Estimate is a little loosey-goosey since the games will be randomly selected and player skill could vary dramatically. All genres will be represented on our curated games pool, and we will have the goals for each predetermined. |
Category | Estimate | Co-op/Race | Description |
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Mission Mode Any% Declined | 01:10:00 | No | This is a speedrun to complete the last mission in Mission Mode with the staff roll. The timer starts at the moment you select the first mission, and stops at the moment “MISSION SUCCESS! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Easy Declined | 00:19:00 | No | Set the difficulty level to “easy” and complete the game as quickly as possible. The timer starts the moment I select “START” and stops the moment I enter the escape door after defeating the last boss. |
Any% Hard Declined | 00:22:00 | No | Set the difficulty level to “hard” and complete the game as quickly as possible. The timer starts the moment I select “START” and stops the moment I enter the escape door after defeating the last boss. |
Category | Estimate | Co-op/Race | Description |
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Ciel% Declined | 00:33:00 | No | All stages are completed using Ciel, one of the main characters. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Easy 100% 4P Declined | 1:00:00 | Yes | Playing on the Easy difficulty, 100% requires players to obtain all secrets and kill all enemies in every level of the four episodes. In this run we divide up tasks by having two runners focus on prioritizing obtaining secrets while the other two players prioritize going out of their way to kill enemies. The large, jam packed levels makes co-op routing ensure that every player does something different in nearly each level and heightens coordination to ensure everything gets done. This run makes use several game mechanics, including abusing the lack of friendly fire, or using knockback from explosives to skip sequences and obtain secrets faster via grenade launches and rocket launches. Managing ammo for various weapons to kill enemies quickly and creatively in the the fastest way possible creates tight routing in a high octane run. Submitted as a co-op run with ozmourn, Jaxler and limy. |
Category | Estimate | Co-op/Race | Description |
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Bingo Declined | 00:30:00 | No | Given the very RNG based nature of a "regular" every deck run, one great category alternative is UNO Bingo! Bingo allows us to focus on a bunch of different goals based on both the game itself (using certain cards, win without calling UNO, etc) and related to the DLC decks (use a specific theme card, complete a deck specific objective). This format allows for us to pick and choose our objectives for a much shorter and less rng dependent speedrun. |
Category | Estimate | Co-op/Race | Description |
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any% Declined | 01:22:00 | No | Wolfenstein II any% features all manner of tech to complete this game as fast as possible. The most utilized are several out of bounds portions used to skip large portions if not almost entire areas in the game, several in-level sequence breaks, weapon upgrades and generally very optimized routing. |
any% (Cutscene Skip) Declined | 01:05:00 | Yes | Semi-recently an advanced settings mod was developed that allowed for one of the biggest drags in the run to be completely negated, the in-game cutscenes. any% Cutscene Skip is probably the ultimate category for Wolfenstein II as it allows you to do all of the out of bounds and exploits that make any% great without any of the long stretches of waiting for story to happen. This category also utilizes cutscene deletion which allows for time to be saved by completely removing any cutscenes that don't cover up loading. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Missions Accepted | 00:55:00 | Yes | Complete all 16 missions in any order. Race w/Jaxler. |
Category | Estimate | Co-op/Race | Description |
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Rivulet - Story Accepted | 0:47:00 | No | Rivulet is an aquatic Slugcat with access to multiple unique movement abilities allowing it to be one of the most expressive technical characters to speedrun. With its increased speed and mobility Rivulet uses wall pounces, ploinks, grapples, zero-g movement, and an anti-gravity ball to traverse the world swiftly and efficiently. Under constant threat of a heavy downpour that kills all creatures left outside, Rivulet must travel between areas quickly to deliver the anti-gravity ball from one dying "god" to another before their machinery breaks down for good, hopefully reuniting the two robot "gods" of a past civilization in the process. |
Saint - Any% Declined | 1:05:00 | No | Saint is a pacifist Slugcat of the far future where the rain has turned to snow and the familiar world we have grown accustomed to has changed drastically. Saint is a fluffy and frail Slugcat that cannot defend themselves conventionally. This requires them to use their tongue as an enhanced grapple and to utilize the strengths of other creatures for their benefit. At least this is true until we meet all of the Echoes of the world (ghosts of a past civilization) and acquire godly powers by reaching maximum karma through their power. Upon attaining the power of ascension and flight we immediately ascend into the void, a strange amalgamation of all the previous areas, leaving the old "gods" of the world to their fate. |
Saint - Story Declined | 1:12:00 | No | Saint is a pacifist Slugcat of the far future where the rain has turned to snow and the familiar world we have grown accustomed to has changed drastically. Saint is a fluffy and frail Slugcat that cannot defend themselves conventionally. This requires them to use their tongue as an enhanced grapple and to utilize the strengths of other creatures for their benefit. At least, this is true until we meet all of the Echoes of the world (ghosts of a past civilization) and acquire godly powers by reaching maximum karma through their power. Upon attaining the powers of ascension and flight, we go out of our way to kill two "gods" of the previous civilization before ascending into the void, a strange amalgamation of all the previous areas. The story category involves the true ending of the last character in the timeline,which includes the ascension of the two iterators or "gods" of the world that we have come to know through playing each of the previous campaigns. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Checkmarks Declined | 2:30:00 | No | The de facto 100% category of Ratchet 1. All checkmarks refers to the 3 item checkmark list that pops up after you defeat the final boss. In order to get all 3 checkmarks, you must get 30/30 skill points, 40/40 gold bolts, and 10/10 gold weapons. We beat the game twice, while showcasing every meta strategy and every single planet in the game. Completing all 3 checkmarks tends to take casual players days or even weeks since bolt farming is a giant pain, but we manage to get all 290,000 necessary bolts in just 35 minutes. Since the bolt farming can be a bit repetitive, I have skits and ideas planned to keep audiences attention the entire way through. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Max% Accepted | 2:50:00 | No | My personal favorite Ratchet 2 category. This is Ratchet 2 PS3's 100% category, and it has some absolutely unbelievable exploits. We collect all 40 platinum bolts, 30 skill points, all weapons and items that carry between playthroughs, and upgrade all weapons in under 3 hours. Upgrading weapons in particular is MASSIVELY painful for casual players, since the only reliable way to casually farm experience is to play through the game roughly 6 or 7 times. However, through use of a wild glitch called Quit Exploit, we can rewrite experience values within the game to farm up all weapons in under 10 minutes. There are so many wildly fun glitches in this category, and I guarantee it would be a hit. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 3:30:00 | No | 100% is my baby. Not only did I reroute the entire thing but its findings spread into every game and made something truly special. Both casual and speedrunners like this category due to its wide exploration of levels and impressive speedtech to finish the game. You see the entire game and you really do feel like you know everything about it by the end. A very fulfilling watch |
All platinum bolts Declined | 1:10:00 | No | All platinum bolts is one of my favorite categories to run due to the snowball of tech that speeds the run up. The more weapons and gadgets you get the faster you go and this makes for a really crazy speedrun to watch as it all culminates in destroying the game by the end. You really get to see every tool we have in this run and is the PRIME ratchet category to see for a new comer. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:05:00 | No | Beat the game as fast as possible, which require a precise routing because we skip 5 levels. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Chapter 2 (Horseshoe Overlook) Declined | 1:42:00 | No | Chapter 2 is the first "open" chapter of the game where you can go and roam around the world. The Chapter Speedrun starts on the first mission of said Chapter and ends when you reach the Chapter 3 text. Route from the video is outdated. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:00:00 | No | Any% is the main category. Well routed and action loaded. Note that the run has gotten faster than the submission video, which was played on a different console. |
Category | Estimate | Co-op/Race | Description |
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Claire A 120 FPS Declined | 00:51:00 | No | In Claire A we set out as Chris redfields sister from the original resident evil, claire is in search for her brother chris, in this run we will be relying on our wits and DA(difficulty adjustment) management to beat this game as fast as possible utilising the Knife. |
Claire B Standard 120FPS PC Declined | 00:50:00 | No | In Claire B this is the 2nd scenario which is slighlty shorter than the first scenario however a lot more terrifying, we have what is called DA (difficulty adjustment) and in the 2nd scenario this is set higher meaning new strats are needed for boss fights and new enemy placements and puzzle solutions, in Claire B we also have an extra boss to contend with meaning the stakes are a lot higher as this final boss is not allowed to hit you or its instant death! a lot of this run will be using the Knife as in the Pc version we have Knife damage tied to frame rate meaning we cap it at a max of 120 frames. |
Category | Estimate | Co-op/Race | Description |
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Offline, Lone Wolf, Very Hard Declined | 1:25:00 | No | The game has five scenarios (some locales in these scenarios being fan-favorite locations from the original RE trilogy) that we'll be going through on Very Hard, Lone Wolf mode (an unlockable Solo mode that disallows AI partners to make the player truly alone in the levels). This speedrun is not for the faint of heart as Very Hard Offline (despite having less RNG elements than Online Mode) STILL changes aspects of scenarios, whether it's making enemy RNG more unpredictable, a complete enemy swap in one scenario, or the higher chance of the "Bleed" mechanic kicking in when runners are grabbed/attacked by enemies! |
Category | Estimate | Co-op/Race | Description |
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Any% NG Easy Declined | 00:25:00 | No | This is the basic and most popular category of the game to run. Get through the base game on the easiest difficulty as fast as possible. Not a small feat as the run can go wrong for our hero, Leon S. Kennedy, in many jank and interesting ways. No glitches or cheats, just smart pathing, accurate shooting, and a lot of luck. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:10:00 | No | Beat the game as fast as possible |
Any% Blindfolded Declined | 1:10:00 | No | Beat the game as fast as possible, while blindfolded |
Category | Estimate | Co-op/Race | Description |
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Novice Co-Op Declined | 00:10:00 | Yes | This is a full 2-player playthrough of River City Ransom, using the lowest difficulty mode in the Western release (middle difficulty in the Japanese version). The player must spawn and defeat six required bosses to open the endgame, where three more bosses await. Danger, precision, adaptation, and tricks await! |
Category | Estimate | Co-op/Race | Description |
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Any% [Hardest Difficulty] Declined | 00:08:00 | No | This is a full playthrough of River City Ransom EX, using a custom (non-modded) character and altered in-game settings. This is a wild, chaotic, blistering dash through River City. We run at mach speeds, teleport back and forth, and even use telekinetic powers! This category displays utter dominance of hardest possible difficulty mode in the game. Our customized hero is simply too overpowered for anything to go awry. This all makes for an explosive and FAST-looking playthrough, while also being incredibly safe and consistent. |
Any% [Wussy Mode, No Cheats] Declined | 00:11:00 | No | It's Alex's time to shine! This is a full playthrough of River City Ransom EX, using a totally vanilla character and default settings. Tons of clean movement, fighting, manipulation, and tricks are constantly in demand, in order to fight quickly. However, even with awful luck and the biggest possible mistakes, the run will experience only minor speed bumps. It's a running simulator with a boss rush...featuring flowing physics, comedic glitched KOs, flashy weapon throws, and more! |
Any% [Wussy Mode] Declined | 00:06:00 | No | This is the fastest possible way to complete River City Ransom EX! It's a full playthrough of the game, using a custom (non-modded) character and altered in-game settings. This is a wild, chaotic, blistering dash through River City. We run at mach speeds, teleport back and forth, and even use telekinetic powers! The easiest difficulty mode melts before our might, and hardly any variance exists which can slow down the run. Blink and you miss it! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 01:23:00 | No | This is a full playthrough of River City Ransom: Underground, using the standard "Story" difficulty setting. Tricks, skips, and fighting exploits permeate this run, as we speed through the lengthy story campaign. Ryan slides groovily (sliding is faster) through a wide range of areas, facing multitudinous bosses and braving climactic, dramatic battle scenes. After passing a time-based event in the early game, most of the game is smooth sailing - even the infamous, pulse-pounding milk-ferrying quest can be wrangled! Multi-minute-draining disasters can occur in Merv Tower and the endgame, but pre-made safety saves and tons of healing items can mitigate the danger of the most punishing threats. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:17:00 | No | This is a full playthrough of Ruff City, using its single-player mode. This category allows the use of a massively powerful glitch called the Infinite Weapon Glitch (IWG). There are many chances in the run to activate it, and once that happens...enemies CRUMBLE to nonstop weapon strikes. This is a straightforward romp through an adorable beat-em-up, where we anticipate foes, herd them together, and swiftly pummel them. Even in the worst-case scenario of the player being KO'd, infinite continues allow the run to continue from the same screen - this is a very safe marathon speedrun. |
Any% NWG Accepted | 00:18:00 | No | This is a full playthrough of Ruff City, using its single-player mode. This category DOES NOT allow the use of an Infinite Weapon Glitch (IWG). This is a straightforward romp through an adorable beat-em-up, where we anticipate foes, herd them together, and swiftly pummel them. Even in the worst-case scenario of the player being KO'd, infinite continues allow the run to continue from the same screen - this is a very safe marathon speedrun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% NG+ Backup | 1:00:00 | No | Any% NG+ plays through the game from start to finish with all glitches and skips included — the NG+ allows for more health on the protagonist to help with unneeded deaths. Skips in this run include jumping over cutscenes, abusing new checkpoint trigger points, nimble platforming, and even out-of-bounds navigation. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Workshop Map Speedrun Showcase Accepted | 00:50:00 | No | Rocket League is the car soccer game, but did you know that there is a community of people who make custom content for the game? The map making community has made several speedrun inspired challenge maps over the past couple years, many of which are super technical and quite impressive visually. This showcase aims to show off some of the speedrun competition maps that have been made and even offer a first time showcase of an all new custom map where each level in the map is made by a different member of the map making community. I would like to highlight all the effort that was put into creating each map and show off the strategies and technics that have been developed to beat each map as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:18:00 | No | Beat the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Levels Declined | 00:30:00 | No | This run aims to complete every level of the game, so Reptar Bars are not necessary to completing this run. This run is fast paced and has some glitches that are exclusive to this category because of the levels visited. 2 of the stages have pretty noticeable RNG to them, but this run is one where a PB can be lost to multiple things. |
any% Declined | 00:18:00 | No | This run aims to beat the game as quickly as possible, which means combining the completion of levels and collecting of Reptar Bars to gain all the puzzle pieces as soon as we can. This is a fast paced movement heavy run with 2 levels that have major RNG to them that can make or break a potential PB. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Balmaint NG Declined | 03:00:00 | No | ・Select "New Game" ・Select Balmaint the main character ・Timer ends during the final save after beating final boss. Managing necessary character development under numerous movement restrictions and facing a series of tense final boss battles. |
Urpina NG Declined | 02:50:00 | No | ・Select "New Game" ・Select Urpina the main character ・Timer ends during the final save after beating final boss. ・Select "New Game" ・Select Leonardo the main character ・Timer ends during the final save after beating final boss. *By choosing Urpina's story, you can enjoy a moderate degree of freedom and story progression. Depending on your choices in the game, the strength of the companions you join and the final boss will change. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Master Mode Declined | 00:15:00 | No | Become Goku and set out to master the way of the bomb. Climb 20 floors and defeat 5 bosses in this quick and classic Bomberman adventure. This would be a good incentive to run after Normal Mode, but can stand on its own as well. A small note on this video submission, it was not planned that I would run this but there was extra time so I was able to do it but had no practice beforehand. However, it was still a very fun run and I got the quick kill on the final boss so I thought it would be a good submission! |
Normal Mode Declined | 00:48:00 | No | Set out on a quest to find Crator and defeat the Meanie Gang once and for all to bring peace to planet bomber. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Master Mode Declined | 00:15:00 | Yes | Master Mode is a short runthrough through several stages, with most of the normal Bomberman-RNG removed, making this a sort of standardized Score Attack/Speedrun mode for the game. Submitting as a race with HeyItsPerk. |
Normal Mode Declined | 00:48:00 | Yes | Beat the game. Normal mode is the story/adventure mode of the game. Submitting as a race with HeyItsPerk. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:30:00 | No | Any% is a mostly unrestricted category meant for runners to complete the game as fast as possible. That is, reach the credits without using cheat codes. All other glitches, strategies, routes, and mechanics are fair game, and this includes the saving and loading features. This is important because saving and reloading the game will spawn your character at the last door they entered, meaning you can very easily return to vital areas in a room extremely quickly for routing. With precise routing pioneered by myself and SmexyMythic in the modern age, along with a game breaking glitch found by SmexyMythic near the end of the game, it's possible to complete all 4 episodes and finish the game very quickly. |
Any% No S+L Declined | 0:30:00 | No | No S+L stands for No Saving + Loading, and otherwise the category is the same as Any%. However, this one simple restriction is extremely important, which is why the difference between the two categories can be upwards of a minute or more. The small routing changes without the ability to save and load have a big impact throughout the entire run, which from a technical viewpoint is really interesting. With precise routing pioneered by myself and SmexyMythic in the modern age, along with a game breaking glitch found by SmexyMythic near the end of the game, the entire game can be completed extremely quickly. It's also the first category I learned to speedrun and holds a special place in my heart. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Bronze Comb% Declined | 0:08:00 | No | Bronze Comb% is a rather interesting name for a category, and in fact it is a category extension. The goal is to start a new game file as usual, but rather than continue through the episodes, defeating bosses, completing jobs, etc. the goal is to instead get into Episode 1 and find a guard with a bronze comb loot that you can pickpocket from them. This is of course based on RNG, so all the skill and routing is just getting into the episode, and then hoping for good luck. This sounds inconsistent, but it isn't that hard to find one, and more importantly, adds a lot of fun and high stakes to save every second you can with great interaction and responses from viewers! |
Episode 2 Any% Declined | 0:33:00 | Yes | I ran Episode 1 Any% at SGDQ 2022, so it would make sense to slowly continue through the series by going to the next logical step with Episode 2. This episode is set in India and features everybody's favorite moment - dancing with Carmelita Fox. It also includes new tech found somewhat recently called "bottle crashing" that sets a character's position to a NaN value, allowing us to access triggers across the map in a couple of different instances. Exciting new tech like this, along with the other usual fun platforming and combat, and episode 2 is a quick and charming speedrun. This submission is for either standalone run or a race with Ostrava_VT. |
Episode 3 Any% Declined | 0:31:00 | No | Continuing the trend of slowly making progress through each episode, Episode 3 is often picked as a top favorite specifically for speedruns. The extreme verticality of the episode made it difficult for casual runners, but speedrunners know exactly how to run and jump extremely fast among the treetops and confusing jungle temple layout, making for impressively fast displays of platforming. There are also big cutscene skips and strategies used in the run to optimize it further, finished off by a huge boss fight that makes or breaks the run for an intense and fun conclusion. |
Episode 4 Any% Declined | 0:35:00 | No | This scary episode features a gothic setting in a prison to breakout your friends. The stakes are high for the Cooper gang as they try to save their friends. The episode starts with a heavy feature of Bentley gameplay, which makes for refreshing and different gameplay than usual. Then, the Sly gameplay has a lot of intense and highly important tricks to execute in order to skip cutscenes or otherwise break the game in order to speed through jobs. Finally, the conclusion leads to saving Murray in prison and getting the gang back together in triumph. |
Episode 6 + 7 Declined | 1:20:00 | No | This combo category puts Episodes 6 and 7 together, since they are related in the story and chase the same villain until he's defeated. This has been ran previously on GDQ hotfixes a couple times making for great and familiar content. It features really comfy cabin and campfire vibes, along with winter-outfit Carmelita Fox which everyone agrees is the cutest and comfiest version of the character in the series. Otherwise, the speedrun is also full of really interesting and intense tricks like fake floors, cutscene skips, boss fights, and precise routing for fun and fast-paced action. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Hazard Room Challenges Declined | 1:35:00 | No | This category extension aims to do something that most speedruns would avoid like the plague - complete all tutorial levels. In Sly 3, there is the Hazard Room which has different stations that unlike at different times meant to teach the player how to play the game as different characters or use different game mechanics and the like. Obviously, we typically skip almost all of this in all other categories. But here, we finally return to learn how to properly play the game, with the goal being to unlock all tutorials and complete them as fast as possible. This does require playing through all of Episode 1 in tandem, so there's almost a bonus category included with extra content. |
Episode 2 Any% Declined | 0:54:00 | No | I ran Episode 1 Any% at SGDQ 2024, it would only make sense to continue the series and follow up with Episode 2! This one is set in the Australian outback, and the goal is to recruit a new member of the gang in the form of The Guru, a mystic native with the power to control minds. Due to the rocky mines of the area, there is a lot of interesting routing and platforming throughout the area. There are also some fan favorite jobs including of course the Big Truck, Lemon Rage, and gigantic Carmelita Fox, which are iconic among the community. The investment in this episode is dear, and the conclusion is both endearing and thrilling. |
Episode 3 Any% Declined | 0:55:00 | No | Episode 3 is often pointed to as a favorite single episode in Sly 3, and the reason is obvious. The ability to fly planes in competitive aerial battles during the day while sabotaging the other teams at night is peak Sly Cooper content. There are even recurring characters from the series such as Muggshot from Sly 1 or Dimitri from Sly 2. Not to mention that "day 2" in this episode is filled with what is commonly referred to as "the gauntlet of episode 3" meaning you know there are high stakes and intense speedrunning tricks and strategies filled with cutscene skips and glitches to keep the run really interesting and fun. |
Episode 4 Any% Declined | 1:02:00 | No | Episode 4 is set in China and involves yet another recurring character from the series, the Panda King from Sly 1. A villain turned sidekick, the Panda King aims to save his daughter from a forced marriage and we are going to help him. This is the longest episode in Sly 3, but for good reason, as it features some of the best jobs, skips and glitches to save the most time possible. It also includes General Tsao, a villain that players truly despise, which means you know he's doing an amazing job at being a villain. |
Episode 5 Any% Declined | 1:00:00 | No | If Episode 3 isn't your favorite episode in Sly 3, then it's likely to be Episode 5. Instead of flying planes, we literally become pirates and sail boats across the seas, who doesn't love that? This episode also features amazing characters like Black Spot Pete with whom we engage in salty pirate talk that's so funny, and the villain Captain LeFwee who is the self-claimed smartest man on the seven seas. While trying to outmaneuver this foe, we use huge skips and glitches to our advantage to defeat him even faster, with precise routing to keep the entire run engaging. And did I mention sailing ships? Because we also engage in naval battles too, a unique and fun mechanic in the series that's sure to be a fun time to viewers. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Keys Declined | 1:15:00 | No | Collect all the keys in the whole game, which are usually required by the intentional logic of the game but are usually largely skipped in other categories. This allows us to see more of the game to enjoy this thieving raccoon platform his way through each level. |
All Minigames Declined | 0:25:00 | No | This category aims to complete all non-platforming minigame levels. You're allowed to run on a completed file to have quick access to all levels, specifically the minigames of course, meaning this is a fast-pace, high-action category. |
S.T.O.P. Declined | 1:30:00 | Yes | S.T.O.P. (Special Tasks and Operations Program) is a category I created myself and is essentially a bingo-adjacent category designed to randomly determine a runner's goals to complete the game. Currently the randomizer program generates a list of 10 tasks from a pool of 70 total, where the last task to complete must always be to defeat one of the 5 bosses of the game. Information on this can be found here: https://rb.gy/shzlf This is submitted as a race with XevenstevensX |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% No Relics Declined | 04:30:00 | No | The Any% No Relics category aims to finish the game as quickly as possible using every glitch available for us. Most of the relics are banned, with the exception of some that are quality of life relics(like cutscene skip relic), or relics that doesn't affect the gameplay and are only visuals. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100 Pagies Declined | 02:10:00 | No | For 100 pagies, we aim to grab the fastest 100 pagies available in order to open the elevator that goes to the final boss. Glitches are allowed. |
100% Declined | 04:10:00 | No | 100% aims to grab everything available on the pause menu, all 145 pagies, all 1010 Quills, and all 6 health and power extenders. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Heart of Fire Gauntlet Declined | 00:18:00 | No | In this run you must navigate the flood tunnels of Captain Flameheart's lair, traverse all three passages and the final gauntlet filled to the brim with pits of lava, spikes and sawblade booby traps. |
Heart of Fire Gauntlet: Race Declined | 00:18:00 | Yes | In this run you must navigate the flood tunnels of Captain Flameheart's lair, traverse all three passages and the final gauntlet filled to the brim with pits of lava, spikes and sawblade booby traps. Submitted with SquareMeylix |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
He Loves Me% Declined | 01:10:00 | No | This run requires top parenting skills and excellent communication with our beautiful sea-child. As we raise our Seaman, he will be able to learn human speech. Soon enough, we will be able to have conversations with him! Our goal for this "run", is to tell Seaman that we love him, and he has to say it back! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:10:00 | No | Submitting as a solo run if the race with Jason2890 is not accepted. Any% seeks to beat the game as fast as possible. We utilize an alchemy spell route in the beginning to quickly defeat bosses. Once entering Act 2, we use the in-game market timer (forces us to wait) to prepare for the rest of the run. During this phase, we gain invincibility and super strength by underflowing our stats. After this wait, we give our dog NoClip, which allows him to run through barriers and walls. This allows us to skip most of Act 2 and head to Act 3. From there, we focus on progressing the story while performing several OoB shenanigans. There's a plethora of tricks and skips to discuss as we go through the final 20 minutes of the game. The game is held together by duct tape and is an incredible watch! Currently tied with world record at time of submission! |
Any% Declined | 1:10:00 | Yes | Submitting as a potential race with Jason2890. Secret of Evermore is no stranger to AGDQ, but there has been plenty of new tech to showcase since its last appearance. A new discovery now allows us to go out-of-bounds with the Dog and sequence break even more of the game than we previously thought possible. This new tech combined with the Atlas glitch has now given us an unstoppable "Yin and Yang" duo with the Boy being impervious to harm and possessing unlimited strength, and the Dog having the ability to walk through walls! This new tech along with some small improvements in other sections of the game has allowed us to push the record for this game down nearly 20 minutes compared to the old route, so this would be an incredible race to showcase in front of the large audience for AGDQ 2025! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Bosses/Minibosses Restricted Declined | 1:30:00 | No | A very dense run in which every boss and miniboss must be defeated, a total of 50 bosses. Most fights involve free aiming a very powerful combat skill called mortal draw, and airswimming is frequently used to move between fights. This category and many of the bosses in it have not been shown at a mainline gdq event yet. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1 controller Only Declined | 00:25:00 | No | This game is used controller-2 by getting the password and continuing. In this category, controller-2 is banned except entering final stage. In any%, it is used fast travel as side effects of getting the password. But in this category, it can’t. It is harder than any%. |
Any% Declined | 00:20:00 | No | Beat the game. It needs to beat seven bosses and to collect 16 clues. Finally, Holmes fights his nemesis, Dr.Coldelia (who?). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:22:00 | No | Beat the game as fast as possible. I run it in big bad game-a-thon and GDQ Hotfix - Together for good. In Famicom version, it had glitch and beat it easily. But, smartphone version can't because all of glitches are fixed. We can enjoy all things of this game. Just waiting 5 minutes is a part of speedrun! |
Any% Hard Declined | 00:22:00 | No | Do you want this game to more hard and ridiculous? Here it is. This category is beating the game as fast as possible, using "Hard mode" DLC. It makes this game more difficult. I'm the only runner in this category because it's so hard. Even more powerful and numerous enemies await! Of course, we need to wait 5 minutes without touch control in order to beat it. |
Category | Estimate | Co-op/Race | Description |
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Canon of Vengeance - Any% (Hard) Declined | 4:05:00 | No | Complete the Canon of Vengeance storyline on Hard mode. |
Category | Estimate | Co-op/Race | Description |
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All Achievements Declined | 1:10:00 | No | This category of the game includes all endings and achievements and showcases the most of the developers intentions and the various glitches and exploits that the speedrun community for Shipwrecked 64 came together to discover. This includes going out of bounds, skipping nearly all puzzles in the game, save exploitation, momentum manipulation, and intense map routing. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Knights Any% relay Declined | 3:00:00 | Yes | Proposed is a 4 player, Any% relay of the "Shovel Knight: Treasure Trove" including Davidtki, Breadpan, Luukie13, and DanTheVP. The 4 runners will complete the Any% category for each campaign in order of release (Shovel, Plague, Specter, King), with the runners and Knights listed in corresponding order. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game Plus Declined | 00:30:00 | No | King Knight's campaign is already a quick any% run & New Game Plus turns it up to 11. He dashes, spins, pogos, & sometimes flies his way through this showcase of skill and speed. The final stage ends with a pixel-perfect trick after being off-screen for over 90 seconds, and is sure to impress. This is the fastest main category run for all of the shovel knight campaigns and one of the only never before seen at a GDQ. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Knights Any% relay Declined | 03:00:00 | Yes | Proposed is a 4 player, Any% relay of the "Shovel Knight: Treasure Trove" including Davidtki, Breadpan, Luukie13, and DanTheVP. The 4 runners will complete the Any% category for each campaign in order of release (Shovel, Plague, Specter, King), with the runners and Knights listed in corresponding order. |
Category | Estimate | Co-op/Race | Description |
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Beat The Game Accepted | 00:45:00 | No | This category shows off the game, start to finish, as any new player will experience it. Each stage rewards the player with a new ability and there are some optional upgrades we prioritize to keep things moving. The route flows nicely and allows for a lot of action, with small breaks to explain some tech and take a breath. |
New Game+ Declined | 00:42:00 | No | New Game+ removes several "item get" cutscenes but the overall route remains mostly the same as a fresh file run. The major advantage is that a crowd will experience less downtown and more action, which this game is packed full off. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
all knights any% relay Declined | 3:00:00 | Yes | Proposed is a 4 player, Any% relay of the "Shovel Knight: Treasure Trove" including Davidtki, Breadpan, Luukie13, and DanTheVP. The 4 runners will complete the Any% category for each campaign in order of release (Shovel, Plague, Specter, King), with the runners and Knights listed in corresponding order. |
Category | Estimate | Co-op/Race | Description |
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UFO Ending Declined | 00:45:00 | No | UFO ending trims the run down substantially and permits NG+ weapons - alien boxing gloves and a space laser. Swerves the run more into B-movie territory and cuts out the slog of the final quarter of any%. Fairly short and safe. Incentive potential for costume. Finishes with an anime alien/dog abduction regardless. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:00:00 | No | When used just right the normal in-game shout mechanic becomes more powerful than the Thu'um, allowing runners to push past several enemies who cannot be bypassed through normal means for early level completion. We also manipulate the behavior of enemies and friendly NPCs in various ways, including through the use of the unique Sightjack mechanic that allows players to peer into the senses of others. Halfway through the run we abuse the enemy chase and 'last known position' game mechanics through a complex setup designed to trick a specific enemy into opening a locked door for us, forcing an early Mission 2 completion & sequence breaking the game for nearly 20 minutes of timesave over the old route. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 0:57:00 | No | seal man go fast |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 0:38:00 | No | In the Any% speedrun we make our way through the ship and solve various elaborate puzzles as fast as possible and convince the robot servants to progress the plot for us by actually typing messages to them in-game and manipulating their AI personalities with a physical interface. After serving a hot juicy chicken to a very hungry talking parrot before rebuilding Titania we return home to a special surprise from Douglas Adams himself. |
Category | Estimate | Co-op/Race | Description |
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Any% Easy Declined | 2:25:00 | No | The Any% category sees the entire main story to its completion. The "Easy" part of the category can refer to any difficulty that isn't the hardest, but Easy is preferred. The run begins upon selecting difficulty and ends upon defeating The Darkness. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Episode 8 Declined | 0:33:00 | No | Episode 8 easily one of the most difficult episodes to run in the game. The goal of the run is enter the episode for the first time and defeat Clock-la. This episode has difficult cutscene skips and some of the best movement the game has to offer. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 1:45:00 | No | Sly 1 100% is a jam packed run where you have to collect All Keys, Bottles, Vaults, and complete all of the Master Thief Sprints in the game. This includes a ton of proxies, intricate bottle routes, load abuses, and precise movement. I rerouted this category recently and it makes for a very fun and engaging run. |
100% Coinless Declined | 2:30:00 | No | This run started as a challenge run that took the entire community at the time to figure out if it was even possible. The first runs of this category took over 12 hours. Over the years this category has been optimized to being in finished in under 2 hours and 20 minutes. The category has a ton of unique movement to dodge the coins that are scattered over all the levels. This run never has a dull moment keeping everyone on there toes because at any second you can grab a coin and lose minutes. This is a fan favorite category because of the intensity and fun routing. |
Any% Declined | 00:36:00 | No | Any% is an extremely optimized category with very tight movement, precise and difficult tricks, big proxies, and load abuse tech. This category has a very good balance between action and down time which makes it perfect for reading donations. Lots of high intensity moments that makes for a very enjoyable run to watch. |
S.T.O.P Declined | 1:30:00 | Yes | S.T.O.P aka Special Tasks and Operations Program is a spin on a Randomizer where 10 of 70 tasks are randomly selected. These tasks have to be completed starting at the beginning of the game and you finish the run when you complete the last task which will always be to defeat one of the 5 bosses. This is submitted as a race with Nave357 who is also the creator of this category. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Episode 2 100% Declined | 00:35:00 | No | This will be a showcase of the 2nd episode but the objective is to get 100% in the game which includes collecting all 30 bottles in the level map and opening the vault to collect the gadget locked inside. The bottle crash trick helps a lot in this category as it mitigates a lot of movement running around the map to collect bottles as the teleport trick breaks bottles that are spawned in while sly is in the area the trick is active. |
Episode 2 Any% Declined | 00:33:00 | Yes | Episode 2 showcase that allows the use of some additional gadgets that we don't use in a full game any% run of Sly 2. The objective of the category is to complete the episode as fast as possible using movement, glitches and tricks. In episode 2 runs there the bottle crash trick that is pretty exclusive to episode 2 as it is the current episode where the trick has been found to be useful. The trick allows us to basically teleport across the map in the matter of seconds saving time over just running to job triggers. Open to doing a Race with Nave if the run is added to the event. |
New Game + Declined | 4:50:00 | No | New Game + is a run where we are allowed to use cheats to build the run file. We unlock every episode to skip their intro cutscenes and farm coins to purchase any of the games available gadgets in the thiefnet for use from the beginning of the run. This allows for end game movement tech and use of episode run strats in a full game setting. Also through the use of additional starting gadgets a lot of of unintended movement can be done with using your knowledge of the game. This run takes normal Any% and adds extra insanity to it while all the more making the run shorter overall and a fun category to play. (link to current personal best for reference of run played with minimal mistakes: https://youtu.be/IT3VWdiN0-w ) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Declined | 1:45:00 | No | Beat the game with 100% file completion as fast as you can. This means obtaining all treasure keys, opening all vaults, completing all Master Thief Sprints, and entering all levels. This category features a fun combination of strats of All Keys and All Vaults to show most of what this game offers |
All Keys Declined | 1:02:00 | No | All Keys is a category where you have to collect a key, which is the main collectible that marks the end of a level and is needed to progress through the game. This category features many unique tricks to get to the ends of levels as fast as possible without worries of getting any other collectibles |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:47:00 | No | This is a category to clear as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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Windows PC Any% Declined | 00:17:00 | No | This is a category to clear as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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All Stages (US) Declined | 00:35:00 | No | Complete all stages and boss fights without using a warp |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1 Player All Stages Declined | 00:20:00 | No | All stages showcases all 50 stages, 4 slot machines, and 5 boss fights with optimized movement, throws, pushes and kicks. |
1 Player Any % Declined | 00:20:00 | No | The any% category showcases the 2 hidden warps and warp slot machines, allowing for a max of 12 levels to be skipped throughout the game. The memorization of the timing for the slot machine is very difficult to pull of a max level skip 2x throughout the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1P Any% - Normal Declined | 00:45:00 | No | Playing on Time Attack mode we need to beat 80 stages to rescue the twin princesses and get rid of the snowman curse. Run is IGT timed but estimate is considered in RTA |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Stages Declined | 00:22:00 | No | Having a similar game concept as Bubble Bobble, but instead of bubbles we have snow balls, we need to beat 50 stages in order to rescue the twin princesses and get rid of the snowman curse |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Across the Universe Showcase Declined | 02:40:00 | Yes | Win conditions: Sonic Adventure 2: Find All 7 Chaos Emeralds and defeat the Final Hazard Kingdom Hearts 2: Find 3 proofs and Promise charm and defeat Xemnas Super Mario 64: Find 70 Stars and defeat Bowser in the Sky Link to the Past: Find 5 Crystals and Defeat Gannon |
Category | Estimate | Co-op/Race | Description |
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Across the Universe Showcase Declined | 02:40:00 | Yes | Win conditions: Sonic Adventure 2: Find All 7 Chaos Emeralds and defeat the Final Hazard Kingdom Hearts 2: Find 3 proofs and Promise charm and defeat Final Xemnas Super Mario 64: Find 70 Stars and defeat Bowser in the Sky Link to the Past: Find 5 Crystals and Defeat Gannon |
Category | Estimate | Co-op/Race | Description |
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Dark Story (New Game) Declined | 00:37:00 | Yes | You've seen Dark Story, but you've never seen it like this. This is a co-op speedrun featuring two runners that specialize in completely opposite parts of the run, covering our weaknesses perfectly while maximizing our strengths. This run has gone through drastic changes since it was last shown in 2017, and we're willing to go for every single timesave in our combined arsenal. You're going to see Shadow launching across the stage with strange gravity and blinding speed, you'll see Rouge clipping past obstacles and grabbing pieces out of order, and you'll see Eggman going over and/or through walls like the mad scientist that he is. This is one run that you won't want to miss. Submitting as a co-op run with Deevoo121 |
Category | Estimate | Co-op/Race | Description |
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Dark Story (New Game) Declined | 37:00:00 | Yes | You've seen Dark Story, but you've never seen it like this. This is a co-op speedrun featuring two runners that specialize in completely opposite parts of the run, covering our weaknesses perfectly while maximizing our strengths. This run has gone through drastic changes since it was last shown in 2017, and we're willing to go for every single timesave in our combined arsenal. You're going to see Shadow launching across the stage with strange gravity and blinding speed, you'll see Rouge clipping past obstacles and grabbing pieces out of order, and you'll see Eggman going over and/or through walls like the mad scientist that he is. This is one run that you won't want to miss. Submitting as a co-op run with Savac |
Category | Estimate | Co-op/Race | Description |
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Across the Universe Showcase Declined | 2:40:00 | Yes | Win Conditions Sonic Adventure 2:find all 7 chaos emralds and beat final hazard KH2: find all 3 proofs and beat final xemnas Super Mario 64: find 70 stars and defeat Rainbow Bowser in the Sky Link to the past:Find 5 Crystals and defeat Gannon |
Category | Estimate | Co-op/Race | Description |
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All Bosses Declined | 00:40:00 | No | All bosses is a sort of abridged any% showing all the big story beats as we beat all the bosses, including a secret boss not found in any other any% category, reset strats, musical numbers a slew of tricks old and new |
Any% Declined | 1:55:00 | No | Any% is the Bare-Bones run of the game. A quick start to finish beeline with money management kingdom hearts 1 style platform abuse and catchy tunes since we’ll be doing most Let’s dances. A great showcase of this hidden gem |
Any% NG+ Nightmare Declined | 1:50:00 | No | Using the powers of NG+ on top of being on the hardest difficulty shows what cimbat has to offer as both sides are at maximum power! |
Let's Dance! Declined | 00:15:00 | No | Our shortest category, showing the 5 main bosses of Oogie's revenge:The Let Dances. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:40:00 | No | we play through all the microgames in the intro. from Jimmy T. in sports, to 9-Volt as his love for nintendo. its a crash course of one of the most unforgiving Wario Ware games/ |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 1:50:00 | No | This run involves unlocking All Events, Sounds and Illustrations. This only happens when All Red Rings are collected, All Missions are beaten twice with an S-Rank on the 2nd Try and defeating the Nega Mother Wisp which is unlocked by gathering All 7 Chaos Emeralds and defeating the Nega-Wisp Armor. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 2:20:00 | No | This speedrun involves retrieving all Chaos Emeralds with Sonic and all Sol Emeralds with Blaze and defeating the true final boss the Egg Salamander (The Super Sonic boss fight which you fight as Super Sonic and Burning Blaze) as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 4:00:00 | No | This category involves full completion of this game. This includes Beating All 100 Missions, Upgrading all vehicles to their maximum levels, beating all 100 missions, getting all decorations unlocked and defeating the true final boss (Deep Core). |
All Emeralds Declined | 1:35:00 | No | This speedrun involves getting the true ending as fast as possible. This involves retrieving all Chaos Emeralds with Sonic by winning boat races against Johnny in 7 different locations with the Waverider that is controlled by the stylus and all Sol Emeralds with Blaze by completing Missions. |
All Islands Declined | 0:50:00 | Yes | This speedrun focuses on clearing All 41 Levels in Time Attack mode and then face off against the Egg Wizard (The Supersonic Boss Fight) in Stage Select. Unlike the first series, the bosses are set to normal and can be restarted easily with the restart option on Time Attack Mode. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 2:30:00 | No | This run features beating the Any% categories in All 3 Games in the Sonic Rush Trilogy (Sonic Rush, Sonic Rush Adventure and Sonic Colors (DS)) as fast as possible using all forms of speed enhancing tricks, mechanics, shortcuts and advanced strategies. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 2:35:00 | No | 100% is the hundo category of the game. Opposed to the All Chaos Emerald category of the original on the Wii, we not only have to collect all Red Rings, but also the S-Ranks, clear all Metal Sonic Rival Rush-Stages and of course collect the Chaos Emeralds in order to get that %counter to a 100! This category has some tight routing, revisits and special uses of wisps to clear this game as fast as possible! For the first time, we might also see Super Sonic appear in a Colours-run on GDQ as well. |
Category | Estimate | Co-op/Race | Description |
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Another Story Any% Declined | 00:45:00 | No | Another Story is a new story that got added in the last and final update of the game. Basically its an alternative ending to the main game that lets us play with New characters! (Our friends that we save throughout the run, Amy, Tails and Knuckles) Idea of the story is that Sonic is corrupted by Cyber energy, and needs his friends to get the Chaos emeralds for him, so that he can beat up the big bad. Meanwhile they are collecting the Emeralds, Sonic is going through his training arc and beating "Trials" made by the Ancients. These trials will turn the Cyber energy into new power that we have never seen before, allowing Sonic to power up and go beyond Super Sonic. This speedrun is overall fun with the Trials, unique movement that Sonic's friends have and a really epic final boss with the new Super Sonic form. |
Any% Declined | 1:05:00 | No | Beat the game as fast as possible! There is 5 islands that are open zone and most of them we can skip with crazy tech and glitches. The islands we cannot skip, we collect memory tokens to save our friends and collect keys from Cyberspace levels to unlock the Chaos Emeralds! (Cyberspace levels are these quick generic Sonic levels from past Sonic games) There is this broken glitch in the game called the "Slingshot" which sends Sonic flying REALLY quickly from point A to B, comboed with satisfying movement, it makes the run really fun to watch and play! |
Any% Another Ending Declined | 1:40:00 | No | This category is basically Any% + Another Story, combining the 2 categories into one big speedrun! Instead of doing the Normal ending (the last island of the game) we go through a portal and start Another Story and do the alternative ending! This makes for a great and a fun marathon showcase in my opinion. |
Category | Estimate | Co-op/Race | Description |
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Another Story - Limited Tech Selection Declined | 00:53:00 | No | The newest update that adds a completely new Ending with even more additions to it! You can play as Amy, Knuckles and Tails in order to help Sonic to destroy the last evil. Limited Tech Selection means we're playing without too many glitches. So we have to climb the TOWERS to complete the trials |
Category | Estimate | Co-op/Race | Description |
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Super Hard Mode Declined | 1:05:00 | No | Extra game mode you unlock by getting the 100% of the game. Replay all the stages with a HUGE difficulty increase, making the levels longer, harder and sometimes makes us change our strats, having to take another paths or a different approach to some sections. Using the classic trio of Sonic, Tails & Knuckles to blast through the levels and of course, having PC exclusive tech like some ULTRA GLIDES to fly across the map and Wall Bounces to reach high places |
Team Sonic - Unrestricted Declined | 1:05:00 | No | Playing as Sonic, Tails & Knuckles with a simple goal, beat all the stages as fast as possible. Here in Unrestricted we can use any glitch we want! To make it more special, PC has its own speed tech and we're gonna see it in almost every level Flying through the stages at a high speed with the exclusive Ultra Glide and reach very high altitudes with the exclusive Wall Bounce! |
Category | Estimate | Co-op/Race | Description |
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Team Rose (Limited Tech Selection) Declined | 00:42:00 | No | Team Rose features Amy, Cream, and Big as they traverse shorter variations of the same levels that Team Sonic goes through. However, Team Rose can make use of Big's bellyflop move, completely changing how the game is played! This category features levels that are more short and sweet, but are optimized to an intense degree as a result. The same precise movement is on display with these three, and levels are being completed faster than ever! |
Team Sonic (Limited Tech Selection) Declined | 01:05:00 | No | Team Sonic showcases the main characters of the game, Sonic, Tails, and Knuckles! Team Sonic's gameplay is lightning fast, revolving around using Rocket Accels along the ground and quick glides into the air with Knuckles to carry momentum. Throughout the run, we use every movement option available to us in quick succession, making it an impressive hour-long gauntlet of the game's intense movement and tricks! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:50:00 | No | Any% is the fastest known route to finish the game, which still involves visiting all 10 worlds and defeating every boss. |
Category | Estimate | Co-op/Race | Description |
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Any% Wingless Accepted | 1:15:00 | No | The Wingless category bans the use of the assist mechanic that teleports you to the next checkpoint after dying 5 times or hitting 0 lives, so we actually get to see all the awesome skips and speedtech the game has to offer! |
Category | Estimate | Co-op/Race | Description |
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All Emeralds Declined | 00:45:00 | No | All Emeralds starts off with the more difficult Encore variants of the emerald special stages, done incredibly quickly thanks to an exploit to quickly gain lots of speed. Afterward, the Super forms greatly speed up the rest of the run. Super forms and the need to find Giant Rings lead to alternate routes from the Any% run. |
Any% Declined | 00:43:00 | No | No super forms or special stages, just Encore completed as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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Beat the Game Declined | 00:22:00 | No | Beat the game as fast as possible. Emeralds are not needed in this category, however I still grab one early on for marathon safety. |
Best Ending Declined | 00:26:00 | No | Collect all of the chaos emeralds, unlocking the final zone, and defeat Dr. Robotnik. If we don't collect all the emeralds, who will defeat him? |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:32:00 | Yes | This is a race between me and 3 other people. Any% is a good showcase of the game and the many tricks we use in the run. |
Category | Estimate | Co-op/Race | Description |
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Any% (Easy) Declined | 00:32:00 | No | Finish the game as fast as possible using whatever means you can, and we have plenty of glitches and tricks to do so. Timing begins when you select difficulty. Timing ends when the final cutscene begins at the end of the Monster Ock chase. |
Category | Estimate | Co-op/Race | Description |
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Any% (Easy) Declined | 00:31:00 | No | Finish the game as fast as possible using whatever means you can, and we have plenty of glitches and tricks to do so. Timing begins when you select difficulty. Timing ends when the final cutscene begins at the end of the Monster Ock chase. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:35:00 | Yes | Four Spider-Man travel back to 2002 to finish the game as quickly as possible. You will encounter some bosses, some of which have RNG and can have an impact on your run. In the end they have to defeat the Green Goblin (Norman Osborn). Nevertheless, this run is interesting to watch, where some tricks will also occur. |
Category | Estimate | Co-op/Race | Description |
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Any% PC Declined | 00:32:00 | Yes | A 4way speedrun race vs other people. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:30:00 | Yes | Any% 4-way speedrun race between top runners for the category |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:32:00 | No | Any% has seen a ton of changes since its last showing in 2017, including World 4 Early, a new skip that allows us to go from world 1 to 4 and cut out half of the old route. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:15:00 | Yes | Any% requires you to collect all 4 thangs in the least amount of levels, and to go through escape to beat the game. Many levels use small tricks and jumps to cut corners and save time. Submitting as a race with alpha0mega. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:10:00 | No | This is a very luck based category where you climb up the spire to beat order with almost no hacks to help you. It can be very risky, but there are many things you can do to ensure you can make it to the end with whatever build you have. |
Category | Estimate | Co-op/Race | Description |
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Any% No Death Abuse Declined | 1:20:00 | Yes | Submitting with LonTr0_ as a race. The goal of this category is to complete the main story of Octo Expansion as quickly as possible, without using the in-game Skip Level feature by getting enough deaths in a level. It is an extremely varied run, and very non-stop through the entire Metro sequence, with a handful of skips scattered throughout the entirety of the run, all of which feature precise movement. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 1:30:00 | No | The 100% speedrun of BfBB collects all 100 golden spatulas in an easy-to-remember and satisfying completion. The 100% route mainly consists of clearing all collectibles in large levels either avoided or skipped in any%. Such routing calls for nonstop use of speed storage exploits, leading to complex and creative movement patterns. Only intended objectives are collected in this run, so the absence of glitched objectives makes the ordering of spatulas far different than the player would run if only collecting the minimum requirement. |
Any% Declined | 00:55:00 | No | The any% speedrun of BfBB requires the player to collect 75 golden spatulas to challenge the final boss and finish the game. Throughout the run, any 75 can be collected, and the majority of the run is chaining together quick spatulas by use of unexpected and flashy methods. The game's warp system being highly abusable allows for quick jumping to different environments nonstop while allowing for exploitation of memory values to store speed and skip missions. The result is a run with all 75 main objectives carefully selected and placed, along with some other glitched objectives unobtainable in casual play being used to reach the 75 required. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 1:45:00 | No | 100% is the full completion category of Spyro 2: Ripto's Rage. In this category, we will use the double jump technique to get out of bounds early and obtain the "Permanent Fireball." This will allow us to clear levels rather quickly, as the fireball and double jump combo is simply unmatched! We will also be talking to every NPC and helping them throughout our adventure! The routes are insane and the movement is very fun to watch as shown with the timestamps below 20:15 | 31:40 | 34:35 | 34:55 | 49:58 | 1:08:55 | 1:09:25 | 1:13:00 | 1:29:15 | 1:29:50 | 1:30:10 | 1:32:15| 1:35:05 Other marathon runs for Spyro 2: 100%: https://www.youtube.com/watch?v=qCWK5cSXqHg | https://www.youtube.com/watch?v=1MVW2-WI73Y Speedrun Resume: https://docs.google.com/document/d/1HT8D7fNN9qp9_sPFYpL2N87EHMmP7gE6l6XqPCHKDcA/edit?usp=sharing |
Category | Estimate | Co-op/Race | Description |
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100 Egg Declined | 1:00:00 | No | 100 Egg is seen as the game's more competitive category, as we will not skip the 100 Egg requirement at the end of the game. For this reason, we will have to enter every single level and collect the quickest eggs possible. Eggs can be collected via movement, glitches, and unique minigames! This run will showcase many unique ways to collect these eggs, as shown in the timestamps below! 2:00 | 5:15 | 6:25 | 9:30-9:45 | 16:40-17:30 | 19:35 | 21:05 | 21:45 | 24:50 | Best moment: 29:45-31:00 | 33:50 | 37:15-37:40 | 40:25-40:35 | 46:00-46:55 | 48:45 | Best Proxy: 49:40 | 55:20-55:50 Other Marathon run for 100 egg: https://www.youtube.com/watch?v=BM7xnhtxJ88 Speedrun Resume: https://docs.google.com/document/d/1HT8D7fNN9qp9_sPFYpL2N87EHMmP7gE6l6XqPCHKDcA/edit?usp=sharing |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:32:00 | No | Any% is the category with the loan goal of defeating the final boss. Without any egg requirements this run will feature any and all strategies to get to the ends of levels as fast as possible. A true category for anyone that enjoys seeing Spyro launch or even swim through the air. |
Any% No Sorceress Skip Backup | 00:46:00 | No | Any% NSS is the no major skips category of this game with the simple goal of collecting 80 eggs and defeating the final boss. While the eggs will stay the same throughout the run, the volatility of this challenge-mode fan game can lead to a lot of variance and on the fly thinking. Hardly any run will be the same as the last, but all will be filled to the brim with every unintended trick in the book. |
Category | Estimate | Co-op/Race | Description |
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Spyro Reignited Trilogy Year of the Dragon Declined | 1:30:00 | No | An Any% run of Spyro reignited Year of the Dragon Involves beating the final boss of the game as fast as possible, with the end goal of defeating the sorceress and ending regardless of what percentage of the game is beaten. This involves the player collecting 100 of the games 150 Dragon eggs to open the final boss door and gathering 2300 of the games 20000 gems to progress through the game. This is a safe run that has different routes ranging from beginner friendly to expert level and no matter what route you choose it is a safe run with no risk of dying. |
Category | Estimate | Co-op/Race | Description |
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Spyro 1 - 120% Declined | 1:35:00 | No | 120% is the full completion category for the first game. This run requires getting all of the dragons, gems, and eggs in every level, with a few fancy tricks to speed it up along the way. |
Spyro 1 - Any% NBS Accepted | 0:50:00 | No | Any% NBS is the no major skips any% category for the first game. This run requires getting enough dragons, gems, and eggs to progress from world to world, with a few fancy tricks to speed it up along the way. |
Category | Estimate | Co-op/Race | Description |
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Any% No Lag Declined | 00:30:00 | No | Any% No Lag goes from the start of the the game to the final boss using everything we know about SWAG. The only exception is lag clips aren't allowed - lag clips involve lowering your framerate intentionally to skip invisible walls and other collision. Since this isn't possible on consoles, we separated leaderboards into "Lag" and "No Lag". Lag can be faster than No Lag, but No Lag is more accessible and more creative when it comes to using glitches and skips. No Lag is also the more popular category! |
Category | Estimate | Co-op/Race | Description |
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Story Mode All Worlds Declined | 00:40:00 | No | Story Mode All Worlds is a 100 stage marathon of the original Super Monkey Ball 2 Story Mode! With its own physics, this run is similar but very different compared to the original game with almost three years of collective efforts to push this game to its limits! |
Category | Estimate | Co-op/Race | Description |
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Mercenary League Declined | 1:00:00 | Yes | The Mercenary League is an exciting new competition within the Star Fox 64 score-running community, where players engage in a friendly battle for high scores! Each month, a random route is selected from the game’s 25 unique paths using a spinning wheel, and competitors have one life to achieve the highest score possible. Based on the route, players may have to adjust their strategies or approach in specific levels to avoid affecting their strategy in the following levels. This includes Bomb management as well as how the player chooses to finish the level. For this showcase, the route will be determined at the beginning of the run, adding an element of surprise and strategy. The two players, adamX0315 and Rakanai, will each have to navigate the selected route and try to achieve the highest score possible. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:27:00 | No | Complete the game as fast as possible. This run is mainly centered around that fact that the player can buffer all of their inputs in combat to avoid enemy attacks and also manipulate the game into giving the player more than one action per turn. Instead of just attacking once, players can overload their weapon, fire it off, and then get a melee attack in all in one turn, which helps speed up combat. We'll also be manipulating the Tutorial to complete it multiple times over the course of the run in order to get a little extra cash for ammo and better weapons. |
Category | Estimate | Co-op/Race | Description |
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Any% Any Vehicle Declined | 1:10:00 | No | Complete All of the main game missions as fast as possible. You are allowed to use any and all ships at your disposal and can use a completed save file. Throughout the run, we optimize our flight paths and select specific targets to focus on in order to complete the game quickly. This run heavily features the experimental V-Wing which has rapid fire capabilities and multi-lock cluster missiles that can take down multiple enemies at once. We also take advantage of a few wall clips to access areas in the most optimal way. |
Category | Estimate | Co-op/Race | Description |
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Randomizer % Declined | 01:00:00 | No | Original Creator of the Star Fox 64 Randomizer, plays and showcases the new and improved Star Fox 64 Randomizer by Punk7890 who took over the project. I will be showcasing the added randomizations, level randomizations, or content that was never before seen in a normal run of Star Fox 64. |
Category | Estimate | Co-op/Race | Description |
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Any% Claude Declined | 1:57:00 | No | Playing through the game as the Earthling, Claude. The faster category. Saves time by not having to run around a city around 30 minutes in. Intended as a bid war vs Any% Rena |
Any% Rena Declined | 1:57:00 | No | Playing through the game as the girl from Arlia, Rena. The main differences from Claude's route is that I get an overleveled character for one dungeon and I have to rely on the AI for a certain fight about half an hour in. Gets a fan favorite character in Dias instead of Leon. Intended as a bid war vs Any% Claude. |
Category | Estimate | Co-op/Race | Description |
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ROTE Any% New Profile Declined | 00:58:00 | No | Rise of the Empire (ROTE) campaign on a fresh profile with no medals present skipping space missions. This category involves a lot of routing out how you plan to build up your medals in the early game to set up for the Empire portion, and making adjustments as you go with various backup plans in case you fall behind. There's a lot more class variety, you get to see most of the classes in the game used in some way and more often instead of only Sniper or Dark Trooper most of the run! The catch is being much more vulnerable to a random Wrist Rocket if you get caught not watching those Wrist Rockets, or the jumpscare Wookies on Polis and Yavin IV, and having to be on top of your execution at all times. Since you don't have bonuses to work with like the Remote Rocket, you have to utilize different strats that do a lot to distinguish the 2 categories. We can still utilize a lot of the schmoovement tech as well, and tricks like turret clipping! Very fun category to marathon and race in! |
ROTE Any% w/ Bonuses Declined | 00:50:00 | No | Rise of the Empire (ROTE) campaign on a profile with all bonuses maxed out on Legendary Status, skipping all 4 space missions. This category has evolved a lot in the last year with so much new tech and spruced up older tricks. We've got turret clips on Coruscant to steal the 2nd holocron from the Jedi before they even exist. We've got an out of bounds strat for Kamino to fly into the rain filled sky with the DNA, another for Death Star that I do using a turret clip to jump to the rebel scum carrying the plans asap, and more OOB strats like on Mustafar for fun! There's also REALLY fancy schmoovement tech with Jedi and the Dark Trooper that's really fun to show off like mid-air sprint jumps on Mygetto and a roof slide on Naboo as Dark Trooper. We even trick the game by using the Remote Rocket to trigger things in the game earlier than intended, and abuse class swapping to fire rockets faster than Obi can run with his legs on Utapau. Hope to get to show this game off! :3 |
Category | Estimate | Co-op/Race | Description |
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3P Glitchless Boat Restoration Declined | 01:45:00 | Yes | Taking over Grandpa's farm maybe was a bit more work than we anticipated. We need a vacation! In this run, we will repair Willy's old boat and take a well-deserved vacation to Ginger Island! This run involves abusing RNG patterns for money, manipulating villager friendship, diving into mines we're severely under-leveled for, shilling out to Joja after we just quit there to go live on the farm, and a lot of fun with friends along the way! This is a co-op run with Lichatton, Terpretor, and theValiantSun |
4P Glitchless Seeded Community Center Restoration Declined | 1:50:00 | Yes | The daily grind of capitalism was really getting us down. Time to start a new life as a farmer with three of your best friends. Oh, and maybe we'll restore the sense of community within Pelican Town by repairing the Community Center within the first year of us arriving... Sounds reasonable! Let's go. In this run, we use a brand new seed found for 1.6 to complete the Community Center within the first year of arriving at Stardew Valley. This run features everything that Stardew has to offer: farming, mining, fishing, foraging, villager friendship, all wrapped up nicely with a dose of chaos that only comes from years of IRL friendships from the runners. Despite being seeded, the game can still throw us some interesting RNG that makes the run different every time and showcases the skills of every player. And a couple of new tricks up our sleeve to guarantee we complete if the need arises. This is a co-op run with atwentysomethingloser, blackheartwings, Terpretor, and theValiantSun |
4P Mayo% Race Declined | 00:15:00 | Yes | Consider the following: food crimes for charity. With the release of 1.6, we finally got the action that Stardew Valley was missing: the ability for the farmer to consume mayo. In this race, we use a brand new farm that allows us to start with some chickens instead of parsnips and then dive into the mines looking for materials to build the fabled mayonnaise machine. It's a combination of mining and farming skill, paired with praying to RNGesus that we are blessed with earth crystals and rain days. The run is fast, funny, and has the clear incentive to have the players eat mayo IRL as well. Trust us, you don't want to miss it. This is a race with atwentysomethingloser, blackheartwings, Terpretor, and theValiantSun |
Category | Estimate | Co-op/Race | Description |
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2P Mines 120 + Junimo Kart Race Declined | 01:10:00 | Yes | This run is full of speed, skill, and stress-inducing moments as we race into the mines glitchlessly. This category uses an older version of Stardew Valley (1.4) in order to use explosive ammo and slingshot tech to get us to the bottom of the mines as quickly as possible. Once securing the Skeleton Key on floor 120, we can play an arcade game called Junimo Kart. The timer doesn't stop until one of us has beaten all 6 levels of Junimo Kart! This is a race between Terpretor and Lichatton. |
3P Glitchless Boat Restoration Declined | 01:45:00 | Yes | Taking over Grandpa's farm maybe was a bit more work than we anticipated. We need a vacation! In this run, we will repair Willy's old boat and take a well-deserved vacation to Ginger Island! This run involves abusing RNG patterns for money, manipulating villager friendship, diving into mines we're severely under-leveled for, shilling out to Joja after we just quit there to go live on the farm, and a lot of fun with friends along the way! This is a co-op run with Lichatton, Terpretor, and theValiantSun. |
4P Glitchless Seeded Community Center Restoration Declined | 01:50:00 | Yes | The daily grind of capitalism was really getting us down. Time to start a new life as a farmer with three of your best friends. Oh, and maybe we'll restore the sense of community within Pelican Town by repairing the Community Center within the first year of us arriving... Sounds reasonable! Let's go. In this run, we use a brand new seed found for 1.6 to complete the Community Center within the first year of arriving at Stardew Valley. This run features everything that Stardew has to offer: farming, mining, fishing, foraging, villager friendship, all wrapped up nicely with a dose of chaos that only comes from years of IRL friendships from the runners. Despite being seeded, the game can still throw us some interesting RNG that makes the run different every time and showcases the skills of every player. And a couple of new tricks up our sleeve to guarantee we complete if the need arises. This is a co-op run with atwentysomethingloser, blackheartwings, Terpretor, and theValiantSun. |
4P Mayo% Race Declined | 00:15:00 | Yes | Consider the following: food crimes for charity. With the release of 1.6, we finally got the action that Stardew Valley was missing: the ability for the farmer to consume mayo. In this race, we use a brand new farm that allows us to start with some chickens instead of parsnips and then dive into the mines looking for materials to build the fabled mayonnaise machine. It's a combination of mining and farming skill, paired with praying to RNGesus that we are blessed with earth crystals and rain days. The run is fast, funny, and has the clear incentive to have the players eat mayo IRL as well. Trust us, you don't want to miss it. This is a race with atwentysomethingloser, blackheartwings, Terpretor, and theValiantSun. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
4P Glitchless Seeded Community Center Restoration Declined | 1:50:00 | Yes | The daily grind of capitalism was really getting us down. Time to start a new life as a farmer with three of your best friends. Oh, and maybe we'll restore the sense of community within Pelican Town by repairing the Community Center within the first year of us arriving... Sounds reasonable! Let's go. In this run, we use a brand new seed found for 1.6 to complete the Community Center within the first year of arriving at Stardew Valley. This run features everything that Stardew has to offer: farming, mining, fishing, foraging, villager friendship, all wrapped up nicely with a dose of chaos that only comes from years of IRL friendships from the runners. Despite being seeded, the game can still throw us some interesting RNG that makes the run different every time and showcases the skills of every player. And a couple of new tricks up our sleeve to guarantee we complete if the need arises. This is a co-op run with atwentysomethingloser, blackheartwings, Terpretor, and theValiantSun |
4P Mayo% Race Declined | 00:15:00 | Yes | Consider the following: food crimes for charity. With the release of 1.6, we finally got the action that Stardew Valley was missing: the ability for the farmer to consume mayo. In this race, we use a brand new farm that allows us to start with some chickens instead of parsnips and then dive into the mines looking for materials to build the fabled mayonnaise machine. It's a combination of mining and farming skill, paired with praying to RNGesus that we are blessed with earth crystals and rain days. The run is fast, funny, and has the clear incentive to have the players eat mayo IRL as well. Trust us, you don't want to miss it. This is a race with atwentysomethingloser, blackheartwings, Terpretor, and theValiantSun |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
2P Mines 120 + Junimo Kart Race Declined | 1:10:00 | Yes | This run is full of speed, skill, and stress-inducing moments as we race into the mines glitchlessly. This category uses an older version of Stardew Valley (1.4) in order to use explosive ammo and slingshot tech to get us to the bottom of the mines as quickly as possible. Once securing the Skeleton Key on floor 120, we can play an arcade game called Junimo Kart. The timer doesn't stop until one of us has beaten all 6 levels of Junimo Kart! |
3P Glitchless Boat Restoration Declined | 1:45:00 | Yes | Taking over Grandpa's farm maybe was a bit more work than we anticipated. We need a vacation! In this run, we will repair Willy's old boat and take a well-deserved vacation to Ginger Island! This run involves abusing RNG patterns for money, manipulating villager friendship, diving into mines we're severely under-leveled for, shilling out to Joja after we just quit there to go live on the farm, and a lot of fun with friends along the way! This is a co-op run with Lichatton, Terpretor, and theValiantSun |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Emily Marriage (Vanilla) Declined | 00:50:00 | No | Marry Emily as fast as possible! Careful inventory/money management with a dose of manipulating RNG to deliver us the best quality presents and timely rain patterns. With the most recent patch of the game, Emily has become dramatically more consistent and some recent reroutes have pushed her time down to just over 40 minutes. A very unique marriage run, with some elements (namely mining) not seen with any other partner. |
Shane Marriage (Vanilla) Declined | 00:45:00 | No | Marry Shane as fast as possible! Careful inventory/money management with a dose of manipulating RNG to deliver us the best quality presents and timely rain patterns. With the most recent patch of the game, Shane marriage has been re-routed completely, breaking the sub-40 minute barrier. This makes it a great time to show off Stardews fastest-to-marry partner. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Seeded Marriage - Shane Declined | 00:35:00 | No | Befriending and Marrying Shane as fast as possible on a set seed. Using a seed lets me control/manipulate various rng elements of the run. For marriage this lets me predict: weather billboard quests fairy day fairy location giant crop growth trash can contents forage location Current WR/PB is 25:50 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
NG Normal Any% Restricted Declined | 03:00:00 | No | New Game Any% Restricted (formerly called Glitchless) is a new and constantly evolving category as more skips continue to be found! I love fresh New Game speedruns as they showcase the progression of the runner becoming stronger. There are 3 difficulties available, with Normal sitting in the middle. Potential runners could feel encouraged to try this run out on the easier difficulty if it seems overwhelming. Or, those craving more challenge could also see the potential of this run but with significantly riskier boss fights on Hard. A variety of glitches are used, including out-of-bounds and platforming on invisible ledges. This differs from the Unrestricted runs of the game which are limited to the original patch, where large portions of the game and multiple bosses are skipped completely. Here, in the Restricted category, all 14 mandatory bosses are faced, so it's a great representation of the full game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Mode Declined | 00:40:00 | No | Beat the game by finishing all levels and defeating all bosses on the New Mode difficulty. Continues are only allowed to levels that you have already reached. Time starts when you select Stage 1.1, ends when you reach the Stinkowing at the end of 10.4. |
Category | Estimate | Co-op/Race | Description |
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Any% Insane Declined | 00:13:00 | No | Beat all levels in order on Insane difficulty. MSG and DSL are allowed. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 1:05:00 | No | Any% is my favorite category, and has developed so much since the last time it was shown at AGDQ 2017. |
warpless Declined | 1:10:00 | No | Warpless involves beating the game without using the warp pipes in 1-2 and 5-2. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Dungeons Declined | 1:35:00 | No | All Dungeons involves beating every dungeon. |
MST Declined | 2:20:00 | No | MST involves getting the medallions from the adult dungeons, the spiritual stones from the child dungeons, and beating the trials at the end of Ganon's Castle. There are a few restrictions to make the run more interesting. For example, you must beat Ganon at the end of the run instead of beating the game via other means (i.e. credits warp). |
Category | Estimate | Co-op/Race | Description |
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A-Button Challenge TAS Showcase Accepted | 00:28:07 | No | This is a TAS showcase of current IL segments from the A-button challenge as we approach the goal of a 0-press run. This includes: Watch for Rolling Rocks 0xA, Elevator Tour in the Volcano 0xA, Treasure in the Ocean Cave 0.5xA, Go to Town for Red Coins 0xA, and Bowser in the Sky red coins 0xA. The new Watch for Rolling Rocks strategy obsoletes a well-known previous method to collect the star 0.5xA, and features a very entertaining out-of-bounds exploit known as Mario's Platform Adventure. As this is a marathon showcase of several separate ILs, movement throughout the castle is optimized for speed, and does not avoid pressing the A button. After finishing the final IL of the showcase, the run proceeds to beat the game without any further A presses. TAS authors: SilentSlayers, sonicpacker, Tyler Kehne, MKDasher, snark, Eru, ToT, pannenkoek2012, fifdspence, Marbler, Alexpalix1, Crackhex, Thadortin, lemon. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
131 Star Declined | 01:50:00 | No | This is a run that collects all the green stars in the game by any means necessary. So much green! BLJs, all forms of clips, etc are legal. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% STA Accepted | 00:30:00 | Yes | The quintessential speedrun through Super Mario Bros. Any%. Eight fast paced side scrolling levels. Allows warpzones and wrong warps and takes about 5 minutes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% STA Accepted | 00:30:00 | Yes | The quintessential speedrun through Super Mario Bros. Any%. Eight fast paced side scrolling levels. Allows warpzones and wrong warps and takes about 5 minutes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% STA Accepted | 00:30:00 | Yes | The quintessential speedrun through Super Mario Bros. Any%. Eight fast paced side scrolling levels. Allows warpzones and wrong warps and takes about 5 minutes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% STA Accepted | 00:30:00 | Yes | The quintessential speedrun through Super Mario Bros. Any%. Eight fast paced side scrolling levels. Allows warpzones and wrong warps and takes about 5 minutes. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% (Co-Op) Declined | 1:26:00 | Yes | Co-op run between TEEX88 & Stewie_Cartman Completion of all levels, fortresses, hammer bro encounters, World 7 piranhas, and World 8 hand traps. |
Any% Warpless (Co-Op) Declined | 1:07:00 | Yes | Co-op run between TEEX88 and Stewie_Cartman Warp Whistles may be collected, but are not used at any point during the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100 (Co-op) Declined | 1:26:00 | Yes | Co-op run between Teex88 and Stewie_Cartman Completion of all levels, fortresses, hammer bro encounters, World 7 piranhas, and World 8 Hand Traps. |
Any% Warpless (Co-op) Declined | 1:07:00 | Yes | Co-op run between Teex88 and Stewie_Cartman Warp Whistles may be collected, but are not allowed to be used at any point during the run. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 1:18:00 | No | Beat the game as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Luigi (Co-Star Mode) Declined | 2:25:00 | No | With the help of Co-Star mode (2P), I'll be showcasing brand new movement with the use of Co-Star jumping which hasn't been shown before in the event. Luigi will be performing series crazy skips with some that are only doable with the Co-Star jump. A lot has changed in a span of 6 years in the game especially in this category since most of the runners run this category and we were able to lower the world records down by at least 10 minutes and I hope I'll be the one to showcase it. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 02:45:00 | No | super mario galaxy any% run using the 2-player controller mode, where one player manages both movement and the pointer controls simultaneously. this unique approach allows for optimized strategies by collecting star bits, stunning enemies, and activating in-game mechanics more efficiently. this run showcases not only advanced movement and gravity manipulation but also the multitasking skill required to handle both controllers, making it an exciting and technically impressive speedrun experience. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Worlds Any% No Auto Declined | 1:30:00 | No | A special category created to shorten the estimate for marathon runs. This category plays all the levels from the 18-world story mode AND the bonus World 19 levels except the autoscrollers. It's done out of level select which cuts out the story and map movements, saving additional time. This adds 10 additional levels / 15 minutes over SMC Any% No Auto, including the level with the largest shortcut in the game (makes a minute+ long level take 6 seconds). |
SMC Any% No Auto Accepted | 1:15:00 | No | A special category created to shorten the estimate for marathon runs. This category plays all the levels from the 18-world story mode except the autoscrollers. It's done out of level select which cuts out the story and map movements, saving additional time. This is the shortest category. |
Super Mario Challenge - Any% Declined | 1:56:00 | No | The most common speedrun category for this levelset. Features the full 18-world story mode in all its glory. Note: Submitted video is slightly older but contains the best recent English commentary for this category. My more recent marathon run (September 2024) that proves the estimate has room to breathe was a sub-1:50 time on SRE-X, but the commentary was entirely in Spanish so I didn't feel it would best showcase the game & commentary overall in an accessible way for the GC :) For proof of recency here's that vod: https://www.twitch.tv/videos/2260042882?t=14h48m57s |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Story Moons Declined | 1:30:00 | No | All Story Moons is very similar to World Peace, but with the requirement of collecting all of the story moons in the game. This makes for a much more thorough completion of the game without any sequence breaks. |
All Sub Areas Declined | 3:25:00 | No | All Sub Areas involves collecting every single sub area moon in the game. This makes for a great showcase of some of SMO's coolest moons, and all of the game's bosses. |
Damageless Darker Side Declined | 4:45:00 | No | Damageless Darker Side entails beating all the bosses and collecting the 500 quickest & safest moons in the game to unlock Darker Side, but without taking any damage. If this wasn't hard enough, you also have to complete the Darker Side gauntlet without taking a hit. This provides a great showcase of all the consistent strategies & routes used to beat all the bosses, collect 500 moons, and beat Darker Side without a single hit anywhere! |
Damageless World Peace Declined | 1:40:00 | No | Damageless World Peace entails beating all the bosses and bringing "Peace" to every kingdom in the game, but without taking any damage. This provides a great showcase of all the consistent strategies used to kill the bosses damageless every time. |
Talkatoo% Declined | 1:50:00 | No | Talkatoo% is a category extension where you must beat the main story of the game, but all of your moons must come from the hint bird "Talkatoo". This makes every run different, and allows for routing on the fly. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
World Peace Declined | 3:00:00 | No | This is the World peace run of the super mario odyssey mod superstar mode. Its currently the world record, and would love to be able to run it at GDQ |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
96 Exit Accepted | 01:30:00 | No | 96 exit is the "100%" category of Super Mario World. It hasn't been in a GDQ in a bit. You are required to play through every intended level and every exit in the game. Some levels have more than one exit, and thus, you must play through them twice. |
Small Mario Only Accepted | 00:20:00 | Yes | Small Mario Only is a really cool run. It almost feels like playing Kaizo Mario in vanilla SMW. The run involves not collecting any powerups or yoshi. This is a problem, because the fastest route requires at least a mushroom in Star World 1, so you have to go through world 2 and part of world 3 in order to skip Star World 1. Involves some tricky, yet entertaining tricks. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Lunar Dragon Declined | 1:40:00 | No | reze made me submit |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Super Metroid Map Randomizer Accepted | 1:30:00 | Yes | Map Randomizer is a version of the game that randomizes rooms and items in a way that requires the player(s) to figure out the fastest possible way to beat a newly seen map in the shortest amount of time. This variation of the vanilla game works amazingly well in a race setting since players will often choose different paths after just a short period of time leading to very entertaining outcomes! I am hoping to have a 4-way race with Eddie, Oats, and Andy. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Map Randomizer Race Accepted | 01:20:00 | Yes | Map Randomizer is a version of the game that randomizes rooms and items in a way that requires the player(s) to figure out the fastest possible way to beat a newly seen map in the shortest amount of time. This variation of the vanilla game works amazingly well in a race setting since players will often choose different paths after just a short period of time leading to very entertaining outcomes! I am hoping to have a 4-way race with Andy, Oats, and Imyt. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Map Randomizer Race Accepted | 01:20:00 | Yes | Map Randomizer is a version of the game that randomizes rooms and items in a way that requires the player(s) to figure out the fastest possible way to beat a newly seen map in the shortest amount of time. This variation of the vanilla game works amazingly well in a race setting since players will often choose different paths after just a short period of time leading to very entertaining outcomes! I am hoping to have a 4-way race with Andy, Eddie, and Imyt. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Map Randomizer Race Accepted | 1:20:00 | Yes | Map Randomizer is a version of the game that randomizes rooms and items in a way that requires the player(s) to figure out the fastest possible way to beat a newly seen map in the shortest amount of time. This variation of the vanilla game works amazingly well in a race setting since players will often choose different paths after just a short period of time leading to very entertaining outcomes! I am hoping to have a 4-way race with Oatsngoats, Eddie, and Imyt. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Monkey Target High Score Showcase (10-round) Declined | 00:20:00 | No | Monkey Target is a classic party game where you roll the monkey down a huge ramp, soar into the air, and aim at targets while collecting bananas in the air. Getting a high score involves high-speed precision flying to collect bananas in the air while dealing with variable wind, and precise landings on tiny 500-point targets without the aid of powerups! |
Monkey Target High Score TAS (5-round) Declined | 00:13:00 | No | The high-score TAS bursts this minigame wide open by charging up speed to fling to the targets (No wings needed!), and making an unexpected ally of the bomb hazards by smashing them to propel across the targets for pre-flight bananas (rounds 1 and 4). The other rounds also feature inhuman flight precision and interesting RNG manip. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Master Declined | 0:20:00 | No | The 11 Master levels are spectacularly complex and difficult Goldberg-like obstacle courses, which leads to a run filled with balancing sprints across thin wires (EX7) and multi-part airborne sequence breaks (EX10). It's an incredibly thrill-dense run that destroys kaizo-level stages. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Master Declined | 00:30:00 | No | Launch's 20-stage Master mode ranges from outlandish stage concepts to massive themed obstacle courses. This variety and scope lead to both incredible tests of endurance with fast-paced tight movement, and crazy uses of momentum to bypass multiple minutes of gameplay at a time. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Stunt Goals Declined | 00:55:00 | No | What if we took a flashy trick shots compilation video, and turned that into all 100 stages of a speedrun? SMB Stardust is a challenging SMB custom game focused on speed and air control with a wacky gimmick: Every stage has a bonus "stunt goal" in an absurd place that REQUIRES you break the stage with a flashy trick shot to reach it. This run is nothing but action as we slam dunk into 100 goals that are way above the stage, hanging upside down, or even atop decorative objects! |
IL Battle Tournament Declined | 02:00:00 | Yes | In Monkey Ball IL battles, players go head-to-head trying to get the fastest possible finish on stages played for 5 minutes at a time, using a random stage list and a ban/pick system. Players will go for incredibly risky and high-speed skips you'd never see in an RTA, and the back & forth nature of the counter-pick system makes them super exciting to watch. This mini tournament would include: 4 players - Goobz, Dreadfulnt, ganon, and Nambo 3 matches - Two 1v1's, and then a finals match between the winners. Each match is best-of-5 The 4-player 2-hour format is shown in this vod: https://youtu.be/UVjfgo0yS-k |
Interstellar (High Score Showcase) Declined | 00:50:00 | No | Interstellar is a bonus mode unique to this custom game. 10 massive playground-like stages filled with bananas are played in a row, with 5 minutes to collect as many bunches as possible on each stage. This event would be a high score team relay where 2 teams compete for the highest ending score! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode All Levels Declined | 00:35:00 | No | Story Mode All Levels is a category in which a player attempts to complete each level in a row, without the use of any major glitches. The category also has a heavy use of pause strats, in which a player pauses the timer and rebuffers to be able to pull off TAS-only strats in real-time. It also involves the use of many strategies the break the stage entirely, playing it completely differently from how the developer intended. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode All Levels Declined | 00:40:00 | No | Story Mode All levels, is a category in which you try to complete every level in a row without the use of any major glitches. The gameplay is incredibly fast-paced and high-octane, with little to no downtime in between and during levels. The use of pause strats is also much more difficult in Gaiden, as the use of buffering has been patched out, making pause strats much more limited and difficult. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
IL Battle Tournament Declined | 2:00:00 | Yes | In Monkey Ball IL battles, players go head-to-head trying to get the fastest possible finish on stages played for 5 minutes at a time, using a random stage list and a ban/pick system. Players will go for incredibly risky and high-speed skips you'd never see in an RTA, and the back-and-forth nature of the counter-pick system makes them super exciting to watch. This mini-tournament would include: 4 players - Goobz, Dreadfulnt, ganon, and Nambo 3 matches - Two 1v1s, and then a finals match between the winners. Each match is best-of-5 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
IL Battle Tournament Declined | 2:00:00 | Yes | In Monkey Ball IL battles, players go head-to-head trying to get the fastest possible finish on stages played for 5 minutes at a time, using a random stage list and a ban/pick system. Players will go for incredibly risky and high-speed skips you'd never see in an RTA, and the back & forth nature of the counter-pick system makes them super exciting to watch. This mini tournament would include: 4 players - Goobz, Dreadfulnt, ganon, and Nambo 3 matches - Two 1v1's, and then a finals match between the winners. Each match is best-of-5 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
IL Battle Tournament Declined | 2:00:00 | Yes | In Monkey Ball IL battles, players go head-to-head trying to get the fastest possible finish on stages played for 5 minutes at a time, using a random stage list and a ban/pick system. Players will go for incredibly risky and high-speed skips you'd never see in an RTA, and the back & forth nature of the counter-pick system makes them super exciting to watch. This mini tournament would include: 4 players - Goobz, Dreadfulnt, ganon, and Nambo 3 matches - Two 1v1's, and then a finals match between the winners. Each match is best-of-5 The 4-player 2-hour format is shown in this vod: https://youtu.be/UVjfgo0yS-k |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
World Tour Declined | 00:35:00 | No | World Tour is a marathon of the 10 main worlds, 100 levels total, in the adventure (story) mode. A plethora of strategies, skips, and use of the new spin dash mechanic will be shown off in every level. |
World Tour (Race w/ Helix) Accepted | 00:35:00 | Yes | World Tour is a marathon of the 10 main worlds, 100 levels total, in the adventure (story) mode. A plethora of strategies, skips, and use of the new spin dash mechanic will be shown off in every level. Helix and I have the fastest two times outside of Japan across all patches, and are separated by less than 20 seconds. We've also explored to the game independently of each other and have different strengths and playstyles as a result. We are both submitting this category for a race and as solo runs on our own. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:08:00 | No | get the items, rescue your niece, game over, get credits. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 00:34:00 | No | Any% is the only category for this game. Beat the game. Quickly. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% Declined | 1:35:00 | No | Any% beats the game as fast as possible. Casually you are expected to save all of the toads (over 100) but a trick at the end of the run lets us skip all of them, break into the Bowser fight, and save over 30 mins. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Accepted | 00:30:00 | No | This category requires the player to reach the credits while also taking difficult secret exits to beat 2 optional levels, Path of Patience and Path of Plague. |
Any% Accepted | 00:22:00 | No | This category only requires the player to reach the credits, without taking any optional routes or levels. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 00:33:00 | No | Any% is a breezy trip through the sights and repetitive sounds of what is considered to be one of the worst games of all time. This run includes numerous oddities including out of bounds strats, a camera that can be set to display 20% of the screen size, exploitation of bad programming, and much more! This run begins using the easy difficulty, then moves to Normal, then Superman difficulty to showcase the main levels of the game and reach the end credits. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Showcase Declined | 1:10:00 | Yes | This showcase will demonstrate the core mechanics of Synchronica, as well as demonstrate the special features only available while playing its special multi-player mode. The showcase will nearly exclusively feature songs original to Synchronica, showing some of the hardest charts including its incredibly difficult PANDORA mode, as well as its hidden scenes for unbroken combos. Commentators will include various information about gameplay, as well as anecdotal mentions and details of the history of Synchronica, and its community today. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Capcom Kumite Declined | 01:30:00 | No | The Capcom Kumite (sometimes referred to in-game as "Capcom Side") involved playing Riichi Mahjong against the expanded character roster of Street Fighter Alpha 3. This is the much more marathon-friendly category, as you are allowed to continue where you left off upon losing a match. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode Any% Declined | 4:00:00 | No | Story Mode follows the first several episodes of the Akagi anime. By fulfilling certain criteria during the game's six hanchans (rounds) the runner can trigger cutscenes that may help or hinder their progress. Which ones they use are up to the runner's discretion. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Decks Declined | 00:18:00 | No | The "All Decks" category includes three decks that the runner must play through: a standard Riichi deck, a stripped-down Sanma deck, and a robust XL deck requiring larger hands. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Normal Declined | 00:15:00 | No | A simple run through of all the levels. I'll have an incentive to play as any of the three characters, which can add a bit of variance to the time, but not enough to be anything major. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:30:00 | No | Any% skips about half the game by using an exploit with the key cards to get to the end game earlier forcing Dontaello and Splinter to not be saved. The run becomes dangerous and fun because a death after a certain point forces you into a boss door in a completely different area of the game losing minutes. Makes it nerve wracking and exciting to play right. |
Category | Estimate | Co-op/Race | Description |
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Arcade - Medium Declined | 00:30:00 | No | No zips or glitches of the original arcade counterpart, we will trick the game into making it easier for us to run through by coin spamming!!! |
Category | Estimate | Co-op/Race | Description |
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Any% Clear Co-Op Declined | 00:30:00 | Yes | Going as fast as possible using strats that the game provides. Co-Op with DBCade |
Category | Estimate | Co-op/Race | Description |
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Majima Saga - Any% Easy Declined | 00:22:00 | No | We are using the mechanics in game to go as fast as possible to the end of the game. |
Category | Estimate | Co-op/Race | Description |
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Journey (Expert) Declined | 00:26:00 | No | Journey mode is the main singleplayer mode within Tetris Effect: Connected. It consists of 27 stages across 7 areas. Playing on expert difficulty extends the length of each stage and greatly increases the speed at which pieces fall which introduces further strategy within the run. |
Category | Estimate | Co-op/Race | Description |
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Puzzle Mode (Console) Declined | 00:54:00 | No | The puzzle mode (console) category requires you to play through all 100 levels which consists of 20 levels in 5 different locations throughout the game. The first level in each area starts off simple and increases in difficulty as the game goes on. Some levels have neat tricks that, with the right pieces, will make completing the level a lot faster compared to burning through lines. |
Category | Estimate | Co-op/Race | Description |
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Death Mode Accepted | 00:05:40 | Yes | Death Mode is the hardest mode available in the game. There are only two requirements for the Grand Master grade: survive to the end, and reach Level 500 in under 3 minutes and 25 seconds. This mode is brutal, with instant gravity for the entire game. This run will be a 4-way race between me, spc, JBroms, and mackie. |
Master Mode Accepted | 00:09:30 | Yes | Master Mode is the quintessential mode of the game. The goal is to get the Grand Master grade, but the path is anything but simple. There are a variety of time and Tetris requirements in each section of 100 levels, and if you meet them all, there is a 60-second invisible Tetris challenge at the end that you are required to complete for the Grand Master grade. This run will be a 4-way race between me, spc, Jakanoid, and mackie. |
Category | Estimate | Co-op/Race | Description |
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Master Mode Accepted | 00:06:30 | Yes | Master Mode is the quintessential mode of the game. Featuring an account system where you have to rank up to Grand Master before even being able to put GM runs on the leaderboards, getting a GM run is incredibly difficult. Master Mode in this game features speeds never before seen in the previous two games, and an invisible credit roll where you are graded on your performance within the roll. This run will be a race between me and mackie. |
Shirase Mode Accepted | 00:05:30 | Yes | Shirase Mode is the fastest mode in the Tetris: The Grand Master series. With instant gravity for the entire game, gimmicks such as rising garbage and colorless pieces, and a nearly impossible final section, completing the game and getting the maximum grade of S13 is incredibly difficult. This run will be a race between me and mackie. |
Category | Estimate | Co-op/Race | Description |
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Master Accepted | 00:11:00 | Yes | This is the main mode of the game. The mode is a speedrun from level 0 to 999, with the gravity and piece speed increasing as you get further into the run. If certain requirements are met by the end of the run, you get to play the invisible credits roll to try and earn the Grand Master grade. Submitting as a race with Mackie Garou, Jakan0id, and EricICX. |
T.A. Death Accepted | 00:08:00 | Yes | T.A. Death is this game's extreme speed mode. Like master, it's a speedrun from level 0-999, but in this mode we have infinite gravity from the beginning and get faster from there. The mode gets much faster than Master does, and doesn't have any requirements aside from playing as fast as possible and staying alive. Submitting as a race with Mackie Garou, JBroms, and EricICX. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
T.A. Death Accepted | 00:08:00 | Yes | The fastest mode in one-preview Tetris. Submitting with Mackie, SPC, and EricICX, all of us are strong Death Mode players. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Rev Mode Declined | 00:13:00 | No | Rev mode takes the normal mode of TGM1 and literally flips it on its head. Accessed via a button code entered on the title screen, Rev mode rotates the play field 180 degrees and challenges the player to stack with the pieces falling from the bottom to the top. Rev mode has not been showcased at a GDQ event since its first and only showing at SGDQ 2017, and since then I've only gotten both faster and more consistent. This is one of the more difficult modes in the series with many accomplished Grand Master players in other modes not having achieved the GM rank in Rev Mode. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
TGM1 Declined | 00:12:00 | No | This is the main mode of the first game in the series, a pure time attack mode with very simple scoring requirements. It features the unique strategy of intentionally stacking up high in the first half of the game to reduce the amount of time spent soft-dropping the pieces down the well, something which is not necessary in TGM2/3 which both feature an instant drop function. |
TGM2+ Doubles Declined | 00:05:00 | Yes | Doubles mode is the only co-op mode in the TGM series, where two players work together in an oversized playfield to clear wider-than-normal lines and reach the end of the game as fast as possible. Aperturegrillz and myself hold the world record in this mode. |
TGM2+ Master Declined | 00:10:00 | No | The "Master" mode of the second game in the series builds on the first game's main mode, featuring stricter scoring and time requirements to unlock the "true ending", the invisible pieces credit roll which the player must complete to earn the Grand Master grade. |
TGM3 Master Declined | 0:07:00 | No | TGM3's Master mode builds on the same mode from TGM2, featuring faster speeds, even more strict requirements to reach the invisible credit roll, and a dynamic difficulty/speed system that rewards/requires consistent play throughout the whole game. |
TGM3 Shirase Declined | 00:06:30 | No | Shirase is the fastest mode in the entire TGM series, featuring extremely fast gameplay and additional gimmicks (monochrome blocks and mid-run garbage blocks) meant to make survival very difficult. There are no scoring requirements in this mode, only pure time attack. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Master Mode Accepted | 0:11:00 | Yes | In the sequel, Master Mode is still a marathon of 999 levels. The goal is to play as fast as possible while also meeting all the score and time requirements that are in each section (levels of 100). Clean stacking, piece finesse and speed is needed to achieve the ending that’s needed for Master/Grand Master. We’ll be running to achieve not only a fast time but to obtain M/GM grades |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:06:30 | No | A quick fun speedrun |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Co-op Declined | 00:55:00 | Yes | Myself and 7thArmstrong will play through every level and boss in the game, showing off our extremely high level of skill that we cultivated through hundreds of hours of practice together in this forgotten Fromsoft gem. We will show off nearly every strategy in the game that has been found in its history, from extremely precise platforming, quick boss fight strategies and some out of bounds shenanigans. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% CoOp Declined | 00:55:00 | Yes | Myself and Kefka14 will play through every level and boss in the game, showing off our extremely high level of skill that we cultivated through hundreds of hours of practice together in this forgotten FromSoft gem. We will show off nearly every strategy in the game that has been found in its history, from extremely precise platforming, quick boss fight strategies and some out of bounds shenanigans |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Glitchless Declined | 02:00:00 | No | Complete the game without using out-of-bounds or other glitches. However, there are slightly cheating means available that take advantage of the specifications |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Guilds Declined | 1:44:00 | No | Four questlines for the four guilds that are mainstays in the Elder Scrolls franchise. Plenty of forge tilts, dead loads, intentional fall damage, parkour, clipping out of bounds, and murder. |
Main Quest Accepted | 0:32:00 | No | The main quest has changed massively as a result of forge tilting and dead loading, although I haven't yet specifically implemented the Windhelm docks tanning rack in this one yet. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Main Quests Declined | 0:25:00 | No | In all main quests, we complete every main quest in the game including the 4 Ashlander Tribes, 3 Great Houses, and all of Caius's quests. There's lots of fast execution (including a lot of blind movement) and a showcase of a lot of the game and plot that many casual players may have missed because of how open world the game is. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Quests Declined | 01:20:00 | No | Ever wanted to see a Hobbit who flies upside-down, a silent talking sword, and a blind dragon? Well, you're in luck, because The Hobbit on the Nintendo Gamecube has all of these things and more in its All Quests speedrun! In addition to his magic ring, Bilbo has an arsenal of special tools at his disposal, including a rock that kills any boss in one hit! We'll go out-of-bounds, warp around like a madman (well, mad Hobbit), and ignore the general laws of physics... several times. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 03:25:00 | No | The any% run of TLG sees players complete the entire game while incorporating a massive amount of AI manipulation. We're wrangling our feathery companion as he comically tries to do exactly what we don't want him to as we guide him through exciting battles, treacherous environments, and complex puzzles. Never a dull moment with this charismatic chicken dog! While cutscenes are skipped, any% completes the majority of in-game areas, with some glitches and skips removing certain sub-area requirements. |
Snuggle% Declined | 01:05:00 | No | Snuggle% provides a much shorter "highlight reel" of The Last Guardian. We spend an hour journeying with the best AI feathery dog-thing, Trico, across some of the game's most iconic areas (and many of the most notable speedrun skips and tricks, including full-zone skips, AI manips, and daring movement tech!). The run concludes by reaching a hidden area of the game runners call the Firefly Garden, where time stops as soon as the boy and Trico fall asleep together among the fireflies. You have to pet Trico to get him to fall asleep. He does a big yawn. Win. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Grounded Declined | 2:55:00 | No | Grounded mode is the hardest of the game's 6 difficulties. Enemies are much more accurate with their guns, their attacks do a lot of damage, and all enemy's senses are extremely heightened. To counter this, your guns do more damage compared to the other 5 difficulties. Grounded sounds intimidating, but there are a lot of strategies that work very well and make the run pretty consistent. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Grounded Accepted | 00:40:00 | No | Grounded mode is the hardest of the game's 6 difficulties. Ammo is very scarce and Ellie can die easily in just a few hits. But it's all doable with planned usage of your inventory and only going loud when you need to. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% 2 Players 1 Controller Bonus | 00:33:00 | Yes | A typical Breath of the Wild Any% speedrun but with my good pal Player 5, where we share one controller with one hand each! This challenge run requires a lot of synchronization between the runners for almost every input, adding to the already high difficulty of rushing Ganon's Castle with only 3 hearts. We will be utilizing many glitches such as BLSS, windbombs, and skew clipping to get through Great Plateau, defeat the blights, and beat the game in just 33(ish) minutes! Submitting as Co-op with Player 5 |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Dungeons Declined | 1:30:00 | No | All Dungeons is my favorite category to show people for BotW because it's the perfect showcase of all the major glitches and techniques used for speedruns while staying short enough to not get repetitive. This includes movement glitches like Windbombs, Bullet Time Bounces, and Bow Lift Smuggle Slides which allow us to quickly traverse the expansive open world, as well as wall clips and the latest material duplication which hasn't been showcased on GDQ before. We also get to see a lot more of Hyrule compared to any% as we travel between the 4 regions to fly through the dungeons' puzzles with a lot of non standard solutions. The route has been completely updated since JohnnyBoomr's 2021 showcase with new glitches and with BotW's general popularity it'll be sure to be a hit with the audience. |
Any% 2 Players 1 Controller Bonus | 00:33:00 | Yes | 2p1c is a really unique challenge where 2 players beat the game as fast as possible while sharing a controller. The difficulty then becomes not just performing the glitches, which already take a lot of practice to execute, but also communicating with the other player since there's a lot of timing required for glitches like windbombs and BLSS. We'd be running any% which is a really fast paced run that showcases a lot of movement glitches in the first half that are visually very exciting and never fail to amaze first time viewers and then finishes off with an intense boss rush that requires a mastery over the combat system to defeat Ganon with minimal equipment and hearts. I think the absurdity of the challenge as well as a potential sub 30 minute completion of BotW will make people's jaws drop. This is a submission with my left hand man MikeysGone |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Declined | 00:50:00 | No | The start of the run features movement and optimizations to rush through the tutorial section. Then 25 minutes into the run, we build a tower to reach the sky box, where we setup a overworld wrong warp that allows us to escape the early game sequence and skips the first dungeon. After that we head to the lost woods where we setup another wrong warp, but this time to go straight into the final dungeon of the game, skipping every dungeon and sidequest. And once at the final dungeon, we now fight our way through with only a few echoes and 3 hearts. Truly feels like a combination of a classic Ocarina of Time Route with Wrong Warps, and the final combat sequences seen in a Breath of The Wild and Tears of The Kingdom. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Accepted | 1:10:00 | No | Since Any% was last shown at AGDQ 2020, the category has changed drastically. The WR has dropped by nearly 20 minutes, and the route is completely different. Manual Superswim at the start of the run is much faster due unbuffered now being the main method to gain speed, which results in almost no pause buffering. The run now also skips every single dungeon, and is pretty much an amazing glitch showcase, picking up a few required items from the overworld, and then heading straight to Hyrule Castle where we do Barrier Skip via an incredible bomb push method, and then for the first time perform both Light Arrow Skip, and Puppet Ganon Skip, which uses the longest Zombie Hover glitch of any route, letting us flying across the final room and face off Ganon in under 1 hour. |
Any% No MSS Declined | 1:30:00 | No | The Any% No MSS Category is a great in between category that both shows off how broken Wind Waker can get, while still following a slightly more "normal" route. The category bans the use of Manual Superswim, so the first 30 minutes of the run is more focused on great movement while roughly following the intended route, and then afterwards having its unique take on Any%. This category also benefits from the new skip in Puppet Ganon's room at the end of the game, allowing for a safe marathon run without a major RNG element. Makes both Any% and No MSS really hype right at the end. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Warpless Declined | 00:55:00 | No | In this game, "Warpless" really means something more like "No Glitched Warps". The restrictions on this category prevent the game from being completely broken, requiring actually travelling to all of the dungeons and collecting the instruments within. There are still many glitches used in addition to some unique movement, making for an entertaining run from start to finish. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Masks (No Major Glitches) Declined | 2:35:00 | No | All Masks is a category that strikes a nice balance between any% and 100%, featuring many of the most iconic side quests in the game. The run is full of interesting tricks from the very start; we even get Keaton Mask and Postman's Hat during 1st cycle using some incredible new out-of-bounds movement that is very exciting to watch. The often tense in-game time management (with good backups just in case) is also sure to be a hit with the GDQ audience, just as it was during TrevPerson's run at SGDQ 2017 (the last time the category was shown!). All Masks has gone through a massive route and strat glow-up this year to bring it in line with the level of optimization of any%, and AGDQ would be the perfect opportunity to show it off. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% No Major Glitches Declined | 4:45:00 | No | 100% No Major Glitches is a category that completes the game while obtaining every item that stays with you upon playing Song of Time under a community defined No Major Glitches ruleset, which mostly bans Stale Reference Manipulation and Text Overflow. Many of the things you must obtain include: Inventory items, hearts, bombers notebook ribbons, tingle maps, and owl statues. This run shows off basically everything that makes this an interesting speedgame. Resource management with explosives, fast-paced gameplay sections, in-game sections that rely on making it to specific events, and more. This is a great run to show off the variety of content in the game, and the sheer wealth of tricks that allow us to navigate the game in the ways that we do. |
All Masks Glitchless Declined | 3:42:00 | No | All Masks Glitchless is a category which completes the game while collecting every mask under community-defined restrictions. This category has various sequence breaks and heavily utilizes various movement tech and quirks of the transformations (deku, goron, and zora). There are also in-game time segments which rely on you making it to various events on time before they are unavailable. The in-game time segments are especially relevant in all masks. As there are multiple sidequests that rely on important timed events. This run has yet to be showcased at GDQ and it would be a great run to show off a lot of the game's unique content, and some of the complexities of the game as a speedrun. |
Any% Glitchless Declined | 2:55:00 | No | Any% Glitchless is a category which completes the game as fast as possible under community-defined restrictions. This category has various sequence breaks and heavily utilizes various movement tech and quirks of the transformations (deku, goron, and zora). There are also in-game time segments which rely on you making it to various events on time before they are unavailable. This run has yet to be showcased at GDQ and it would be a great run to show off the complexity of the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Fairy Rewards Declined | 2:20:00 | No | All Fairy Rewards is a cooler spin on the idea of All Dungeons. Instead of just completing the dungeons, we have to collect all 15 fairies within each dungeon and collect the reward associated with the fairy fountain of each dungeon. This gives us the chance to show off cooler movement and strategies within the dungeons that otherwise never gets shown off. |
No Wrong Warp Declined | 1:45:00 | No | As the name implies, the goal of this category is to reach the end of the game without the use of any Wrong Warping tech. This means that a lot of other interesting glitches get to shine as we Deku Flowerslide, Goron Missile, and Extended Hookshot our way through the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Co-op Randomizer (2:00:00 estimate) Declined | 2:00:00 | Yes | Skyward Sword Co-op Randomizer 2:00:00 estimate |
Co-op Randomizer (2:30:00 estimate) Declined | 2:30:00 | Yes | Skyward Sword Co-op Randomizer 2:30:00 estimate |
Co-op Randomizer (3:00:00 estimate) Declined | 3:00:00 | Yes | Skyward Sword Co-op Randomizer 3:00:00 estimate |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Dungeons Backup Runner | 3:00:00 | No | All dungeons requires that we complete the games 6 dungeons before heading down to defeat the final boss. Thanks to the use of pocket rockets, autobuild clipping, and 8 Master Swords we can fly around Hyrule and complete our tasks in less than 3 hours like a good little hero. |
Category | Estimate | Co-op/Race | Description |
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No Logic Randomizer Accepted | 3:40:00 | No | No Logic for a randomizer means all items are placed completely randomly without any checks to make sure the game would still be beatable. For many games, this would make the game unbeatable most of the time, but OoT has so many tricks and glitches that can almost always get you out of a bad situation. This requires a huge amount of glitch knowledge and technical skill to get around the frequent roadblocks of important items being somewhere that would typically be inaccessible, and to be able to pull off any potentially necessary tricks on the fly no matter how obscure or difficult, including many not typically seen in regular speedruns. This would also use several extra randomizer settings to increase difficulty and knowledge required, including: randomized dungeon and boss entrances, gold skulltulas, shops, and deku scrubs randomized, and Master Quest dungeons mixed in with the vanilla dungeons. The seed would of course still be vetted to ensure its beatable just in case. |
Category | Estimate | Co-op/Race | Description |
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Co-op Randomizer Declined | 3:20:00 | Yes | This is a Co-op run between WoodenBarrel and myself that takes the two 3D N64 Zelda games, Ocarina of Time and Majora's Mask, and sticks them together with all their items randomized between the two games. Looking for Goron Mask? It could be found in the Forest Temple in Ocarina of Time. Looking for the Iron Boots? It could be found in Majora's Mask on the Curiosity Shop for 500 rupees. We play the same seed, sharing information in order to beat 6 (random) dungeons and defeat Ganon and Majora. |
Category | Estimate | Co-op/Race | Description |
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Co-op Randomizer Declined | 03:20:00 | Yes | This is a Co-op run between Revven and myself that takes the two 3D N64 Zelda games, Ocarina of Time and Majora's Mask, and sticks them together with all their items randomized between the two games. Looking for Goron Mask? It could be found in the Forest Temple in Ocarina of Time. Looking for the Iron Boots? It could be found in Majora's Mask on the Curiosity Shop for 500 rupees. We play the same seed, sharing information in order to beat 6 (random) dungeons and defeat Ganon and Majora. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Backup | 3:15:00 | No | It's Any%! Beat the game as fast as possible, no restrictions! You know the drill. |
Category | Estimate | Co-op/Race | Description |
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any% Declined | 1:25:00 | No | Skyward Sword any% is a fast-paced gauntlet of menus, memory manipulation, and motion controls. This route is equal parts silly and highly technical with its utilization of title screen shenanigans to skip the majority of intended progression. It also, as of last summer, now features an even more unorthodox ending Thanks to Ghirahim 3 escape and the boss rush minigame, Link can now fight Demise in his pajamas with no items and only a toothpick for a sword. It's flashy, it's fun, it's fast :> |
Category | Estimate | Co-op/Race | Description |
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Co-op Randomizer (2:00:00 Estimate) Declined | 2:00:00 | Yes | Skyward Sword Co-op Randomizer 2:00:00 estimate. |
Co-op Randomizer (2:30:00 Estimate) Declined | 2:30:00 | Yes | Skyward Sword Co-op Randomizer 2:30:00 estimate. |
Co-op Randomizer (3:00:00 Estimate) Declined | 3:00:00 | Yes | Skyward Sword Co-op Randomizer 3:00:00 estimate. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Dungeons Accepted | 3:00:00 | No | Beat the game after clearing all 6 dungeons. All Dungeons is a content-packed run, and an in-depth showcase of Tears of the Kingdom’s most powerful glitches; showing off fast movement tech within a huge 3D space, tight out of bounds clips, item/weapon duplication, damage stacking for quick combat, sequence breaks, and even a developer-unintended tiny taste of classic Zelda “time travel”. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:10:00 | No | The Wind Waker has always been an extremely difficult and punishing game, especially the any% category, pushing runners to their limits. It has 5 years since the last showcase of Any% at GDQ, and it has changed drastically. Not only has there been major changes to the route due to a newer bomb push clip Barrier Skip and the Puppet Ganon fight now being skipped, but there has also been a major breakthrough just this past week. A way to use the Tingle Tuner in certain areas previously restricted by the game has been found, drastically changing and simplifying the end game in a very unique way, bringing the beloved Tingle back into the Any% run. Being able to showcase the progression and optimization of Any% in these past 5 years would be a tremendous showcase. |
Category | Estimate | Co-op/Race | Description |
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All Dungeons Declined | 4:00:00 | No | Twilight Princess All Dungeons is my personal favorite category of any game I've run. This is just such a fun run to both watch and perform I can't help but recommend it in spite of its long time slot. This game has everything, dungeons! throw the rang and go whee! goofy glitchy cutscenes! Funny mistranslations and names! and dungeons! Showing off a lot of fun tech as we make our way through the core gameplay loop, every single trick in this run is satisfying to watch and to perform, I just can't help but submit this absolute gem of a category. Did I mention it has dungeons? |
All Fused Shadows Declined | 01:30:00 | No | Not a full game run. All Fused Shadows boasts a lot of interesting strats and tricks which showcase a lot of the core tricks seen in a Twilight Princess Speedrun, this run aims to complete the first three dungeons of the game as quickly as possible. Showing off some fun and unique strats to this category, and some staples anyone watching a more "common" run like any% would see! Definitely a must-watch for all Zelda fans! |
Goron Mines RTA Declined | 01:05:00 | No | (Not a full game run) Goron Mines RTA is probably the most unique category of Twilight Princess that's marathon safe, this category aims to just complete the second dungeon of the game. We do this without completing the first dungeon, and without getting the boomerang at all, which creates an experience very different from most runs of Twilight Princess, yet still has the look and feel of a Twilight Princess run! |
Category | Estimate | Co-op/Race | Description |
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100% relay Declined | 06:35:00 | Yes | This is a 2-way relay between bewildebeest and ChaoticAce. The non-active runner will help supply commentary. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% Relay Declined | 6:35:00 | Yes | This is a 2-way relay between bewildebeest and ChaoticAce. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Randomizer All Dungeons (Defeat Ganondorf) Declined | 03:05:00 | No | The objective of the randomizer is to collect everything you need to get to and defeat Ganondorf. (Mainly being the fully upgraded Master Sword, Light Arrows, and the Triforce) Dungeon bosses will all have 1 shard of the triforce which requires me to defeat them all and complete every dungeon. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Story Missions Declined | 01:30:00 | No | All Story Missions is basically the Any% equivalent for this game (it's not called Any% because that is it's own category where you skip missions). You have to beat every single mission to get to the end of the game as quick as possible, with each level having their own qualities which makes it feel fresh. As well as having a LOT of strats to speed missions up, you also have to maintain your coins throughout the run which adds an extra layer of skill and consistency. |
Category | Estimate | Co-op/Race | Description |
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Gold Medals Declined | 00:42:00 | Yes | Gold Medals is a shorter alternative to Platinum with each game getting a more balanced runtime. |
Platinum Medals Declined | 01:15:00 | Yes | Platinum is the highest medal attainable in Wii Play. The thresholds are only a little higher than Gold, but it adds a fair difficulty to the run. Tanks takes up a large section since we have to obtain Gold first to unlock all missions and collect Platinum. |
Tanks! 100 Missions Declined | 00:55:00 | Yes | In Tanks we use wall sprays, RNG manip with mines, and mine self-detonation to help optimise the slowest layouts and deal with the extra tank grade, the black tank, which we don't get to see in full game runs. Nine missions have over a million permutations so no two runs are the same! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
No Pause Storage Accepted | 01:12:00 | No | No Pause Storage is the main category for The SpongeBob SquarePants Movie game and it's a fan favorite. This category bans a major glitch known as Pause Storage which its main uses include duplicating tokes and letting you warp anywhere at anytime. Banning this trick allows for a more intended approach through the game, but still with tons of glitches and skips. The speedrun features a wide array of damage boosts, out of bounds clips, and a memory manipulation to do a massive sequence break skipping a 50 token requirement at the end of the run. Oh and it wouldn't be a SpongeBob Movie run if I didn't mention the fan favorite, the sandwich driving and shell sliding levels, which both have gone through big changes over the years and nearly all feature big skips in them. As this game has never been in a main GDQ event, this would be a perfect fit as speedrunners and viewers alike would simultaniously be entertained and blown away by this run! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Secrets Declined | 1:55:00 | No | Utilize glitches to complete the game and obtain all 48 dragon secrets. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 01:03:00 | No | This run will be an Any% run and will be done on a dance pad. That's right. Platformer on a dance pad. My estimated time is to account for accuracy mistakes, but I have been constant in reaching around 1 hour even with errors. |
Category | Estimate | Co-op/Race | Description |
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100% Declined | 2:45:00 | No | Okay, okay, hear me out. Imagine an open-world Tony Hawk where I must route ALL gaps, goals, challenges, secret spot tokens, and other nonsense scattered through the world. Technically - and, again, hear me out - Tony Hawk is a platformer AND it is collectathon. Tony Hawk games are in the same class as A Hat in Time. Now, that is crazy! Now, as for the category? Fast-paced action. Fast-paced tech. Lots of rail hopping and bunny hopping (also, we are like Half-Life). Lots of other stuff. 100% is the ultimate challenge for any Tony Hawk player, even more insane in a speedrun setting; the only thing harder is Proving Ground 100% and that is like 12 hours. 100% pushes me to my limits as a Tony Hawk runner, also requiring a lot of gamesense and knowledge to make it to the top. |
Category | Estimate | Co-op/Race | Description |
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Beginner Any% Declined | 1:10:00 | No | With the create-a-trick being a feature in Tony Hawk's Underground it allows for high scoring and combos to be achieved easily, and with a trick called a buttslap, you can get more airtime than normal. |
Category | Estimate | Co-op/Race | Description |
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Story Mode (Easy, NG+) Declined | 00:30:00 | No | A fast-paced speedrun that is fun, with lots of tricks and skips. |
Category | Estimate | Co-op/Race | Description |
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All Bosses Declined | 1:15:00 | No | All Bosses is very similar to your typical any%. How fast can you build your character with limited hp to defeat all 4 bosses. |
All checks Declined | 3:30:00 | No | All Checks is very similar to how one would describe a 100% run. The goal is to get all 458 checks, complete everything in the game once. Fight every cog, catch every fish, defeat every boss, build every gag etc. |
All Fish Declined | 0:50:00 | No | All fish is one of the quickest runs in Toontown Archipelago. How fast can one get the correct fishing licenses and rods to catch all 70 fish in the game. |
Category | Estimate | Co-op/Race | Description |
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Endoscopy Declined | 00:16:00 | No | This is a Section Run of specifically the 5 main story Endoscopy operations. These operations involve treat maladies inside the GI tract or Respiratory Tract via the use of an endoscope, which is guided using the wiimote and nunchuck. This is one of the most technically intensive parts of the game involving use of multiple of the wiimote's functions, all at the same time. In order to finish, it requires precise movement of the wiimote combined with Trauma Center classics, such as optimal tool usage and putting the patients in mortal danger, all to save just that bit more time. |
Patient Zero Declined | 1:20:00 | No | Patient Zero represents a more well-rounded section run of Trauma Team, as it shows examples of all six specialties while being a quicker, more balanced than a full game run. Patient Zero is the final chapter of the game, involving 12 ops, with all specialties combined as the characters deal with an epidemic of a dangerous virus. Through this run, one can get a good sample of all six play styles, and all of the different skills and strategies used to complete the game. |
Category | Estimate | Co-op/Race | Description |
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Bo1 “Best of 1” Declined | 00:25:00 | No | This category is a single match of Capture the Flag. The runners goal is to capture the most flags before the match timer runs out or the enemy team captures more flags. As flag capper the runner will need to coordinate with their team to destroy enemy defenses and grab the flag as quickly as possible. They will employ multiple routes across the map to outwit and outrun their enemy, all while a sci-fi battle rages around them. |
Category | Estimate | Co-op/Race | Description |
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Any% Accepted | 00:55:00 | No | Turok 2's any% category makes for heavy use of the Game Over screen - during which our camera becomes unlocked but we cannot see. If we successfully navigate to a teleporter of any kind, we will revive thanks to the teleporting animation and be able to continue the run, glitched into a zombie-like state. Tight ammo management, HP management, and extra-lives management make for a flashy run. |
Any% Race Declined | 00:55:00 | Yes | Turok 2's any% category makes for heavy use of the Game Over screen - during which our camera becomes unlocked but we cannot see. If we successfully navigate to a teleporter of any kind, we will revive thanks to the teleporting animation and be able to continue the run, glitched into a zombie-like state. Tight ammo management, HP management, and extra-lives management make for a flashy run. While we know you say not every run HAS to be a race, WesleyWulf and I have always had a friendly competition passing world record back and forth (though a 3rd runner beat us recently), and the two of us would love to race head to head for the first time. I would be on-site and Wesley would be online, though. |
Category | Estimate | Co-op/Race | Description |
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Gold Disk Declined | 00:07:45 | No | Hyper Contender Gold Disk is a short, chaotic run that's different every time. Defeat all 8 unique characters in a row to claim tournament victory in order to clear the Gold Disk. The CPUs can be unpredictable and straight up ruthless. Only your own skill and game knowledge can carry you to victory. This category shows off every character in the game and demonstrates the randomness that the run entails. This video was a live run (with fairly good RNG) to show off the on-the-fly reactions required to run this game. |
Category | Estimate | Co-op/Race | Description |
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Cherry Disk Declined | 00:07:15 | No | In Night Manor Cherry Disk you cannot simply get in the car and escape, you have to eradicate the fungal menace for good. This is the true ending category for Night Manor and is significantly longer than Gold Disk, where your only goal is to open the garage and drive away. This category involves much more item juggling and fast menuing and it showcases nearly the entirety of the game. |
Category | Estimate | Co-op/Race | Description |
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Early Punch Card Neutral Declined | 00:53:00 | No | Undertale speedrunning is famous for its wide variety of glitches with an item known as the punch card. Once collected, the punch card allows for runners to skip cutscenes, store text, and wrong warp in almost every room in the game. In a typical Undertale speedrun, this item is not collected until about twenty minutes into the run, but what if we started a neutral ending run with a punch card already in our inventory? Undertale’s early punch card neutral ending does exactly that, adding many new glitches to the beginning of the run that typically aren’t seen in a regular Undertale speedrun. These category exclusive glitches save about four and a half minutes over the regular neutral route. |
Neutral Ending Declined | 00:57:00 | No | The neutral ending of Undertale is the game's main and most competitive category. This category is typically viewed as Undertale's “Any%” category. The neutral speedrun of Undertale requires runners to have strong technical knowledge of the game in terms of its glitches. This category has tons of fast paced glitches and tricks, mostly due to an item known as the punch card. Some of these glitches include boss skips, wrong warps, and other smaller optimizations. Undertale's neutral speedrun also requires a mastery of the burnt pan weapon in order to optimally complete the boss fight against Asgore. |
New Game+ Neutral Declined | 00:45:00 | No | The New Game+ variant of the neutral ending preserves the fundamental gameplay of the game's neutral ending while speeding up some of the game's cutscenes in Ruins and New Home. New Game+ also skips the entire Omega Flowey fight of the neutral ending which is typically seen as the easiest part of the run. Overall, due to these changes, the new game+ variant of the neutral ending saves about thirteen minutes over the traditional neutral ending throughout the course of the run. |
New Game+ True Pacifist Declined | 01:10:00 | No | The New Game+ variant of true pacifist ending preserves the fundamental gameplay of true pacifist while speeding up some of the game's cutscenes in Ruins and New Home. New Game+ also skips the entirety of the Asgore and Omega Flowey boss fights. Overall, these differences cause New Game+ to save about sixteen minutes over the traditional true pacifist ending throughout the course of the run. |
True Pacifist Ending Declined | 01:26:00 | No | Undertale's True Pacifist Ending consists of beating the game without fighting any monsters (with the exceptions of Asgore and Flowey). This category is the “good ending” of Undertale and can be viewed as an extension of the neutral ending. The true pacifist ending includes all of the gameplay from the neutral ending with about thirty more minutes of content, including the date segments, true lab, and the final boss fight against Asriel. Since True Pacifist Ending was last shown off at GDQ in 2017, many new glitches with the punch card have been found that change the way the game is ran. |
Category | Estimate | Co-op/Race | Description |
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100% Quest Log Declined | 02:30:00 | No | This category is the completionist speedrun route, which focuses on completing every single quest log entry in VTMB version 1.1. There's a lot of new tech that's been discovered for this run, such as skipping the Hengeyokai boss in Chinatown by slaying a normal human NPC in the restaurant, skipping the Medical Clinic requirements for the Werewolf blood quest, and even a frame perfect trick which kills a side-boss called Gimble and advances the questline and saving 2+ minutes. |
Any% Gangrel Declined | 00:32:00 | No | A variation of the Any% route using clan Gangrel, which has access to different disciplines such as Protean and Fortitude which makes the route a lot safer than the Nosferatu route. It also has a different means of completing the Dame quest with a No Violence approach. |
Any% Tremere Declined | 00:36:00 | No | A variation of the Any% route using clan Tremere, which has access to different disciplines such as Thaumaturgy and Dominate which makes the big skip in Hollywood a lot more consistent and safe. Like Gangrel, this clan can complete the Dame quest with No Violence. |
Category | Estimate | Co-op/Race | Description |
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Rainbow Rating Declined | 3:00:00 | No | Objective: Achieve the highest rating threshold, the “Rainbow” rating, starting on a fresh account. In this run, I will be aiming to achieve the “Rainbow” rating in WACCA Reverse, which is determined by averaging my 50 best scores. To achieve this rating, I must complete 15 new songs from WACCA Reverse and 35 older songs from previous WACCA versions. Each chart has an internal rating based on difficulty, and the score multiplier is determined by my performance, with the top score threshold being 990,000-1,000,000 points (SSS+ rank), earning the maximum coefficient of 4. The speedrun focuses on maintaining high-level consistency, optimizing scores to achieve rainbow rating. This is achieved by aiming for high SSS+ ranks on a combination of level 12-14 difficulty charts. Many charts of similar difficulty are interchangeable during the showcase as I will be able to showcase different skill sets at the audience's discretion. Please check the linked video for more details. |
Category | Estimate | Co-op/Race | Description |
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Any% Accepted | 1:10:00 | No | Complete the game from start to finish as fast as possible. Any and all tech such as zipping or jetpack oobs is allowed for use. |
Category | Estimate | Co-op/Race | Description |
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Any% Co-op Declined | 23:00:00 | Yes | This is the co-op any% run, we currently hold the fastest time on speedrun.com. We provide some live commentary in the video url so you can get a better feel for the nuances of the game. I think its an excellent low complexity run for the audience to quickly consume if your looking for a nice 20 minute short and sweet action game with fun themes and commentary. bbforky is my co-op partner for the run and is also doing commentary with me in the submission video. We are also brothers! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:20:00 | No | Kill 3 main bosses and collect ingredients, make the tea, save sister. Time starts on start at the main menu, and ends at "Time played" pop-up. |
Category | Estimate | Co-op/Race | Description |
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All Gears Declined | 01:12:00 | No | This category is All Gears the goal is to collect all 99 gears in every platforming level and beat the game |
Any% Easy Declined | 00:53:00 | No | This category is Any% played on the easy difficulty which gives you more health allowing you to perform more checkpoint skips than possible on hard along with a 3 minute skip not viable on hard difficulty. The goal is to beat the game with all skips allowed |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:25:00 | Yes | Any% skips all knight guild upgrades as well as a wizard guild upgrade, as there are tricks that let us bypass areas that they would ordinarily be required for, such as despawning enemies or clipping temporarily out of bounds, in order to beat the game as quickly as possible. |
Category | Estimate | Co-op/Race | Description |
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Main Levels Declined | 01:15:00 | No | Beat the game as fast as possible. Use of the "Skip Level" feature is only allowed on Black Stain levels (which are all effectively interactive cutscenes and do not provide any showcase of skill). |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:48:00 | No | Any% is get from the start of the game to final encounter using all your skills and movement tech. Precision and timing are key to navigate the varying landscapes and challenging encounters plus a healthy dose of luck for the more RNG elements |
Category | Estimate | Co-op/Race | Description |
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Any% (Casual Mode) Declined | 0:40:00 | No | Casual Mode refers to the "easy mode" of this game. Because most of the game is side content, blitzing to the end of the game means that we are severely under-leveled making this run still have a good balance of difficulty and consistency. The final boss is a great example of this (~31:10 in the linked video) The game also has a few movement tricks and skips in order to heavily reduce the amount of time done walking to locations (the best example of this is shown at ~6:30 in the linked video). |
Category | Estimate | Co-op/Race | Description |
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Any% Accepted | 2:00:00 | No | Beat the game on Normal difficulty. Unusual in that this is one of only 2 Yakuza games where Any% is played on Normal, since the original release of the game on PS2 didn't feature any permanent difficulty settings. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 3:35:00 | No | Beat the game on Easy (lowest) difficulty. Even on Easy, 0 doesn't pull a lot of punches, and without health upgrades, one can still die (I won't die though). It does allow us to be greedier and push our luck more, which doesn't always translate to an easier run. |
Legend Declined | 4:15:00 | No | Beat the game on Legend (highest) difficulty. Enemies are tankier and more aggressive, and repeating the same moves gives diminishing returns in terms of damage. As such, we should be a lot more careful - but we're speedrunners, so we're not going to do that. Instead we just use more varied weapons and techniques. (For the marathon I will of course be playing more safely, getting additional health upgrades and the like.) This category can also serve as an upgrade incentive from Any%. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 2:15:00 | No | Beat the game on Normal difficulty. Unusual in that this is one of only 2 Yakuza games where Any% is played on Normal, since the rules were based on the speedrun ruleset for the first game. |
Category | Estimate | Co-op/Race | Description |
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All Substories Declined | 8:00:00 | No | Beat the game while completing all side quests, including the Majima side story and beating secret boss Jo Amon. Hey, if you'll take it, I'll run it. |
Any% Declined | 1:53:00 | No | Beat the game on Easy (lowest) difficulty. Since the object of an optimal Kiwami run is to avoid getting hit, not just survive, this remains a very tense category. This is probably the category that best showcases Kiryu's different fighting styles, and is a nice middle ground between New Game+ and Legend. |
Legend Declined | 2:20:00 | No | Beat the game on Legend (highest) difficulty. Enemies are tankier and more aggressive, and repeating the same moves gives diminishing returns in terms of damage. This requires us to level Kiryu up a lot more and pick up more equipment, but also showcases some more tech that doesn't come up in the Any% run. Remember that early game boss we're not supposed to beat? That fight takes 3.5 minutes here. It's pretty cool if I do say so myself. This category can also serve as an upgrade incentive from Any%. |
New Game+ Declined | 1:40:00 | No | Beat the game on Easy (lowest) difficulty, but with the option to use clear data, i.e. carry over upgrades and equipment unlocked on a previous playthrough. Allows for a highly overpowered Kiryu, making for a shorter and much tighter run that uses many techniques that would take too long to unlock on a NG run. This run has seen significant improvements and optimizations since being featured on AGDQ 2023. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 1:50:00 | No | Beat the game on Easy difficulty. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 3:00:00 | No | Any: Complete the game as fast as possible from a new save file. |
New Game+ Declined | 2:20:00 | No | NG+: Beat the game as fast as possible on a new game plus save. Characters have maxed out skills. A powerful satellite laser is used for a lot of the combat, as well as the strongest weapons that aren't obtainable in Any%. |
Category | Estimate | Co-op/Race | Description |
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All Gears Declined | 1:25:00 | No | All Gears is an incredibly difficult and intense category, as Yellow Taxi can be rather unforgiving. It has more than double the content of Any%, doing most of what Any% already does and more. Any% does not feature the levels Fecal Matters, Flushed Away, and Tosla Offices, and also skips the entirely of Tosla HQ, while All Gears gets to see each of them. Additionally there is a set of difficult challenge levels at the end of the game. This is effectively our "100%" category. |
Any% Declined | 00:32:00 | No | Any% only seeks to obtain 130 of the 250 gears in the game, so only the fastest gears in each level are obtained and some levels are even skipped over entirely. Just straight speed as a weave through each level. |
Category | Estimate | Co-op/Race | Description |
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100 Pagies Declined | 02:08:00 | No | 100 Pagies is the requirement the game expects us to have to be able to access the end of the game. Although there are other means to get to the final boss, this runs requires we get 100 out of the 145 pagies to finish the game as the developers intended us to do so!...While also going fast and breaking the game a lot as well of course! |
Any% w/ Flight Declined | 00:28:00 | No | What the community likes to compare to as the "16 star" of Yooka-Laylee. It may be a mad dash to beat the game, but we need to collect some collectibles quickly to get the flight move first! The Flight move makes the final fight much more manageable for a marathon run, while still providing more item collection to see in quick succession! |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:12:00 | No | Simply put, beating the game as fast as possible! The run isn't very glitch oriented, but regardless it's a very silly game that I think would be perfect for the marathon. |
Category | Estimate | Co-op/Race | Description |
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Any% JP & Steam Declined | 00:15:00 | No | Despite the main objective of the game is to wander the dreams of Madotsuki, there is still an ending to the game! The ending requires you to go around Madotuski's dreams and find all 24 obtainable effects. Once you have all 24 you can drop them all in the Nexus and finish the game. Normally, that task would be quite slow sense Madotuki has very low walking speed and can't run. However, thanks to what is known as the 8x Speed Glitch, we can get through her dreams at a rapid pace, making it so much faster. |
Category | Estimate | Co-op/Race | Description |
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All Levels Declined | 1:15:00 | No | All Levels is a category where, as the name suggests, you play through every level in the game once. Due to Yoshi's Story's unique level progression system, wherein you're only allowed to play one level per world, per playthrough, playing every level requires playing through the game 4 separate times. These playthroughs are referred to as "laps". Routing involves collecting special hearts to unlock specific levels, and determining which special hearts are fastest to grab. Every level has 3, and each world needs a level where you grab 1 special heart, a level where you grab 2, a level where you grab 3, and a level where you don't grab any. Deciding which level in each world to assign which quantity of special hearts to makes the routing unique, and deciding which fruits to eat and which ones to skip over also adds complexity. As with all other categories, the goal in each level is to eat 30 fruit, in order to progress to the next world. |
Any% Declined | 00:14:00 | No | Any% is the shortest Yoshi's Story category, involving playing through only six of the game's 24 levels. Due to the unique level progression in this game, wherein you can only play 6 levels per playthrough, one per world, you technically only need to play six to "beat the game" (which we define as triggering the credits sequence). Other categories sometimes require playing through the game more than once, with each playthrough being called a "lap", but Any% is a "single lap" category. The goal is to eat 30 fruits per level, while collecting enough special hearts to unlock the fastest level in the next world. Due to there only being six required levels, the route has been heavily optimized to find the fastest possible ones to play. The run features technical movement, precision, and due to its extremely short length, there's very little room for error. |
Category | Estimate | Co-op/Race | Description |
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Any% (Classic Mode) Declined | 02:35:00 | No | Variables in Category: "Badges?" - Normal, "Multiple Controllers" - 2 Controllers In this category, I must complete all 8 main levels in each of the 6 worlds. Each level features unique but intuitive mechanics that all manage to link thematically back to the roots of the game's yarn system. There's a significant chunk of speed-tech featured throughout the run including but not limited to: playing with 2 controllers at once to activate switches or reach areas early, unintended jumps, badges that skip large sections of levels, badges that speed up levels/Yoshi, and shell jumps. There are a few levels that are or have auto-scrollers or generally less to talk about, so there is plenty of time for donation reading, advertisement, and any other hosting responsibilities to go out to stream throughout the 2.5 hour runtime. |
Category | Estimate | Co-op/Race | Description |
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Any% Declined | 00:44:00 | No | Any% = beating the game as quickly as possible with no restrictions. |
Category | Estimate | Co-op/Race | Description |
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Any% Nightmare Declined | 00:43:00 | No | Beating the game from New Game using anything available (other than the game's boss rush mode). |
Category | Estimate | Co-op/Race | Description |
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Any% (15-Card Mod) Declined | 02:55:00 | Yes | 15-card mod basically means you win fifteen cards every duel that you win. I will be using a marathon-safe starting deck at the beginning to prevent my opponent and I from resetting for decks at the beginning. The goal is to be the first to defeat Nitemare and save Egypt. Submitting as a race with Skybilz. |
Category | Estimate | Co-op/Race | Description |
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any% no OOB, 1CC Declined | 1:10:00 | No | This run goes through the game with no candle, and no life spell. Gets the bare minimum of items to complete this game. It's a very fast paced run that goes through all the game not using a candle for the dark caves. |
NMG 100% Declined | 1:11:00 | No | This run gets all the items but we can utilize save and quit to move around a bit more faster. This also travels to dark mountain first in the dark just to gain the time save from the over powered fairy spell as quick as possible. |
Category | Estimate | Co-op/Race | Description |
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Wheel% Declined | 02:30:00 | Yes | 15 runners, 15 games, 1 ZELDA WHEEL |
Category | Estimate | Co-op/Race | Description |
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ReDimeNsioned Declined | 00:22:00 | No | "ReDimeNsioned Mode" is a game mode added in the remake, and it's perfect for speedruns, because it removes item requirements and adds a double jump. In this mode, we can go super fast by drill-attacking the ground and jumping in a timely fashion, conserving momentum, which wasn't possible in the original. |
Category | Estimate | Co-op/Race | Description |
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Sprint %, Southern Coast Declined | 00:35:00 | No | "Sprint %" is a renegade route that follows the Southern Coast of "Wattopia", the main land of Zwift. Starting at the Crab Shack on the western end of the island, the category sprints 10 miles down the coast line hitting four (4) timed sprints as we roll through redwoods, quaint villages, and hopefully see a sasquatch (no Yeti, sorry). The goal of the run is to get top 10 on each sprint, and to finish the entire route as fast as possible. |