Category | Estimate | Co-op/Race | Description |
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Easy | 00:30:00 | No | The Easy category is playing through the game from start to finish on the Easy difficulty. |
Category | Estimate | Co-op/Race | Description |
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1-Warp | 00:15:00 | No | Instead of taking 2 warp zones like Any%, we only take 1. We play through Worlds 1 through 4 up to 4-2, then warp to World 8. |
Warpless | 00:22:00 | No | https://www.youtube.com/watch?v=ATvQ1SsD9IY |
Category | Estimate | Co-op/Race | Description |
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Any% | 00:40:00 | No | Full run, no glitches |
Category | Estimate | Co-op/Race | Description |
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Any% RTA (15x Speed) | 00:15:00 | No | Complete the game on 15x Hi-Speed Mode |
Category | Estimate | Co-op/Race | Description |
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Any% | 01:40:00 | No | Complete the game with no restrictions |
No Weapon | 01:40:00 | No | Complete the game without ever firing a single shot from your weapon. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game Easy | 00:40:00 | No | Complete the game on Easy mode. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Casual Any% | 00:20:00 | No | A brisk run full of damage boosting, sequence breaks, and clever use of glitches to get super quick kills on bosses. |
Category | Estimate | Co-op/Race | Description |
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A Savior Ending (Normal) | 0:35:00 | No | There is only one boss fight to do. Craft a lot and use these as arsenals that will make you are a celebrity! You are indeed the savior of Salburg! The speedruns of this game feature powerful crafted items such as a SUPER BOMB and a time stopping tablet (STOP!); and a staple in JRPGs, the fast menuing and auto-battle mode. |
Normal Ending | 0:15:00 | No | The main aim is to craft a superbomb enough for Marie to pass the exam. The strategy is mainly optimal pathing and movement. You will also be surprised that the run is over in the blink of an eye(more of a commercial break, I guess?). |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
New Game, With Bonus | 01:25:00 | No | Even with a considerable amount of walking segments, we can exhibit the full run in less than 90 minutes; utilizing a lot of bonuses from completing the main game to make the run faster. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Alisha's Story | 0:34:00 | No | The shortest category for a Tales game, Alisha’s story, features the sequel of the main game. It has only few mandatory boss fights (4 to be exact) which makes it very suitable for marathon runs. Because we have a lot of money and access to high leveled items in our arsenal such as Elixir and Hourglasses in the beginning of the game, this run makes it way more feasible. |
Category | Estimate | Co-op/Race | Description |
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Any% | 1:50:00 | No | Reach the Highest Rank in the Game. No need to do All Missions, just enough (mostly Hard) to reach them. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 1:15:00 | No | In Any%, we go across 9 Levels where we have to Sword Fight, Sneak, Chase, and even Dance to get to the end. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
OHKO | 00:20:00 | No | This run uses a special hack that makes you die in one hit from everything. Had that idea from the VS version that could be 2 hit KO. We can't damage boost but still can show off some amazing ways to get through the game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Shanoa Glitchless | 01:00:00 | No | Beats the game with the true ending with none of the major game breaking exploits. I strongly believe this category + glitch demo incentive is the best way to show off the game. This category does not require any RNG drops like Any% does. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Jonathan/Charlotte All Bosses | 01:00:00 | No | Beat all the special music guys with the main characters. |
Richter Any% | 00:35:00 | No | The fastest vampire hunter of all time, this category is super zoomies and features basically everything you could ever want in a speedrun. Super fast horizontal and vertical movement and boss quick kills make this one a real treat. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 02:18:00 | No | Since the last time FSA was shown off we've found the biggest trick in almost a decade in pickup clip. This trick completely changes the way we play many levels and would be great to show off on the GDQ stage. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Story Mode | 00:25:00 | No | Story Mode beats the main story of the game on an existing save file to skip the story segments, with the handicap option on to go as fast as possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 00:17:00 | No | Any% gets to the first credits of the game as fast as possible by completing all story chapters and obtaining a Young Sheep. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Low% | 00:20:00 | No | A point and click adventure game where you play as the famous Robin Hood, going on various adventures to thwart the corrupt sheriff and work towards rescuing King Richard. The game itself is very dynamic offering a variety of paths to victory (with varying levels of success) that was uncommon for the time. The Low% showcases the level of detail in the game as we go out of our way to be an ineffective and kind of obnoxious Robin Hood. It's a fun route full of fancy glitches, great music, and beautiful VGA graphics for the nostalgia-minded viewer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 00:22:00 | No | Beat the game any way you can. For marathon safety this is a little longer than a WR tier run but still showcases plenty of wall clips, OOB tricks, and a non-zero amount of character cloning. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Backstage All Fights | 00:30:00 | No | Backstage is a special area in the main game that is unlocked after completing the 6th episode with all 6 characters. In the backstage, you gather minions to your party before taking on Lady Luck for a chance at finally escaping the dungeon and her game show. This run requires significant game knowledge to remember the abilities of every minion in the party as well as careful management of party health. In All Fights, every fight in the dungeon must be completed before reaching Lady Luck. There is one possible character for this category of the speedrun: Jester. |
Backstage Any% | 00:25:00 | No | Backstage is a special area in the main game that is unlocked after completing the 6th episode with all 6 characters. In the backstage, you gather minions to your party before taking on Lady Luck for a chance at finally escaping the dungeon and her game show. This run requires significant game knowledge to remember the abilities of every minion in the party as well as careful management of party health. In Any%, any number of fights can be completed on the way to fight Lady Luck. This category has two potential characters that can be used for the speedrun: Witch and Thief. |
Full Game Any% (Glitches) | 1:25:00 | No | HowLongToBeat says it takes 27 hours on average to beat Dicey Dungeons, Full Game Any% casually. So how can I do it in a little over an hour? GLITCHES. LOTS OF GLITCHES! This run has duplication glitches, double input glitches, and early character unlock glitches. The only glitchless parts are the tutorial and final boss episode. An absolutely mind-bending category that eliminates most (but not all) of the RNG of this beloved indie roguelike, making it more marathon safe than most other categories without removing the thrill of the RNG. |
Warrior Showcase | 00:50:00 | No | The Warrior is one of three characters to appear in both the base game and the two DLCs. This showcase combines three runs: Warrior Ep 1 (Any%), Halloween Special, Warrior (Any%), and Reunion, Warrior (Any%). Warrior Ep 1 is the first playable level in the game, but is still shockingly hard for being the first level. Halloween Special, Warrior is the easiest level in the whole game, while Reunion, Warrior features a very unique twist on the Warrior’s mechanics and is one of the harder levels in the Reunion DLC. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Aspiration Grilled Cheese (With Expansions, Without Gallery) | 00:15:00 | No | The Sims 4 contains a secret aspiration: Grilled Cheese. To complete this aspiration, we'll be making a lot of grilled cheese sandwiches, talking to everyone we see about grilled cheese sandwiches, summoning death, and traveling to space. Confused about those last two things? That's alright! Just embrace the grilled cheese! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Floors | 00:50:00 | No | The proposed category shows off every inch of the Gungeon available in one run. Epic bosses, lots of bullets, secrets, and even a punch out fight. Community mods are used to smooth over some RNG and ensure each run is possible. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Collectables | 01:00:00 | No | All collectables collects every collectable item in the game for essentially a 100% completion. I find it's the best way to see the most of what the game has to offer. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
True End | 00:30:00 | No | Beat all the levels, one of which has a new skip at the end. |
True end NG+ | 00:20:00 | No | Completes all of the levels on a NG+ file, which allows for many extra skips. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% | 1:10:00 | No | beat the game |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
any% | 00:48:00 | No | Best the game on the fastest difficulty settings. This category, with the exception of two stages where we use Fire Man, uses Nitro Man exclusively as soon as we get him |
default settigns | 00:55:00 | No | Plays on the default difficulty settings. Due to having normal weapon damage instead of double, Nitro Man is no longer the fastest for some stages. This means we get more Mega Man and Fire Man as well as showing off Elec Man, Cut Man, and Dive Man |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 1:00:00 | No | Mr. Cuddly Carnage's ability to jump 8x his own height might be wildly overpowered, which makes the game quite easy to break! Thankfully, each stage in Any% has an absurd out of bounds that skips everything in the stage. [Community Note: A Snopes fact check reveals that there are 7 bosses that cannot be skipped.] Okay but hear me out: Fun bossfight combat. Interesting money routing. One (1) boss fight skip. A cat. A meow button that serves no purpose. This game has everything. i, uh, think it does, anyway? [Community Note: it does in fact have everything] oh thank god |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 1:10:00 | No | Any% takes us through Pablo and Luna's journey to defeat Vyr, requiring some unique routing on account of collectible requirements to progress. Pablo, the dumb golden retriever with a heart of gold, can punch to space out jumps, speed through flat ground, and defeat enemies. Combining super/hyper grapples with punching and bunny hopping to conserve your momentum. Luna, the tough wolf who has nothing left to lose, combines her ability to dash and a firearm (that allows her to float mid-air) to give her vertical mobility that Pablo only could dream of! Both dogs also go through stages that give them unique power-ups, such as the Earth Blade, which allows Pablo to scale walls nearly 3x faster than Luna can! There's a huge variety of these power-ups - Luna gets new weapons, and Pablo gets new power-stones. These scramble up the formula and keeps Grapples Dogs fresh over the entire run time! Hell, this game even figured out how to make good platformer bosses! |
Category | Estimate | Co-op/Race | Description |
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Kiri% (New Game) | 01:00:00 | No | The Kiri % (New Game) category consists of beating the second act of the game where we play as Kiri. New Game means we need to start from a blank save file. The file starts at 1-1 and ends after defeating the final boss. |
Category | Estimate | Co-op/Race | Description |
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Any%, Normal, Support Mode | 01:45:00 | No | Beat the game as fast as possible on the Normal difficulty (matches the PS2 original's only difficulty). Support modes gives us use of Popka, a support character that gives Klonoa a super high boost into the air, allowing for some interesting skips and glitches. |
Category | Estimate | Co-op/Race | Description |
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All Kerotans - European Extreme | 01:40:00 | Yes | WAKA WAKA! That's the sound of a cute, battery operated toy frog being shot by the man who would become Big Boss. Whilst saving the world from a nuclear threat is important work, that won't distract Snake from his true mission, shooting all 64 Kerotan Frogs hidden throughout Metal Gear Solid 3. Some Frogs are hidden in rooms you wouldn't normally visit in a speedrun, so adds some extra exploration to the game. But with Game Over If Discovered being active, routing does take a big swing from a normal run to make sure each Frog can be shot without being spotted, or shot whilst trying to defeat a boss. And for the times we don't have a gun? A very well placed Grenade will have to do instead! All Kerotans is a great way to see just a little bit more of MGS3. |
Any% - European Extreme | 01:25:00 | No | Complete the game as fast as possible on the hardest difficulty. Instant game over if spotted adds a huge extra level of challenge, making stealth an absolute must. Boss battles vary wildly, with some requiring fantastic aim and timing, some with very weird or convoluted methods for looping them and beating them without fear of retaliation, or some we can just cheese with very gimicky strategies! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% Hard | 00:55:00 | No | Beat the game as fast as possible with no other restrictions. Hard ramps up the difficulty in lots of ways including much tighter boss fights, better health management and a particularly brutal penultimate chapter. Routing changes to allow for more ammo and stamina pick ups. |
Category | Estimate | Co-op/Race | Description |
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Free Play | 0:45:00 | No | This is the only category I'm submitting this time. That's because it's FAST. Ghost Yoda hurls himself all over the place, while a custom character says "my planet needs me". |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Death Star Plans | 01:08:00 | No | If you're familiar with the LEGO series as a whole, Death Star Plans are comparable to minikits. Every level in this game has 5 of them, and they're usually in spots that shouldn't be possible to reach in story. Because this game is so broken, we can get every single Plan in just one run through each level. Adding a little extra to each level also means it's incredibly hard to stay alive at times - simply put, it's a thrill. |
All Episodes | 00:48:00 | No | After a showstopper at PAX East 2024, I have since gone on to take the All Episodes WR in one of the most exhilarating speedruns of my life. All Episodes is essentially the Any% run of this game, with the quickest lines through every level, and some huge risks. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Obtainable Pokemon | 05:45:00 | No | Gotta catch 'em all! This is an insanely fun category doing what Let's Go, Eevee! does best: catching Pokémon! This category uses motion controls to catch every Pokémon (which is a hilarious disaster sometimes), and employs and exploits game mechanics not seen in any other category of this game. Planning when to catch certain mons, when and what to evolve, and problem solving whatever awful hand the game deals you are key aspects of this category. |
Any% NMS | 03:10:00 | No | Beat the game as fast as possible (almost)! This game is different from the Any% category in that this category has no mount skips (NMS). Motion controls to catch Pokémon, with the requirement of 50 Pokémon to enter Koga's gym. This requirement makes for an interesting run, as each run must be routed on the fly depending on what Pokémon the game decides to spawn. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
1P Stadium (Super Hard) | 00:40:00 | No | We play through all sixteen stages on the hardest difficulty, featuring insanely fast AI cursor speed in the later stages. This requires sending a specific garbage attack, chaining while monitoring the opponent's screen to send the attack at the right time. |
Category | Estimate | Co-op/Race | Description |
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any% - Normal | 00:38:00 | No | The any% run of the game sees us completing four different areas, managing our shots and health, making quick decisions, and destroying enemy systems to gain power-ups. We fight a big boss at the end of each stage. |
Category | Estimate | Co-op/Race | Description |
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All Medals | 2:00:00 | No | All Medals involves going through all 50 of the main rhythm games, including the sequels and remixes. To get medals, you need to get Superb rankings on every game, which means I'll have to play every game with very few mistakes. This category serves as a nice balance between getting to show off the entire game while also not requiring absolute perfection the whole way through, and I'm fairly confident in my ability to get all 50 Superb rankings first try. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 3:10:00 | No | Any% entails collecting 70 stars to unlock Bowser's Galaxy Generator, then collecting the final grand star to beat the game. Each of the 71 stars has astounding tech, glitches, skips, and exploits, with plenty of downtime to explain everything there is to know about the run. |
Category | Estimate | Co-op/Race | Description |
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All Scenarios (No DLC) | 00:25:00 | No | All Scenarios is to complete all 4 scenarios in the game as quickly as possible. This run contains no DLC. |
Category | Estimate | Co-op/Race | Description |
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Small Stories K.A.G. | 00:40:00 | No | Small Stories is a category extension of the SADX speedrun community. We only do Knuckles, Amy and Gamma's stories, which offers a little bit of everything to see during a run. RNG, wacky out of bounds clipping, and even some major glitches saving ample amount of time are featured! |
Category | Estimate | Co-op/Race | Description |
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100% (No Out of Bounds) | 00:18:00 | No | While this category is the longest time-wise of this game, it provides an excellent opportunity to show off all of what Sonic R has to offer to the casual player looking to get the most out of the title. Most importantly, however, it grants us the most time to take in that sweet, sweet soundtrack |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Beat the Game | 00:22:00 | No | Beat the game as fast as possible. Emeralds are not needed in this category, however I still grab one early on for marathon safety. |
Best Ending | 00:26:00 | No | Collect all of the chaos emeralds, unlocking the final zone, and defeat Dr. Robotnik. If we don't collect all the emeralds, who will defeat him? |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% | 1:50:00 | No | Any% requires you to beat the game as fast as possible using ANY means necessary. We need to collect 170 Green stars, which allows for niche and exciting routing. The suspense in this category is never-ending, as if you lose your cat suit you have to improvise new movement on the spot! This will lead to a very engaging speedrun that will keep viewers on the edge of their seats! |
Category | Estimate | Co-op/Race | Description |
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120 Stars - Luigi (2p) | 5:50:00 | No | 120 Stars is the BEST speedrun this game has to offer and is MY favorite. It includes new skips for any% and 120 star exclusive levels and viewers will be blown away at the speed we complete a game that is meant to be a 20+ hour experience in just 5 and a half! This run is a decent bit in length so viewers will be able to catch this run even if they are busy for a couple hours, which as a viewer is comforting and exciting. If this category is showcased, GDQ viewers and staff alike WILL NOT be disappointed! |
Category | Estimate | Co-op/Race | Description |
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Any% (Luigi) | 2:20:00 | No | In Any%, we collect 60 stars and then defeat Bowser at the Centre of the Universe! |
Category | Estimate | Co-op/Race | Description |
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Any% | 3:00:00 | No | In Any%, we collect 70 Stars then defeat Bowser in his Galaxy Generator! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
All Secrets | 00:25:00 | No | All Secrets - complete the entire game and collect all secret terminals around the levels |
Any% | 00:19:00 | No | Any% - complete the game as fast as possible |
Category | Estimate | Co-op/Race | Description |
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any% no WW (Wrong Warp) | 4:45:00 | No | Link has been captured and it's up to Zelda to save him! With a brand new mechanic, Zelda has to traverse Hyrule .... with flying beds? This category bans the wrong warp so we get to experience the entire game. |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Trilogy% | 3:40:00 | No | The category does a single segment speedrun of the 3 main categories from The Legend of Zelda, Zelda II: Adventures of Link, and Link to the Past! - (any% no up+A, 100% all keys, and any% NMG) |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
100% All Keys 1CC | 01:20:00 | No | Collection of 100% of the keys from every palace, collection of every spell, item, and skill in the game. Game overs invalidate the run! |
Category | Estimate | Co-op/Race | Description |
---|---|---|---|
Any% (PC No Cutscenes, Solo) | 01:20:00 | No | This run is the best category we have to offer for a solo speedrun. We take Sam, Legolas and Gandalf and take them through their respective levels. All while upgrading the best abilities possible to make the run as quick as possible. Attached in the submission video are time stamps to all the latest and greatest strategies that may have been missed in the SGDQ run and are now ready for the GDQ Audience to enjoy!! |
No Upgrades (PC, No Cutscenes, Solo) | 01:25:00 | No | Lets take all the beauty of the Any% speedrun and remove the ability to upgrade ANY of our characters during the run essentially turning this run into Return of the King's own level 1 run. We still follow the same updated level order but we have to become a little more clever in our fights as we try to save Middle-Earth at our most weakest we would ever be in the run. This adds an additional level of challenge to the run but keeps it all the more interesting |
Category | Estimate | Co-op/Race | Description |
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Aragorn (Easy) | 00:55:00 | No | this is the most competitive category in the entire game. We play as Aragorn. He is the perfect blend of everything you would want in a character. He can run fast. He has amazing movement abilities, his ranged attacks are strong, and his sword is sharp!! In this video description are time stamps to every single boss fight and all the fast strategies that are used in this category. All are very precise and save minutes. Included at the end of the run as well is a cutscene skip that has been utilized in recent years and has shaved even more time off of the current world record. |
Gimli (Easy) | 00:55:00 | No | You ever wonder what would happen if Gimli could spin around and not get dizzy with his axe? Neither did I but we find out in this speedrun and it is hilarious. Gimli is the meme of the three, his slow attacks and janky hitboxes make for a run that everyone would love to watch. |
Legolas (Easy) | 00:55:00 | No | Legolas is one of the most iconic LOTR Video game characters of all time. Always being known for being overpowered and having infinite arrows and this game is close to no exception. His blond hair may not flow as lusciously in this 2002 video game but his arrows fly true and they eliminate bosses in the blink of an eye. Especially near the end of the run when his bow is fully upgraded and can pierce enemies and set them on fire |
Category | Estimate | Co-op/Race | Description |
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All Goals and Golds One Stat | 00:35:00 | No | The goal, all goals and gold medals from competitions in THPS 1+2, sounds easy enough? The catch is, we'll be running with One Stat on all of our attributes, making long combos and hard to reach goals even harder than before. |